Far Cry 2 map editor>LBP

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cobrax75

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#51 cobrax75
Member since 2007 • 8389 Posts

Pfft, if you want a full-fledged editing tool for the PS3, why are you waiting for LBP? Welcome to last year. Just check the links.

http://www.youtube.com/watch?v=VCDEm4SlwkE

http://www.youtube.com/watch?v=Ibj8BphZC14&feature=related

SteezyZ

except thats not for the PS3, those tools are only avaliable with the PC version...and alot of the PC version content doesnt work on the PS3.

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deactivated-58b6232955e4a

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#52 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Wow people are still posting in my serious and somewhat joke topic
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-Sluggo-

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#53 -Sluggo-
Member since 2008 • 1345 Posts

Wow people are still posting in my serious and somewhat joke topic SAGE_OF_FIRE

Pics or you don't have the games.

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Baranga

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#54 Baranga
Member since 2005 • 14217 Posts

Wow people are still posting in my serious and somewhat joke topic SAGE_OF_FIRE

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krp008

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#55 krp008
Member since 2006 • 4341 Posts
[QUOTE="Mongo-Boss"]

I disagree, maybe the PC version but I would still pick LBP over it. It's overall more fun than anything FC2 can offer IMO.

Anyway PS3 owners get both.

AtrumRegina

far cry 2 is more sophisticated and you know ...it's in 3d .

Exactly, FC2 isnt just some sidescroller now

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gryphonfeather

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#56 gryphonfeather
Member since 2008 • 63 Posts

A comparison between a moding tool on a FPS and LBP? {Sigh} Sure... why not. Because it makes total sense.

Look... LittleBigPlanet lets you create a ton of things; vehicles, machines, enemies, landscapes, etc. Just about anything. They all have their own physics to them. They all have changable properties that you could spend an eternity on tweaking just right. Is it a true development suit? No. It's not. Does it go leaps and bounds above when it comes to building an actual community around its software? Yes. That is part, and only a small part really, of the key to why LBP is so interesting.

The FarCry and Crysis editors are modding tools, essentially. Yes, you can "typically" do more with them. Truth is, though, I am an indie game designer. If I really wanted to build something from the literal ground up, I would just code the damned thing myself. If I wanted to have no community to really show it to, other than what I spend exhausting hours drumming up on my own, I would still just code it myself. And, trust me, actually making a game is far, Far, FAR easier than getting someone else to play it.

Part of what LBP is being praised for is making the creation part and the sharing part so seamless and easy. Something neither FarCry or Crysis does well.

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cobrax75

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#57 cobrax75
Member since 2007 • 8389 Posts

A comparison between a moding tool on a FPS and LBP? {Sigh} Sure... why not. Because it makes total sense.

Look... LittleBigPlanet lets you create a ton of things; vehicles, machines, enemies, landscapes, etc. Just about anything. They all have their own physics to them. They all have changable properties that you could spend an eternity on tweaking just right. Is it a true development suit? No. It's not. Does it go leaps and bounds above when it comes to building an actual community around its software? Yes. That is part, and only a small part really, of the key to why LBP is so interesting.

The FarCry and Crysis editors are modding tools, essentially. Yes, you can "typically" do more with them. Truth is, though, I am an indie game designer. If I really wanted to build something from the literal ground up, I would just code the damned thing myself. If I wanted to have no community to really show it to, other than what I spend exhausting hours drumming up on my own, I would still just code it myself. And, trust me, actually making a game is far, Far, FAR easier than getting someone else to play it.

Part of what LBP is being praised for is making the creation part and the sharing part so seamless and easy. Something neither FarCry or Crysis does well.

gryphonfeather

was that a joke post?

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WhenTheTwoFace

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#58 WhenTheTwoFace
Member since 2008 • 1017 Posts
LBP is just something truly special.
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gryphonfeather

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#59 gryphonfeather
Member since 2008 • 63 Posts
[QUOTE="gryphonfeather"]

A comparison between a moding tool on a FPS and LBP? {Sigh} Sure... why not. Because it makes total sense.

Look... LittleBigPlanet lets you create a ton of things; vehicles, machines, enemies, landscapes, etc. Just about anything. They all have their own physics to them. They all have changable properties that you could spend an eternity on tweaking just right. Is it a true development suit? No. It's not. Does it go leaps and bounds above when it comes to building an actual community around its software? Yes. That is part, and only a small part really, of the key to why LBP is so interesting.

The FarCry and Crysis editors are modding tools, essentially. Yes, you can "typically" do more with them. Truth is, though, I am an indie game designer. If I really wanted to build something from the literal ground up, I would just code the damned thing myself. If I wanted to have no community to really show it to, other than what I spend exhausting hours drumming up on my own, I would still just code it myself. And, trust me, actually making a game is far, Far, FAR easier than getting someone else to play it.

Part of what LBP is being praised for is making the creation part and the sharing part so seamless and easy. Something neither FarCry or Crysis does well.

cobrax75

was that a joke post?

No, was yours?

Correct me where you think I am wrong. I would rather learn than remain ignorant... something I wish a great deal more people would follow, especially on here.

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cobrax75

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#60 cobrax75
Member since 2007 • 8389 Posts
[QUOTE="cobrax75"][QUOTE="gryphonfeather"]

A comparison between a moding tool on a FPS and LBP? {Sigh} Sure... why not. Because it makes total sense.

Look... LittleBigPlanet lets you create a ton of things; vehicles, machines, enemies, landscapes, etc. Just about anything. They all have their own physics to them. They all have changable properties that you could spend an eternity on tweaking just right. Is it a true development suit? No. It's not. Does it go leaps and bounds above when it comes to building an actual community around its software? Yes. That is part, and only a small part really, of the key to why LBP is so interesting.

The FarCry and Crysis editors are modding tools, essentially. Yes, you can "typically" do more with them. Truth is, though, I am an indie game designer. If I really wanted to build something from the literal ground up, I would just code the damned thing myself. If I wanted to have no community to really show it to, other than what I spend exhausting hours drumming up on my own, I would still just code it myself. And, trust me, actually making a game is far, Far, FAR easier than getting someone else to play it.

Part of what LBP is being praised for is making the creation part and the sharing part so seamless and easy. Something neither FarCry or Crysis does well.

gryphonfeather

was that a joke post?

No, was yours?

Correct me where you think I am wrong. I would rather learn than remain ignorant... something I wish a great deal more people would follow, especially on here.

well for starters...the Far cry editor has no mod tools at all...and second the reason people make mods rather than code from scratch (which you seem to be entirely oblivious too) is because for mods, the engine is already avaliable...making it much much easier, and much much cheaper to do.

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Vergessene

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#61 Vergessene
Member since 2008 • 47 Posts

DING DING! Here comes the Poo-Truck! Time to break this down!

Okay, first off, the very concept of comparing Little Big Planet to Far Cry 2 runs off of fanboy opinions and nothing more. When this topic comes up, anyone with an I.Q. higher than a bucket can see that comparing them is foolish. Why? A plain fact: they belong to two games of TOTALLY DIFFERENT GENRES; Little Big Planet being a platformer and Far Cry 2 being an FPS. Now, here's the thing: if the two games belonged to a same group, then it would be acceptable to compare them. BUT ZE AREN'T, MON CAPITAN!

They all, however, have one thing in common; they all exist to create something using the tools available (like humans, right?!). But, that's it. The tools are all different.

Let's look at Crysis. Clearly the most daunting, due to the fact that it uses script rather than already-fabricated objects to make maps. Yeah, if you know how, you can make a dong the size of a Boeing 747 and then use it to spew man-chowder on the North Koreans. But, it's ridiculously challenging to do this, and anyone who has a super computer and can run the game knows this.

Far Cry 2 runs on a very similar map editor, but while it has a terrain editor, it does away with scripts and lets you use a massive array of objects to make your map. This really does make your chance of suicide due to frustration that much smaller. Is it downsized? Yes. BUT, IS IT EASIER? Double da. (Russian for yes) And can you still make a ton of stuff? Triple kill!

Teh Little Big Planet editor is arguably the most original. Like Far Cry 2, it uses objects as well. But, like Garry's Mod, you can combine objects to create a working machine. Innovative! It's also fairly easy, depending on what you must do. Go ahead and make that plane-sized man-cannon!

Here's a little chart comparing the three. I included Crysis because it's closely related to Far Cry 2, and it came up in earlier discussions.

IN TERMS OF EASE OF USE:

Crysis: IN THE WORDS OF DARTH VADER: "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!"

Far Cry 2: MUCH EASIER

Little Big Planet: ABOUT THE SAME AS FAR CRY 2, PERHAPS A BIT HARDER, SINCE OBJECTS CAN BE USED TO CREATE TOTALLY DIFFERENT OTHER OBJECTS.

WINNER: Far Cry 2

IN TERMS OF INNOVATION

Crysis: INCREDIBLE

Far Cry 2: INCREDIBLE ON A SLIGHTLY REDUCED SCALE

Little Big Planet: INCREDIBLE, EVEN THOUGH IT'S A PLATFORMER

WINNER: Little Big Planet

FINALLY, IN TERMS OF POSSIBLE THINGS CREATED

Crysis: HOLY SUPER TOLIET, BATMAN!

Far Cry 2: THIS TOLIET'S ONLY INDUSTRIAL-SIZED, BUT STILL, THE MAP EDITOR CAN CREATE MANY A GREAT THING

Little Big Planet: RETURN OF THE SUPER TOLIET

WINNER: Crysis

There you go. All three are great, in respective qualities. All around, which one is the best? Eh, they all have drawbacks, so it comes down to what quality of awesome they dish out.

THAT, my unknown Gamespotees, is truly, literally, an OPINION.

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deactivated-58b6232955e4a

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#62 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Game turned out to be crap, oh and lets not bump old crappy threads, especially by me.
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Lethalhazard

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#63 Lethalhazard
Member since 2009 • 5451 Posts
Source SDK > Both