"Most noticable in the fights was the aggressive enemy AI, which was quick to take advantage of our failings. If we let up on the covering fire, they would quickly flank into a better position. And, as we learned, running out of ammunition during a crucial firefight was tantamount to suicide, as the enemies seemed to notice and charged our location. As the mission came to a head, we found ourselves desperately firing away at some vulnerable ports on the lightning gun, while swarms of Helghast continually attacked from behind. If our experience is any indication, Killzone 2 won't be short on challenge when it releases next year."
-Game Informer, Sept 2007
Not enough for you? Here's a preview from an online publication: http://www.plat4mer.com/index.php?option=com_content&task=view&id=39&Itemid=60&limit=1&limitstart=1
"While you may be thinking that you'll at least know where your enemies are, don't count on it. This institutes something I like to call 'Blitzkrieging' - thinking too fast - because you'll need to. The Helghast might just take advantage of the fact that you can't see them and plan to flank you while others lay down surpressive fire. You can fire out blindly or use the left analog stick to lean yourself around the corner or over obstacles to take a more progressive stance while behind cover. Make no mistake, your time behind that plaster wall is limited, the Helghast are out to kill you."
Both of these previews describe dangerous, challenging enemies that react intelligently to the user. On these grounds, I consider the accusations that Killzone 2 has "teh suxxorz" AI completely unfounded.
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