This topic is locked from further discussion.
I disagree, maybe the PC version but I would still pick LBP over it. It's overall more fun than anything FC2 can offer IMO.
Anyway PS3 owners get both.
I disagree, maybe the PC version but I would still pick LBP over it. It's overall more fun than anything FC2 can offer IMO.
Anyway PS3 owners get both.
Mongo-Boss
far cry 2 is more sophisticated and you know ...it's in 3d .
[QUOTE="Mongo-Boss"]I disagree, maybe the PC version but I would still pick LBP over it. It's overall more fun than anything FC2 can offer IMO.
Anyway PS3 owners get both.
AtrumRegina
far cry 2 is more sophisticated and you know ...it's in 3d .
da da da but LBP is 4D:shock:
[QUOTE="Mongo-Boss"]I disagree, maybe the PC version but I would still pick LBP over it. It's overall more fun than anything FC2 can offer IMO.
Anyway PS3 owners get both.
AtrumRegina
far cry 2 is more sophisticated and you know ...it's in 3d .
Yup I forgot how horrible games were when they were 2D :roll:Want FC2 instead then buy it, PS3 owners can still buy either
I have both of the games SAGE_OF_FIREWhich version of Far Cry 2?
I want to know how good the console map editor is :D
Well, I'd appreciate some media.
I'll just assume it's basically identical to Crysis' map editor. Look...it comes down to this, Little Big Planet has a hell of a lot of stuff coded into it....stuff that's supposed to work dependent on how you approach it in the map editor. It's also got a UI which is extraordinarily friendly to newcomers and its easy to fool around with. It's got features that are seriously as easy as pulling up the poppit, highlighting it, then slapping it on a device wherever you like.
Oh, that's another thing...in LBP, you can create devices. Gizmos. You can create an item of any particular shape, then reshape it as you desire, then throw rockets on the edges and manipulate the thrust and whether or not it is button-activated. You can make enemies on the fly, of any shape, color, or texture that you desire. And you can save enemies, gizmos, or terrains and then share them online. My brother made a monster truck.
Upon further reflection....LBP really is superior. Have you not seen the calculator demo?
Well, I'd appreciate some media.
I'll just assume it's basically identical to Crysis' map editor. Look...it comes down to this, Little Big Planet has a hell of a lot of stuff coded into it....stuff that's supposed to work dependent on how you approach it in the map editor. It's also got a UI which is extraordinarily friendly to newcomers and its easy to fool around with. It's got features that are seriously as easy as pulling up the poppit, highlighting it, then slapping it on a device wherever you like.
Oh, that's another thing...in LBP, you can create devices. Gizmos. You can create an item of any particular shape, then reshape it as you desire, then throw rockets on the edges and manipulate the thrust and whether or not it is button-activated. You can make enemies on the fly, of any shape, color, or texture that you desire. And you can save enemies, gizmos, or terrains and then share them online. My brother made a monster truck.
Upon further reflection....LBP really is superior. Have you not seen the calculator demo?
BobHipJames
Ha!
its not even close to the Crysis map editor...and for the record, the Crysis editor is far stronger than the LBP editor.
[QUOTE="BobHipJames"]Well, I'd appreciate some media.
I'll just assume it's basically identical to Crysis' map editor. Look...it comes down to this, Little Big Planet has a hell of a lot of stuff coded into it....stuff that's supposed to work dependent on how you approach it in the map editor. It's also got a UI which is extraordinarily friendly to newcomers and its easy to fool around with. It's got features that are seriously as easy as pulling up the poppit, highlighting it, then slapping it on a device wherever you like.
Oh, that's another thing...in LBP, you can create devices. Gizmos. You can create an item of any particular shape, then reshape it as you desire, then throw rockets on the edges and manipulate the thrust and whether or not it is button-activated. You can make enemies on the fly, of any shape, color, or texture that you desire. And you can save enemies, gizmos, or terrains and then share them online. My brother made a monster truck.
Upon further reflection....LBP really is superior. Have you not seen the calculator demo?
cobrax75
Ha!
its not even close to the Crysis map editor...and for the record, the Crysis editor is far stronger than the LBP editor.
Ahem....
In what ways?
Kind of strong words for a one-lined post, don't you think?
[QUOTE="cobrax75"][QUOTE="BobHipJames"]Well, I'd appreciate some media.
I'll just assume it's basically identical to Crysis' map editor. Look...it comes down to this, Little Big Planet has a hell of a lot of stuff coded into it....stuff that's supposed to work dependent on how you approach it in the map editor. It's also got a UI which is extraordinarily friendly to newcomers and its easy to fool around with. It's got features that are seriously as easy as pulling up the poppit, highlighting it, then slapping it on a device wherever you like.
Oh, that's another thing...in LBP, you can create devices. Gizmos. You can create an item of any particular shape, then reshape it as you desire, then throw rockets on the edges and manipulate the thrust and whether or not it is button-activated. You can make enemies on the fly, of any shape, color, or texture that you desire. And you can save enemies, gizmos, or terrains and then share them online. My brother made a monster truck.
Upon further reflection....LBP really is superior. Have you not seen the calculator demo?
BobHipJames
Ha!
its not even close to the Crysis map editor...and for the record, the Crysis editor is far stronger than the LBP editor.
Ahem....
In what ways?
Kind of strong words for a one-lined post, don't you think?
well, lets see now....where to begin....
1. The Crysis editor can do singe player missions, the farcry 2 editor can not.
2. The crysis editor can do scripting, the Farcry 2 editor can not.
3. The Crysis editor can import custom content, the Farcry 2 editor can not.
Really, I am only scrathing the surface here too.
ok the crysis editor is far beyond any of these but it comes at a steap price of much know how. hardly anyone can do everything that the crysis editor has to offer. it's simply too dificult. but just know that it is far more sophisticated than any other editor mentionded here.
ex: in lbp you can choose what texture you want and manipulate it how you want. in crysis you can create your own texture and upload it. and then if you're good enough make the entire LBP game just from the crysis editor. lol
[QUOTE="BobHipJames"][QUOTE="cobrax75"][QUOTE="BobHipJames"]Well, I'd appreciate some media.
I'll just assume it's basically identical to Crysis' map editor. Look...it comes down to this, Little Big Planet has a hell of a lot of stuff coded into it....stuff that's supposed to work dependent on how you approach it in the map editor. It's also got a UI which is extraordinarily friendly to newcomers and its easy to fool around with. It's got features that are seriously as easy as pulling up the poppit, highlighting it, then slapping it on a device wherever you like.
Oh, that's another thing...in LBP, you can create devices. Gizmos. You can create an item of any particular shape, then reshape it as you desire, then throw rockets on the edges and manipulate the thrust and whether or not it is button-activated. You can make enemies on the fly, of any shape, color, or texture that you desire. And you can save enemies, gizmos, or terrains and then share them online. My brother made a monster truck.
Upon further reflection....LBP really is superior. Have you not seen the calculator demo?
cobrax75
Ha!
its not even close to the Crysis map editor...and for the record, the Crysis editor is far stronger than the LBP editor.
Ahem....
In what ways?
Kind of strong words for a one-lined post, don't you think?
well, lets see now....where to begin....
1. The Crysis editor can do singe player missions, the farcry 2 editor can not.
2. The crysis editor can do scripting, the Farcry 2 editor can not.
3. The Crysis editor can import custom content, the Farcry 2 editor can not.
Really, I am only scrathing the surface here too.
That's only part of it....good start, but please go on and elaborate on what Crysis editor can do that LBP cannot.
Im buying both games so...yay for me :DEVOLV3
Same here. The OP statement kinda seems a lil Lemmingish :P. But honestly I don't think the map editor in FC2 has enough depth, integration, and is as intuitive as LBP. Though both games wil be awesome.
[QUOTE="rockguy92"][QUOTE="PS3_3DO"]You can't make vehicles in LBP.
PS3_3DO
Uh, yes you can. :|
A ton of videos have them.
:o you can!
Yes, I've done it myself.
[QUOTE="cobrax75"][QUOTE="BobHipJames"][QUOTE="cobrax75"][QUOTE="BobHipJames"]Well, I'd appreciate some media.
I'll just assume it's basically identical to Crysis' map editor. Look...it comes down to this, Little Big Planet has a hell of a lot of stuff coded into it....stuff that's supposed to work dependent on how you approach it in the map editor. It's also got a UI which is extraordinarily friendly to newcomers and its easy to fool around with. It's got features that are seriously as easy as pulling up the poppit, highlighting it, then slapping it on a device wherever you like.
Oh, that's another thing...in LBP, you can create devices. Gizmos. You can create an item of any particular shape, then reshape it as you desire, then throw rockets on the edges and manipulate the thrust and whether or not it is button-activated. You can make enemies on the fly, of any shape, color, or texture that you desire. And you can save enemies, gizmos, or terrains and then share them online. My brother made a monster truck.
Upon further reflection....LBP really is superior. Have you not seen the calculator demo?
BobHipJames
Ha!
its not even close to the Crysis map editor...and for the record, the Crysis editor is far stronger than the LBP editor.
Ahem....
In what ways?
Kind of strong words for a one-lined post, don't you think?
well, lets see now....where to begin....
1. The Crysis editor can do singe player missions, the farcry 2 editor can not.
2. The crysis editor can do scripting, the Farcry 2 editor can not.
3. The Crysis editor can import custom content, the Farcry 2 editor can not.
Really, I am only scrathing the surface here too.
That's only part of it....good start, but please go on and elaborate on what Crysis editor can do that LBP cannot.
The LBP editor is fundementally a drag and drop editor...so is the crysis editor, but the fundementall difference is that in the crysis editor you can actually create objects to later drag and drop, as well as apply very very specific properties too.
Seriously, comparing the LBP or the Farcry 2 editor to the Crysis editor is seriously just a joke. The Crysis editor is an entire development platform, its what the developers used to create the game....you can make entire games through the editor, and people have....they have even recreated all the fire propagation effects of Far Cry 2 into Crysis, when no original code for that even existed....they have even simulatedl all the mirror's edge stuff through the crysis editor.
Seriously, you could recreate LBP through the crysis editor....the thing can litterally do anything.
You can create objects to later drag and drop in LBP and they also have very very specific properties.
I fail to see the difference when we're being this general. Have you not played LBP?
Unfortunately, I haven't played Crysis and I've never seen the editor comprehensively demonstrated.
But certainly the Crysis editor is going to be more efficient in making outright mods. That's for damn sure. LBP sure has quite a lot of gizmo making power in my experience. I didn't realize you could make objects in Crysis, but that's probably what mod-makers use half the time anyway. You can import custom made textures too, right?
You can create objects to later drag and drop in LBP and they also have very very specific properties.
I fail to see the difference when we're being this general. Have you not played LBP?
Unfortunately, I haven't played Crysis and I've never seen the editor comprehensively demonstrated.
But certainly the Crysis editor is going to be more efficient in making outright mods. That's for damn sure. LBP sure has quite a lot of gizmo making power in my experience. I didn't realize you could make objects in Crysis, but that's probably what mod-makers use half the time anyway. You can import custom made textures too, right?
BobHipJames
yes you can import Textures, along with character skins, animations, new weapons, new vehicals, and just about everything else.
and you cant really create objects in LPB...I know what your talking about, but its not on the same level as it is in crysis...its gonna be hard to explain if you have never seen the crysis (or a comparable) editor...but essencially what LBP lets you do is create an object that pertains to a certain set of pre-exsisting properties...in the Crysis editor, you can modify those properties directly..and that goes for everything in the crysis editor...the properties of everything can be modified and configured.
The crysis editor is an actuall development platform...there really isnt anything you cant do through it.
FarCry 2 Map Editor = PC
PC = Nearly limitless mod tools.
LBG = PS3 game with a massive, user-friendly editing tool.
I don't see the point in trying to compare them. PC editing tools practically let you write the game. This is why Half-Life has spawned a million and a half mods or when people decided to change Oblivion into an Egyptian adventure. While the tools are far superior, the amount you need to know to use them and the time required to make anything worthwhile is tremendous.
So yes, FarCry 2 has a better editor, but LBG's is more approachable and is far more likely to produce more usable and memorable experiences.
Who cares?
If you want to get real about a editor, or creation tools, the The Elder Scrolls Constuction Set that shipped with Morrowind blows the Crysis editor, Farcry 2, and LBP out of the water.
In the end it comes down to ease of use, ease of installation, and user base.
Please Log In to post.
Log in to comment