Fallout 3 going to consoles bad?

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black_awpN1

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#1 black_awpN1
Member since 2004 • 7863 Posts
I personaly am excited to paly it on my 360, but am worried about it. I mean, these type of games never work out well on consoles. (Starcraft on N64 is all I have to say.) Do you guys think they will be able to make a good build of the game to work with consoles, or is PC going to be the only way to play.
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foxhound_fox

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#2 foxhound_fox
Member since 2005 • 98532 Posts
If it is made to market to casuals it will be bad no matter what platform its on.
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DeadlyZodiac

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#3 DeadlyZodiac
Member since 2007 • 1367 Posts
It probably means it will be like Oblivion. Whether that's good or bad is up to you.
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Vandalvideo

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#4 Vandalvideo
Member since 2003 • 39655 Posts
In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.
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project343

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#5 project343
Member since 2005 • 14106 Posts
Starcraft 64 was actually quite good, and I believe Bethesda will change Fallout for the better to suit today's market. In my opinion, Fallout hasn't really aged that well, so perhaps the change (if there is one) will be for the better. I expect to be stoned by the purists for my comment, but I'm ready. :)
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#6 DeadlyZodiac
Member since 2007 • 1367 Posts

Starcraft 64 was actually quite good, and I believe Bethesda will change Fallout for the better to suit today's market. In my opinion, Fallout hasn't really aged that well, so perhaps the change (if there is one) will be for the better. I expect to be stoned by the purists for my comment, but I'm ready. :)project343

This is probably true. The original Fallouts were great in their day, but by today's standards they're severely lacking in many areas, and more than just graphics.

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project343

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#7 project343
Member since 2005 • 14106 Posts
In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.Vandalvideo


Fallout was arguably much more complex then the Elder Scrolls series, so I would assume it would be a notch above Oblivion with the RPG elements. I just hope that, if Bethesda chooses to use Oblivion as their template, they improve upon the problems in the latest Elder Scrolls game; the list would include:

- Dynamic creature levels. I expect some places (ei. the forests around a town) to be easier then other places (ei. the inside of a volcano temple). Remove the feature entirely. Make it work like an MMO, Bethesda.
- Lacking puzzle elements. There weren't really any, and they were needed.
- Spells feel the same. Honestly, fireball... electricity... it's all the same in Oblivion.
- Poor story, and quests. Need I explain?
- Unending number of dungeons, each being more useless then the last. How often did you actually find something worth your time in a dungeon? Exactly. The game lacks armor/weapon variety, and rarity.

I believe that covers many of my biggest problems with the game. Obviously I hope they tune the template to suit the Fallout universe, and gameplay. Nothing is wrong with something new, so long as it remains true to it's roots.
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osan0

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#8 osan0
Member since 2004 • 18260 Posts

if they stupify it then im going to be very annoyed. i expect them to develop the game for a PC market from a content and gameplay perspective. thats why morrowind was great on the xbox. it was a PC game first and foremost and even on the xbox, i knew that. no compromises, no simplyfing anything. the only things morrowind on xbox lacked were the mods and dev kit (which was a shame). PC is fallouts home though. if they treat everyone like idiots like ion storm did then there going to be in a world of pain.

thats what went wrong in deus ex 2. they felt the odd compulsion to simpify it and it really did no one any good. PC gamers hated it and console gamers felt insulted. i dont know why devs feel this need to make games simple on consoles. if its a complex game then its a complex game.....they shouldnt be ashamed of that. its not like console gamers are stupid....there as smart as PC gamers. just make sure everything is properly explained and let the player get on with it.

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alcarazo9

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#9 alcarazo9
Member since 2005 • 7104 Posts

[QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.project343


Fallout was arguably much more complex then the Elder Scrolls series, so I would assume it would be a notch above Oblivion with the RPG elements. I just hope that, if Bethesda chooses to use Oblivion as their template, they improve upon the problems in the latest Elder Scrolls game; the list would include:

- Dynamic creature levels. I expect some places (ei. the forests around a town) to be easier then other places (ei. the inside of a volcano temple). Remove the feature entirely. Make it work like an MMO, Bethesda.
- Lacking puzzle elements. There weren't really any, and they were needed.
- Spells feel the same. Honestly, fireball... electricity... it's all the same in Oblivion.
- Poor story, and quests. Need I explain?
- Unending number of dungeons, each being more useless then the last. How often did you actually find something worth your time in a dungeon? Exactly. The game lacks armor/weapon variety, and rarity.

I believe that covers many of my biggest problems with the game. Obviously I hope they tune the template to suit the Fallout universe, and gameplay. Nothing is wrong with something new, so long as it remains true to it's roots.

have you even play oblivion :|

and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects

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smokeydabear076

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#10 smokeydabear076
Member since 2004 • 22109 Posts
BOS was crap hopefully Fallout 3 does not follow the same path.
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LockeAteid

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#11 LockeAteid
Member since 2005 • 1210 Posts

[QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.alcarazo9



Fallout was arguably much more complex then the Elder Scrolls series, so I would assume it would be a notch above Oblivion with the RPG elements. I just hope that, if Bethesda chooses to use Oblivion as their template, they improve upon the problems in the latest Elder Scrolls game; the list would include:

- Dynamic creature levels. I expect some places (ei. the forests around a town) to be easier then other places (ei. the inside of a volcano temple). Remove the feature entirely. Make it work like an MMO, Bethesda.
- Lacking puzzle elements. There weren't really any, and they were needed.
- Spells feel the same. Honestly, fireball... electricity... it's all the same in Oblivion.
- Poor story, and quests. Need I explain?
- Unending number of dungeons, each being more useless then the last. How often did you actually find something worth your time in a dungeon? Exactly. The game lacks armor/weapon variety, and rarity.

I believe that covers many of my biggest problems with the game. Obviously I hope they tune the template to suit the Fallout universe, and gameplay. Nothing is wrong with something new, so long as it remains true to it's roots.

have you even play oblivion :|

and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects

He's obviously played, have you played it?

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alcarazo9

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#12 alcarazo9
Member since 2005 • 7104 Posts
[QUOTE="alcarazo9"]

[QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.LockeAteid



Fallout was arguably much more complex then the Elder Scrolls series, so I would assume it would be a notch above Oblivion with the RPG elements. I just hope that, if Bethesda chooses to use Oblivion as their template, they improve upon the problems in the latest Elder Scrolls game; the list would include:

- Dynamic creature levels. I expect some places (ei. the forests around a town) to be easier then other places (ei. the inside of a volcano temple). Remove the feature entirely. Make it work like an MMO, Bethesda.
- Lacking puzzle elements. There weren't really any, and they were needed.
- Spells feel the same. Honestly, fireball... electricity... it's all the same in Oblivion.
- Poor story, and quests. Need I explain?
- Unending number of dungeons, each being more useless then the last. How often did you actually find something worth your time in a dungeon? Exactly. The game lacks armor/weapon variety, and rarity.

I believe that covers many of my biggest problems with the game. Obviously I hope they tune the template to suit the Fallout universe, and gameplay. Nothing is wrong with something new, so long as it remains true to it's roots.

have you even play oblivion :|

and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects

He's obviously played, have you played it?

yes i own the game, why you dont believe me 

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smokeydabear076

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#13 smokeydabear076
Member since 2004 • 22109 Posts
I am glad that Fallout 3 is not Oblivionesque in appearance.
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#14 h0wtehnub
Member since 2006 • 730 Posts
[QUOTE="LockeAteid"][QUOTE="alcarazo9"]

[QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.alcarazo9



Fallout was arguably much more complex then the Elder Scrolls series, so I would assume it would be a notch above Oblivion with the RPG elements. I just hope that, if Bethesda chooses to use Oblivion as their template, they improve upon the problems in the latest Elder Scrolls game; the list would include:

- Dynamic creature levels. I expect some places (ei. the forests around a town) to be easier then other places (ei. the inside of a volcano temple). Remove the feature entirely. Make it work like an MMO, Bethesda.
- Lacking puzzle elements. There weren't really any, and they were needed.
- Spells feel the same. Honestly, fireball... electricity... it's all the same in Oblivion.
- Poor story, and quests. Need I explain?
- Unending number of dungeons, each being more useless then the last. How often did you actually find something worth your time in a dungeon? Exactly. The game lacks armor/weapon variety, and rarity.

I believe that covers many of my biggest problems with the game. Obviously I hope they tune the template to suit the Fallout universe, and gameplay. Nothing is wrong with something new, so long as it remains true to it's roots.

have you even play oblivion :|

and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects

He's obviously played, have you played it?

yes i own the game, why you dont believe me

because the things you underlined in the quote. 

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Anxz

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#15 Anxz
Member since 2003 • 629 Posts

If it is made to market to casuals it will be bad no matter what platform its on.foxhound_fox

Do you think Oblivion was bad? 

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FrenziedRaldo24

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#16 FrenziedRaldo24
Member since 2005 • 9054 Posts
Now even hermits are beginning to feel the pain, just like lemmings and cows. How long will it be until every-freaking third-party is multiplat?:|
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smokeydabear076

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#17 smokeydabear076
Member since 2004 • 22109 Posts
Now even hermits are beginning to feel the pain, just like lemmings and cows. How long will it be until every-freaking third-party is multiplat?:|FrenziedRaldo24
Soon, and it is not a good thing.
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#18 spinecaton
Member since 2003 • 8986 Posts

[QUOTE="foxhound_fox"]If it is made to market to casuals it will be bad no matter what platform its on.Anxz

Do you think Oblivion was bad?

It wasn't bad, but it surely wasn't Elder Scrolls 

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#19 -RPGamer-
Member since 2002 • 34283 Posts

As a fan of the series, I'm interested in seeing what they do to the series. I'm open for change, b/c change can be good. Making it first person would be just fine to me.

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#20 foxhound_fox
Member since 2005 • 98532 Posts
Do you think Oblivion was bad? Anxz


Not "bad." Mediocre though. It was more of a first-person action adventure than it was a role-playing game.
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#21 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="alcarazo9"][QUOTE="LockeAteid"][QUOTE="alcarazo9"]

[QUOTE="project343"][QUOTE="Vandalvideo"]In order to appeal to a wider audience its probably going to become a FPS with a low ammount of RPG elements. Sans to all the original Fallout fans.h0wtehnub



Fallout was arguably much more complex then the Elder Scrolls series, so I would assume it would be a notch above Oblivion with the RPG elements. I just hope that, if Bethesda chooses to use Oblivion as their template, they improve upon the problems in the latest Elder Scrolls game; the list would include:

- Dynamic creature levels. I expect some places (ei. the forests around a town) to be easier then other places (ei. the inside of a volcano temple). Remove the feature entirely. Make it work like an MMO, Bethesda.
- Lacking puzzle elements. There weren't really any, and they were needed.
- Spells feel the same. Honestly, fireball... electricity... it's all the same in Oblivion.
- Poor story, and quests. Need I explain?
- Unending number of dungeons, each being more useless then the last. How often did you actually find something worth your time in a dungeon? Exactly. The game lacks armor/weapon variety, and rarity.

I believe that covers many of my biggest problems with the game. Obviously I hope they tune the template to suit the Fallout universe, and gameplay. Nothing is wrong with something new, so long as it remains true to it's roots.

have you even play oblivion :|

and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects

He's obviously played, have you played it?

yes i own the game, why you dont believe me

because the things you underlined in the quote. 

I agree the underlined comments don't make sense in fact the first and last bullet (leveling issues, and item issues) stem from the same design flaw.

The second underlined comment (poor story) is something I won't fully agree with. For one the story of Bethesda's TES series isn't in the actual plot but in the background story found within all the books, and then linking it altogether like a history. As for quests there were a few that were pretty good, but then there were many that were just busy work.

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#22 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="Anxz"]Do you think Oblivion was bad? foxhound_fox


Not "bad." Mediocre though. It was more of a first-person action adventure than it was a role-playing game.

With tweaks to the RPG elements the V could be wonderful. The actual gameplay in IV was vastly improved over that of III. I have many complaints about Oblivions design, but they made a huge leap and deserve credit for making it the first accessible  TES imho.

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#23 Nex_Ownage
Member since 2004 • 4753 Posts

While it might not take  full use of the capabilities of a single system, it's still a game  being developed by a great developer that i'm sure is capable of releasing  an excellent mutiplatform title. Their last game, Oblivion, turned  a series that i couldn't stand into my favourite RPG done by a western developer and i can't wait to see what they'll do with fallout.  

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TaCoDuDe

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#24 TaCoDuDe
Member since 2006 • 3239 Posts
Oblivion fanboys need to play them some Morrowind. In Morrowind, you get some sense of accomplishment by obtaining rare/powerful items and equipment. In Oblivion, once you hit level 20, all the goons are in Daedric! PLus, only four guilds! Morrowind had 10+!
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Anxz

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#25 Anxz
Member since 2003 • 629 Posts
I guess between the fallout fans, it's just me and like 2 other guys who trust Bethesda on this. I think this game can be great, even if it gets "casualized", like Oblivion.
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#26 TaCoDuDe
Member since 2006 • 3239 Posts

I guess between the fallout fans, it's just me and like 2 other guys who trust Bethesda on this. I think this game can be great, even if it gets "casualized", like Oblivion. Anxz

I dont think being on consoles automatically makes a game become "casualified". Bethesda is a good studio.

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project343

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#27 project343
Member since 2005 • 14106 Posts

have you even play oblivion :|

and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects

alcarazo9



:|

I have all 1000 gamerpoints.

http://live.xbox.com/en-US/profile/profile.aspx?pp=0&GamerTag=project+lc16

In case you don't believe my word. The game's creatures would change as you gain levels. A wolf will always remain at your level, regardless of your skill. Creatures level up with you, and it's a poor design choice (IMO).

My other points were valid, and need no explaining.


I agree the underlined comments don't make sense in fact the first and last bullet (leveling issues, and item issues) stem from the same design flaw.

The second underlined comment (poor story) is something I won't fully agree with. For one the story of Bethesda's TES series isn't in the actual plot but in the background story found within all the books, and then linking it altogether like a history. As for quests there were a few that were pretty good, but then there were many that were just busy work.

-RPGamer-

This is very true. The story isn't necessarily bad, but you have to go out of your way rather then letting it unfold in front of you. I'm all for optional reading, but only if there's a powerful scenario which motivates you to take the time from killing (ei. the diary which was left behind by the psychopath). To find the head of his mother, and his grotesque living habits was certainly enough motivation to delve deeper into his thoughts, but it's too bad that the rest of the game wasn't as... captivating.

The entire dynamic system was simply poor. It destroyed the excitement of finding a piece of high leveled armor, and the anticipation which follows. In my opinion, RPGs should continue to follow Diablo's type of looting. The dynamic leveling made sure that there was never a fight which was too easy, or too difficult - this system simply dulled the intensity of the game. You would never experience the fear of entering an area which you shouldn't have, or fear of facing an enemy several levels above you. You also didn't have the opportunity to feel superior to the weak creatures which would become your 'play things'. The dynamic system nearly destroyed what makes an RPG good.

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pundog

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#28 pundog
Member since 2006 • 4491 Posts

I have a bad feeling about Fallout 3, hopefully Bethesda doesn't Oblivion it up.

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#29 osirisomeomi
Member since 2007 • 3100 Posts
Well bethesda stated that they are fans of fallout, but are going to do what bethesda is best at.  So I expect a fp action roleplaying game, like oblivion in some basic gameplay mechanics.  Fallout's genius and Oblivion's genius were both based on the environmetal aspect of rpgs (versus character or story driven), which is a good thing.  However, Fallout's biggest charm was its over the top dark comedy, and oblivion is not a funny game.  No bethesda games are funny.  Oblivion, in specific, also had an issue with its quests in that they were a gauntlet of on/off switches.  I expect fallout 3 to be both humourless and oblivioned, which is sad.  Fallout 2 is one of my favourite games.
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#30 -RPGamer-
Member since 2002 • 34283 Posts
[QUOTE="alcarazo9"]

have you even play oblivion :|

and BTW i agree there wasnt a lot of puzzle elemets and it would have been better to have more, also even if the spell animations sometimes looks similar they have very different effects

project343



:|

I have all 1000 gamerpoints.

http://live.xbox.com/en-US/profile/profile.aspx?pp=0&GamerTag=project+lc16

In case you don't believe my word. The game's creatures would change as you gain levels. A wolf will always remain at your level, regardless of your skill. Creatures level up with you, and it's a poor design choice (IMO).

My other points were valid, and need no explaining.


I agree the underlined comments don't make sense in fact the first and last bullet (leveling issues, and item issues) stem from the same design flaw.

The second underlined comment (poor story) is something I won't fully agree with. For one the story of Bethesda's TES series isn't in the actual plot but in the background story found within all the books, and then linking it altogether like a history. As for quests there were a few that were pretty good, but then there were many that were just busy work.

-RPGamer-

This is very true. The story isn't necessarily bad, but you have to go out of your way rather then letting it unfold in front of you. I'm all for optional reading, but only if there's a powerful scenario which motivates you to take the time from killing (ei. the diary which was left behind by the psychopath). To find the head of his mother, and his grotesque living habits was certainly enough motivation to delve deeper into his thoughts, but it's too bad that the rest of the game wasn't as... captivating.

The entire dynamic system was simply poor. It destroyed the excitement of finding a piece of high leveled armor, and the anticipation which follows. In my opinion, RPGs should continue to follow Diablo's type of looting. The dynamic leveling made sure that there was never a fight which was too easy, or too difficult - this system simply dulled the intensity of the game. You would never experience the fear of entering an area which you shouldn't have, or fear of facing an enemy several levels above you. You also didn't have the opportunity to feel superior to the weak creatures which would become your 'play things'. The dynamic system nearly destroyed what makes an RPG good.

I agreed with you actually, I was questioning the underlined comments, as in I didn't agree to why they would be underlined. The story we'll disagree on I believe to some extent, but the leveling I couldn't agree more.

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PS3_3DO

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#31 PS3_3DO
Member since 2006 • 10976 Posts

Good games, good games never change. :D

 

 

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#32 AdrianWerner
Member since 2003 • 28441 Posts

[

This is probably true. The original Fallouts were great in their day, but by today's standards they're severely lacking in many areas, and more than just graphics.

DeadlyZodiac

they aren't lacking in areas that count. As far as RPGgames nothing has beat FO 

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#33 AdrianWerner
Member since 2003 • 28441 Posts

Good games, good games never change. :D

 

 

PS3_3DO

dumbing down, dumbing down never changes :) 

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#34 aG3Nt805
Member since 2004 • 142 Posts
This is bringing back bad memories of Thief: Deadly Shadows and Dues Ex:Invisible Wars... shudders..
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#35 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="PS3_3DO"]

Good games, good games never change. :D

 

 

AdrianWerner

dumbing down, dumbing down never changes :) 

More people get to play a game that normally only the hardcore PC gamers would play.  :)  Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)

 

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#36 Lazy_Boy88
Member since 2003 • 7418 Posts

If it is made to market to casuals it will be bad no matter what platform its on.foxhound_fox

Exactly... generally any PC game that goes to consoles completely destroys it, at least for the PC fan base. Ghost Recon and RainbowSix are the top 2 casualites.

So other than adding another generic A-AA game to consoles, yeah Fallout3 on consoles is just plain horrible for the games fans. 

 

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ToScA-

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#37 ToScA-
Member since 2006 • 5783 Posts
[QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]

Good games, good games never change. :D

 

 

PS3_3DO

dumbing down, dumbing down never changes :)

More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)

 

:| 

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PS3_3DO

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#38 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="PS3_3DO"][QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]

Good games, good games never change. :D

 

 

ToScA-

dumbing down, dumbing down never changes :)

More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)

 

:| 

Yeah you try and play GEOW, Mass Effect, Halo 3, on a PC less than $1,000. :|

 

 

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AdrianWerner

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#39 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]

Good games, good games never change. :D

 

 

PS3_3DO

dumbing down, dumbing down never changes :) 

More people get to play a game that normally only the hardcore PC gamers would play.  :)  Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)

 

Nice, except that to realize your dream of 360 saving you from upgrading you have to sacrifice the qualities that made Fallout legendary. I'm sure you're glad you didn't have to upgrade to play new RainbowSix, and the simple fact that this legendary tactical shooter IP got turned into arcade shooter doesn't bother you :) 

What's the point? You want to play those games, but in reality because of 360 you never will, you will just get diffrent games under the same title, and you will never be able to play the game you wanted on either PC and 360, as that game will never be made 

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Alaris83

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#40 Alaris83
Member since 2004 • 1620 Posts

More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)

 

PS3_3DO

Right.  Because Fallout 1 & 2 had the uber graphics that made pc users go out and upgrade. 

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#41 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="ToScA-"][QUOTE="PS3_3DO"][QUOTE="AdrianWerner"][QUOTE="PS3_3DO"]

Good games, good games never change. :D

 

 

PS3_3DO

dumbing down, dumbing down never changes :)

More people get to play a game that normally only the hardcore PC gamers would play. :) Sorry but I am not going to buy a $1,500 PC when my 360 can play just as good. :)

 

:| 

Yeah you try and play GEOW, Mass Effect, Halo 3, on a PC less than $1,000. :|

 

 

In case yuo haven't heard the news: "The 360 is equivalent in power to a low-end, midrange PC" -Epic on U3. I could build one equal for aboouuut 520-660.