For those who haven't played the Wii, here's something you should know !

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norfliver_basic

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#1 norfliver_basic
Member since 2002 • 2069 Posts

Ok, first off, i have a Wii, a PC, i have played the 360 but never played the PS3.

Now, i'll explain how the new controllers affect gameplay and ultimately, immersion and «realism»

When you play a FPS on Wii, lets say Red Steel, your field of vision represent your eyes much like an FPS on PC or on traditionnal console like Xbox 360. With a large bounding box (on Wii), moving the Wii remote make the arm of your character moves UNLIKE a traditionnal controller where you feel like your entire upper body moves.

The more you play, the more you start to feel like you actually play the game as in «real life». This is actually hard to explain but it really gives more realism because it is more difficult to shoot early on but you start to kick some *ss at the end of the game «just like if you had to do it in real life». I have never shot someone in real life, nor fire a gun but it is as much as close of an approximation like it has never been done before.

For those who have played shooters on Wii, PC, Xbox 360 or PS3, what are your thoughts ?

Me, i really think that this is the future of FPS

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ShakeNBake1491

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#2 ShakeNBake1491
Member since 2004 • 3055 Posts
I  won't believe that until Metroid comes out. I feel that it will be the first (but not the last) game to show how a FPS should control on the Wii. When it sets the standard, third parties will follow suit, then the Wii will have great gameplay for FPSs :D
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Wasdie

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#3 Wasdie  Moderator
Member since 2003 • 53622 Posts

Actually I find it more realistic if the game itself lets the characters interact with the enviroment. Like in Gears of War where players can hug the walls and so can the enemies. In F.E.A.R. the A.I. will also knock over tables for cover and whatnot. That combined with a lot of camera effects and intelligent A.I. suck me in more than better controls.

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Grive

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#4 Grive
Member since 2006 • 2971 Posts

Question, have you ever shot a gun at moving/several targets? *EDIT* You haven't, missed that in your point. Why do you think it's the "most accurate" representation of real shooting when you never have used a weapon? I own a scope-powered rifle (for hunting), and have shot from glocks to 1911, from Beretta Cx4's to Walther G22s to M249 SAWs.

Either with the Weaver or CAR (which I'm guessing most game heroes use, because of position and size of the weapon), you would move your arms AND your focus to aim. Usually, this is done by moving quite a bit of your upper body, so you don't have to aim again (If you move your weapon and only your eyes, you won't have the same line of sight, and you'll need to find your aim again.. if it's even possible).

 

So moving only your arm in a FPS, while it allows for some stuff you can't do otherwise, will be less realistic unless you become unable to properly aim anywhere but on the center.

 

Not to mention, makes camera movement an extra annoyance we shouldn't need to deal with.

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heretrix

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#5 heretrix
Member since 2004 • 37881 Posts

When you play a FPS on Wii, lets say Red Steel, norfliver_basic

You lost me right there.

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GundamGuy0

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#6 GundamGuy0
Member since 2003 • 10970 Posts

Actually I find it more realistic if the game itself lets the characters interact with the enviroment. Like in Gears of War where players can hug the walls and so can the enemies. In F.E.A.R. the A.I. will also knock over tables for cover and whatnot. That combined with a lot of camera effects and intelligent A.I. suck me in more than better controls.

Wasdie

 

It's would be nice if they worked that stuff into ... the interactions... Red Steel has some of it... just not enough. Like you can push over stuff to duck behind...

 

anyway, both would be suprub.  

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Grive

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#7 Grive
Member since 2006 • 2971 Posts
[QUOTE="norfliver_basic"]

When you play a FPS on Wii, lets say Red Steel, heretrix

You lost me right there.

hah, that was a good one :P 

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Hippostrike

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#8 Hippostrike
Member since 2006 • 1014 Posts
I dunno man. I never felt that Red Steel's control scheme brought me into the game. Wario Ware did a great job of that though. I'd also say Zelda but that was probably because it was Zelda.
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camzaman

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#9 camzaman
Member since 2005 • 2124 Posts
[QUOTE="norfliver_basic"]

When you play a FPS on Wii, lets say Red Steel, heretrix

You lost me right there.

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norfliver_basic

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#10 norfliver_basic
Member since 2002 • 2069 Posts

Actually I find it more realistic if the game itself lets the characters interact with the enviroment. Like in Gears of War where players can hug the walls and so can the enemies. In F.E.A.R. the A.I. will also knock over tables for cover and whatnot. That combined with a lot of camera effects and intelligent A.I. suck me in more than better controls.

Wasdie

I just saw your profile, you say you're a big Sony fan ! Well, does that mean that you never played an FPS on the Wii ?
Because i don't understand why you say better controls. I didn't said that it has better control. By the way, enemies knock over tables for cover too in Red Steel. You should try the Wii, it could be a new way for you to understand different controls

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Hoffgod

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#11 Hoffgod
Member since 2006 • 12229 Posts
Agreed. I enjoyed Red Steel much more than I should've, and it's because it had a greater level of immersion like that.
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norfliver_basic

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#12 norfliver_basic
Member since 2002 • 2069 Posts

Question, have you ever shot a gun at moving/several targets? *EDIT* You haven't, missed that in your point. Why do you think it's the "most accurate" representation of real shooting when you never have used a weapon? I own a scope-powered rifle (for hunting), and have shot from glocks to 1911, from Beretta Cx4's to Walther G22s to M249 SAWs.

Either with the Weaver or CAR (which I'm guessing most game heroes use, because of position and size of the weapon), you would move your arms AND your focus to aim. Usually, this is done by moving quite a bit of your upper body, so you don't have to aim again (If you move your weapon and only your eyes, you won't have the same line of sight, and you'll need to find your aim again.. if it's even possible).

 

So moving only your arm in a FPS, while it allows for some stuff you can't do otherwise, will be less realistic unless you become unable to properly aim anywhere but on the center.

 

Not to mention, makes camera movement an extra annoyance we shouldn't need to deal with.

Grive

I understand your point but i don't think that you have understood mine. When there is 3 people in front of you, you don't take the time to aim at each one of them. Otherwise, there is a great chance you would get killed. Since you have experience with guns, what do you think of the FPS you have played on the Wii ?

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Grive

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#13 Grive
Member since 2006 • 2971 Posts

I understand your point but i don't think that you have understood mine. When there is 3 people in front of you, you don't take the time to aim at each one of them. Otherwise, there is a great chance you would get killed. Since you have experience with guns, what do you think of the FPS you have played on the Wii ?

norfliver_basic

Yeah, I take my time to aim at each other. Or rather, train my aim on each other. You have a higher possibility of survival there.

 

I don't think you understand this, since you've never shot a weapon.  You don't "re-aim" in the sense you seem to be thinking. You train yourself to a certain body position (when you've used a gun for some time it becomes more precise, but you can learn by weapon type, which still helps), and everytime you shoot, you return to that position, which keeps you more -or-less aligned. If single-shooting, you can't shoot without doing this with any measure of skill.

Quite simply, the time needed to hit three targets spread apart is shorter if you train a rough aim on each other than if you focus on one and break your aim to shoot the other two. After all, you'll take the exact same amount of time moving your arms than moving your arms and head, with the added bonus of not going to vegas with every shot. There are only two circumstances where this is not true: When the weapon is very imprecise (I'm talking degrees of arc instead of minutes), or when you're in a John Woo film.

As for the Wii, I don't think it takes for any increased realism. Maybe it's some sort of uncanny valley for movement. The Wiimote tries to replicate a weapon, so it feels odd. Not to mention, I don't really feel anything improves. Some stuff does, some stuff doesn't. I guess I'd like it a lot more if I had a Wii on my house (I usually play at a friend's house). 

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osbassgordo

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#14 osbassgordo
Member since 2006 • 258 Posts

Actually I find it more realistic if the game itself lets the characters hug the walls.

Wasdie

 

Really? I can hug the walls anytime i want. Might as well go and hug yur wall just like you might as well play real tennis than wii tennis 

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gnutux

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#15 gnutux
Member since 2005 • 1341 Posts

Ok, first off, i have a Wii, a PC, i have played the 360 but never played the PS3.

Now, i'll explain how the new controllers affect gameplay and ultimately, immersion and «realism»

When you play a FPS on Wii, lets say Red Steel, your field of vision represent your eyes much like an FPS on PC or on traditionnal console like Xbox 360. With a large bounding box (on Wii), moving the Wii remote make the arm of your character moves UNLIKE a traditionnal controller where you feel like your entire upper body moves.

The more you play, the more you start to feel like you actually play the game as in «real life». This is actually hard to explain but it really gives more realism because it is more difficult to shoot early on but you start to kick some *ss at the end of the game «just like if you had to do it in real life». I have never shot someone in real life, nor fire a gun but it is as much as close of an approximation like it has never been done before.

For those who have played shooters on Wii, PC, Xbox 360 or PS3, what are your thoughts ?

Me, i really think that this is the future of FPS

norfliver_basic
However, playing CoD 3 on the Wii makes my arms hurt from holding my Wiimote at 90 degrees for a long period of time. That's why I like controllers better. gnutux
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norfliver_basic

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#16 norfliver_basic
Member since 2002 • 2069 Posts
[QUOTE="norfliver_basic"]

I understand your point but i don't think that you have understood mine. When there is 3 people in front of you, you don't take the time to aim at each one of them. Otherwise, there is a great chance you would get killed. Since you have experience with guns, what do you think of the FPS you have played on the Wii ?

Grive

Yeah, I take my time to aim at each other. Or rather, train my aim on each other. You have a higher possibility of survival there.

 

I don't think you understand this, since you've never shot a weapon. You don't "re-aim" in the sense you seem to be thinking. You train yourself to a certain body position (when you've used a gun for some time it becomes more precise, but you can learn by weapon type, which still helps), and everytime you shoot, you return to that position, which keeps you more -or-less aligned. If single-shooting, you can't shoot without doing this with any measure of skill.

Quite simply, the time needed to hit three targets spread apart is shorter if you train a rough aim on each other than if you focus on one and break your aim to shoot the other two. After all, you'll take the exact same amount of time moving your arms than moving your arms and head, with the added bonus of not going to vegas with every shot. There are only two circumstances where this is not true: When the weapon is very imprecise (I'm talking degrees of arc instead of minutes), or when you're in a John Woo film.

As for the Wii, I don't think it takes for any increased realism. Maybe it's some sort of uncanny valley for movement. The Wiimote tries to replicate a weapon, so it feels odd. Not to mention, I don't really feel anything improves. Some stuff does, some stuff doesn't. I guess I'd like it a lot more if I had a Wii on my house (I usually play at a friend's house).

You are great at teaching ! Seriously !

If you buy a Wii someday, play an FPS more than 10 hours and compares it with PC shooters and Xbox 360 shooters.
Tell your appreciations or disappointments about Wii controls in a new thread. That would be great ! I'll look forward to it ! 

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#17 foxhound_fox
Member since 2005 • 98532 Posts
For my FPS fix I will be using my PC. I will be using my Wii for fun and unique gaming experiences.
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norfliver_basic

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#18 norfliver_basic
Member since 2002 • 2069 Posts
[QUOTE="norfliver_basic"]

Ok, first off, i have a Wii, a PC, i have played the 360 but never played the PS3.

Now, i'll explain how the new controllers affect gameplay and ultimately, immersion and «realism»

When you play a FPS on Wii, lets say Red Steel, your field of vision represent your eyes much like an FPS on PC or on traditionnal console like Xbox 360. With a large bounding box (on Wii), moving the Wii remote make the arm of your character moves UNLIKE a traditionnal controller where you feel like your entire upper body moves.

The more you play, the more you start to feel like you actually play the game as in «real life». This is actually hard to explain but it really gives more realism because it is more difficult to shoot early on but you start to kick some *ss at the end of the game «just like if you had to do it in real life». I have never shot someone in real life, nor fire a gun but it is as much as close of an approximation like it has never been done before.

For those who have played shooters on Wii, PC, Xbox 360 or PS3, what are your thoughts ?

Me, i really think that this is the future of FPS

gnutux

However, playing CoD 3 on the Wii makes my arms hurt from holding my Wiimote at 90 degrees for a long period of time. That's why I like controllers better. gnutux

your wiimote at 90 degrees ??? What do you mean ? I put my hand (remote) on my right knee the whole time. You should try to be more imaginative. I haven't played COD3 though ! 

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#19 IAmRodyle
Member since 2006 • 4347 Posts
I hated Red Steel's gameplay.
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Grive

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#20 Grive
Member since 2006 • 2971 Posts

You are great at teaching ! Seriously !

If you buy a Wii someday, play an FPS more than 10 hours and compares it with PC shooters and Xbox 360 shooters.
Tell your appreciations or disappointments about Wii controls in a new thread. That would be great ! I'll look forward to it !

norfliver_basic

 

Will do, chief :D 

 

your wiimote at 90 degrees ??? What do you mean ? I put my hand (remote) on my right knee the whole time. You should try to be more imaginative. I haven't played COD3 though !

norfliver_basic

 

Doesn't that absolutely kill the whole point of added realism, then? I'm not sure shooting a rifle from my knee would do good to my crotch, or, if I'm lucky, to my abs.

 

:P 

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#21 Ragashahs
Member since 2005 • 8785 Posts
i personally never got "immersed" in any wii game( i played zelda and red steel and my friends house). with zelda the arrow aming got kinda annoying and as for sword fighting all you had to do was shake the controller around even if it wasn't a a slashing motion it still worked. as for red steel the gun part was okay at best and the sword fighting was stupid. every time you make a slash an ackward animations always happens.
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True_Sephiroth8

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#22 True_Sephiroth8
Member since 2005 • 167 Posts
Despite it being fun and innovative and different and a revolution to a new way of gaming 'sowecanallgrowuptobewonderfuldesignersandgotoDisneyWorld', I'll tell you one thing. I dare you to play me online in an FPS while you're using that Wiimote.