FC2 has so much hate it is unbelivble

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Omni-Wrath

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#1 Omni-Wrath
Member since 2008 • 1970 Posts
First: "Driving long spaces of time to get to places and dieing and having to do it again."

Does Grand Theft Auto 4 ring a bell to anybody here? In that game you could drive for well over 10 minutes and die and have to restart at your safe house. Oh, and there were about 4 safe houses in that game. 4. In Far Cry 2, how many are there? too many to count and they are much more spread out so you can save in many more places. FC2 also has autosaves in the middle of missions. GTA4 did not. It just boggles me how GTA4 is not criticized for this and how that game received a 10 when the problem is much more severe in that game. And hell, in the final mission of GTA4, if you fed up it could take another 30 minutes just to get back to that spot because there are no autosaves in missions!

Second: "Repetitive missions/side missions"

Does this even need to be compared at all? I guess i'll just give a list of all the "great" games that have this problem as well.
GTA4 (how many times did i have to kill a bunch of stuff? more than i can count)
Mass Effect (side missions only) Driving to similar bases and doing the same things got very boring.
Oblivion and Shivering Isles: Fetch quests, kill quests ect.
Just about any RPG and open sandbox game
Also, arent all FPS' mission objectives to kill ANYTHING that moves?

"Respawning Guard Posts"

I swear this is a joke. How can people complain about having to kill stuff to move through hostile territory? Jesus, w/o respawning enemies the game would just be driving! While the respawn time does need to be increased it really is not that big of an issue and is only a minor annoyance as most guard posts can be *gasp* driven around or *gasp* sneaked by!
Its not like they force you to fight!

"Weak Story"
Now while there are no excuses for this, it shouldn't be such a harsh criticism as this is an FPS/Sandbox and story is not as important as say, an RPG?
RPGs with bad stories:
Final Fantasy 12
Fallout 3
There are many more but i pointed out two that are considered to be "great" games and evem though they have this problem because of the hype and popularity they generate they receive better reception from people

Now, while ive gone on defending FC2, the glitches that are absolutely unforgiveable are the:
Save Game corruption
Main Missions becoming unavailable

Other than those 2, the main complaints are complete BS as many other games that have them more severe are not even criticized for them! Just because other games with similar problems arevery popular and hyped, doesnt mean they should be disregarded! They have the EXACT same problems yet FC2 receives negative attention for them.
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110million

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#2 110million
Member since 2008 • 14910 Posts
Its not change, its more of the same.
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chikenfriedrice

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#3 chikenfriedrice
Member since 2006 • 13561 Posts
I like it
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dgsag

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#4 dgsag
Member since 2005 • 6760 Posts
GTAIV is much less monotonous than Far Cry 2. Might have something to do with the fact that it has actual characters and something resembling a story.
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110million

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#5 110million
Member since 2008 • 14910 Posts
Also, Final Fantasy XII had a great story.
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Emaldon69

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#6 Emaldon69
Member since 2009 • 59 Posts
How do you pay for online stuff using diamonds omg?
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djsifer01

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#7 djsifer01
Member since 2005 • 7238 Posts
FC2 is awsome i dont care what anyone says.
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sh0vet

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#8 sh0vet
Member since 2006 • 362 Posts
I got farcry 2 free through work and I only played it a little bit; something about the game just seems weak. In fact if I remember right the cd and sleeve is in my car with directions written on the back of it and its been there since about a week or so after getting it.
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verbalfilth

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#9 verbalfilth
Member since 2006 • 5043 Posts
The only thing I enjoyed about Farcry 2 was the Map editor and the A.I. Those guys run all over the place, hide behind bushes, run you over, snipe you with ...sniper rifles and rocket launchers.... but aside from the A.I and editor....the game is very intolerable unless taken in small doses. (my personal experience)....I bought it when it came out and I still haven't finished playing it as I find it highly uninteresting. I just wish I didn't drop $60 on it on day one.....
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-CheeseEater-

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#10 -CheeseEater-
Member since 2007 • 5258 Posts
GTA IV is, in my personal opinion, far far greater than Far Cry 2. In Far Cry 2..the terrible AI, floaty physics, poor storyline and absurd amount of overall game flaws seriously made we want to cry whilst playing.
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Juggernaut140

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#11 Juggernaut140
Member since 2007 • 36011 Posts
How do you pay for online stuff using diamonds omg?Emaldon69
I can't even play online. It won't accept my codes. :o
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Bebi_vegeta

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#12 Bebi_vegeta
Member since 2003 • 13558 Posts
The story is just so bleh... and the game is just slow pace for an FPS... I rather play far cry 1 again.
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sdu_1111

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#13 sdu_1111
Member since 2007 • 474 Posts
i agree t.... Its an open current-world jungle FPS, of course it'll be repeatitive. but i disagree that FF12 has a bad story. Though it maybe too political. its not bad.
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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts
Driving: Driving in the game is boring, unlike GTA. Cards handle like tanks that stick to the ground, unlike the much more realistic vehicles in GTA iv, and the gameworld in FC2 is simply dull to traverse. Its not a living breathing *active* city like GTA, rather its a wonderful enviroment, that is empty - with only guys who want to kill you populating it. Oh vehicles in FC2 are also very slow to mask the games load times... Repetitive missions: Well in FC2 its all about you making your own fun during missions.... and in this regard the game gives you a good sense of freedom of choice -unlike games like GTA which funnell you down linear paths, with no decision making. FC2 in this regard is at its strongest, and is a much more TRUE sandbox game. Respawning Gaurd Posts: Minor annoyance this IS NOT. Having maps littered with guys who want to kill you on site, not only makes it frustrating dealing with the large amounts of traveling, it also ruins the immersion of the game world - and feels like a very cheap way to pad the games length. It was fun the first time - running checkpoints, or sneaking - but hours of being forced to stop and kill guys, then repair your vehicles engine, or go searching for medical supplies because they were depleated after the last firefight is horrible. This is easily the worst aspect of the game. Why its there - its one of the most stupid design decisions I have seen in years - who knows. Weak Story: Narrative is always important. Now Fallout 3 had a shocking main story, but it was overlooked. Yes this is bad, but should FC2 be ignored because Fallout 3's was? Hell no. FC2 was looking to be one of the bigger genre changers as far as FPS games go. It turned out to be a total mish mash of ideas, that was not executed nearly as well as it should have been. Personally - I was exited for it, and was thourougly dissapointed.
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cobrax75

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#15 cobrax75
Member since 2007 • 8389 Posts
Its amazing how many obvious flaws a game like Far Cry 2 has...Im starting to think nobody even did quality assurence on the game.
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Gh0st_Of_0nyx

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#16 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Far cry 2 is one of the worst games Ive played all gen.
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BioShockOwnz

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#17 BioShockOwnz
Member since 2006 • 52901 Posts
This game just wasn't any fun, so nothing could have saved it.
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deactivated-57af49c27f4e8

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#18 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts
FC2 and GTA4 are both bad, i don't care what you say. ok, maybe not BAD, but not worth spending ...er. wasting my time with.
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IshmaelSonata

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#19 IshmaelSonata
Member since 2008 • 979 Posts

You know that the repetative missions in GTA IV sucked also right? But since its GTA IV, you still get to plow through the streets of liberty city mowing down pedestrials, shooting innocent bystanders while avoiding the police, so at its worst, thes still some fun factor in the GTA IV repetative missions.

But take Far Cry 2, its one interchangable assassination target after another, and the approach is all the same, you walk up some stairs and the guys in a room waiting for you..no daring escapes, no fun car chases through the african savanah with lions running after you. I g2 say, some parts of the game was enjoyable on the first run through, like the part while you have to chase a convoy to blow it up. But then you realize that the car will drive in circles around the area until it manage to run into your grenade. Thats boring as hell. Where is the thrill of going to where the chase leads you, Far Cry 2 just leads you in circles around the same set of empty mechanics.

Far cry 2 deserve every bit of hate it gets.

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Juggernaut140

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#20 Juggernaut140
Member since 2007 • 36011 Posts
Oh, and no mod tools. Are you ******* kidding me?! They made a boring game, and then make it to where the players can't fix it even though it's the sequel to a game that had an incredibly active mod community.
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GranReyUno

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#21 GranReyUno
Member since 2007 • 1542 Posts
Besides FC2 feeling unfinished, it just didn't live up to it's potential. Don't get me wrong I was loving it all the way up to 10 hrs of game play and would have still been enjoying but the missing pieces in this game is hard to overlook. I still throw it in every now and than just to go man hunting with the sniper rifle and flamethrower. :twisted:
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#22 Faber_Fighter
Member since 2006 • 1890 Posts
I think people hate it so much because they expected so much more from it, i know i did. I was really hoping it would be more of a true guerrilla warfare kind of game, while it comes close it just doesn't have the right feeling. The fact that the enemy seems to always know where you are especially before you get any decent camo is very irritating. Also the difference between driving in this game and driving in GTA is that if your car breaks in FC2 you're screwed. Where in GTA you just find another one parked next to you and continue on.
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#24 Blommen
Member since 2003 • 1337 Posts
[QUOTE="skrat_01"]Driving: Driving in the game is boring, unlike GTA. Cards handle like tanks that stick to the ground, unlike the much more realistic vehicles in GTA iv, and the gameworld in FC2 is simply dull to traverse. Its not a living breathing *active* city like GTA, rather its a wonderful enviroment, that is empty - with only guys who want to kill you populating it. Oh vehicles in FC2 are also very slow to mask the games load times... Repetitive missions: Well in FC2 its all about you making your own fun during missions.... and in this regard the game gives you a good sense of freedom of choice -unlike games like GTA which funnell you down linear paths, with no decision making. FC2 in this regard is at its strongest, and is a much more TRUE sandbox game. Respawning Gaurd Posts: Minor annoyance this IS NOT. Having maps littered with guys who want to kill you on site, not only makes it frustrating dealing with the large amounts of traveling, it also ruins the immersion of the game world - and feels like a very cheap way to pad the games length. It was fun the first time - running checkpoints, or sneaking - but hours of being forced to stop and kill guys, then repair your vehicles engine, or go searching for medical supplies because they were depleated after the last firefight is horrible. This is easily the worst aspect of the game. Why its there - its one of the most stupid design decisions I have seen in years - who knows. Weak Story: Narrative is always important. Now Fallout 3 had a shocking main story, but it was overlooked. Yes this is bad, but should FC2 be ignored because Fallout 3's was? Hell no. FC2 was looking to be one of the bigger genre changers as far as FPS games go. It turned out to be a total mish mash of ideas, that was not executed nearly as well as it should have been. Personally - I was exited for it, and was thourougly dissapointed.

I agree with everything you said. I was looking forward to it but the game is just filled with annoying stuff that takes out all the fun for me. The setting is cool though....
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6matt6

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#25 6matt6
Member since 2005 • 9726 Posts

The whole respawning guard posts thing reeks of lazy design. Everytime you accept a mission you get told 'this mission is top secret don' be suprised if you get shot at by friendly troops'.

No what you meant to say was 'Our developers are too lazy to input some sort of respect system among factions so everyone just blindly shoots at you for no reason'. Ok if enemies shoot at you on sight then why didnt they start shooting at your taxi driver in the beginning of the game? And speaking of taxi's why are there ONLY mercenaries in the game? I couldnt find a single civilian but they were there in the opening cutscene. Why did they disappear?

The whole game reeks of lazy and ham-fisted design choices which make what should be an immersive world feel like a hollow, bland and artificial feel to the game. Much like Mirrors Edge badly designed levels I don't feel like I'm running through an actual world I feel like I'm running through obstacles purposely put there for the gamer.

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Epak_

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#26 Epak_
Member since 2004 • 11911 Posts
Well what can you say, it's a bad game. FC1 on the PC was a lot more enjoyable than this tube run.
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Bigboi500

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#27 Bigboi500
Member since 2007 • 35550 Posts
I think it deserves all the hate. I gave up on the game and don't think I'll ever play it again, and I tried to like it but I just can't.
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#28 DOF_power
Member since 2008 • 804 Posts

I think it deserves all the hate. I gave up on the game and don't think I'll ever play it again, and I tried to like it but I just can't.Bigboi500

>

^ Yep.

Best review of it.

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Eyezonmii

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#29 Eyezonmii
Member since 2008 • 2145 Posts
The game is simply BORING, due to the size and missions given, its a horrible combination, different if the levels were filled with things to explore, interactive with, etc...but its plain jungles and deserts. Getting from point A to B over and over again in such a big environment gets old. The stale Story and characters doesn't help it either. The game should have continued the whole Mutating humans...or whatever.
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BiancaDK

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#30 BiancaDK
Member since 2008 • 19092 Posts
"Does Grand Theft Auto 4 ring a bell to anybody here? In that game you could drive for well over 10 minutes and die and have to restart at your safe house. Oh, and there were about 4 safe houses in that game. 4. In Far Cry 2, how many are there? too many to count and they are much more spread out so you can save in many more places. FC2 also has autosaves in the middle of missions. GTA4 did not. It just boggles me how GTA4 is not criticized for this and how that game received a 10 when the problem is much more severe in that game. And hell, in the final mission of GTA4, if you fed up it could take another 30 minutes just to get back to that spot because there are no autosaves in missions!" Dying and/or failing a mission was never a problem for me in GTAIV, i never found it monotone, tedious, boring nor rudimentary. You just took it as a learning experience for your next retry, making a change of vehicle or buying extra ammo and a kevlar vest. Or you quite simply took an alternative mission from one of the other quest givers, thus gaining new means to complete the mission you failed. In an FPS game, its pretty limited how you are gonna change your ways of succeeding a mission, usually its just a question of hiding behind the right crate or vehicle, or conserving your ammo for the situations where it really counts. This is something that can become monotone, tedious, boring and rudimentary.
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-Grieves-

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#31 -Grieves-
Member since 2007 • 1708 Posts
I'm loving Far Cry 2. It's a shame you guys don't like it.
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#32 angryfodder
Member since 2007 • 20490 Posts

I really like the game soo far. I think the one thing that seperates me is that this is not a game that I really hyped or even cared for before its release. Its just one of the titles that I got over Christmas.

Also, I am only about 10% through, so my opinion might change.

I don't really mind the driving, but it would have been better if the cars had more interesting handling. The "everybody" hates me thing is a little annoying - i've found that it can be more dangerous driving to a mission than actually being on one!

The environment is fairly rich and detailed though. The Zebra's are pretty dumb though. i parked my car in a field last night, get out and then hear a thump. I turn around and there is a dead zebra by my car? I carry on walking and i hear another thump - turn around, another dead zebra??? Are they attracted to cars or something?

also, I heard that they are going to release a dangerous animals patch, so things like lions can attack you! Does anyone know if that is true or just a BS story that is doing the rounds?

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daveg1

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#33 daveg1
Member since 2005 • 20405 Posts
i thought it looked very bland also even on the pc..
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#34 Postal_Guy
Member since 2006 • 2643 Posts
Driving in GTA IV is waaaay more fun then FC2 btw
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skrat_01

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#35 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Blommen"][QUOTE="skrat_01"]Driving: Driving in the game is boring, unlike GTA. Cards handle like tanks that stick to the ground, unlike the much more realistic vehicles in GTA iv, and the gameworld in FC2 is simply dull to traverse. Its not a living breathing *active* city like GTA, rather its a wonderful enviroment, that is empty - with only guys who want to kill you populating it. Oh vehicles in FC2 are also very slow to mask the games load times... Repetitive missions: Well in FC2 its all about you making your own fun during missions.... and in this regard the game gives you a good sense of freedom of choice -unlike games like GTA which funnell you down linear paths, with no decision making. FC2 in this regard is at its strongest, and is a much more TRUE sandbox game. Respawning Gaurd Posts: Minor annoyance this IS NOT. Having maps littered with guys who want to kill you on site, not only makes it frustrating dealing with the large amounts of traveling, it also ruins the immersion of the game world - and feels like a very cheap way to pad the games length. It was fun the first time - running checkpoints, or sneaking - but hours of being forced to stop and kill guys, then repair your vehicles engine, or go searching for medical supplies because they were depleated after the last firefight is horrible. This is easily the worst aspect of the game. Why its there - its one of the most stupid design decisions I have seen in years - who knows. Weak Story: Narrative is always important. Now Fallout 3 had a shocking main story, but it was overlooked. Yes this is bad, but should FC2 be ignored because Fallout 3's was? Hell no. FC2 was looking to be one of the bigger genre changers as far as FPS games go. It turned out to be a total mish mash of ideas, that was not executed nearly as well as it should have been. Personally - I was exited for it, and was thourougly dissapointed.

I agree with everything you said. I was looking forward to it but the game is just filled with annoying stuff that takes out all the fun for me. The setting is cool though....

I agree, the setting is very original. Its a pity the developers didn't do more with it though - as its such a stunning enviroment.
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myke2010

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#36 myke2010
Member since 2002 • 2747 Posts

You forgot to mention Malaria. Seriously, this is the worst game mechanic I have ever encountered. Whoever thought of it should be fired and barred from ever working in the gaming community again.

Also, if you're going to have the enemy AI see through the vegatation I'm trying to hide behind then just take out all the stupid leaves. They only serve to give the already stupid AI an edge in battle and just frustate the player. If I can't see them they shouldn't be able to see me.

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Verge_6

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#37 Verge_6
Member since 2007 • 20282 Posts
It's a sandbox FPS that gives you the choice of taking missions from different factions (a mere two in this, but still...) yet doesn't have some sort of trust/respect mechanic where you can actually SIDE with whatever faction you choose to ally yourself with. That's just not right. A game like FC2 literally NEEDS stuff like that. It also needs actual warring factions. No, they aren't in there. What you people who say that there are warring factions are doing is confusing 'warring factions' with 'bunch of guys who never fire at one another'. Yeah, there sure ain't alot of fighting going on in this civil war that's apparently tearing the country apart. And let's touch on the "this mission is secret, so don't expect our guys to be friendly towards you" bull. Yahtzee put it best with; "Real reason: Programming good AI is hard". Same can be said for those weapon truck drivers who apparently have OCD and can only make right turns. The malaria is....you know, I don't think anything really has to be said about that. It's pretty much agreed upon in the gaming community as a whole that the malaria infection was the absolute worst gameplay mechanic devised this farking decade.
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jethrovegas

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#38 jethrovegas
Member since 2007 • 5103 Posts

Your only real defense of Far Cry 2 is "hey look guys, all these other big games like GTA IV and Oblivion pull the same bull **** ".

You're right, they do, and gamers with good taste all over the world rejected those games for what they were: pretty looking garbage.

Far Cry 2 falls squarely into the same category.

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Rev3nger

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#39 Rev3nger
Member since 2006 • 1127 Posts

You are taking each fault in FC 2 and comparing it to other games. But the problem is that Far Cry 2 has all of those faults in the same package, unlike most of the games you listed.

That's why it is considered a mediocre game by some.

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heretrix

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#40 heretrix
Member since 2004 • 37881 Posts


"Respawning Guard Posts"

I swear this is a joke. How can people complain about having to kill stuff to move through hostile territory? Jesus, w/o respawning enemies the game would just be driving! While the respawn time does need to be increased it really is not that big of an issue and is only a minor annoyance as most guard posts can be *gasp* driven around or *gasp* sneaked by!
Its not like they force you to fight!

Omni-Wrath
It is very annoying and since they are in a lot of places and poorly implemented it can ruin your enjoyment of the game. It is one of the main reasons I stopped playing it. That and the fact that the missions just feel janky and I don't like the feel of the combat. And the ENTIRE factions game mechanic is completely broken.
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Verge_6

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#41 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Omni-Wrath"]

"Respawning Guard Posts"

I swear this is a joke. How can people complain about having to kill stuff to move through hostile territory? Jesus, w/o respawning enemies the game would just be driving! While the respawn time does need to be increased it really is not that big of an issue and is only a minor annoyance as most guard posts can be *gasp* driven around or *gasp* sneaked by!
Its not like they force you to fight!

heretrix
It is very annoying and since they are in a lot of places and poorly implemented it can ruin your enjoyment of the game. It is one of the main reasons I stopped playing it. That and the fact that the missions just feel janky and I don't like the feel of the combat.

It's really hard to feel good about stealth-killing all five guards at an outpost Sam Fisher style, without any figuring out what was happening, when you know they're all gonna magically reappear literally a minute after you leave the immediate area.
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#42 jg4xchamp
Member since 2006 • 64054 Posts
GTA 4 while does have its slow points...atleast picks up and keeps the pace consistant Where as Farcry 2 the game just drags....Majority of the "30 hour experience" ...although im on track to beat it in 17-20 hours...is spent driving and walking The story is non existant THE AI IS beyond stupid THE game lacks variety overall There are seperate factions..but no designed system to take advantage of it I mean it just doesn't mesh well...I like it and that 50 Cal SNiper is OH SO SATISFYING...but at the same time the game just makes me think damn...what could have been. Which is sadly how i am starting to feel about alot of First Person Shooters these days .
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heretrix

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#43 heretrix
Member since 2004 • 37881 Posts
[QUOTE="heretrix"][QUOTE="Omni-Wrath"]

"Respawning Guard Posts"

I swear this is a joke. How can people complain about having to kill stuff to move through hostile territory? Jesus, w/o respawning enemies the game would just be driving! While the respawn time does need to be increased it really is not that big of an issue and is only a minor annoyance as most guard posts can be *gasp* driven around or *gasp* sneaked by!
Its not like they force you to fight!

Verge_6
It is very annoying and since they are in a lot of places and poorly implemented it can ruin your enjoyment of the game. It is one of the main reasons I stopped playing it. That and the fact that the missions just feel janky and I don't like the feel of the combat.

It's really hard to feel good about stealth-killing all five guards at an outpost Sam Fisher style, without any figuring out what was happening, when you know they're all gonna magically reappear literally a minute after you leave the immediate area.

It's amazing that they haven't even patched it. All they need to do is fix it so that new guards appear in the next cycle or something. You take out an outpost at noon, by dusk the guards respawn. And just fix the damn factions problem. The game is broken and nothing is being done to fix it. I'm not playing again it until they make some effort to fix some of the issues..