Fallout: New Vegas shows how important modding is to the industry....

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cobrax25

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#1 cobrax25
Member since 2006 • 9649 Posts

or was I the only one that noticed that the biggest new feature in the game...aka "hardcore" mode, bears a very striking similarity to several popular Fallout 3 mods?

People seem to really like discounting mods here, despite their huge importance to gaming as a whole. Via modding, the GTA series has had multiplayer for a while now, which no doubt was a launching point for the GTA4 multiplayer. Desert Combat was a very obvious inspiration to the modern day battlefield series. And of course there is the biggest one that people take for granted, capture the flag mode in multiplayer....which was first created as a mod for Quake.

People here seem to shrug off mods like their nothing. But their a very significant tool for the industry, a lot of inovation comes from there, where developers are not tied down by budgets, and can develop freely.

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GhoX

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#2 GhoX
Member since 2006 • 6267 Posts
I think the Hardcore Hardcore mod which will be released by third party modders will be better than Hardcore mod. Then again, mods are PC-exclusive.
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Ghosty1212

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#3 Ghosty1212
Member since 2006 • 398 Posts

This is entirely true.

I feel that anyone who discounts mods can't call themselves a gamer.

If you own a PC, chances are you've played CS:S or CS. They were mods off of Vavle's Source SDK, and it has made them some BIG bucks. Mods also allow for deeper gameplay in MANY game-- it keeps the player coming back after you've beaten the game, which is basically all a game wants (HINT HINT: DLC). Only difference? You have the power, doesn't need to be anyone else.

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theseekar

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#4 theseekar
Member since 2010 • 1537 Posts

or was I the only one that noticed that the biggest new feature in the game...aka "hardcore" mode, bears a very striking similarity to several popular Fallout 3 mods?

People seem to really like discounting mods here, despite their huge importance to gaming as a whole. Via modding, the GTA series has had multiplayer for a while now, which no doubt was a launching point for the GTA4 multiplayer. Desert Combat was a very obvious inspiration to the modern day battlefield series. And of course there is the biggest one that people take for granted, capture the flag mode in multiplayer....which was first created as a mod for Quake.

People here seem to shrug off mods like their nothing. But their a very significant tool for the industry, a lot of inovation comes from there, where developers are not tied down by budgets, and can develop freely.

cobrax25

Mos destroy the game for me, i never touch them

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AdrianWerner

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#6 AdrianWerner
Member since 2003 • 28441 Posts

Well..duh. So many things we enjoy today started as mods. And they've kept almost dead game types alive on their own. For example...stealth...Thief died, Splinter Cell went actioney, but people still make amazing fan missions for Thief 2 (yep...10 years old game still gets couple great FMs a year), they made DarkMod (which is Doom3 engine based Thief spiritual successor), so I get my mod fix.

Tactical shooters are barely alive today in commercial format (there's just ARMA series left), but with mods we have Insurgency, Project Reality, Neo Tokyo etc..and they even make mods for first Ghost Recon.

Same with space simulators. or normal sims. In recent years there have been ressurgence of simulators, but before that fans kept the tank, WWI and heli sim subgenres alive on their own with modding for a whole decade.

And heck...you can finish the best university in the world, but when faces with a choice between you and a guy who worked on a good mod developer will always choose the mod guy, even if his education sucks compared to you.

Mo

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HavocV3

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#7 HavocV3
Member since 2009 • 8068 Posts

mods that move older games across genres are very cool.

Red Alert was turned into an FPS with Westwood's W3D engine, nothing pretty, but comparing it to CNC Renegade, it's a great alternative to playing the same style in a different universe.

heck, Mods look better than many high-budget console games. (MechWarrior Living Legends)

I respect that they keep games alive and add replayability, best part of PC gaming if you ask me.

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Twin-Blade

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#8 Twin-Blade
Member since 2005 • 6806 Posts

Meh, I think somewhere down the line it was all bound to happen anyway. Capture the flag in FPS isn't exactly genius, some developer looking to differ itself from the competition would have come up with it.

Edit: That's not to say their not cool, but I wouldn't say incredibly important.

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skrat_01

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#9 skrat_01
Member since 2007 • 33767 Posts
Mods are *very* influential in so many design respects for what they are, simply because modders can choose to be daring in their game design, without the financial risk. Problem is the mainstream never sees it, only those involved in the community do.

Meh, I think somewhere down the line it was all bound to happen anyway. Capture the flag in FPS isn't exactly genius, some developer looking to differ itself from the competition would have come up with it.

Edit: That's not to say their not cool, but I wouldn't say incredibly important.

Twin-Blade
Sure its genius when you put it in the context of a first person shooter, then begin to change the design around it. Developers generally don't stray away from the competition - now moreso than ever before; financial risks generally don't pay off. Even look at something like Bioshock which is praised for being so 'different', when at its core, it is a man-shooter, as do games like Gears and Uncharted borrow very heavily from other titles; and refine the formula, also increasing the production values.
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Mograine

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#10 Mograine
Member since 2006 • 3666 Posts

Mos destroy the game for me, i never touch them

theseekar

*facepalm*

I don't know what's your experience with mods, but for most games they extend the life cycle indefinitely.

In fact, people still plays Morrowind and Oblivion because of mods, while them both are utterly dead on consoles.
StarCraft's Aeon of Strife that later became also known as WarCraft's Defense of the Ancients had such a huge impact that now whole games are being made off it (Heroes of Newerth, League of Legends, partly Demigod).
Also, Turret Defense games which are now extremely dominant among browser and mobile games became so common thanks to WarCraft's Maze or TD games.
Half-Life's Counter-strike was developed by two random guys and became the most competitive multiplayer FPS to ever exist.

Yeah, "destroy the game" :roll:

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Tannerr33

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#11 Tannerr33
Member since 2004 • 896 Posts

When I saw the hardcore mode for Vegas, I instantly chuckled and thought of the survival mod for the original Fallout 3. My Fallout 3 game has already 1-uped them by not only having the hardcore mod, but also having RTS mod (build your own city) and the zombie apocalypse mod, along with about 7gigs of other mods. I basically have a perfect zombie survival game that I always wanted. The only thing missing is having 1 or 2 of my friends in the same game surviving with me.

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chrion133

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#12 chrion133
Member since 2007 • 847 Posts

I cant wait for the entire community to get there hands on the Starcraft 2 galaxy editor! Its so flexible people have made 3rd person shooters with it, really the imagination of a million skilled pc users getting there hands on it should lead to YEARS and YEARS of fresh gaming enjoyment!

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Cranler

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#13 Cranler
Member since 2005 • 8809 Posts

Theirs also the fact that a lot of devs got their start modding games. Great way for future devs to get lots of practice.I'm also sure there are alot of devs who would have never gotten into the business if it werent for mod tools.

A game like Crysis that includes mod tools is veryimportant for the industry. The game promotes modding. It gets people interested and the more people you have getting into modding, the more you have people trying to get into the industry. This means more competition for jobs in the industry and better devs.

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rollermint

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#14 rollermint
Member since 2010 • 632 Posts
The problem is a lot of console gamers have no idea what Mods really means. For many of them, mods = cheap tactics to cheat and/or make the game easier. In these days of developers releasing DLCs on launch and with-holding content only to charge them later, personally if you are a gamer, then its imperative that you realise how important modding is to the gaming community.
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Parasomniac

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#15 Parasomniac
Member since 2007 • 2723 Posts
Modding is cool. It's the only way to go on a rampage against those annoying kids in lamplight.
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AdrianWerner

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#16 AdrianWerner
Member since 2003 • 28441 Posts

Meh, I think somewhere down the line it was all bound to happen anyway. Capture the flag in FPS isn't exactly genius, some developer looking to differ itself from the competition would have come up with it.

Twin-Blade

You could say the same thing about literaly every single gameplay innovation ever made

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jg4xchamp

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#17 jg4xchamp
Member since 2006 • 64057 Posts
I don't mind giving mods praise as a perk and when they deliver stuff like Counterstrike(one of the most memorable multiplayer games of all time is a Mod, that all but ices the importance of mods) what I don't like is when a fundamentally bad game is forgiven because it has good mods. Personally am not a fan of that. I don't like to hear "Stalker Clear Sky" or "Oblivion" are great games when you mod them. If i need to mod them for them to be great we have an issue. I paid money for the devs to do their jobs correctly. I don't want a bad game with good mods(although clear skies is decent but no SoC or CoP) when there are great games that also have good mods. That's my beef. People using mods as an excuse when the game sucks. On the flip side mods enhance the experience so much it's warrent of some praise as well. So it's not like giving mods that much praise is out of line either. I'm just not fond of that idea. That's just me.
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The-Mosher

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#18 The-Mosher
Member since 2009 • 1885 Posts

This is entirely true.

I feel that anyone who discounts mods can't call themselves a gamer.

If you own a PC, chances are you've played CS:S or CS. They were mods off of Vavle's Source SDK, and it has made them some BIG bucks. Mods also allow for deeper gameplay in MANY game-- it keeps the player coming back after you've beaten the game, which is basically all a game wants (HINT HINT: DLC). Only difference? You have the power, doesn't need to be anyone else.

Ghosty1212
Hell, the mods inside those mods are some good stuff.
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rollermint

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#19 rollermint
Member since 2010 • 632 Posts
[QUOTE="jg4xchamp"]I don't mind giving mods praise as a perk and when they deliver stuff like Counterstrike(one of the most memorable multiplayer games of all time is a Mod, that all but ices the importance of mods) what I don't like is when a fundamentally bad game is forgiven because it has good mods. Personally am not a fan of that. I don't like to hear "Stalker Clear Sky" or "Oblivion" are great games when you mod them. If i need to mod them for them to be great we have an issue. I paid money for the devs to do their jobs correctly. I don't want a bad game with good mods(although clear skies is decent but no SoC or CoP) when there are great games that also have good mods. That's my beef. People using mods as an excuse when the game sucks. On the flip side mods enhance the experience so much it's warrent of some praise as well. So it's not like giving mods that much praise is out of line either. I'm just not fond of that idea. That's just me.

Thats not the main issue. Whether a game is good or not, good mods have come out regardless. Half Life is generally acclaimed as one of the best FPS in the history of gaming yet Counterstrike came from that, not Daikatana. Same can be said for CTF. The idea of modding is not to "patch" up a game but it gives ALL gamers an unprecedented opportunity to shape the development of gaming itself. Its only recently that mods have taken on the role of actually patching up a buggy game. It is a bonus, not its main purpose.
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jg4xchamp

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#20 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="rollermint"][QUOTE="jg4xchamp"]I don't mind giving mods praise as a perk and when they deliver stuff like Counterstrike(one of the most memorable multiplayer games of all time is a Mod, that all but ices the importance of mods) what I don't like is when a fundamentally bad game is forgiven because it has good mods. Personally am not a fan of that. I don't like to hear "Stalker Clear Sky" or "Oblivion" are great games when you mod them. If i need to mod them for them to be great we have an issue. I paid money for the devs to do their jobs correctly. I don't want a bad game with good mods(although clear skies is decent but no SoC or CoP) when there are great games that also have good mods. That's my beef. People using mods as an excuse when the game sucks. On the flip side mods enhance the experience so much it's warrent of some praise as well. So it's not like giving mods that much praise is out of line either. I'm just not fond of that idea. That's just me.

Thats not the main issue. Whether a game is good or not, good mods have come out regardless. Half Life is generally acclaimed as one of the best FPS in the history of gaming yet Counterstrike came from that, not Daikatana. Same can be said for CTF. The idea of modding is not to "patch" up a game but it gives ALL gamers an unprecedented opportunity to shape the development of gaming itself. Its only recently that mods have taken on the role of actually patching up a buggy game. It is a bonus, not its main purpose.

I know it wasn't the main topic at hand, but I figured there is always one end of the mod debate that can be argued :P I do agree that when mods do what they are meant to they are fantastic. Lord knows we wouldn't have portal without mods. user generated content can yield a ton of fun results if Halo 3 and Little Big Planet aren't enough indications for console fanboys.
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Dataleak

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#21 Dataleak
Member since 2010 • 1737 Posts

Stalker is another game that tends to add mods to it's full sequel releases.

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skrat_01

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#22 skrat_01
Member since 2007 • 33767 Posts
Modding is cool. It's the only way to go on a rampage against those annoying kids in lamplight.Parasomniac
Lamplight was downright insulting. Revisiting after modding the game was cathartic.
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Barbariser

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#23 Barbariser
Member since 2009 • 6785 Posts

Lamplight was downright insulting. skrat_01

Oh yeah, I remember that. I don't know how the writers managed to design a place with so much.. stupidity... in it.

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locopatho

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#24 locopatho
Member since 2003 • 24300 Posts

Mods can be great but generally I not bothered sifting thru the crap to find the gold.

*facepalm*

I don't know what's your experience with mods, but for most games they extend the life cycle indefinitely.

In fact, people still plays Morrowind and Oblivion because of mods, while them both are utterly dead on consoles.
StarCraft's Aeon of Strife that later became also known as WarCraft's Defense of the Ancients had such a huge impact that now whole games are being made off it (Heroes of Newerth, League of Legends, partly Demigod).
Also, Turret Defense games which are now extremely dominant among browser and mobile games became so common thanks to WarCraft's Maze or TD games.
Half-Life's Counter-strike was developed by two random guys and became the most competitive multiplayer FPS to ever exist.

Yeah, "destroy the game" :roll:

Mograine

Why do you think Oblivion is dead on consoles? How do you know? Seems a bit of a... generalisation... :P

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DethSkematik

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#25 DethSkematik
Member since 2008 • 3900 Posts
Yeah...I mean, weren't there quite a few games out there that were inspired my mods or started out as one?
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deactivated-58b6232955e4a

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#26 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
NV will be greatly superior to Fallout 3, Obsidian (Black Isle) >>>> Bethesda. There are far better examples of why mods are so important, just look at the cod4 mods that add in all the features from mw2.
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adamosmaki

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#27 adamosmaki
Member since 2007 • 10718 Posts
Totally agree with you. I consider mods the biggest plus of pc gaming and some mods did more to the game industry than most commercial games did.
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#28 muscleserge
Member since 2005 • 3307 Posts

Mods can be great but generally I not bothered sifting thru the crap to find the gold. [QUOTE="Mograine"]

*facepalm*

I don't know what's your experience with mods, but for most games they extend the life cycle indefinitely.

In fact, people still plays Morrowind and Oblivion because of mods, while them both are utterly dead on consoles.
StarCraft's Aeon of Strife that later became also known as WarCraft's Defense of the Ancients had such a huge impact that now whole games are being made off it (Heroes of Newerth, League of Legends, partly Demigod).
Also, Turret Defense games which are now extremely dominant among browser and mobile games became so common thanks to WarCraft's Maze or TD games.
Half-Life's Counter-strike was developed by two random guys and became the most competitive multiplayer FPS to ever exist.

Yeah, "destroy the game" :roll:

locopatho

Why do you think Oblivion is dead on consoles? How do you know? Seems a bit of a... generalisation... :P

Its sort of true, console gamers have a shorter attention span in general, at least from my observation. They play a game, beat it, maybe play an another playthrough, and move on. PC gamers can play a game for my longer. A game like Oblivion has a community, modders, etc, and is still being played by its fans. This especially applies to niche games, like stalker, simulators, some hardcore RPGs.
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clone01

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#29 clone01
Member since 2003 • 29845 Posts

or was I the only one that noticed that the biggest new feature in the game...aka "hardcore" mode, bears a very striking similarity to several popular Fallout 3 mods?

People seem to really like discounting mods here, despite their huge importance to gaming as a whole. Via modding, the GTA series has had multiplayer for a while now, which no doubt was a launching point for the GTA4 multiplayer. Desert Combat was a very obvious inspiration to the modern day battlefield series. And of course there is the biggest one that people take for granted, capture the flag mode in multiplayer....which was first created as a mod for Quake.

People here seem to shrug off mods like their nothing. But their a very significant tool for the industry, a lot of inovation comes from there, where developers are not tied down by budgets, and can develop freely.

cobrax25
i would agree. i think a lot of devs look at mods for source material.
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AdrianWerner

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#30 AdrianWerner
Member since 2003 • 28441 Posts

I don't mind giving mods praise as a perk and when they deliver stuff like Counterstrike(one of the most memorable multiplayer games of all time is a Mod, that all but ices the importance of mods) what I don't like is when a fundamentally bad game is forgiven because it has good mods. Personally am not a fan of that. I don't like to hear "Stalker Clear Sky" or "Oblivion" are great games when you mod them. If i need to mod them for them to be great we have an issue. I paid money for the devs to do their jobs correctly. I don't want a bad game with good mods(although clear skies is decent but no SoC or CoP) when there are great games that also have good mods. That's my beef. People using mods as an excuse when the game sucks. On the flip side mods enhance the experience so much it's warrent of some praise as well. So it's not like giving mods that much praise is out of line either. I'm just not fond of that idea. That's just me. jg4xchamp

I disagree. IMo it's silly to only bash a game that can be great with mods solely on the pricinple. Devs of such games get a lot of flak, they definitly don't get praised. But there's no point in denying how amazing a certain game with mods can be. It's not an excuse, because veryfew games get fixed with mods, definitly not any that actualy suck. The few games that do get such threatment are always diamongs in rough, great games released before they were done. They definitly do not suck or are a bad game. You can't polish a turd.

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menes777

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#31 menes777
Member since 2003 • 2643 Posts

I don't mind giving mods praise as a perk and when they deliver stuff like Counterstrike(one of the most memorable multiplayer games of all time is a Mod, that all but ices the importance of mods) what I don't like is when a fundamentally bad game is forgiven because it has good mods. Personally am not a fan of that. I don't like to hear "Stalker Clear Sky" or "Oblivion" are great games when you mod them. If i need to mod them for them to be great we have an issue. I paid money for the devs to do their jobs correctly. I don't want a bad game with good mods(although clear skies is decent but no SoC or CoP) when there are great games that also have good mods. That's my beef. People using mods as an excuse when the game sucks. On the flip side mods enhance the experience so much it's warrent of some praise as well. So it's not like giving mods that much praise is out of line either. I'm just not fond of that idea. That's just me. jg4xchamp

I agree with your point a game shouldn't be made great by it's community of modders, it should be a great game by itself. The modders should only extend the game's life and replayability and not be a part of making the game actually playable or enjoyable. That just points to lazy devs when the latter happens.

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killerfox39967

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#35 killerfox39967
Member since 2007 • 91 Posts

Well, being that the entire game is basically a mod of fallout 3, i would say modding is pretty important to the industry.

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iBear-

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#36 iBear-
Member since 2010 • 1092 Posts

chances are you've played CS:S or CS.

Ghosty1212

Oh god yes