FInal Fantasy - Sooner or Later? (POLL)

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erglesmergle

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#1 erglesmergle
Member since 2009 • 1769 Posts

Square Enix said Final Fantasy 13 doesnt have towns because its too time consuming to do in HD. Good things come to those who wait.

Example of FF13 level.

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ZarbonX

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#2 ZarbonX
Member since 2010 • 356 Posts

if thiers no town's in the next FF how ab otu this im not buying another linear piece of crap rpg with no towns

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Grawse

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#3 Grawse
Member since 2010 • 4342 Posts

I'll gladly wait. If I want another linear boring Final Fantasy, I'll play FF13.

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VendettaRed07

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#4 VendettaRed07
Member since 2007 • 14012 Posts

Id rather wait to play a good game then spend 60$ on a piece of crap

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thattotally

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#5 thattotally
Member since 2008 • 3842 Posts

That's funny because FF 13 didn't look good at all. A lot of bloom was used sure, but it didn't seem like I was playing Pixar-quality animation and very photo-realistic characters, monsters, environments, etc etc


Give me ps2 graphics but a lot of care and effort into gameplay and none cookie cutter characters instead.

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waht21

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#6 waht21
Member since 2007 • 74 Posts

If have linear after 5 odd years of development, then I can't imagine them changing that if we waited longer. In my opinion it was just a bad design choice and they are trying to cover that up with lame excuses

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Ragnarok1051

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#7 Ragnarok1051
Member since 2007 • 20238 Posts

Has anyone stopped to think that towns wouldn't have worked in FF13? Think about it they were constantly on the run. If they stopped at a town then they would have been caught in an instant.

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tagyhag

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#8 tagyhag
Member since 2007 • 15874 Posts

Has anyone stopped to think that towns wouldn't have worked in FF13? Think about it they were constantly on the run. If they stopped at a town then they would have been caught in an instant.

Ragnarok1051
Considering how strong they were, I'm sure they could have dealt with the towns folk. :P
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0diN_7

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#9 0diN_7
Member since 2010 • 1061 Posts

Even though I really enjoyed FFXIII I would much rather wait to have one that has towns in it. I just want to have one that is reminiscent of the older installments but in hd.

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Ragnarok1051

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#10 Ragnarok1051
Member since 2007 • 20238 Posts
[QUOTE="Ragnarok1051"]

Has anyone stopped to think that towns wouldn't have worked in FF13? Think about it they were constantly on the run. If they stopped at a town then they would have been caught in an instant.

tagyhag
Considering how strong they were, I'm sure they could have dealt with the towns folk. :P

They don't let you take on more than 5 people on the screen. :P
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The_Gaming_Baby

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#11 The_Gaming_Baby
Member since 2010 • 6425 Posts

bs. Developers say all kinds of stuff to cover their bad decisions. But yes I would rather have waited.

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The_Gaming_Baby

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#12 The_Gaming_Baby
Member since 2010 • 6425 Posts

Id rather wait to play a good game then spend 60$ on a piece of crap

VendettaRed07
I approve of this comment
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hakanakumono

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#13 hakanakumono
Member since 2008 • 27455 Posts

Here's another map:

As linear as FFXIII is, it's not all skinny narrow straight line like the beginning of the game.

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tagyhag

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#14 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="tagyhag"][QUOTE="Ragnarok1051"]

Has anyone stopped to think that towns wouldn't have worked in FF13? Think about it they were constantly on the run. If they stopped at a town then they would have been caught in an instant.

Ragnarok1051
Considering how strong they were, I'm sure they could have dealt with the towns folk. :P

They don't let you take on more than 5 people on the screen. :P

If they're going to change the towns then they should let us take on ARMIES of civilians. :x
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hakanakumono

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#15 hakanakumono
Member since 2008 • 27455 Posts

If you look at the PS1 games, they're not really all that different from this. In some cases (like the airship), FFXIII offers a little more exploration than VII~X, as far as map design goes.

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WilliamRLBaker

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#16 WilliamRLBaker
Member since 2006 • 28915 Posts

That's funny because FF 13 didn't look good at all. A lot of bloom was used sure, but it didn't seem like I was playing Pixar-quality animation and very photo-realistic characters, monsters, environments, etc etc


Give me ps2 graphics but a lot of care and effort into gameplay and none cookie cutter characters instead.

thattotally

what? ff13 is one of the better looking games this generation.

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ZarbonX

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#17 ZarbonX
Member since 2010 • 356 Posts

If you look at the PS1 games, they're not really all that different from this. In some cases (like the airship), FFXIII offers a little more exploration than VII~X, as far as map design goes.

hakanakumono

uh no FF7 had a very large overworld u can walk fly chocobo and use vehicles to go all around the world in

it had tons of towns that u can go anywhere in, the area's u can walk in 360 degree's all over the places tons of towns tons of building's and area's to explore

ff13 did not have more exploration im sorry but no it didn't ur wrong and thats it

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bALTHar86

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#18 bALTHar86
Member since 2008 • 567 Posts

I wanted to love this game but it didn't work for me. I've got FF3 for the DS now and I'm enjoying it a lot more. There's something much more exciting about traversing a world map, going back to places you already visited, accidently wondering into a fight that's way too much for you. I also prefer job roles and leveling up in FF3. Maybe the spin offs will offer more exploration.

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Yangire

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#19 Yangire
Member since 2010 • 8795 Posts

Is there some sort of site with all of these maps?

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Mr_Cumberdale

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#20 Mr_Cumberdale
Member since 2004 • 10189 Posts
Sooner.

Id rather wait to play a good game then spend 60$ on a piece of crap

VendettaRed07
This is how I feel about Mass Effect. What a mess.
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hakanakumono

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#21 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

If you look at the PS1 games, they're not really all that different from this. In some cases (like the airship), FFXIII offers a little more exploration than VII~X, as far as map design goes.

ZarbonX

uh no FF7 had a very large overworld u can walk fly chocobo and use vehicles to go all around the world in

it had tons of towns that u can go anywhere in, the area's u can walk in 360 degree's all over the places tons of towns tons of building's and area's to explore

ff13 did not have more exploration im sorry but no it didn't ur wrong and thats it

Thinking more on it, FFVII did offer more exploration in dungeons. But not really so for VIII, IX, and X. VIII~X were extremely linear.

I'm not contesting that FFXIII wasn't more linear than these games. They had world maps, optional dungeons, etc. But in terms of dungeon design, they were mostly linear.

And towns having tons of buildings in FFVII? I don't believe there was a single town int he game that had more than 10 buildings. On average, I would put them at about 5~7.

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hakanakumono

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#22 hakanakumono
Member since 2008 • 27455 Posts

Is there some sort of site with all of these maps?

Yangire

http://www.geocities.jp/kouryakubo/ff13/

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Ragnarok1051

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#23 Ragnarok1051
Member since 2007 • 20238 Posts

I wanted to love this game but it didn't work for me. I've got FF3 for the DS now and I'm enjoying it a lot more. There's something much more exciting about traversing a world map, going back to places you already visited, accidently wondering into a fight that's way too much for you. I also prefer job roles and leveling up in FF3. Maybe the spin offs will offer more exploration.

bALTHar86
I'm sorry but FF3 is is just a bad game. FF13 to me is just not comparable to that one.
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ThePRGod

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#24 ThePRGod
Member since 2010 • 130 Posts

Square Enix said Final Fantasy 13 doesnt have towns because its too time consuming to do in HD. Good things come to those who wait.

Example of FF13 level.

erglesmergle

You posted this in a thread, yet created a seperate one for it..

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lightleggy

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#25 lightleggy
Member since 2008 • 16090 Posts
I have not finished the game, and I must admit that I felt very inmersed for the first hours...but once you reach like 15 hours gameplay...you feel like...like you are cut apart from the game...I almost fell asleep during some cutscenes...and I just hated the fact that at the beginning of the game the battles were ultra easy and fast, but at like 10 or 9 hours every single battle last more than 5 or 7 minutes...and its not necessarily hard...its actually very easy, but the problem is that they put like 300 ultra stronght enemies in a single battle...and no matter how much you would level or power up your characters, the battle would still be incredibly slow
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hayato_

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#26 hayato_
Member since 2007 • 5165 Posts

Sooner. [QUOTE="VendettaRed07"]

Id rather wait to play a good game then spend 60$ on a piece of crap

Mr_Cumberdale

This is how I feel about Mass Effect. What a mess.

lol, I waited till it went down to 12 bucks used to buy it, so no regret. What a mess indeed it was though.

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hakanakumono

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#27 hakanakumono
Member since 2008 • 27455 Posts

It should be noted that the image he posted isn't even accurate.

Where is this:

Or this:

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texasgoldrush

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#28 texasgoldrush
Member since 2003 • 15246 Posts
[QUOTE="Mr_Cumberdale"]Sooner. [QUOTE="VendettaRed07"]

Id rather wait to play a good game then spend 60$ on a piece of crap

This is how I feel about Mass Effect. What a mess.

at least Mass Effect and Mass Effect 2 had excellent characters and storylines which make linear level design less of an issue. There is also towns and cities as well as non combat missions.
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lightleggy

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#29 lightleggy
Member since 2008 • 16090 Posts

It should be noted that the image he posted isn't even accurate.

Where is this:

Or this:

hakanakumono

its still very linear...the first map you posted (the palamecia just before the boss fight) was nothing but 3 straight lines...there was not even a reason to take road biffurcations...only the ones that were needed to get the treasures at the corners...which should I say are the only reason to "explore" in that game

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hakanakumono

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#30 hakanakumono
Member since 2008 • 27455 Posts

While fairly linear, calling them "3 straight lines" is stretching it. On the left there's a portion with multiple platforms where you engage switches to move across the platforms, fight enemies, and gain treasure. The player can go straight ahead, or they can go to the sides and collect the multiple treasure chests. The scale of the area is huge and cavernous, and the 2nd block displayed to the right of the map is very large as well. The circular grid areas also offer opportunity for exploration, fighting optional areas, and gaining optional treasure.

It took me 20 min to gather everything in the leftmost section before the boss fight.

What other reason to "explore" is there in any other JRPG dungeons?

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Ragnarok1051

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#31 Ragnarok1051
Member since 2007 • 20238 Posts

While fairly linear, calling them "3 straight lines" is stretching it. On the left there's a portion with multiple platforms where you engage switches to move across the platforms, fight enemies, and gain treasure. The player can go straight ahead, or they can go to the sides and collect the multiple treasure chests. The scale of the area is huge and cavernous, and the 2nd block displayed to the right of the map is very large as well. The circular grid areas also offer opportunity for exploration, fighting optional areas, and gaining optional treasure.

It took me 20 min to gather everything in the leftmost section before the boss fight.

What other reason to "explore" is there in any other JRPG dungeons?

hakanakumono
I think one of the problems with exploring in FF13 was that the treasures were usually crap. There wasn't really anything worthwhile in the treasure chests to really bother with. The game was fairly linear in the opening chapters, but once you hit the later ones it wasn't as much.
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hakanakumono

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#32 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

While fairly linear, calling them "3 straight lines" is stretching it. On the left there's a portion with multiple platforms where you engage switches to move across the platforms, fight enemies, and gain treasure. The player can go straight ahead, or they can go to the sides and collect the multiple treasure chests. The scale of the area is huge and cavernous, and the 2nd block displayed to the right of the map is very large as well. The circular grid areas also offer opportunity for exploration, fighting optional areas, and gaining optional treasure.

It took me 20 min to gather everything in the leftmost section before the boss fight.

What other reason to "explore" is there in any other JRPG dungeons?

Ragnarok1051

I think one of the problems with exploring in FF13 was that the treasures were usually crap. There wasn't really anything worthwhile in the treasure chests to really bother with. The game was fairly linear in the opening chapters, but once you hit the later ones it wasn't as much.

I thought the treasures were pretty useful. A lot of treasures included useful items for upgrading weapons and accessories, as well as the elusive smoke items.

I would replace "fairly" with "extremely" for the beginning of the game though.

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VendettaRed07

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#33 VendettaRed07
Member since 2007 • 14012 Posts

Here's another map:

As linear as FFXIII is, it's not all skinny narrow straight line like the beginning of the game.

hakanakumono

yeah but when does that happen? Like 30 hours into the game?.. Seriously why did they EVEN bother at that point.

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#34 goblaa
Member since 2006 • 19304 Posts

I would want to see both. Considering that FF games are now sci-fi games (and not fantasy) I think being able to purchase items and gear in-game online works well. You should be able to go to a town and buy your gear like normal, but you should also be able to buy items and gear at anytime (except in battle) anywhere. The gist is that since you're buying from an online item shop, there's a gil shipping cost and you have to wait while the items are delivered to you.

So, you can have 2-3 major towns with shops, and if players need gear on the go, they can just order through the pause menu.

I mean, FF is getting more and more sci-fi and today people order over the net.

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#35 thattotally
Member since 2008 • 3842 Posts

[QUOTE="thattotally"]

That's funny because FF 13 didn't look good at all. A lot of bloom was used sure, but it didn't seem like I was playing Pixar-quality animation and very photo-realistic characters, monsters, environments, etc etc


Give me ps2 graphics but a lot of care and effort into gameplay and none cookie cutter characters instead.

WilliamRLBaker

what? ff13 is one of the better looking games this generation.

After 4 years, being "better looking" so does not cut it. Not even close.

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xXDante666Xx

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#36 xXDante666Xx
Member since 2004 • 3102 Posts

I thought Final Fantasy XIII was a good game. Stay with me now. It was terribly linear which I didn't like at all, which broke the entire game. So although the designs, battle system, and story was enough to keep me entertained I got tired of simply walking on a track the entire time. I'm still crossing my fingers that Versus XIII will be what I expected out of XIII itself.

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zassimick

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#37 zassimick  Moderator
Member since 2004 • 10471 Posts

Whichever one will give me the better game, which is probably later. Then again, I don't want to wait another five years for a game after it is announced.

But the game worked without towns. Towns may have slowed the pace down which wasn't what the story was about, nor would it have made sense story-wise to stop in a town where everyone hates you. At least, I'm sure those are some things Square-Enix considered.

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bALTHar86

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#38 bALTHar86
Member since 2008 • 567 Posts
[QUOTE="bALTHar86"]

I wanted to love this game but it didn't work for me. I've got FF3 for the DS now and I'm enjoying it a lot more. There's something much more exciting about traversing a world map, going back to places you already visited, accidently wondering into a fight that's way too much for you. I also prefer job roles and leveling up in FF3. Maybe the spin offs will offer more exploration.

Ragnarok1051
I'm sorry but FF3 is is just a bad game. FF13 to me is just not comparable to that one.

No need to apologise, you're entitled to an opinion. Personally I think FF13 is just a bad game. 13 should've been a lot better.
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deactivated-66e3137ab3ad5

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#39 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts
I would wait if I had a choice.
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musalala

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#40 musalala
Member since 2008 • 3131 Posts

[QUOTE="Ragnarok1051"]

Has anyone stopped to think that towns wouldn't have worked in FF13? Think about it they were constantly on the run. If they stopped at a town then they would have been caught in an instant.

tagyhag

Considering how strong they were, I'm sure they could have dealt with the towns folk. :P

This easily fixable there could have been some sort of underground movement of Lacie sympathisers who were suspicious of the propaganda the gvt of coccon put out about pulse or something like that , I would have gladly waited another 2 years for towns

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Vesica_Prime

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#41 Vesica_Prime
Member since 2009 • 7062 Posts

To be honest the new Square Enix should stop being so lazy when it comes to the Final Fantasy series. All other 12 Final Fantasy games had towns and next to all RPGs have towns.

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mitu123

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#42 mitu123
Member since 2006 • 155290 Posts

I prefer later by FAR.

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princemarth23

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#43 princemarth23
Member since 2005 • 9229 Posts

Towns don't necessarily make an RPG good. I think overall I prefer having towns but I honestly didn't miss them that much in FFXIII.

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CTR360

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#44 CTR360
Member since 2007 • 9217 Posts
final 13 its great game but repretive i hope final 13 versus more explorer and have tow
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hakanakumono

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#45 hakanakumono
Member since 2008 • 27455 Posts

To be honest the new Square Enix should stop being so lazy when it comes to the Final Fantasy series. All other 12 Final Fantasy games had towns and next to all RPGs have towns.

Vesica_Prime

It's not like they didn't build towns in FFXIII. There are city areas with NPCs in them. There just aren't shops, inns, etc. "Lazyness" has nothing to do with it; it's all there.

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WilliamRLBaker

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#46 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

[QUOTE="thattotally"]

That's funny because FF 13 didn't look good at all. A lot of bloom was used sure, but it didn't seem like I was playing Pixar-quality animation and very photo-realistic characters, monsters, environments, etc etc


Give me ps2 graphics but a lot of care and effort into gameplay and none cookie cutter characters instead.

thattotally

what? ff13 is one of the better looking games this generation.

After 4 years, being "better looking" so does not cut it. Not even close.

um...the list of better looking games this gen is like 5-6 games long...so yeah it totally cuts it.

Dev time=nothing

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Supabul

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#47 Supabul
Member since 2004 • 4266 Posts

Even though I really enjoyed FFXIII I would much rather wait to have one that has towns in it. I just want to have one that is reminiscent of the older installments but in hd.

0diN_7
Lost Odyssey is as close to an old school FF in HD your going to get, and a far better game than FF13.
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lightleggy

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#48 lightleggy
Member since 2008 • 16090 Posts

While fairly linear, calling them "3 straight lines" is stretching it. On the left there's a portion with multiple platforms where you engage switches to move across the platforms, fight enemies, and gain treasure. The player can go straight ahead, or they can go to the sides and collect the multiple treasure chests. The scale of the area is huge and cavernous, and the 2nd block displayed to the right of the map is very large as well. The circular grid areas also offer opportunity for exploration, fighting optional areas, and gaining optional treasure.

It took me 20 min to gather everything in the leftmost section before the boss fight.

What other reason to "explore" is there in any other JRPG dungeons?

hakanakumono
good rewards...not 3 phoenix downs or very bad materials
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lightleggy

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#49 lightleggy
Member since 2008 • 16090 Posts

To be honest the new Square Enix should stop being so lazy when it comes to the Final Fantasy series. All other 12 Final Fantasy games had towns and next to all RPGs have towns.

Vesica_Prime
the decreasing of FF series started since square merged with enix...FFX was the last truly good FF...with great gameplay, storyline and sidequest...it went downhill with x-2...and ffxii has one of the worst FF plots i've ever seen
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abuabed

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#50 abuabed
Member since 2005 • 6606 Posts
I want mah towns :x