Every play your way game should look up to FC3 (No spoilers)

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lightleggy

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#1 lightleggy
Member since 2008 • 16090 Posts

No Far Cry 3 spoilers in the thread please.

I've said it, every single game that is labeled as "play your way" should try to set the bar higher than FC3.

FC3 succeeds where others have failed because it actually rewards you for whichever way you want to play and doesn't punish you for not following certain way.

Take dishonored for example, games like dishonored piss me off, sure I loved dishonored, but it's almost as if the devs were trying to play a joke on me.

They give you all these amazing tools to kill, a bunch of weapons, powers and enviromental hazards that could be combined to devise amazing and lethal plans, letting you know that you can play your way, and then, they troll you by actually letting you know that you can play whichever way you want to play, but you best damn play on the way the devs think is the best, because if you dont you'll get the bad ending.

Or deus ex, where the combat way offers you pretty much no xp when compared to the hacker's path.

Now, people will say "duuuuude but its better in dishonored because it's more realistic! real life has consequences for your actions, so does dishonored!".

First of all: these games dont have to be "realistic".

Secondly: Real life consequences are far more variable.

And last but not least: why do they have to make the consequences be getting the bad ending? why couldn't they just have increased the number of enemies, their awareness and such? im aware that this already happens in dishonored, but im saying that IT SHOULD BE THE ONLY THING THAT HAPPENS, they shouldn't give you a bad ending simply because you played the way you thought it was best.

See in Far Cry 3, killing the enemy in a stealthy way grants you more xp because it's harder, but there is even this sense of satisfaction, the enemies are ruthless pirates, not just guards doing their jobs trying to bring food to the table, so no moral qualms about killing them, the animations are brutal, the takedowns are swift, varied and can be chained and lead to multiple kills with the proper skills, and the best of all? the game doesn't punish you if you dont want to play that way, and every way is still satisfying.

In dishonored, you either use all the tools you are given and get the bad ending, or you just bore to tears by choking everyone, Hell, I would have no problem with that, if they would have increased the options you get in the stealth/pacifist run, only 2 ways to knock out opponents in a non lethal way...by choking them from behind, or shooting them with a sleeping dart.

TL;DR "play your way" games should be more like far cry which actually allow you and encourage you to play whichever way you want without punishing you for not following the path the devs thought best.

And no morality system anymore, seriously just get rid of morality systems in games.

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Led_poison

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#2 Led_poison
Member since 2004 • 10146 Posts
how much easier is the combat path in deus ex than compared to the stealth path? and you want more, or if not equal exp for it?
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MW2ismygame

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#3 MW2ismygame
Member since 2010 • 2188 Posts

I have to admit, I loved attacking outposts. stealth/assault or both were very fun. Now im just letting some outposts live so i can kill the patrols without end. Fun times.

Only one complaint.....LET ME PUT C4 ON CARS and dont let the AI act like it is a gunshot when I try and plant some in a base.

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GarGx1

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#4 GarGx1
Member since 2011 • 10934 Posts

It is odd that some games award more xp for being stealthy. I often find that the easiest path is stealth, all you really need is a bit more patience. Breaking stealth in some games can make them harder and greatly increases the chance of death, Metro 2033 (mainly in the nazi held terrritories) and Deus Ex : HR fall into this area. Dishonered is an exception to this in that the guards are very easy to murder your way through with very little effort, getting caught out carries very little risk to the player but it does affect the ending.

I do agree that Far Cry 3 is a good example of devs really letting the player find their own way but it's one of the few real sandbox games out there. Skyrim is another good example of being left to your own devices without too much dev prodding. Metro : Last Light also promises more sandbox action in the outside areas, which are reportedly going to make up about 40% of the games. So it could turn out to be a good mix of sandbox and Linearity

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lightleggy

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#5 lightleggy
Member since 2008 • 16090 Posts

I have to admit, I loved attacking outposts. stealth/assault or both were very fun. Now im just letting some outposts live so i can kill the patrols without end. Fun times.

Only one complaint.....LET ME PUT C4 ON CARS and dont let the AI act like it is a gunshot when I try and plant some in a base.

MW2ismygame
You cant plant C4 on cars? :O I personally like to place a mine at my feet, snipe someone who is next to other guy so that they come to check where the bullet came from, and then bail out, once they get to my position, I hear a satisfying "boom!" Only thing I could complain would be the "rock system". "I just saw a rock that came from behind me, im not gonna trace the origin, im just gonna look at where the rock fell"
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Loegi

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#6 Loegi
Member since 2009 • 1692 Posts
Didn't really like Farcry 3, but I'd have to agree with that. Except for some of the hunting missions. Some of those were terrible, though I guess also not required.
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RR360DD

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#7 RR360DD
Member since 2011 • 14099 Posts

Thats one reason I hate the scoring system in the new Hitman. It punishes you if you kill anyone but the target. I understand their aim; that they want you to sneak through undetected without killing but there are other fun ways to progress through a level and I don't want to be punished for it.

In blood money, I would sneak through levels taking out as many guards as I could and hiding the bodies without being detected which was loads of fun.

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moistsandwich

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#8 moistsandwich
Member since 2009 • 25 Posts

*reads title*

.... WUT? *scratches head*

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Nengo_Flow

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#9 Nengo_Flow
Member since 2011 • 10644 Posts
FC3 is an alright game, doesnt really do anything special and the story is pretty lame. They try to make the story and character seem bigger and bader than it actually is, but found it annoying most of the time.
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R4gn4r0k

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#10 R4gn4r0k
Member since 2004 • 49023 Posts

I love play your way games and 2012 was a great year for them with Hitman (sorta), Dishonored and Far Cry:D

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SciFiRPGfan

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#11 SciFiRPGfan
Member since 2010 • 694 Posts

Haven't played Far Cry 3 so I am not sure if that affects my ability / qualification to reply...

Your point is kinda interesting, but the reasons you are using to back it up with didn't convince me in the slightest.

Now, people will say "duuuuude but its better in dishonored because it's more realistic! real life has consequences for your actions, so does dishonored!".

First of all: these games dont have to be "realistic".lightleggy

So? Different strokes for different blokes.

Some games aren't "realistic", some games are (to some degree). It's true that they don't have to be, but it's also true that if they try to be anyway, one can't objectively say that it hurts them in some way. Sure, you personally may not like it, but duh, there is a lot of people who might prefer it that way (and given that Dishonored was quite a success, there is probably a lot of them).

Just for the sake of diversity, I think that it is great that there are both the games with harsher / more restrictive consequences like Dishonored and games with "lighter" consequences (based on your description) like Far Cry 3. That way both the people who want "lighter" consequences and people who want harsher consequences can get what they want...

Secondly: Real life consequences are far more variable.


You don't say... Real life was, is and always will be far more complex and varying than any game developed ever because of mere fact, that such game will always be only part of it.

But just because the developers don't have enough resources to put the type of consequences you like in their game, it doesn't mean that they should stop trying putting the consequences they like and think that they can implement. For the people like me for example, it is better if the game has at least some consequences rather than none.

And what kind of argument is it anyway? When did inabilitiy to make something completely "realistic" stop the developers from trying to make it at least as "realistic" as they could?

And last but not least: why do they have to make the consequences be getting the bad ending? why couldn't they just have increased the number of enemies, their awareness and such? im aware that this already happens in dishonored, but im saying that IT SHOULD BE THE ONLY THING THAT HAPPENS, they shouldn't give you a bad ending simply because you played the way you thought it was best.


To me, it made sense that killing all those guards resulted in "worse" / "darker" ending both because of plague which probably spread more easily in places with more dead bodies (not to mention the rats) and because of the effect it must have had on the morale and behaviour of the townsfolk. Just imagine that "someone" in your town supposedly with supernatural powers would be killing dozens of policemen and / or other people... How long do you think it would take before the people would go nutts? And now compare it with the situation when that "someone" would be avoiding any violence as much as possible and actually helping some civilians (by pacifying criminals).

No, I think that "darker" / "worse" ending because of all those murders was actually very good idea. It brought another element to the game - the responsibility of a player for consequences. It also helped with the role-playing...

I agree that non-lethal approach could use more variety though. Maybe in this regard Far Cry 3 is indeed better.

As for morality systems, I am not a big fan of unified morality / karma systems, but I definitely want my actions to have consequences in the games. Preferebly different with respect to different characters / factions and such.

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TheEroica

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#12 TheEroica  Moderator
Member since 2009 • 24474 Posts

Im about half way through and I have to say it's a highly rewarding open world experience. Clearing outposts is insanely fun, varied and well worth the time to plot out and execute your attack. I'm not comparing the playability of these two games, but the I get the same feeling when I play FC3 as I did with the Assassin creed games... there are so many little carrots hanging at the end of the stick waiting for you to grab its ridiculous. Ubi Montreal nailed it.

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heretrix

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#13 heretrix
Member since 2004 • 37881 Posts

I'm enjoying it so far. I really dig the stealth. You get excellent feedback on how exposed you are. Lots of fun. The takedown moves are ridiculously forgiving though.

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mems_1224

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#14 mems_1224
Member since 2004 • 56919 Posts
Far Cry is great but the AI is lacking and After you take every outpost and finish side missions theres pretty much nothing to do. Those are my only real complaints but it was still my GOTY last year
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R4gn4r0k

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#15 R4gn4r0k
Member since 2004 • 49023 Posts

Far Cry is great but the AI is lacking and After you take every outpost and finish side missions theres pretty much nothing to do. Those are my only real complaints but it was still my GOTY last yearmems_1224

in Far Cry 2 there were too many outposts to the point where they got annoying and in Far Cry 3 there are too few :P

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TheEroica

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#16 TheEroica  Moderator
Member since 2009 • 24474 Posts

I'm enjoying it so far. I really dig the stealth. You get excellent feedback on how exposed you are. Lots of fun. The takedown moves are ridiculously forgiving though.

heretrix
yeah id agree with that... sometimes Im half a football field away when I get the button prompt. lol
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mems_1224

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#17 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"]Far Cry is great but the AI is lacking and After you take every outpost and finish side missions theres pretty much nothing to do. Those are my only real complaints but it was still my GOTY last yearR4gn4r0k

in Far Cry 2 there were too many outposts to the point where they got annoying and in Far Cry 3 there are too few :P

Yea, the gameplay wasn't nearly as good in Far Cry 2 though. Far Cry 3 nailed it in the gameplay department.
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lightleggy

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#18 lightleggy
Member since 2008 • 16090 Posts

Haven't played Far Cry 3 so I am not sure if that affects my ability / qualification to reply...

Your point is kinda interesting, but the reasons you are using to back it up with didn't convince me in the slightest.

[QUOTE="lightleggy"]
So? Different strokes for different blokes.

Some games aren't "realistic", some games are (to some degree). It's true that they don't have to be, but it's also true that if they try to be anyway, one can't objectively say that it hurts them in some way. Sure, you personally may not like it, but duh, there is a lot of people who might prefer it that way (and given that Dishonored was quite a success, there is probably a lot of them).

Just for the sake of diversity, I think that it is great that there are both the games with harsher / more restrictive consequences like Dishonored and games with "lighter" consequences (based on your description) like Far Cry 3. That way both the people who want "lighter" consequences and people who want harsher consequences can get what they want...

Secondly: Real life consequences are far more variable.SciFiRPGfan


You don't say... Real life was, is and always will be far more complex and varying than any game developed ever because of mere fact, that such game will always be only part of it.

But just because the developers don't have enough resources to put the type of consequences you like in their game, it doesn't mean that they should stop trying putting the consequences they like and think that they can implement. For the people like me for example, it is better if the game has at least some consequences rather than none.

And what kind of argument is it anyway? When did inabilitiy to make something completely "realistic" stop the developers from trying to make it at least as "realistic" as they could?

And last but not least: why do they have to make the consequences be getting the bad ending? why couldn't they just have increased the number of enemies, their awareness and such? im aware that this already happens in dishonored, but im saying that IT SHOULD BE THE ONLY THING THAT HAPPENS, they shouldn't give you a bad ending simply because you played the way you thought it was best.


To me, it made sense that killing all those guards resulted in "worse" / "darker" ending both because of plague which probably spread more easily in places with more dead bodies (not to mention the rats) and because of the effect it must have had on the morale and behaviour of the townsfolk. Just imagine that "someone" in your town supposedly with supernatural powers would be killing dozens of policemen and / or other people... How long do you think it would take before the people would go nutts? And now compare it with the situation when that "someone" would be avoiding any violence as much as possible and actually helping some civilians (by pacifying criminals).

No, I think that "darker" / "worse" ending because of all those murders was actually very good idea. It brought another element to the game - the responsibility of a player for consequences. It also helped with the role-playing...

I agree that non-lethal approach could use more variety though. Maybe in this regard Far Cry 3 is indeed better.

As for morality systems, I am not a big fan of unified morality / karma systems, but I definitely want my actions to have consequences in the games. Preferebly different with respect to different characters / factions and such.

I would have no issue with the guys giving a darker ending, if that would be the only thing they had given you.

In dishonored, the devs give you a ridiculous amount of tools, weapons and enviromental hazards that can be combined to make kills in at least 100 different ways, they give you a ****load of destructive power, and then they tell you "ok here you go, have all these weapons, but dont use them because you'll get the bad ending!"

and the other option? only 2 ways to take down your opponent.

As for the "citizens fearing the crazy dude killing cops", that aspect could have been fixed by stating that the cops were corrupt, bad men who just wore a noble outfit.

There are no non-lethal takedown in FC3 btw, you always have to kill them :P enemies are pirates, yarr.

But the stealth system is still great, it's amazing to pick enemies from afar and watch as their partners lose their ****

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lightleggy

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#19 lightleggy
Member since 2008 • 16090 Posts
[QUOTE="heretrix"]

I'm enjoying it so far. I really dig the stealth. You get excellent feedback on how exposed you are. Lots of fun. The takedown moves are ridiculously forgiving though.

TheEroica
yeah id agree with that... sometimes Im half a football field away when I get the button prompt. lol

Youactually cant do the takedown if you are too close :P I love the skills that extend the takedown, love the knife takedown skill, and the gun takedown, amazing
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R4gn4r0k

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#20 R4gn4r0k
Member since 2004 • 49023 Posts

Yea, the gameplay wasn't nearly as good in Far Cry 2 though. Far Cry 3 nailed it in the gameplay department.mems_1224

Exactly. The outposts became a challenge and not a bore where you wanted to drive through as fast as possible. Far Cry 3s gameplay is just much better

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dommeus

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#21 dommeus
Member since 2004 • 9433 Posts
how much easier is the combat path in deus ex than compared to the stealth path? and you want more, or if not equal exp for it? Led_poison
In Human Revolution, the balls-to-the-walls action path is pretty hard. You can't run through the game guns-blazing and not expect to die a sh*t load. It's nice to be able to switch it up, but it's a shame that you are punished with less experience unless you stealth/hack your way through.
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dommeus

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#22 dommeus
Member since 2004 • 9433 Posts

[QUOTE="mems_1224"]Far Cry is great but the AI is lacking and After you take every outpost and finish side missions theres pretty much nothing to do. Those are my only real complaints but it was still my GOTY last yearR4gn4r0k

in Far Cry 2 there were too many outposts to the point where they got annoying and in Far Cry 3 there are too few :P

And obviously they respawned as soon as you moved on.
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SPYDER0416

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#23 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="MW2ismygame"]

I have to admit, I loved attacking outposts. stealth/assault or both were very fun. Now im just letting some outposts live so i can kill the patrols without end. Fun times.

Only one complaint.....LET ME PUT C4 ON CARS and dont let the AI act like it is a gunshot when I try and plant some in a base.

lightleggy

You cant plant C4 on cars?

You guys are crazy, I planted C4 on cars all the damn time. After I unlocked all the skills, my main base takeover strategy involved driving a C4 filled car right into a base and than going nuts with a grenade launcher and invincibility syringe.

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DragonfireXZ95

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#24 DragonfireXZ95
Member since 2005 • 26715 Posts

Thats one reason I hate the scoring system in the new Hitman. It punishes you if you kill anyone but the target. I understand their aim; that they want you to sneak through undetected without killing but there are other fun ways to progress through a level and I don't want to be punished for it.

In blood money, I would sneak through levels taking out as many guards as I could and hiding the bodies without being detected which was loads of fun.

RR360DD
You can do that still in Absolution. The score is still just a score at the end, it doesn't affect anything but itself.
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deactivated-5b19214ec908b

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#25 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

It's way to easy to just use your sniper in Farcry 3. It grants you three times as much XP for taking over strongholds and you get head shot bonuses.

Deus Ex did it great as you only get XP by completeling missions.

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lightleggy

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#26 lightleggy
Member since 2008 • 16090 Posts

It's way to easy to just use your sniper in Farcry 3. It grants you three times as much XP for taking over strongholds and you get head shot bonuses.

Deus Ex did it great as you only get XP by completeling missions.

toast_burner
Its kind of harder since the enemies go to check at the exact place where you shot from and then they swipe the area. And no, deus ex granted experience for hacking stuff and discovering secrets routes, but no special bonuses for those playing the combat path.
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lightleggy

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#27 lightleggy
Member since 2008 • 16090 Posts
[QUOTE="Led_poison"]how much easier is the combat path in deus ex than compared to the stealth path? and you want more, or if not equal exp for it? dommeus
In Human Revolution, the balls-to-the-walls action path is pretty hard. You can't run through the game guns-blazing and not expect to die a sh*t load. It's nice to be able to switch it up, but it's a shame that you are punished with less experience unless you stealth/hack your way through.

Yeah, it was not the easiest path, in any deus ex and it's also the less rewarding one.
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deactivated-5b19214ec908b

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#28 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="toast_burner"]

It's way to easy to just use your sniper in Farcry 3. It grants you three times as much XP for taking over strongholds and you get head shot bonuses.

Deus Ex did it great as you only get XP by completeling missions.

lightleggy

Its kind of harder since the enemies go to check at the exact place where you shot from and then they swipe the area. And no, deus ex granted experience for hacking stuff and discovering secrets routes, but no special bonuses for those playing the combat path.

The A.I was so dumb that posed little to no threat, you just move a few metres to the side. In fact it made it easier to kill them as they then all move out into the open.

It's been a while since i played Deus Ex but I don't recall getting XP for hacking. I know you do in Hum,an revolution but I'm pretty sure you don't in Deus Ex.

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SciFiRPGfan

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#29 SciFiRPGfan
Member since 2010 • 694 Posts

I would have no issue with the guys giving a darker ending, if that would be the only thing they had given you.

In dishonored, the devs give you a ridiculous amount of tools, weapons and enviromental hazards that can be combined to make kills in at least 100 different ways, they give you a ****load of destructive power, and then they tell you "ok here you go, have all these weapons, but dont use them because you'll get the bad ending!"

and the other option? only 2 ways to take down your opponent.lightleggy

I don't know, personally, I find that beautiful. :P Like a big temptetation that comes with the price. And it's not like you can't kill anyone. According to articles on the net like this one, you can kill up to 20 percent of characters and still get "good ending" which is quite generous IMO.

Either way, I don't think that we could find an agreement on this. To me, wanting to play however I want and at the same time getting whatever ending I want has always sounded kinda spoiled. Sure it's limiting my freedom, but I tend to like limitations in the form of consequences of my actions.

What we can agree on though is, that DH could use more non-lethal options. But then, based on what you said about FC3, FC3 would not be the game to borrow from as far as non-lethal path is concerned.

As for the "citizens fearing the crazy dude killing cops", that aspect could have been fixed by stating that the cops were corrupt, bad men who just wore a noble outfit.


Corrupt or not, the cops are (sort of) helping maintain order and peace in Dunwall. If you remove them, the result will most likely be anarchy and infighting since other groups like Bottle Street Gang or maybe even Whalers would most likely try to fill the gap caused by removal of cops. Not to mention that smalltime criminals would also most likely have much easier time. And then there's that plague...

And that's what I actually like about Dishonored. Its "morality system" is pretty black and white-ish, but it sorta makes sense and it's not spelled out for the player in the form of some kind of indicator, but rather in the form of consequences (more enemies, Emily's behaviour, endings). Removing that or even part of it (like endings) would weaken the atmosphere, but that's just IMO.

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R4gn4r0k

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#30 R4gn4r0k
Member since 2004 • 49023 Posts

And obviously they respawned as soon as you moved on.dommeus

That was really dumb. It reminds me of games where you close the door behind you, go back in and all enemies you just killed have magically returned :o

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#31 lamprey263
Member since 2006 • 45452 Posts

Thats one reason I hate the scoring system in the new Hitman. It punishes you if you kill anyone but the target. I understand their aim; that they want you to sneak through undetected without killing but there are other fun ways to progress through a level and I don't want to be punished for it.

In blood money, I would sneak through levels taking out as many guards as I could and hiding the bodies without being detected which was loads of fun.

RR360DD
You don't get penalized for killing non-target victims, well you do but it's reversed after you dispose of the body, civilian targets though will lose you points. But only the score matters in this instance, each level has so many ways to be played the game helps you explore that with the challenges. Completing those different paths on multiple playthroughs of a level will earn you score multipliers for each playthrough you do after that, also upgrades skill perks. But you can play a level any way you see fit and it's fun like that, just don't expect to earn the rank of Silent Assassin if you create too much mayhem.