Expect LA Noire to have an astronomical amount of used copies by next week

This topic is locked from further discussion.

Avatar image for kobedaGOAT
kobedaGOAT

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 kobedaGOAT
Member since 2006 • 293 Posts

For the gamer who doesn't do extensive research on a game, they will see Rockstar and expect a GTA-clone. However, when they actually put in about 2-3 hours into LA Noire they will come to a shocking conclusion.....Its not. The unamusing "investigation" system will quickly bore the casual shoot em up/run over people will a car crowd. The same system which basically hold your hands during an investigation (you literally can't make the wrong decision) will seem underwhelming to those looking for any kind of challenge. Combine that with the limited free roam ( you will be warped to a good portion of your cases as well as most of the "enviroment" lacking of any kind of interaction) and you'll have a product that will dip well below player expectations. Expect the usual Rockstar influenced positive score though.....

Avatar image for idill23
idill23

1135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 idill23
Member since 2004 • 1135 Posts
So? everyone wins rockstar and people buying it cheaper.
Avatar image for Planeforger
Planeforger

20145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Planeforger
Member since 2004 • 20145 Posts
I honestly couldn't care less about what the average run'n'gun GTA player wants in a game. It'll only dip below their expectations because they were expecting the wrong game. From the reviews I've read, LA Noire is more or less a complete success as an investigative adventure game, and that's all I wanted out of it.
Avatar image for Bread_or_Decide
Bread_or_Decide

29761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Bread_or_Decide
Member since 2007 • 29761 Posts
I'm tired of open world games where most people just round around doing nothing or just shooting people on the street or running them down with cars. Seems like this game is focused and that sounds good to me.
Avatar image for omho88
omho88

3967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 omho88
Member since 2007 • 3967 Posts

that didn't prevent HR from selling 2+ million copies .

Avatar image for kobedaGOAT
kobedaGOAT

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 kobedaGOAT
Member since 2006 • 293 Posts

I honestly couldn't care less about what the average run'n'gun GTA player wants in a game. It'll only dip below their expectations because they were expecting the wrong game. From the reviews I've read, LA Noire is more or less a complete success as an investigative adventure game, and that's all I wanted out of it.Planeforger

A success as an investigative game when you literally can't pick the wrong decision? You're joking right???

Avatar image for lusitanogamer
lusitanogamer

9338

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 lusitanogamer
Member since 2006 • 9338 Posts

that didn't prevent HR from selling 2+ million copies .

omho88
Exactly what i was gonna say.
Avatar image for CMPunk13
CMPunk13

1770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 CMPunk13
Member since 2006 • 1770 Posts

[QUOTE="Planeforger"]I honestly couldn't care less about what the average run'n'gun GTA player wants in a game. It'll only dip below their expectations because they were expecting the wrong game. From the reviews I've read, LA Noire is more or less a complete success as an investigative adventure game, and that's all I wanted out of it.kobedaGOAT

A success as an investigative game when you literally can't pick the wrong decision? You're joking right???

Are you joking? You can pick the wrong decision, arrest the wrong person and get a lower rating for the case. You can also choose to drive all over if you please, you aren't forced to "warp" to the crime scene.

Avatar image for Planeforger
Planeforger

20145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 Planeforger
Member since 2004 • 20145 Posts

[QUOTE="Planeforger"]From the reviews I've read, LA Noire is more or less a complete success as an investigative adventure game, and that's all I wanted out of it.kobedaGOAT

A success as an investigative game when you literally can't pick the wrong decision? You're joking right???

Eh, it worked for Phoenix Wright, and LA Noire sounds a lot more flexible than that series was.

You -can- pick the wrong decision here, by accusing the wrong people or reading their facial expressions incorrectly.
Sure, the penalties for doing that are light, and maybe they compromised a bit too heavily for the more typical Rockstar crowd (challenging puzzle-solving might be a bit of an ask for people who usually just like to run over prostitutes a lot), but if the aim is to challenge yourself to pull off a perfect investigation...I don't have too many problems with it.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#10 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Well I guess I will get to play it quicker because my Brother preordered it so once he is done he will allow me to play it.

Avatar image for kobedaGOAT
kobedaGOAT

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 kobedaGOAT
Member since 2006 • 293 Posts

[QUOTE="kobedaGOAT"]

[QUOTE="Planeforger"]I honestly couldn't care less about what the average run'n'gun GTA player wants in a game. It'll only dip below their expectations because they were expecting the wrong game. From the reviews I've read, LA Noire is more or less a complete success as an investigative adventure game, and that's all I wanted out of it.CMPunk13

A success as an investigative game when you literally can't pick the wrong decision? You're joking right???

Are you joking? You can pick the wrong decision, arrest the wrong person and get a lower rating for the case. You can also choose to drive all over if you please, you aren't forced to "warp" to the crime scene.

smh. Rockstar themselves said " there are no wrong answers and no dead ends that will kill a case". Their exact words. Who gives a crap about a rating when you literally can't go wrong in a freaking investigation........

Avatar image for da_chub
da_chub

3140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#12 da_chub
Member since 2007 • 3140 Posts
This is actually going to be my first purchase from Rockstar of a new game. I just beat RDR(which was a very good game, but control issues) on my PS3 and picked up GTA4 because it is cheap off ebay. Personally, i dont know why GTA is as popular as it is. the controls and gameplay(auto targeting makes the game easier then Wii shovelware) are terrible and repitive, the story is kind of blah. LA Noire looks like a Mature game done by a immature dev. i will be getting it at midnight tonight.
Avatar image for JohnF111
JohnF111

14190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#13 JohnF111
Member since 2010 • 14190 Posts

[QUOTE="CMPunk13"]

[QUOTE="kobedaGOAT"]

A success as an investigative game when you literally can't pick the wrong decision? You're joking right???

kobedaGOAT

Are you joking? You can pick the wrong decision, arrest the wrong person and get a lower rating for the case. You can also choose to drive all over if you please, you aren't forced to "warp" to the crime scene.

smh. Rockstar themselves said " there are no wrong answers and no dead ends that will kill a case". Their exact words. Who gives a crap about a rating when you literally can't go wrong in a freaking investigation........

Oh so you've completed the game already? You should submit a review to GS you might get recognised for it.
Avatar image for kobedaGOAT
kobedaGOAT

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 kobedaGOAT
Member since 2006 • 293 Posts

[QUOTE="kobedaGOAT"]

[QUOTE="CMPunk13"]

Are you joking? You can pick the wrong decision, arrest the wrong person and get a lower rating for the case. You can also choose to drive all over if you please, you aren't forced to "warp" to the crime scene.

JohnF111

smh. Rockstar themselves said " there are no wrong answers and no dead ends that will kill a case". Their exact words. Who gives a crap about a rating when you literally can't go wrong in a freaking investigation........

Oh so you've completed the game already? You should submit a review to GS you might get recognised for it.

Poor attempt at sarcasm. You don't have to complete a game when the freaking people associated with said game tell you about it. I don't see what you were even trying to do here....

Avatar image for Planeforger
Planeforger

20145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 Planeforger
Member since 2004 • 20145 Posts

smh. Rockstar themselves said " there are no wrong answers and no dead ends that will kill a case". Their exact words. Who gives a crap about a rating when you literally can't go wrong in a freaking investigation........

kobedaGOAT

Can you think of a detective game, featuring multiple cases, where arresting the wrong person doesn't give you a Game Over screen?

Actually, for that matter, I'd say that the vast majority of great detective games are designed so that you 'literally can't go wrong in a freaking investigation' - check out anything like the Gabriel Knight series, the Tex Murphy series, the Phoenix Wright series, the Sherlock Holmes games, the Still Life games, Discworld Noir, etc. etc.

Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="kobedaGOAT"]

smh. Rockstar themselves said " there are no wrong answers and no dead ends that will kill a case". Their exact words. Who gives a crap about a rating when you literally can't go wrong in a freaking investigation........

Planeforger

Can you think of a detective game, featuring multiple cases, where arresting the wrong person doesn't give you a Game Over screen?

Actually, for that matter, I'd say that the vast majority of great detective games are designed so that you 'literally can't go wrong in a freaking investigation' - check out anything like the Gabriel Knight series, the Tex Murphy series, the Phoenix Wright series, the Sherlock Holmes games, the Still Life games, Discworld Noir, etc. etc.

You've just given my wallet alot of the cry about... Been looking for some good mystery games :D

Avatar image for JohnF111
JohnF111

14190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#17 JohnF111
Member since 2010 • 14190 Posts

[QUOTE="JohnF111"][QUOTE="kobedaGOAT"]

smh. Rockstar themselves said " there are no wrong answers and no dead ends that will kill a case". Their exact words. Who gives a crap about a rating when you literally can't go wrong in a freaking investigation........

kobedaGOAT

Oh so you've completed the game already? You should submit a review to GS you might get recognised for it.

Poor attempt at sarcasm. You don't have to complete a game when the freaking people associated with said game tell you about it. I don't see what you were even trying to do here....

poor attempt at knowing how a game works by reading a sentence, if he said "We tried to make it as difficult as humanly possible" would you interprit this as "You fail if you don't make the right decision on every single case, if you run a redlight you go to prison and your gamesave is deleted"?
Avatar image for kobedaGOAT
kobedaGOAT

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 kobedaGOAT
Member since 2006 • 293 Posts

[QUOTE="kobedaGOAT"]

smh. Rockstar themselves said " there are no wrong answers and no dead ends that will kill a case". Their exact words. Who gives a crap about a rating when you literally can't go wrong in a freaking investigation........

Planeforger

Can you think of a detective game, featuring multiple cases, where arresting the wrong person doesn't give you a Game Over screen?

Actually, for that matter, I'd say that the vast majority of great detective games are designed so that you 'literally can't go wrong in a freaking investigation' - check out anything like the Gabriel Knight series, the Tex Murphy series, the Phoenix Wright series, the Sherlock Holmes games, the Still Life games, Discworld Noir, etc. etc.

I didn't know Team Bondi/Rockstar was regulated to copying other games. What does past titles have to do with LA Noire? Horrednous argument....

Avatar image for kobedaGOAT
kobedaGOAT

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 kobedaGOAT
Member since 2006 • 293 Posts

*Horrendous

Avatar image for kobedaGOAT
kobedaGOAT

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 kobedaGOAT
Member since 2006 • 293 Posts

[QUOTE="kobedaGOAT"]

[QUOTE="JohnF111"]Oh so you've completed the game already? You should submit a review to GS you might get recognised for it.JohnF111

Poor attempt at sarcasm. You don't have to complete a game when the freaking people associated with said game tell you about it. I don't see what you were even trying to do here....

poor attempt at knowing how a game works by reading a sentence, if he said "We tried to make it as difficult as humanly possible" would you interprit this as "You fail if you don't make the right decision on every single case, if you run a redlight you go to prison and your gamesave is deleted"?

Are you serious? What part of "there are no wrong answers and no dead ends that will kill a case" is difficult to comprehend? Its quite straighforward. Continue to argue a mute point though...

Avatar image for Planeforger
Planeforger

20145

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 Planeforger
Member since 2004 • 20145 Posts

[QUOTE="Planeforger"]

Can you think of a detective game, featuring multiple cases, where arresting the wrong person doesn't give you a Game Over screen?

Actually, for that matter, I'd say that the vast majority of great detective games are designed so that you 'literally can't go wrong in a freaking investigation' - check out anything like the Gabriel Knight series, the Tex Murphy series, the Phoenix Wright series, the Sherlock Holmes games, the Still Life games, Discworld Noir, etc. etc.

kobedaGOAT

I didn't know Team Bondi/Rockstar was regulated to copying other games. What does past titles have to do with LA Noire? Horrednous argument....

Uh, you implied earlier that a detective game like LA Noire can't be successful if you can't make the wrong choices. That list of past games shows that they can.

I mean, sure, Team Bondi could have taken some revolutionary new stance and made failures have harsh penalties (while sacrificing a stronger narrative and player satisfaction)...but can you really fault them for sticking to the standard design for these sorts of games?

Avatar image for Jonzey123
Jonzey123

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Jonzey123
Member since 2005 • 356 Posts

[QUOTE="kobedaGOAT"]

[QUOTE="Planeforger"]

Can you think of a detective game, featuring multiple cases, where arresting the wrong person doesn't give you a Game Over screen?

Actually, for that matter, I'd say that the vast majority of great detective games are designed so that you 'literally can't go wrong in a freaking investigation' - check out anything like the Gabriel Knight series, the Tex Murphy series, the Phoenix Wright series, the Sherlock Holmes games, the Still Life games, Discworld Noir, etc. etc.

Planeforger

I didn't know Team Bondi/Rockstar was regulated to copying other games. What does past titles have to do with LA Noire? Horrednous argument....

Uh, you implied earlier that a detective game like LA Noire can't be successful if you can't make the wrong choices. That list of past games shows that they can.

I mean, sure, Team Bondi could have taken some revolutionary new stance and made failures have harsh penalties (while sacrificing a stronger narrative and player satisfaction)...but can you really fault them for sticking to the standard design for these sorts of games?

Yes. I would buy it if it were possible to mess up a case and let a killer get away, but it's not. It seems to me like an old school adventure game wrapped up in a pretty package. (I'm not saying old school adventure games are bad. I love them. But I was hoping for something different)
Avatar image for JohnF111
JohnF111

14190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#23 JohnF111
Member since 2010 • 14190 Posts

[QUOTE="JohnF111"][QUOTE="kobedaGOAT"]

Poor attempt at sarcasm. You don't have to complete a game when the freaking people associated with said game tell you about it. I don't see what you were even trying to do here....

kobedaGOAT

poor attempt at knowing how a game works by reading a sentence, if he said "We tried to make it as difficult as humanly possible" would you interprit this as "You fail if you don't make the right decision on every single case, if you run a redlight you go to prison and your gamesave is deleted"?

Are you serious? What part of "there are no wrong answers and no dead ends that will kill a case" is difficult to comprehend? Its quite straighforward. Continue to argue a mute point though...

I read that if you miss a clue or let someone get away then you do not fail, it simply gets harder and limits your options for the rest of the case, if this is the "There are no wrong decisions" then i'll settle for that as i'm already paying the price by making it harder for myself so i'll want to do it properly and get what i can to start with. And if the game had dead ends then where now... delete gamesave and start again? Really?