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Starcraft 64 was actually quite good, and I believe Bethesda will change Fallout for the better to suit today's market. In my opinion, Fallout hasn't really aged that well, so perhaps the change (if there is one) will be for the better. I expect to be stoned by the purists for my comment, but I'm ready. :)project343
This is probably true. The original Fallouts were great in their day, but by today's standards they're severely lacking in many areas, and more than just graphics.
In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.Vandalvideo
if they stupify it then im going to be very annoyed. i expect them to develop the game for a PC market from a content and gameplay perspective. thats why morrowind was great on the xbox. it was a PC game first and foremost and even on the xbox, i knew that. no compromises, no simplyfing anything. the only things morrowind on xbox lacked were the mods and dev kit (which was a shame). PC is fallouts home though. if they treat everyone like idiots like ion storm did then there going to be in a world of pain.
thats what went wrong in deus ex 2. they felt the odd compulsion to simpify it and it really did no one any good. PC gamers hated it and console gamers felt insulted. i dont know why devs feel this need to make games simple on consoles. if its a complex game then its a complex game.....they shouldnt be ashamed of that. its not like console gamers are stupid....there as smart as PC gamers. just make sure everything is properly explained and let the player get on with it.
[QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.project343
have you even play oblivion :|
and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects
[QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.alcarazo9
have you even play oblivion :|
and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects
He's obviously played, have you played it?
[QUOTE="alcarazo9"][QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.LockeAteid
have you even play oblivion :|
and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects
He's obviously played, have you played it?
yes i own the game, why you dont believe meÂ
[QUOTE="LockeAteid"][QUOTE="alcarazo9"][QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.alcarazo9
have you even play oblivion :|
and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects
He's obviously played, have you played it?
yes i own the game, why you dont believe me
because the things you underlined in the quote.Â
Now even hermits are beginning to feel the pain, just like lemmings and cows. How long will it be until every-freaking third-party is multiplat?:|FrenziedRaldo24Soon, and it is not a good thing.
[QUOTE="foxhound_fox"]If it is made to market to casuals it will be bad no matter what platform its on.Anxz
Do you think Oblivion was bad?
It wasn't bad, but it surely wasn't Elder ScrollsÂ
Do you think Oblivion was bad? Anxz
[QUOTE="alcarazo9"][QUOTE="LockeAteid"][QUOTE="alcarazo9"][QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.h0wtehnub
have you even play oblivion :|
and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects
He's obviously played, have you played it?
yes i own the game, why you dont believe me
because the things you underlined in the quote.Â
I agree the underlined comments don't make sense in fact the first and last bullet (leveling issues, and item issues) stem from the same design flaw.
The second underlined comment (poor story) is something I won't fully agree with. For one the story of Bethesda's TES series isn't in the actual plot but in the background story found within all the books, and then linking it altogether like a history. As for quests there were a few that were pretty good, but then there were many that were just busy work.
[QUOTE="Anxz"]Do you think Oblivion was bad? foxhound_fox
With tweaks to the RPG elements the V could be wonderful. The actual gameplay in IV was vastly improved over that of III. I have many complaints about Oblivions design, but they made a huge leap and deserve credit for making it the first accessible TES imho.
While it might not take full use of the capabilities of a single system, it's still a game being developed by a great developer that i'm sure is capable of releasing an excellent mutiplatform title. Their last game, Oblivion, turned a series that i couldn't stand into my favourite RPG done by a western developer and i can't wait to see what they'll do with fallout. Â
I guess between the fallout fans, it's just me and like 2 other guys who trust Bethesda on this. I think this game can be great, even if it gets "casualized", like Oblivion. Anxz
I dont think being on consoles automatically makes a game become "casualified". Bethesda is a good studio.
have you even play oblivion :|
and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects
alcarazo9
I agree the underlined comments don't make sense in fact the first and last bullet (leveling issues, and item issues) stem from the same design flaw.
The second underlined comment (poor story) is something I won't fully agree with. For one the story of Bethesda's TES series isn't in the actual plot but in the background story found within all the books, and then linking it altogether like a history. As for quests there were a few that were pretty good, but then there were many that were just busy work.
-RPGamer-
This is very true. The story isn't necessarily bad, but you have to go out of your way rather then letting it unfold in front of you. I'm all for optional reading, but only if there's a powerful scenario which motivates you to take the time from killing (ei. the diary which was left behind by the psychopath). To find the head of his mother, and his grotesque living habits was certainly enough motivation to delve deeper into his thoughts, but it's too bad that the rest of the game wasn't as... captivating.
The entire dynamic system was simply poor. It destroyed the excitement of finding a piece of high leveled armor, and the anticipation which follows. In my opinion, RPGs should continue to follow Diablo's type of looting. The dynamic leveling made sure that there was never a fight which was too easy, or too difficult - this system simply dulled the intensity of the game. You would never experience the fear of entering an area which you shouldn't have, or fear of facing an enemy several levels above you. You also didn't have the opportunity to feel superior to the weak creatures which would become your 'play things'. The dynamic system nearly destroyed what makes an RPG good.
[QUOTE="alcarazo9"]have you even play oblivion :|
and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects
project343
I agree the underlined comments don't make sense in fact the first and last bullet (leveling issues, and item issues) stem from the same design flaw.
The second underlined comment (poor story) is something I won't fully agree with. For one the story of Bethesda's TES series isn't in the actual plot but in the background story found within all the books, and then linking it altogether like a history. As for quests there were a few that were pretty good, but then there were many that were just busy work.
-RPGamer-
This is very true. The story isn't necessarily bad, but you have to go out of your way rather then letting it unfold in front of you. I'm all for optional reading, but only if there's a powerful scenario which motivates you to take the time from killing (ei. the diary which was left behind by the psychopath). To find the head of his mother, and his grotesque living habits was certainly enough motivation to delve deeper into his thoughts, but it's too bad that the rest of the game wasn't as... captivating.
The entire dynamic system was simply poor. It destroyed the excitement of finding a piece of high leveled armor, and the anticipation which follows. In my opinion, RPGs should continue to follow Diablo's type of looting. The dynamic leveling made sure that there was never a fight which was too easy, or too difficult - this system simply dulled the intensity of the game. You would never experience the fear of entering an area which you shouldn't have, or fear of facing an enemy several levels above you. You also didn't have the opportunity to feel superior to the weak creatures which would become your 'play things'. The dynamic system nearly destroyed what makes an RPG good.
I agreed with you actually, I was questioning the underlined comments, as in I didn't agree to why they would be underlined. The story we'll disagree on I believe to some extent, but the leveling I couldn't agree more.
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This is probably true. The original Fallouts were great in their day, but by today's standards they're severely lacking in many areas, and more than just graphics.
DeadlyZodiac
they aren't lacking in areas that count. As far as RPGgames nothing has beat FOÂ
[QUOTE="PS3_3DO"]Good games, good games never change. :D
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AdrianWerner
dumbing down, dumbing down never changes :)Â
More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)
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If it is made to market to casuals it will be bad no matter what platform its on.foxhound_fox
Exactly... generally any PC game that goes to consoles completely destroys it, at least for the PC fan base. Ghost Recon and RainbowSix are the top 2 casualites.
So other than adding another generic A-AA game to consoles, yeah Fallout3 on consoles is just plain horrible for the games fans.Â
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[QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]Good games, good games never change. :D
Â
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PS3_3DO
dumbing down, dumbing down never changes :)
More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)
Â
:|Â
[QUOTE="PS3_3DO"][QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]Good games, good games never change. :D
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ToScA-
dumbing down, dumbing down never changes :)
More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)
Â
:|Â
Yeah you try and play GEOW, Mass Effect, Halo 3, on a PC less than $1,000. :|
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[QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]Good games, good games never change. :D
Â
Â
PS3_3DO
dumbing down, dumbing down never changes :)Â
More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)
Â
Nice, except that to realize your dream of 360 saving you from upgrading you have to sacrifice the qualities that made Fallout legendary. I'm sure you're glad you didn't have to upgrade to play new RainbowSix, and the simple fact that this legendary tactical shooter IP got turned into arcade shooter doesn't bother you :)Â
What's the point? You want to play those games, but in reality because of 360 you never will, you will just get diffrent games under the same title, and you will never be able to play the game you wanted on either PC and 360, as that game will never be madeÂ
More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)
Â
PS3_3DO
Right. Because Fallout 1 & 2 had the uber graphics that made pc users go out and upgrade.Â
[QUOTE="ToScA-"][QUOTE="PS3_3DO"][QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]Good games, good games never change. :D
Â
Â
PS3_3DO
dumbing down, dumbing down never changes :)
More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)
Â
:|Â
Yeah you try and play GEOW, Mass Effect, Halo 3, on a PC less than $1,000. :|
Â
Â
In case yuo haven't heard the news: "The 360 is equivalent in power to a low-end, midrange PC" -Epic on U3. I could build one equal for aboouuut 520-660.Please Log In to post.
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