A blog from Bethesda's Executive Producer, Todd Howard.
A few bullet points of interest, but the full read is worth it IMO.
Mega levels of violence. "When people die, they don't just die - they get cut in half, they melt into a pile of goo, explode like a blood sausage, or several different ways - depending on the weapon you use."
There is often no right solution. "Like it or not, the player will not be able to make everyone live happily ever after."
There will always be multiple solutions. "No one ****of play will be perfect."
The others are: "The players actions affect the world.", "There is a sense of urgency," "It's open ended," "The player will have a goal," "The player has control of his actions," "Simple Interface," "Speech will be lip-synched with the animation," "A wide variety of weapons and actions," "Detailed character creation rules," "just enough GURPS material to make the GURPSers happy. The game comes first." That one is actually crossed out in the document, as they dropped GURPS, and lastly:
14. "The Team is Motivated" "We want to do this. We care about this game and we will make it cool."
http://blogs.ign.com/Bethesda_Softworks/2008/01/22/77856/
What do you think - still looking forward to this game ? I know I am. :)
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