[QUOTE="Cheese-Muffins"][QUOTE="percech"] Rare themselves stated that this is exactly what they wanted to do with Banjo Tooie back on N64 but they weren't able to due to hardware limitations.percech
I've been trying to find the quote I was looking for. It came from the same people who worked on the original BK games. Just because Rare said that doesn't mean anything. Almost everyone who worked there in their Nintendo days is gone.
It actually means everything. You're saying MS is forcing their(Rare's) games. It may be true now, but before the whole Kinect thing...it was really theirs to make it happen. They obviously failed. Most of the original Banjo team worked on Nuts & Bolts, not sure if they're all gone now. I do know that at the time, only some of the Perfect Dark/Goldeneye team had left. Except Microsoft pushed Rare into creating their games in a new light, away from the more family friendly approach seen on the N64 using cute animals/characters, etc. (even went as far as having them change Kameo into calling her an elf rather than a fairy, like they wanted in the first place. The concept art for Kameo 2 shows MS's influence). They canceled a Conker sequel, Kameo sequel, Banjo racer, etc, and Gregg Mayles, the lead designer of the game, even mentioned that vehicular platforming wasn't the first option they considered. When working on the game, he stated that the traditional platforming of the original two games did not have an audience on the 360...
If you don't believe me, check out this thread:
http://neogaf.net/forum/showthread.php?t=421821
It has a ton of concept art and quotes from ex-Rare employees. Just reading what they have to say and the cancelled work they have shows you how much influence Microsoft has had on the studio.
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