Poll Even though Gears franchise went to sh..t, Gear Tactics look freaking dope!! (15 votes)
So pumped for this.
So pumped for this.
I’ve always really enjoyed the Gears of War games, even Judgement which I thought had some interesting things going on in it. I think this game looks quite interesting as well but if this is PC only then I guess I won’t be playing it. Hopefully it comes to the Xbox consoles as well.
@Pedro:
Let's see, an overrated 360 game that is finally being realized for what it is has suddenly "gone to shit " is more like it took you about a decade to realize how mediocre it always was.
dude gear of war for the 360 was aweome when it was released. i had tons of fun with buddies
After playing the best Gears this year if that’s “went to shit” then thank you God for different tastes.
Aye looks good. A turn based strategy also makes a lot of sense as a spin off for the series.
I have so many turn based tactics games to play on my backlog though so it could be quite some time before i take another look at it. Looks good though.
Note to self....finish raving rabbids.
Honestly, it was time for a new change in the Gears of War formula, much similar to God of War 4 went into a new change is what this Gears series needed the most. I'm hype for this and "Hell yah I'll be playing it on the PC" because KB/M will be more helpful for this type of RTS game.
All in all, I'm just happy we're finally learning what happened to Ukkon.
I’ve always really enjoyed the Gears of War games, even Judgement which I thought had some interesting things going on in it. I think this game looks quite interesting as well but if this is PC only then I guess I won’t be playing it. Hopefully it comes to the Xbox consoles as well.
Rod Fergusson confirmed its coming to Xbox, so fear not.
I'm no Gears fan but I do love me some turn based combat, so I might have to keep an eye on this :)
Gears of War were pretty fun game with clunky mechanics that never got fixed and the series hasn’t evolve at all in 12 years.
Nothing about Gears of War is particularly clunky (tho that description of games is weirdly misused) so much as that Gears is just limiting. In the context of designing strong, chunky feeling shooting that you can reliably stay accurate with around analog sticks the cover shooter set up makes sense. Limit the players movements to a horizontal plane, create a more stop n pop vibe, etc.
The trade off tho was that its a skeleton of a gameplay loop that became the whole game and has endured sadly to this day. Multiplayer it works fine, because the nature of moving player gets people moving, and arena shooter concepts like power weapons creating points of interest creates a clean speed chess formula, especially when paired with wall bouncing and wall cancels in gears. A more finesse player can ping pong around players, and overcome the rnjesus vibe of gnasher battles, lesser players gotta hold that shit.
Personally Gears 5 is solid (tho the campaign is boring n busted), tho it could use way better maps, and it would have been nice if Team Deathmatch was never added to Gears of War. But it's a far cry from the greatest multiplayer shooters or even the best Microsoft multiplayer IP.
Tho it is on a very short list of TPS games with reasonably good multiplayer.
Nothing about Gears of War is particularly clunky (tho that description of games is weirdly misused) so much as that Gears is just limiting. In the context of designing strong, chunky feeling shooting that you can reliably stay accurate with around analog sticks the cover shooter set up makes sense. Limit the players movements to a horizontal plane, create a more stop n pop vibe, etc.
The trade off tho was that its a skeleton of a gameplay loop that became the whole game and has endured sadly to this day. Multiplayer it works fine, because the nature of moving player gets people moving, and arena shooter concepts like power weapons creating points of interest creates a clean speed chess formula, especially when paired with wall bouncing and wall cancels in gears. A more finesse player can ping pong around players, and overcome the rnjesus vibe of gnasher battles, lesser players gotta hold that shit.
Personally Gears 5 is solid (tho the campaign is boring n busted), tho it could use way better maps, and it would have been nice if Team Deathmatch was never added to Gears of War. But it's a far cry from the greatest multiplayer shooters or even the best Microsoft multiplayer IP.
Tho it is on a very short list of TPS games with reasonably good multiplayer.
I do mean clunky in its proper sense. Some problems stems from the horizontal nature of the cover system that has the player stick to cover. Mainly that when there are adjacent or close by covers, you can find yourself in the wrong ones which in higher difficulty is a death sentence. You might wanna take one wall cover but are 1cm too close to the next and then you wound up taking the one you didn't want and it's gg.
That and the multiplayer especially in 2 tended to devolve into dumbshit shotgun battles at close range because everything else was much less effective because once again, the stop n pop nature made it pretty damn difficulty to sprint and then stop to take aim. The characters sprinted while crouching which didn't even make it that much harder to pick them off if you were stationary but made it a bitch to counter someone who was already aiming at you.
I understand the game is meant to feel weighty and heavy but that's exactly what I mean by "clunky" mechanics. It's not always bad but at times it can seriously **** up the flow of the game and lend to repetitive and boring tactics.
By clunky I stress heavy and sort of difficult to move. The literal definition of the word.
I do mean clunky in its proper sense. Some problems stems from the horizontal nature of the cover system that has the player stick to cover. Mainly that when there are adjacent or close by covers, you can find yourself in the wrong ones which in higher difficulty is a death sentence. You might wanna take one wall cover but are 1cm too close to the next and then you wound up taking the one you didn't want and it's gg.
That and the multiplayer especially in 2 tended to devolve into dumbshit shotgun battles at close range because everything else was much less effective because once again, the stop n pop nature made it pretty damn difficulty to sprint and then stop to take aim. The characters sprinted while crouching which didn't even make it that much harder to pick them off if you were stationary but made it a bitch to counter someone who was already aiming at you.
I understand the game is meant to feel weighty and heavy but that's exactly what I mean by "clunky" mechanics. It's not always bad but at times it can seriously **** up the flow of the game and lend to repetitive and boring tactics.
By clunky I stress heavy and sort of difficult to move. The literal definition of the word.
*shrugs*
I can't say either on pad or mouse I've felt that way with how Gears controls n moves. As limiting as it can be and overly dependent on the A button (which PC gears has let you rebind some of A's commands to different keys, I put a lot of them on my mouse buttons for instance) generally pointing the stick n tapping A or holding A got me the result I needed, especially when you learn to pair it with cancels n animations to get out of stuff.
Like shit like this
https://twitter.com/Beyond_Toxin/status/1172633381831622656?s=20\
Isn't accident and some proper finessing on the players part, and the reward is a more difficult target to hit, and proper jukes n shotgun battles. Were those two mechanics not in Gears multiplayer, I'd still be against using clunky and focus on the root of all its problems: limiting.
The trade off for limiting options is always the loss of finer decisions to make in combat, and in action games that's paramount. It's what makes them fun, especially shooters which aren't exactly known for being complex. But I get what you're saying.
Looks like a Gears themed XCOM, and since it'll be on GamePass then I see no reason for me not to try it.
After playing the best Gears this year if that’s “went to shit” then thank you God for different tastes.
Lol I know... Gears 5 could arguably be the best in the series (from campaign perspective anyway).
I like the idea, hell I enjoy tactics/turn-based combat games in general.
But I can't help but feel they're going to half-ass this game, make it a quick cash-grab.
Hope they go full XCOM with it, include base building, some sort of economy, and so on.
What'd be really awesome is something before the Locust, something around the Pendulum War, human vs human.
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