They haven't factored in AMD's PRT and X1's ESRAM.As for DF...
In reference to http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry and I quote.
"In the meantime, what we have is something that's new and genuinely exciting from a technical standpoint. We're seeing PS3 attacking a visual problem using a method that not even the most high-end GPUs are using."
Eurogamer didn't factor in AMD's http://developer.amd.com/gpu_assets/AA-HPG09.pdf
It was later corrected by Christer Ericson, director of tools and technology at Sony Santa Monica and I quote
"The screenshots may not be showing MLAA, and it's almost certainly not a technique as experimental as we thought it was, but it's certainly the case that this is the most impressive form of this type of anti-aliasing we've seen to date in a console game. Certainly, as we alluded to originally, the concept of using an edge-filter/blur combination isn't new, and continues to be refined. This document by Isshiki and Kunieda published in 1999 suggested a similar technique, and, more recently, AMD's Iourcha, Yang and Pomianowski suggested a more advanced version of the same basic idea".
AMD's Iourcha, Yang and Pomianowski's papers refers to http://developer.amd.com/gpu_assets/AA-HPG09.pdf
To quote AMD's paper "This filter is the basis for the Edge-Detect Custom Filter AA driver feature on ATI Radeon HD GPUs".
Eurogamer's "not even the most high-end GPU are using" assertion would be wrong. From top to bottom GPUs, current ATI GPUs supports Direct3D 10.1 and methods menstioned AMD's AA paper.
These console jokers doesn't know about AMD.


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