@pc_rocks said:
Surprise: It's not sustainable.
"The problem with that model is it's just not sustainable," he said, explaining that the current generation has seen the cost of development reach between $80 million and $150 million for most AAA games -- excluding marketing costs -- with production taking up to five years from start to finish.
Source
It only took them what 10-15 years to realize that because I remember Nintendo being attacked for not chasing the power and also saying something similar years back.
But we all knew that for a long long time that AAA gaming is heading for a crash.
Been saying this for years: they are spending way too much to make games.
Best games I have played in the past 10 years have all been from independent or small studios. The games I continue to play are all from independent or small studios.
AAA games are fleeting. They spend all that money for a game I am going to spend 20 hours on? Tragic.
I hope they return to where games were in the 90's, or at least where development was. Lower cast, more games, more experimentation, more risk...if it doesn't work out, take it as a learning experience and be thankful it didn't take 150 million dollars and a few hundred/thousand people to make the game.
...excluding marketing costs...
Wow, excluding marketing? That's probably another few hundred million right there.
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