I'll be getting it. Looks fun, way better than that Valhalla crap anyway!!
This & Riders Republic look better than I thought they would. I don't think it is just Ubisoft that are at a stalemate with their games...I think it is just about every publisher/developer that either can't move it forward due to developers not being innovative enough, or maybe it is that they are not allowed to be innovative due to risk/reward & financial outlay.
For instance, why does every zombie apocalypse game throw you in at the height of the outbreak. Imagine how better a game it could be if it had Far Cry's open world, COD/Titanfalls tight gunplay controls, & the games story was open ended...
So you get sent into a town or 3, to stop the outbreak at the start, if you fail, the spread gets out & you are now stuck in a rapidly declining in post apocalyptic world, & the game transcends from a action based zombie kill-a-thon, to a open world survival game, cars & fuel are slowly made irrelevant & then horses become your source for traversal, etc.......
But if you stop the zombie out break in the town, then the next potential cataclysmic event arises for you to potentially stop or f^&k up. So instead of like games like FC & the aforementioned zombie & other games that throw you into already ruined or dictatorship hostile environments, you are given against the odds chances to determine where the game goes from there & stop said takeovers.
You could be sent in as a government agents to stop crime gangs, like a reversed GTA, choose to become corrupted & go rogue & join said gang turning to the other side.....
The game could also be played as a 1st shooter in sections, then switch to 3rd person depending on what suits the narrative & game play style of that section of game. Go to a snowy peak, snowboard down with SSX-like thrills, join an illegal street racing club that offers a mesh up of Burnout controllability mixed with Midnight Clubs sensibilities, wanna ride a half pipe or do some skating, THPS mechanics are at hand... A game world that just mixes every great game into one giant package. But, the only way to do this properly, is the impossibility of having ALL developers of these individual genres all work together to do it.
It is the only way it works, hence why the shooting mechanics & controls were so perfect in Rage 2 (as without ID Avalanche would have delivered averageness like many parts of the rest of the game & Just Cause gunplay has always been weak to me).
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