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Here Eurogamer gave MW3 an 8 what you talking 'bout
Edit - at least the English site did who cares about the Portugese one.
Though I think that's a bit out of line, MW3's campaign is actually surprisingly good. Like it's one of the beter Cod campaigns
If anyone actually expected anything but high scores and praise for MW3 I'm not sure why. It's just going to be that way. I'm not sure why people continue to care, because - Either there's money involved, or Critics simply look at CoD like the transformers movies, not holding any standards for them other than a few mindless hours of enjoyment.
It's a bit of both. Activision sends reviewers to resorts for CoD launch party's, I know they did it this time and for Black ops, probably something similar for MW2.
Activision is basically the biggest troll to ever come about since George Bush ... and I LOVE IT !
COD FOR LIFE BABY !:cool:
http://translate.google.com/translate?sl=pt&tl=en&js=n&prev=_t&hl=pt-PT&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.eurogamer.pt%2Farticles%2F2011-11-11-call-of-duty-modern-warfare-3-analise-analise UC3 gets docked for being to linear and accused ND of playing God, but MW3 gets away with being linear and scriptedkillu-later
I don't care for reviews that have to be translated.
I'm pretty sure linearity wasn't the only thing that decided the scores for either game, and that's assuming the three of them were reviewed by the same person.
Hmmmmmmmmmmmmmz COD gives a good campaign, fun co-op, incredible online and HOLY **** 4 PLAYER SPLIT SCREEN! It also has perfect controls, nice graphics, appropriate sound, and if not good, at least intense story... to go along with the addictive RPG nature of it's exp and unlock systems. Too bad for all the COD haters, they are missing out on one of the very best series this gen! :D (it works better if you skip Treyarch ones btw :P)
[QUOTE="arbitor365"]Moronic because 7 isn't considered average in that site? Give me a break. Besides, nobody cares about the Portugal Eurogamer.they are an all around moronic site.
percech
what does that have to do with anything here? no games we are talking about here have gotten a 7.
they are a plenty of reasons why eurogamer is a terrible site. Reading one of their reviews is like watching the Siskel and Ebert "women in danger" special. it is full of such pretentious tripe that it is unintentionally humorous.
they seem to think that generally scoring games lower than all other reviewing sites makes them "honest" or "edgy" or "objective." but in reality, they are just a bunch of pretentious chodes.
Moronic because 7 isn't considered average in that site? Give me a break. Besides, nobody cares about the Portugal Eurogamer.[QUOTE="percech"][QUOTE="arbitor365"]
they are an all around moronic site.
arbitor365
what does that have to do with anything here? no games we are talking about here have gotten a 7.
they are a plenty of reasons why eurogamer is a terrible site. Reading one of their reviews is like watching the Siskel and Ebert "women in danger" special. it is full of such pretentious tripe that it is unintentionally humorous.
they seem to think that generally scoring games lower than all other reviewing sites makes them "honest" or "edgy" or "objective." but in reality, they are just a bunch of pretentious chodes.
So in other words you don't agree with their lower scores. I've read quite a few EuroGamer reviews and have never noticed what you're talking about.Moronic because 7 isn't considered average in that site? Give me a break. Besides, nobody cares about the Portugal Eurogamer.[QUOTE="percech"][QUOTE="arbitor365"]
they are an all around moronic site.
arbitor365
what does that have to do with anything here? no games we are talking about here have gotten a 7.
they are a plenty of reasons why eurogamer is a terrible site. Reading one of their reviews is like watching the Siskel and Ebert "women in danger" special. it is full of such pretentious tripe that it is unintentionally humorous.
they seem to think that generally scoring games lower than all other reviewing sites makes them "honest" or "edgy" or "objective." but in reality, they are just a bunch of pretentious chodes.
What does that have to do with anything you ask? I WONDER! Maybe it's because crappy sites like GS and IGN give every game 8s and 9s. In GS, an average game is a 7...in Eurogamer and Edge, the average is a 6. A game getting a score above a 6 is considered above average, then when it gets above a 7 the game is considered to be in the low percentile. They don't score games lower than the crappy sites you're used to just to be douchebags, their score average is different. I actually trust them over here because their reviews are better written, and they aren't influenced by hype and companies. Not every good game deserves a goddamn 9.So in other words you don't agree with their lower scores. I've read quite a few EuroGamer reviews and have never noticed what you're talking about.SF_KiLLaMaN
random excerpts from their uncharted review
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design.
so they are basically saying the uncharted games dont make any gameplay innovations and are soley based on visuals? i think the 30+ 10/10 reviews of Uncharted 2 had alot more to say than just "it has a daring spectacle"
But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
so they are essentially trying to psychoanalyze the game, or rather the developers. yeah, that's not sickeningly pretentious at all
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
so they are accusing the designers of playing god because you cant go always go where you want to go? that is just laughable. also, I would like to see some examples of this. did they try jumping into a burning room at the chateau? did they try jumping down into the spiked rusty wreckage below them during the ship graveyard segment? that is called "sucking at the game."
also, the game has plenty of open areas and especially during the combat where you can strategise and take all sorts of different paths. so not only is this pretentious beyond all beleif, its also not even really true.
The world is destructible, but only when Naughty Dog says so,
uh yeah. in real life you would not be able to personally cause a building to come crashing down, using just your handgun. things happen in this game that are outside your control. i know that seems impossible in whatever fantasy land this reviewer clearly inhabits, but here on earth it makes sense.
and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture.
oh my god, how terrible. the unmitigated horror. how dare this game have moments where you arent running around shooting things.
[QUOTE="SF_KiLLaMaN"]So in other words you don't agree with their lower scores. I've read quite a few EuroGamer reviews and have never noticed what you're talking about.arbitor365
random excerpts from their uncharted review
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design.
so they are basically saying the uncharted games dont make any gameplay innovations and are soley based on visuals? i think the 30+ 10/10 reviews of Uncharted 2 had alot more to say than just "it has a daring spectacle"
But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
so they are essentially trying to psychoanalyze the game, or rather the developers. yeah, that's not sickeningly pretentious at all
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
so they are accusing the designers of playing god because you cant go always go where you want to go? that is just laughable. also, I would like to see some examples of this. did they try jumping into a burning room at the chateau? did they try jumping down into the spiked rusty wreckage below them during the ship graveyard segment? that is called "sucking at the game."
also, the game has plenty of open areas and especially during the combat where you can strategise and take all sorts of different paths. so not only is this pretentious beyond all beleif, its also not even really true.
The world is destructible, but only when Naughty Dog says so,
uh yeah. in real life you would not be able to personally cause a building to come crashing down, using just your handgun. things happen in this game that are outside your control. i know that seems impossible in whatever fantasy land this reviewer clearly inhabits, but here on earth it makes sense.
and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture.
oh my god, how terrible. the unmitigated horror. how dare this game have moments where you arent running around shooting things.
yea, accusing developers of playing God just because of linear game design choice is.... Haters gone Hate
[QUOTE="SF_KiLLaMaN"]So in other words you don't agree with their lower scores. I've read quite a few EuroGamer reviews and have never noticed what you're talking about.arbitor365
random excerpts from their uncharted review
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design.
so they are basically saying the uncharted games dont make any gameplay innovations and are soley based on visuals? i think the 30+ 10/10 reviews of Uncharted 2 had alot more to say than just "it has a daring spectacle"
But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
so they are essentially trying to psychoanalyze the game, or rather the developers. yeah, that's not sickeningly pretentious at all
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
so they are accusing the designers of playing god because you cant go always go where you want to go? that is just laughable. also, I would like to see some examples of this. did they try jumping into a burning room at the chateau? did they try jumping down into the spiked rusty wreckage below them during the ship graveyard segment? that is called "sucking at the game."
also, the game has plenty of open areas and especially during the combat where you can strategise and take all sorts of different paths. so not only is this pretentious beyond all beleif, its also not even really true.
The world is destructible, but only when Naughty Dog says so,
uh yeah. in real life you would not be able to personally cause a building to come crashing down, using just your handgun. things happen in this game that are outside your control. i know that seems impossible in whatever fantasy land this reviewer clearly inhabits, but here on earth it makes sense.
and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture.
oh my god, how terrible. the unmitigated horror. how dare this game have moments where you arent running around shooting things.
I see where the problem is.
Eurogamer isn't at fault here. Your reading comprehension is really low, no offense. Your rebuke of their Uncharted 3 review doesn't even make sense.
[QUOTE="killu-later"]
yea, accusing developers of playing God just because of linear game design choice is.... Haters gone Hate
skrat_01
If I had to cite what's wrong with gaming in two quotes.SF_KiLLaMaN
It would be these.
Congrats chaps, helping pull games and gamers down.
You don't even have any words in my quote...... Not sure how any of my comments even related to the gaming industry. Talking about reviews really doesn't mean anything.[QUOTE="SF_KiLLaMaN"]So in other words you don't agree with their lower scores. I've read quite a few EuroGamer reviews and have never noticed what you're talking about.arbitor365
random excerpts from their uncharted review
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design.
so they are basically saying the uncharted games dont make any gameplay innovations and are soley based on visuals? i think the 30+ 10/10 reviews of Uncharted 2 had alot more to say than just "it has a daring spectacle"
It doesn't make any gameplay innovations at all! It is actually the perfect line, it uses scripting and great voice acting/locations to give the thrill, the levels themselves aren't special
But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
so they are essentially trying to psychoanalyze the game, or rather the developers. yeah, that's not sickeningly pretentious at all
How is that line negative at all? It just means they have confidence in what type of games they do.
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
so they are accusing the designers of playing god because you cant go always go where you want to go? that is just laughable. also, I would like to see some examples of this. did they try jumping into a burning room at the chateau? did they try jumping down into the spiked rusty wreckage below them during the ship graveyard segment? that is called "sucking at the game."
also, the game has plenty of open areas and especially during the combat where you can strategise and take all sorts of different paths. so not only is this pretentious beyond all beleif, its also not even really true.
The world is destructible, but only when Naughty Dog says so,
uh yeah. in real life you would not be able to personally cause a building to come crashing down, using just your handgun. things happen in this game that are outside your control. i know that seems impossible in whatever fantasy land this reviewer clearly inhabits, but here on earth it makes sense.
No it doesn't. The game's destructibility is very limited, not a bad thing, but it's very limited. It's not realistic at all.
and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture.
oh my god, how terrible. the unmitigated horror. how dare this game have moments where you arent running around shooting things.
The problem is you, not the score
[QUOTE="arbitor365"]
[QUOTE="SF_KiLLaMaN"]So in other words you don't agree with their lower scores. I've read quite a few EuroGamer reviews and have never noticed what you're talking about.FrozenLiquid
random excerpts from their uncharted review
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design.
so they are basically saying the uncharted games dont make any gameplay innovations and are soley based on visuals? i think the 30+ 10/10 reviews of Uncharted 2 had alot more to say than just "it has a daring spectacle"
But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
so they are essentially trying to psychoanalyze the game, or rather the developers. yeah, that's not sickeningly pretentious at all
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
so they are accusing the designers of playing god because you cant go always go where you want to go? that is just laughable. also, I would like to see some examples of this. did they try jumping into a burning room at the chateau? did they try jumping down into the spiked rusty wreckage below them during the ship graveyard segment? that is called "sucking at the game."
also, the game has plenty of open areas and especially during the combat where you can strategise and take all sorts of different paths. so not only is this pretentious beyond all beleif, its also not even really true.
The world is destructible, but only when Naughty Dog says so,
uh yeah. in real life you would not be able to personally cause a building to come crashing down, using just your handgun. things happen in this game that are outside your control. i know that seems impossible in whatever fantasy land this reviewer clearly inhabits, but here on earth it makes sense.
and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture.
oh my god, how terrible. the unmitigated horror. how dare this game have moments where you arent running around shooting things.
I see where the problem is.
Eurogamer isn't at fault here. Your reading comprehension is really low, no offense. Your rebuke of their Uncharted 3 review doesn't even make sense.
Fully agree
EDIT: Also arbitor, your sig is ridiculous.
[QUOTE="FrozenLiquid"]
[QUOTE="arbitor365"]
random excerpts from their uncharted review
Uncharted 3 is a game that has an unshakable sense of its own identity. The series has always had clear aims: an unapologetically mainstream Boy's Own romp whose primary interest is in creating unrivalled thrills through daring spectacle rather than daring design.
so they are basically saying the uncharted games dont make any gameplay innovations and are soley based on visuals? i think the 30+ 10/10 reviews of Uncharted 2 had alot more to say than just "it has a daring spectacle"
But in this, the third outing, it has settled into the kind of assured swagger that comes from finding repeated successes in a specific creative mine.
so they are essentially trying to psychoanalyze the game, or rather the developers. yeah, that's not sickeningly pretentious at all
Your freedom of choice risks ruining the shot. Indeed, throughout the game, if you jump into an area you are not supposed to visit, Drake will crumple on the floor dead, Naughty Dog switching role from movie director to vindictive god. That is not your predestined path: Game Over.
so they are accusing the designers of playing god because you cant go always go where you want to go? that is just laughable. also, I would like to see some examples of this. did they try jumping into a burning room at the chateau? did they try jumping down into the spiked rusty wreckage below them during the ship graveyard segment? that is called "sucking at the game."
also, the game has plenty of open areas and especially during the combat where you can strategise and take all sorts of different paths. so not only is this pretentious beyond all beleif, its also not even really true.
The world is destructible, but only when Naughty Dog says so,
uh yeah. in real life you would not be able to personally cause a building to come crashing down, using just your handgun. things happen in this game that are outside your control. i know that seems impossible in whatever fantasy land this reviewer clearly inhabits, but here on earth it makes sense.
and at times you cannot even un-holster Drake's gun, the developer simply disabling the button till the appropriate juncture.
oh my god, how terrible. the unmitigated horror. how dare this game have moments where you arent running around shooting things.
OB-47
I see where the problem is.
Eurogamer isn't at fault here. Your reading comprehension is really low, no offense. Your rebuke of their Uncharted 3 review doesn't even make sense.
Fully agree
EDIT: Also arbitor, your sig is ridiculous.
I enjoyed it! Best comeback to hate is a mountatin of good games :DDifferent writers. Different perspective. Different opinions. Don't get on your high horse OP.skrat_01
its a matter of eurogamer being unobjective and one-sided.
they are like a teacher taking points off an essay because they dont agree with the student's political stance
[QUOTE="skrat_01"]Different writers. Different perspective. Different opinions. Don't get on your high horse OP.arbitor365
its a matter of eurogamer being unobjective and one-sided.
they are like a teacher taking points off an essay because they dont agree with the student's political stance
*facepalm* A teacher isn't paid to give their opinions, a reviewer is. Of course they're one sided, this isn't a academic essay, it's a review. They're paid to tell us what THEY think, not what others think.[QUOTE="skrat_01"]Different writers. Different perspective. Different opinions. Don't get on your high horse OP.arbitor365
its a matter of eurogamer being unobjective and one-sided.
they are like a teacher taking points off an essay because they dont agree with the student's political stance
No. No they're not. The written piece is objective in judging the game, the reviewer's opinion is backed up with valid points, the writing quality is of a strong standard. You're just a horrible judge of written content and complaining about points which are perfectly valid. No complaining isn't even suitable, you're nitpicking and removing context to whinge about a number. As I said. It's views like this that is everything wrong with gaming. Immature, it's as if the juvenile age was never grown out of, and I am amazed that such bad analogies get thrown around by all these similar cases. If you're going to criticize the review do a good job of it.Yup. :D The english site is the Eur8gamer. :P And they happened to give Skyrim a 10/10! Rawr. Elann2008They also gave Skyward Sword a 10.
Lol yeah nahHmmmmmmmmmmmmmz COD gives a good campaign, fun co-op, incredible online and HOLY **** 4 PLAYER SPLIT SCREEN! It also has perfect controls, nice graphics, appropriate sound, and if not good, at least intense story... to go along with the addictive RPG nature of it's exp and unlock systems. Too bad for all the COD haters, they are missing out on one of the very best series this gen! :D (it works better if you skip Treyarch ones btw :P)
locopatho
[QUOTE="arbitor365"][QUOTE="skrat_01"]Different writers. Different perspective. Different opinions. Don't get on your high horse OP.SF_KiLLaMaN
its a matter of eurogamer being unobjective and one-sided.
they are like a teacher taking points off an essay because they dont agree with the student's political stance
*facepalm* A teacher isn't paid to give their opinions, a reviewer is. Of course they're one sided, this isn't a academic essay, it's a review. They're paid to tell us what THEY think, not what others think.mainstream reviews are also generally expected to make an effort to be as objective as possible. The less universal a critique is, the less professional it makes the review look. saying something like
"the game is linear, therefore the game designers are playing god"
is pretty far removed from this professional philosophy. the review's credibility is severely lowered for anyone who doesnt share its narrow and in this case largely abnormal views. and that is why eurogamer doesnt have as large of an audience as IGN, gametrailers, or gamespot and most likely never will.
Fully agreeEDIT: Also arbitor, your sig is ridiculous.OB-47
Fully agreeOB-47
Fully agree. arbitor is the one who isn't objective.OB-47
you know, there isnt a forum rule requiring you to suck up to every single person in the thread that agrees with you
[QUOTE="OB-47"]
[QUOTE="OB-47"]Fully agreearbitor365
Fully agree. arbitor is the one who isn't objective.OB-47
you know, there isnt a forum rule requiring you to suck up to every single person in the thread that agrees with you
Arbitor can I suck up to you? You seem dreamy :oops:*facepalm* A teacher isn't paid to give their opinions, a reviewer is. Of course they're one sided, this isn't a academic essay, it's a review. They're paid to tell us what THEY think, not what others think.[QUOTE="SF_KiLLaMaN"][QUOTE="arbitor365"]
its a matter of eurogamer being unobjective and one-sided.
they are like a teacher taking points off an essay because they dont agree with the student's political stance
arbitor365
mainstream reviews are also generally expected to make an effort to be as objective as possible. The less universal a critique is, the less professional it makes the review look. saying something like
"the game is linear, therefore the game designers are playing god"
is pretty far removed from this professional philosophy. the review's credibility is severely lowered for anyone who doesnt share its narrow and in this case largely abnormal views. and that is why eurogamer doesnt have as large of an audience as IGN, gametrailers, or gamespot and most likely never will.
No. No they are not. That isn't even a quote. The review is professional, the review is well written and the reviewers critisms are legitimate as part of their opinion. Giant Bomb had a lovely piece about people such are yourself complaining about well written critical perspectives and reviews. http://www.giantbomb.com/news/when-a-mostly-positive-review-becomes-controversial/3764/ "The technical term for the phenomenon is confirmation bias, where individuals seek out information favoring their already established opinion. Confirmation bias is a massive problem in today's politics, as evidenced by the existence of deliberately liberal and conservative leaning networks like Fox News and MSNBC, and there's reason to believe today's highly personalized marketing by the video game industry has trained an audience to seek intense validation for their expensive purchases." Again. Everything that's wrong about gaming.Please Log In to post.
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