forza damage - not realistic

This topic is locked from further discussion.

Avatar image for my_name_is_ron
my_name_is_ron

5549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 my_name_is_ron
Member since 2005 • 5549 Posts

just played the forza 3 demo and, after the entire world has been applauding the qualityof it,was left rather empty.

first things first; the graphics. yeah they're a vast improvement over forza 2 but they're nothing compared to gt5 prologue which came out more than a year ago.

although it's fairly common knowledge that most peoples assumption is that gran turismo will always have better graphics, one thing forza fans have always bragged about is the quality of the damage simulation in their game. well, having tried a race with simulation damage on i can confirm that it's all a bit of a let down.

would it be naive of me to expect simulation damage to properly simulate the damage in collisions? because when i go head first into a wall in top speed i expect to lose wheels, crush the front of my car and nto be able to drive away. in forza 3 however it seems their version of 'simulated' is to rough up the bodywork (nothing fell off), smash a couple of windows and leave the tracking out. what was most disappointing however was that the car was able to drive away intact from this head on collision.

with the inclusion of the rewind system to correct your mistakes it seemsa much less forgiving damage system would be able to be implementedwithout aggrivating the fans of knowing they can never damage their car but no, the damage system seems to me to be identical to the one in forza 2.

overall disappointing, but then aren't all games that are hyped to the rafters?

Avatar image for Fruity_mixer
Fruity_mixer

1227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Fruity_mixer
Member since 2005 • 1227 Posts

I agree on the damage. It is quite lacking.

Avatar image for dog_dirt
dog_dirt

2813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 dog_dirt
Member since 2009 • 2813 Posts

its a VIDEO GAME.... its not real life

Avatar image for TheCoreGamer_
TheCoreGamer_

767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 TheCoreGamer_
Member since 2009 • 767 Posts
it is actually quite laughable the damage in this game. it is as if they intended to give you a fake feel.
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#5 foxhound_fox
Member since 2005 • 98532 Posts

Racing sims aren't about graphics, they are about physics and AI. And Forza's damage is better than Gran Turismo's, since there is as of yet, no indication that GT's damage is going to be anything but cosmetic... on 20% of the cars. I don't get the complaints... Forza 3 is an improvment over Forza 2, Forza 2 was a AAA game. If you have that high of standards for racing sims, go play some GTR Evolution or something.

Avatar image for Fruity_mixer
Fruity_mixer

1227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Fruity_mixer
Member since 2005 • 1227 Posts

Racing sims aren't about graphics, they are about physics and AI. And Forza's damage is better than Gran Turismo's, since there is as of yet, no indication that GT's damage is going to be anything but cosmetic... on 20% of the cars. I don't get the complaints... Forza 3 is an improvment over Forza 2, Forza 2 was a AAA game. If you have that high of standards for racing sims, go play some GTR Evolution or something.

foxhound_fox

system wars double standards.

I think both forza and gt are examples of fairly clumsy attempts of putting damage + good physics together. This gen consoles are just unable to do these things properly. Maybe next gen, maybe even later will see something trully amazing.

Avatar image for Riverwolf007
Riverwolf007

26023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Riverwolf007
Member since 2005 • 26023 Posts

if the gt and forza crowds are so hyped up about damage they should just play dirt 2, after a few brushes with the walls your car pulls to the side it's damaged on and there is also race ending terminal damage if you hit something with too much force

i swear the only reason these games are talked about is because the are exclusives

were either one multiplat everyone would be ridiculing them as opposed to just sw factions

gt is a game made by a dev stuck in the past and lacking features race games had five years ago such as chat, private matches and friends list support and forza is just a bore to play

granted that's just an opinion but i feel it's an opinion more would share if they were not so busy trying to convince people their system is the best

Avatar image for sandeep410
sandeep410

1180

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 sandeep410
Member since 2004 • 1180 Posts

I played grid and in that if u damage ur car u cant control it further.Now that sucked bec i had to replay lots of tracks for some silly minor crashes which made tha game booring and too difficult.Handling of game sucked to begin with which made matter even worse.

Realsatic gameplay is not equal to fun factor

Avatar image for SolarEclipze
SolarEclipze

214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 SolarEclipze
Member since 2009 • 214 Posts
Maybe because its a limited demo...........................they toned it down so you can actually race?? I dunno, but i thought it was ok..............then again i dont drive around with the intention of banging the car up soooo........................................
Avatar image for SionPT
SionPT

865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 SionPT
Member since 2007 • 865 Posts

Racing sims aren't about graphics, they are about physics and AI. And Forza's damage is better than Gran Turismo's, since there is as of yet, no indication that GT's damage is going to be anything but cosmetic... on 20% of the cars. I don't get the complaints... Forza 3 is an improvment over Forza 2, Forza 2 was a AAA game. If you have that high of standards for racing sims, go play some GTR Evolution or something.

foxhound_fox

its a SIM therefor everything counts

AI? this is not football is racing all you have to do is get to the line faster

Avatar image for my_name_is_ron
my_name_is_ron

5549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 my_name_is_ron
Member since 2005 • 5549 Posts
[QUOTE="sandeep410"]

I played grid and in that if u damage ur car u cant control it further.Now that sucked bec i had to replay lots of tracks for some silly minor crashes which made tha game booring and too difficult.Handling of game sucked to begin with which made matter even worse.

Realsatic gameplay is not equal to fun factor

but then if you add that kind of damage to the handy rewind function the forza 3 demo keeps asking me to use and you're left with a game that will please the people after realism as well as the people who get frustrated by one crash ruining their race to the person who said it was just a video game and not real life, well, it is a simulation so should be as similar as possible to real life
Avatar image for bleehum
bleehum

5321

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 bleehum
Member since 2004 • 5321 Posts

Racing sims aren't about graphics, they are about physics and AI. And Forza's damage is better than Gran Turismo's, since there is as of yet, no indication that GT's damage is going to be anything but cosmetic... on 20% of the cars. I don't get the complaints... Forza 3 is an improvment over Forza 2, Forza 2 was a AAA game. If you have that high of standards for racing sims, go play some GTR Evolution or something.

foxhound_fox

Uhhh, if too much damage was taken the car wouldn't go past 4th gear in the gamescom demo. Also, people noticed their car pulled to the right / left slightly. Please stop spewing things as fact.

Avatar image for EmperorSupreme
EmperorSupreme

7686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#13 EmperorSupreme
Member since 2006 • 7686 Posts
I'm surprised to hear about the damage since lemmings have been really hyping that up about Forza for a long time. I heard the damage is also only on your car and that if you hit an AI opponent it does nothing to them. Is that true?
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#14 foxhound_fox
Member since 2005 • 98532 Posts

its a SIM therefor everything counts

AI? this is not football is racing all you have to do is get to the line faster

SionPT


I'm guessing you like Gran Turismo more? AI is a huge factor in racing sims. If the AI cars are dumb, they aren't competitive. Which is why online is so important for racing games. Graphics are last on the list when it comes to sims, have you ever taken a look at the huge PC racing sims? They look like absolute ass yet will run circles around anything possible on consoles.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 skrat_01
Member since 2007 • 33767 Posts
You want a damage in a racing game? Play a proper racing simulator - ala GTR2. Done. Forza 2's damage from a cosmetic perspective isn't that good, however the applied statistics are good.
Avatar image for jwsoul
jwsoul

5472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#16 jwsoul
Member since 2005 • 5472 Posts
[QUOTE="my_name_is_ron"][QUOTE="sandeep410"]

I played grid and in that if u damage ur car u cant control it further.Now that sucked bec i had to replay lots of tracks for some silly minor crashes which made tha game booring and too difficult.Handling of game sucked to begin with which made matter even worse.

Realsatic gameplay is not equal to fun factor

but then if you add that kind of damage to the handy rewind function the forza 3 demo keeps asking me to use and you're left with a game that will please the people after realism as well as the people who get frustrated by one crash ruining their race to the person who said it was just a video game and not real life, well, it is a simulation so should be as similar as possible to real life

Thats well said the rewind function would make everyone happy. Its also an excellent idea in general for all racing games, the ability to disable it for purists or people who can help themselves would be welcome as well.
Avatar image for mythrol
mythrol

5237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#17 mythrol
Member since 2005 • 5237 Posts

just played the forza 3 demo and, after the entire world has been applauding the qualityof it,was left rather empty.

first things first; the graphics. yeah they're a vast improvement over forza 2 but they're nothing compared to gt5 prologue which came out more than a year ago.

although it's fairly common knowledge that most peoples assumption is that gran turismo will always have better graphics, one thing forza fans have always bragged about is the quality of the damage simulation in their game. well, having tried a race with simulation damage on i can confirm that it's all a bit of a let down.

would it be naive of me to expect simulation damage to properly simulate the damage in collisions? because when i go head first into a wall in top speed i expect to lose wheels, crush the front of my car and nto be able to drive away. in forza 3 however it seems their version of 'simulated' is to rough up the bodywork (nothing fell off), smash a couple of windows and leave the tracking out. what was most disappointing however was that the car was able to drive away intact from this head on collision.

with the inclusion of the rewind system to correct your mistakes it seemsa much less forgiving damage system would be able to be implementedwithout aggrivating the fans of knowing they can never damage their car but no, the damage system seems to me to be identical to the one in forza 2.

overall disappointing, but then aren't all games that are hyped to the rafters?

my_name_is_ron
You know what's not realistic? Only 10% of GT5's cars having damage.
Avatar image for Magik85
Magik85

1078

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Magik85
Member since 2009 • 1078 Posts
I heard the damage is also only on your car and that if you hit an AI opponent it does nothing to them. Is that true?EmperorSupreme
No...so far this is how damages in GT5 works. In FM it affects all cars (and their preformance - its not just visual like in GT)
Avatar image for my_name_is_ron
my_name_is_ron

5549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 my_name_is_ron
Member since 2005 • 5549 Posts
[QUOTE="mythrol"][QUOTE="my_name_is_ron"]

just played the forza 3 demo and, after the entire world has been applauding the qualityof it,was left rather empty.

first things first; the graphics. yeah they're a vast improvement over forza 2 but they're nothing compared to gt5 prologue which came out more than a year ago.

although it's fairly common knowledge that most peoples assumption is that gran turismo will always have better graphics, one thing forza fans have always bragged about is the quality of the damage simulation in their game. well, having tried a race with simulation damage on i can confirm that it's all a bit of a let down.

would it be naive of me to expect simulation damage to properly simulate the damage in collisions? because when i go head first into a wall in top speed i expect to lose wheels, crush the front of my car and nto be able to drive away. in forza 3 however it seems their version of 'simulated' is to rough up the bodywork (nothing fell off), smash a couple of windows and leave the tracking out. what was most disappointing however was that the car was able to drive away intact from this head on collision.

with the inclusion of the rewind system to correct your mistakes it seemsa much less forgiving damage system would be able to be implementedwithout aggrivating the fans of knowing they can never damage their car but no, the damage system seems to me to be identical to the one in forza 2.

overall disappointing, but then aren't all games that are hyped to the rafters?

You know what's not realistic? Only 10% of GT5's cars having damage.

also the damage in forza isn't realistic but this thread is about that as opposed to a comparison with gran turismo. which also looks more realistic. but hey.
Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 clyde46
Member since 2005 • 49061 Posts

I think the rewind feature is the worst thing Turn10 have added to Forza3. Why have something like that in a sim? If you dont like making mistakes and being punished for them, go play Grid or NFS:Shift. Sim racers are supposed to be unforgiving.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#21 foxhound_fox
Member since 2005 • 98532 Posts

I think the rewind feature is the worst thing Turn10 have added to Forza3. Why have something like that in a sim? If you dont like making mistakes and being punished for them, go play Grid or NFS:Shift. Sim racers are supposed to be unforgiving.

clyde46


If you use the rewind feature (which I highly doubt is available in online), you can't put your lap/race times on the leaderboards. Turn 10's logic for the rewind feature was that no one wants to do a 40 minute race and race it perfectly until the end, and then mess up near the finish line and have the entire pack pass you. So you just rewind and go.

At least they give you the option of using it. Its not like it forces you to rewind every time you make a mistake. I don't understand the logic of having more features makes it worse.

Avatar image for SRTtoZ
SRTtoZ

4800

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 SRTtoZ
Member since 2009 • 4800 Posts

[QUOTE="my_name_is_ron"]

just played the forza 3 demo and, after the entire world has been applauding the qualityof it,was left rather empty.

first things first; the graphics. yeah they're a vast improvement over forza 2 but they're nothing compared to gt5 prologue which came out more than a year ago.

although it's fairly common knowledge that most peoples assumption is that gran turismo will always have better graphics, one thing forza fans have always bragged about is the quality of the damage simulation in their game. well, having tried a race with simulation damage on i can confirm that it's all a bit of a let down.

would it be naive of me to expect simulation damage to properly simulate the damage in collisions? because when i go head first into a wall in top speed i expect to lose wheels, crush the front of my car and nto be able to drive away. in forza 3 however it seems their version of 'simulated' is to rough up the bodywork (nothing fell off), smash a couple of windows and leave the tracking out. what was most disappointing however was that the car was able to drive away intact from this head on collision.

with the inclusion of the rewind system to correct your mistakes it seemsa much less forgiving damage system would be able to be implementedwithout aggrivating the fans of knowing they can never damage their car but no, the damage system seems to me to be identical to the one in forza 2.

overall disappointing, but then aren't all games that are hyped to the rafters?

mythrol

You know what's not realistic? Only 10% of GT5's cars having damage.

What are you SMOKING? all cars in GT5 will have damage...Only 150 or so will have INTERIOR that shows damage INSIDE as well.

http://www.1up.com/do/newsStory?cId=3175726

Apparently 170 of the included cars will also be specially designed models that'll have more detailed interiors, which will also show damage after wrecks (as opposed to only exterior damage on the other 830 cars). GT5 will also introduce the addition of electric cars like the Prius, Insight, and other kinds of hybrids (including the latest Tesla model).