A lot of people came and voted for their choice of best fighting game franchise from a very massive list. These 5 games above, MK, SF, SSB, TK, and KOF, are System Wars favorite fighting games.
Also, you need to announce a cutoff date for your voting for transparency and the consequent legitimacy. Right now, we don't know when voting ends- essentially, it is very possible for someone to decide you ended the round when your favorite franchises were in the lead. Not saying you are doing that, but still, asking you to be a whole lot clearer here.
Also, you need to announce a cutoff date for your voting for transparency and the consequent legitimacy. Right now, we don't know when voting ends- essentially, it is very possible for someone to decide you ended the round when your favorite franchises were in the lead. Not saying you are doing that, but still, asking you to be a whole lot clearer here.
Well mean the last poll was pretty decisive. Top 3 so far are predictable but only 12 votes, we'll see where the other 68 come to. But yeah I see what you're saying.
Again? If asked two decades ago, a decade ago, or today my answer is the same:
Street Fighter.
I love so many fighting games and I own probably over 100x fighting games (Virtua Fighter, all Guilty Gears, KOF, SC, MvC, etc ). I love them. I came from the fighting game arcade scene and I participated and even won many tourneys, I love fighting games. I remember when it wasn't a genre or "thing", It's truly amazing to be there at the ground floor with something you love and watch it something grow.
It should and can not be understated what Street Fighter has done for the Fighting game community (including putting the damn genre on the map) to it's modern day revival creating brand new fighting fans. What a franchise. Even when SF makes a misstep (all fighting game franchises eventually do), it's always there in the end to prove why it's the best aroooound. Nothing's ever going to keep it doooooown. SF wins.
Regarding this subject and after spending many, many years here trying to talk about fighting games I can honestly say I don't care what wins in SW for Fighting games. This forum isn't filled to the brim with Fighting game fantatics. I see more posters passionate for race car driver games in SW than bonafide hard-to-the-core fighting gamers. The racing threads in SW are nuts. Making virtual cars go vroom is a hot button here. It's like asking preschoolers what is the best type of airplane instead of pilots.
If anything, it's kind of interesting to see what non-hardcore fighting fans would vote for based on their very limited fighting game experience...if this was a completely different, less political, faction-less based forum. However, this forum is faction-based (people vote for their "brand" over what they might believe) and on that premise I would guess a 1st party exclusive like Smash to win in System Wars but SF already won and will win for a long time in RL...and it will win by a huge margin.
Again? If asked two decades ago, a decade ago, or today my answer is the same:
Street Fighter.
I love so many fighting games and I own probably over 100x fighting games (Virtua Fighter, all Guilty Gears, KOF, SC, MvC, etc ). I love them. I came from the fighting game arcade scene and I participated and even won many tourneys, I love fighting games. I remember when it wasn't a genre or "thing", It's truly amazing to be there at the ground floor with something you love and watch it something grow.
It should and can not be understated what Street Fighter has done for the Fighting game community (including putting the damn genre on the map) to it's modern day revival creating brand new fighting fans. What a franchise. Even when SF makes a misstep (all fighting game franchises eventually do), it's always there in the end to prove why it's the best aroooound. Nothing's ever going to keep it doooooown. SF wins.
Regarding this subject and after spending many, many years here trying to talk about fighting games I can honestly say I don't care what wins in SW for Fighting games. This forum isn't filled to the brim with Fighting game fantatics. I see more posters passionate for race car driver games in SW than bonafide hard-to-the-core fighting gamers. The racing threads in SW are nuts. Making virtual cars go vroom is a hot button here. It's like asking preschoolers what is the best type of airplane instead of pilots.
If anything, it's kind of interesting to see what non-hardcore fighting fans would vote for based on their very limited fighting game experience...if this was a completely different, less political, faction-less based forum. However, this forum is faction-based (people vote for their "brand" over what they might believe) and on that premise I would guess a 1st party exclusive like Smash to win in System Wars but SF already won and will win for a long time in RL...and it will win by a huge margin.
There was no Revival. All it did was Revive Street fighter, I can't believe people are still saying this nonsense. MK sold as it did before, After vanilla SFIV sales ran into the ground, Tekken still did worse compared to before, other fighters were more niche than before.
Also let's not forget 1995-2007. All missteps for SF.
At the same time I agree in most Fighting forums, Smash would not be on there. but for the rest? I could see it. I mean I think Tekken may have been replaced.
I'm all in on Street Fighter. It defined the genre and is still producing some of the strongest entries in said genre. I've put more hours in the Street Fighter 4 games than anything else last gen and I still play Ultra Street Fighter constantly.
It's mechanically rock solid and incredibly balanced
Project M is pretty dang awesome. A lot of hard work and thought was put into that mod. I mean characters like Ivysaur had been pretty much entirely remade.
Project M is pretty dang awesome. A lot of hard work and thought was put into that mod. I mean characters like Ivysaur had been pretty much entirely remade.
Project M partially ruined Smash 4 for me. Trying to play characters like Ike and habitually trying to L-cancel my aerials or do things like Ike's Quickdraw cancel combos has completely changed my mains. Not to mention Project M is still getting balance patches and content updates and it amazes me what the mod team has down for Smash, purely out of love for Melee.
Dead or Alive because it had counters and no range attacks to abuse. The most actual strategy in a fighting game, everything else is button mash and block, spam ranged attack.
I'd still play DOA, everything else is bland because there is no real strategy. DOA you have to plan between attacks, grapples and counters and it made for intense and complex fights.
Dead or Alive because it had counters and no range attacks to abuse. The most actual strategy in a fighting game, everything else is button mash and block, spam ranged attack.
I'd still play DOA, everything else is bland because there is no real strategy. DOA you have to plan between attacks, grapples and counters and it made for intense and complex fights.
according to the poll DOA didn't make it to the semi-finals..can't say im surprised.
Dead or Alive because it had counters and no range attacks to abuse. The most actual strategy in a fighting game, everything else is button mash and block, spam ranged attack.
I'd still play DOA, everything else is bland because there is no real strategy. DOA you have to plan between attacks, grapples and counters and it made for intense and complex fights.
I think I just lost some brain cells after reading this post.
Dead or Alive because it had counters and no range attacks to abuse. The most actual strategy in a fighting game, everything else is button mash and block, spam ranged attack.
I'd still play DOA, everything else is bland because there is no real strategy. DOA you have to plan between attacks, grapples and counters and it made for intense and complex fights.
I think I just lost some brain cells after reading this post.
Dead or Alive because it had counters and no range attacks to abuse. The most actual strategy in a fighting game, everything else is button mash and block, spam ranged attack.
I'd still play DOA, everything else is bland because there is no real strategy. DOA you have to plan between attacks, grapples and counters and it made for intense and complex fights.
I think I just lost some brain cells after reading this post.
Yep, that was so bad is almost funny...almost.
instead of bashing his opinion why not try to counter it?
The poll is about people's most favourite fighting game.... DoA may not be a mass favourite but it is the Best.
If you made a poll about people's's most favourite movie Twilight would win....
You already flooded the last thread complaining about how certain moves are too challenging for you and you like to keep using the word "counter intuitive" every time you struggled with moves and said all moves should be easier to do. Just because DOA may be the only fighting game that you aren't terrible at, and you don't struggle with certain moves doesn't mean "it's the best". It just means it's the only fighting game you can play properly and it's your favorite because you don't struggle with the moves as much as other fighting games.
Dead or Alive because it had counters and no range attacks to abuse. The most actual strategy in a fighting game, everything else is button mash and block, spam ranged attack.
I'd still play DOA, everything else is bland because there is no real strategy. DOA you have to plan between attacks, grapples and counters and it made for intense and complex fights.
I think I just lost some brain cells after reading this post.
Yep, that was so bad is almost funny...almost.
instead of bashing his opinion why not try to counter it?
Ok sure.
Blazblue, almost no ranged attacks involved, the strategy lies in knowing how to approach your oponent, also is heavy on execution and in order to block or counter you need to have quick reflexes and reaction to the multiple setups and overheads.
KOFXIII, rush is the name of the game here, if you want to survive in this game, you need to know how to counter some of the settings this game has and playing defensive or trying to spam a ranged attack will get you killed against anyone who is a decent player.
Anyway, those are at the top of my head, not saying that ranged attacks or playing turtle are not in fighters this days, just saying that mindless button mashing will not take you very far in most games.
instead of bashing his opinion why not try to counter it?
Let me get this straight between the many animation cancels, cross ups, footsies, combos, focas attack dash cancel, character traits, you're honestly going to play some pious card about how people are bashing his opinion, when he legit said "The most actual strategy in a fighting game, everything else is button mash and block, spam ranged attack." And that's just about Street Fighter, not even going into the part where Virtua Fighter's fighting engine many stances, counter options, and combo range gave that game more strategic options than the best DoA engines could flaunt.
It was a shit post downplaying so many excellent games that have tournament footage and pro players that can easily express how there is plenty of strategy in fighting games behind button mashing and blocking.
Nevermind the part where when Lulu posts it's going to come down to him going "well I can't do this consistently so it must not be good", even there are people who play these complicated characters and nail everything consistently, so clearly it's not the game, it's him, but guess what he's going to do? Act like it's the game, and you want us to counter stupidity with effort? get real.
The problem with every other fighting game is all your options and depth are condensed into the neutral phase where both players are trying to bait each other into making a mistake.... first one to **** up gets punished by a one sided unbreakable combo.....
In DoA even after being punished the Counter Mechanics keeps both players actively engaged.... you don't have to wait for your opponent to finnish....
The problem with every other fighting game is all your options and depth are condensed into the neutral phase where both players are trying to bait each other into making a mistake.... first one to **** up gets punished by a one sided unbreakable combo.....
Mind games and set up is part of the game, and it's one thing when the combos are like marvel vs capcom or tekken where you can obliterate the match in one go in some cases (or effectively with the right combo), but In street fighter? virtua fighter? guilty gear? Skull girls? King of Fighters? none of them fit your description. Pretending they do is a gross misunderstanding of those games, and more a product of your inability to adapt and learn the game. Dead or Alive is very good, I for one don't get the lack of appreciation for Dead or Alive 4 on this forum, but that counter gimmick is what DoA does, and its good for it. But it's not the only way to make a great fighting engine, and there are fighting engines that simply offer more, have more, and do more.
Poor teaching tools aside for Street Fighter aside, the sheer skill ceiling of that fighting engine is more than fair and balanced, and thoroughly satisfying in a way that a lot of other fighting games aren't. That same type of argument can be made for the combo centric nature of Guilty Gear and the stances/countersystem of Virtua Fighter.
The problem is the mind games are all in the set ups because once a combo starts theres nothing you can do until its over..... theres no mind games if you have no agency.... even if just for a moment....
As for Street Fighter..... it also has a high skill floor too.... meaning the overall skill gap is relatively tiny.....
Tekken is even worse.... just go for the juggle.....
I never got around to playing the others since i found DoA.....its just what I've been looking for for so long.
The problem is the mind games are all in the set ups because once a combo starts theres nothing you can do until its over..... theres no mind games if you have no agency.... even if just for a moment....
As for Street Fighter..... it also has a high skill floor too.... meaning the overall skill gap is relatively tiny.....
Tekken is even worse.... just go for the juggle.....
I never got around to playing the others since i found DoA.....its just what I've been looking for for so long.
The alternative is creating a game like Super Smash Bros Brawl where it's almost impossible to properly punish someone due to the game engine allowing players to escape anything beyond a very basic combo.
Pulling off a combo is the reward for properly reading/conditioning someone. And in the games Champ mentioned there's plenty of player agency that allows players to escape combos and turn the tables on the attacker.
You've admitted to not playing these games, why you try to argue your point against people who have is beyond me.
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