fallout 3 to be the easiest game ever??

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o0squishy0o

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#1 o0squishy0o
Member since 2007 • 2802 Posts

It looks awesome and would be a great game but with the whole lock on system its going to a breeze to walk through. i think this could be the worst decision ever to be made in a game

your thoughts?

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deactivated-5e836a855beb2

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#2 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

It looks awesome and would be a great game but with the whole lock on system its going to a breeze to walk through. i think this could be the worst decision ever to be made in a game

your thoughts?

o0squishy0o
Wii Music is the easiest game ever.
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angelkimne

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#3 angelkimne
Member since 2006 • 14037 Posts
What if you play it on Hard ???
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angelkimne

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#4 angelkimne
Member since 2006 • 14037 Posts
Actually this is :)
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SpruceCaboose

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#5 SpruceCaboose
Member since 2005 • 24589 Posts

Its not so much a lock on system as it is a more RPG system I think.

I am pretty sure when you use VATS, it is all about hit percentages IIRC, much like any RPG that gives you a percent that you may or may not hit an enemy.

The better your character is with the weapon (via stats) increases the likelihood of a successful hit.

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o0squishy0o

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#6 o0squishy0o
Member since 2007 • 2802 Posts

What if you play it on Hard ???angelkimne

well as far as i know (correct me if im wrong) you can still stop time and aim at everyones head.

im sure i must be wrong but if im not how will this game be hard? so far the game is enemy free (again what i have seen of it) and even the dude who had his leg blown off had an oblivion voice actor lol

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o0squishy0o

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#7 o0squishy0o
Member since 2007 • 2802 Posts

Its not so much a lock on system as it is a more RPG system I think.

I am pretty sure when you use VATS, it is all about hit percentages IIRC, much like any RPG that gives you a percent that you may or may not hit an enemy.

The better your character is with the weapon (via stats) increases the likelihood of a successful hit.

SpruceCaboose

on the video it was BAMMM headshot then ohhh noeess a robot quick stop time AGAIN lol and shoot him with a rocket and then emp grenade etc.. i think it shud just be a speciall ablity that takes time to recharge else there will be no challenge :(

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angelkimne

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#8 angelkimne
Member since 2006 • 14037 Posts
[QUOTE="SpruceCaboose"]

Its not so much a lock on system as it is a more RPG system I think.

I am pretty sure when you use VATS, it is all about hit percentages IIRC, much like any RPG that gives you a percent that you may or may not hit an enemy.

The better your character is with the weapon (via stats) increases the likelihood of a successful hit.

o0squishy0o

on the video it was BAMMM headshot then ohhh noeess a robot quick stop time AGAIN lol and shoot him with a rocket and then emp grenade etc.. i think it shud just be a speciall ablity that takes time to recharge else there will be no challenge :(

Kotor wasn't easy at all and it had the same sort of pause then lock on then un pause system.
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jwsoul

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#9 jwsoul
Member since 2005 • 5472 Posts
Well it better not be i hate easy games to be honest.
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SpruceCaboose

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#10 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="angelkimne"]What if you play it on Hard ???o0squishy0o

well as far as i know (correct me if im wrong) you can still stop time and aim at everyones head.

im sure i must be wrong but if im not how will this game be hard? so far the game is enemy free (again what i have seen of it) and even the dude who had his leg blown off had an oblivion voice actor lol

Its more RPG like, since its an RPG hybrid. You take your swings in RPGs based on virtual dice rolls, going all the way back to pencil and paper days. You can miss using VATS. Its all percentages vs skills.

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PC360Wii

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#11 PC360Wii
Member since 2007 • 4658 Posts
..... You know this isnt a shooter mainly right?
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Jaysonguy

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#12 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="SpruceCaboose"]

Its not so much a lock on system as it is a more RPG system I think.

I am pretty sure when you use VATS, it is all about hit percentages IIRC, much like any RPG that gives you a percent that you may or may not hit an enemy.

The better your character is with the weapon (via stats) increases the likelihood of a successful hit.

o0squishy0o

on the video it was BAMMM headshot then ohhh noeess a robot quick stop time AGAIN lol and shoot him with a rocket and then emp grenade etc.. i think it shud just be a speciall ablity that takes time to recharge else there will be no challenge :(

When they showed the game do you think they wanted to show you having to grind through leveling up or would they have rather showed you the payoff once you did?

It's like asking why they have you test drive a car instead of inflating the tires and checking the oil at a car dealer.

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SpruceCaboose

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#13 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"]

Its not so much a lock on system as it is a more RPG system I think.

I am pretty sure when you use VATS, it is all about hit percentages IIRC, much like any RPG that gives you a percent that you may or may not hit an enemy.

The better your character is with the weapon (via stats) increases the likelihood of a successful hit.

o0squishy0o

on the video it was BAMMM headshot then ohhh noeess a robot quick stop time AGAIN lol and shoot him with a rocket and then emp grenade etc.. i think it shud just be a speciall ablity that takes time to recharge else there will be no challenge :(

Its all percentages. As for why it hit all the time, it would be a rather crappy demo if he missed often.

As for hitting alot of the time, we know nothing of the demo characters skills or abilities, or if they weren't just using a maxed character for the demo.

And in most RPGs, you hit more often than you miss.

Wait for the final game or at least more info before you jump to conclusions.

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coakroach

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#14 coakroach
Member since 2005 • 1356 Posts

Action points have to recharge over time....dont they?

Oh well even if they dont, play it as an FPS if you want a challenge

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o0squishy0o

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#15 o0squishy0o
Member since 2007 • 2802 Posts

well if the do have to recharge then good :)

RPGS arnt ment to be challangin the hardest game ive played was FF7 lol

spose I should jst wait until it comes out to judge it lol just seemed a shame that you dont need to aim whatsoever but apperntly im wrong Haha

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Luigi_Vincetana

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#16 Luigi_Vincetana
Member since 2004 • 7389 Posts
Metroid Prime 2 had a lock on system and easy would be the last word I'd use to describe it. There are more ways of making a shooter difficult then simply making the enemies hard to aim at (particularly when the game isn't really a shooter).
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whocares4peace

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#17 whocares4peace
Member since 2005 • 4971 Posts
You cant just spam the VATS system. It has to recharge before you can use it again.
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Stonin

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#18 Stonin
Member since 2006 • 3021 Posts

It looks awesome and would be a great game but with the whole lock on system its going to a breeze to walk through. i think this could be the worst decision ever to be made in a game

your thoughts?

o0squishy0o

*Facepalm*

You never played the originals did you? What is going to make this game easy is that you don't have to use that system at all and player skill replaces the RPG elements....not that Bethesda knows what those are anymore.

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animation_imp

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#19 animation_imp
Member since 2005 • 155 Posts

The Vats system works with action points (depending how fast your character is) and hit percentages (body is the highest and head will be one of the smallest.

You pauze the game, choose where you wanna shoot, hit or miss, if you have any remaining actionpoins you shoot again, else you end you're turn and the enemy attacks.

But what I'm afraid of is that it will be muh easier to play it as a shooter.

If they are smart, they'll make ammo something that's hard to find, so you get the choise between, vats (use ammo sparingly, but with a chance to miss) and shooter (just blast away your bullets)...

I don't know if it will though, I'm just saying how I would've done it.

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deactivated-5e836a855beb2

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#20 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
yeah, the first 2 games weren't really that hard, you know.
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Stonin

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#21 Stonin
Member since 2006 • 3021 Posts

yeah, the first 2 games weren't really that hard, you know. Jandurin

Try rolling a character with no combat skills, complete the game without firing a bullet and then come back and tell me that :D.

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deactivated-5e836a855beb2

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#22 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

[QUOTE="Jandurin"]yeah, the first 2 games weren't really that hard, you know. Stonin

Try rolling a character with no combat skills, complete the game without firing a bullet and then come back and tell me that :D.

Okay, the first 2 games didn't *have* to be hard. You could make them as hard as you wanted. :lol: I still think it's funny that a complete idiot got special care in the game.
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trasherhead

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#23 trasherhead
Member since 2005 • 3058 Posts
ever played a Fallout game?
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kunggustaf

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#24 kunggustaf
Member since 2005 • 883 Posts

Actually this is :)angelkimne

Lol, I died. That game is kinda hard :)

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gearsofhalogeek

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#25 gearsofhalogeek
Member since 2007 • 1020 Posts
[QUOTE="Stonin"]

[QUOTE="Jandurin"]yeah, the first 2 games weren't really that hard, you know. Jandurin

Try rolling a character with no combat skills, complete the game without firing a bullet and then come back and tell me that :D.

Okay, the first 2 games didn't *have* to be hard. You could make them as hard as you wanted. :lol: I still think it's funny that a complete idiot got special care in the game.

all 3 of the fallout games before 3 had the VATS system, you just right clicked your weapon and a targeting menu came up and you had percentages of a hit for each body part.

the reason he was hitting every time was because it was a demo and he basically had god mode on to show off the game.

all other fallouts had it to where even if you were 10 rated in perception and agility you could still miss (the targeting thing only really worked if you were making your character a gunslinger, and you had to get the right perks and choose the right skill and add add points to the type of firearms (ie small big or plasma weapons) to really utilize this feature. otherwise you would miss alot unless proficient in the type of gun you were using.

the thing i saw i didnt like was even though he chose bloody mess, all the kill animations were the same, (even the older fallouts if you chose bloody mess you would have different kill animations, one would complete incinerate the person, one would bite a huge chunk out of the torso and leave it in the shape of a C, one would blow a head off, one would blow an arm off and one would blow a leg off, one would cut the body in half, and finally one would completely blow up the body leaving a puddle of blood.)

i want to see different death animations and ill be happy with what i saw.

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#26 Makari
Member since 2003 • 15250 Posts
http://www.onemorelevel.com/game/quest_for_the_crown :) yeah.
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#27 daley38
Member since 2003 • 115 Posts

Let me settle this. The developers realized that if they had made the game a shooter it would be too easy, therefore they had made the fps element of the game like dice, so even if you make a perfect shot, it might not hurt them. OKAY!?!?!?!?!

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#28 BatmanBegins24
Member since 2005 • 7520 Posts
Your stats still count, so you can barley damage enemies that much much higher level than you are.. Many games have lock-on targeting and are still hard. And the System in Fallout 3 is not lock-on, it's turn based, like the original Fallout games. And you can choose to play it as a straight up shooter.