@enzyme36 said:
But actual plots and stories in main storylines are just the same as they ever were. This is just not the best medium for story telling... and no matter how cinematic games get, I dont think they will every have the same impact as books/ movies. Too many moving parts... and not enough punch. Way more eyeroll than tears in games.
To bounce off what you are saying, I don't think it's so much that games are incapable to telling compelling stories, it just so happens to be the norm of video game story development has relied so heavily on using other mediums such as books and movies as some sort of template for games. I think that's the biggest problem game storytelling has faced and why often times we find that 10 hour campaign to be sloshed and uninspired. Video games are way more capable of telling entirely unique stories that books and movies were never capable of.
You bring up two fantastic examples, including the works of Bethesda and From Software. These developers are among the few that fully grasped the potentials of unique video game storytelling. The take full advantage of the canvas at hand, that is world development, and how a video game world is anything but linear. They managed to be able to tell compelling stories that can be chiseled around the edges by the gamer oneself.
Would you pick up a great book and go from chapter 1 to chapter 15, and back to chapter 9? That's not at all reasonable for the fluidity of a book yet in a game like Dark Souls and Fallout, jumping around with narrative components is perfectly reasonable and expected. They are designed in such a way that if you were to jump from chapter 1 to 15, that eventually the blank areas with naturally fill into place and it won't feel contrived.
This is the kind of potential I see in video game development that has not been fully realized in its potential but the few like the two developers in discussion here.
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