Gameplay or story? What is more important?

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FreedomFreeLife

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Poll Gameplay or story? What is more important? (60 votes)

Gameplay is important. Video game story is for morons. Strength wins. 77%
Story is for Intelligent people. Only low IQ people cares ONLY about gameplay. Brains wins. 23%

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Seabas989

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#51 Seabas989
Member since 2009 • 13567 Posts

Video game stories suck so I voted gameplay.

Oh and Bayonetta 2 is AAAAE.

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jg4xchamp

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#52 jg4xchamp
Member since 2006 • 64057 Posts

@Shewgenja said:

This is like those people who ask what is more important, 1080p or 60fps..

IT DEPENDS ON THE GAME. Anything other than this answer is wrong.

60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.

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mems_1224

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#53 mems_1224
Member since 2004 • 56919 Posts

people play half life for the story?? half life had a story? lol wut?

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Shewgenja

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#54  Edited By Shewgenja
Member since 2009 • 21456 Posts

@jg4xchamp said:

@Shewgenja said:

This is like those people who ask what is more important, 1080p or 60fps..

IT DEPENDS ON THE GAME. Anything other than this answer is wrong.

60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.

I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh. Sifting through menus at a high framerate is muy importante.

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bunchanumbers

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#55 bunchanumbers
Member since 2013 • 5709 Posts

@Shewgenja said:

@jg4xchamp said:

@Shewgenja said:

This is like those people who ask what is more important, 1080p or 60fps..

IT DEPENDS ON THE GAME. Anything other than this answer is wrong.

60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.

I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh.

I don't see why not. Tales of Symphonia ran at 60 fps and it looked great. And that was back on the Gamecube.

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lamprey263

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#56  Edited By lamprey263
Member since 2006 • 45482 Posts

I've enjoyed games with great stories and minimal gameplay, and games with great gameplay and minimal story, and some with strengths in both departments. Making good games isn't as simple as focusing on one or the other.

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deactivated-57ad0e5285d73

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#57 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

No doubt gameplay. There's too much emphasis on story. With good gameplay and art direction the player becomes more engulfed with whats on screen. I can remember playing Super Mario Bros as a child. The game had the most basic of stories but at the same time allowed for the imagination to take part in. That's a reason I'm not too big on dialog for games like Zelda. While a story is still their, the series still allows for the player to fill the role of the protagonist, etc.

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Mr_Huggles_dog

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#58  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

Neither and both.

I don't understand why ppl pick one over the other. It depends on the game. Resogun doesn't need a story....it's an old style arcade type game....but if TLoU didn't have story, there would have been no real cohesiveness to the game.

So they are both needed...and at the same time....neither of them are more important.

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miiiiv

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#59 miiiiv
Member since 2013 • 943 Posts

Stupid poll, it's not either or, if the gameplay sucks it it doesn't matter if the story is really great or not. Games that are story driven can get away with decent gamplay if the story and atmosphere are great but ultimately gameplay is the single most important aspect since it's an interactive medium.

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Jag85

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#61  Edited By Jag85
Member since 2005 • 20690 Posts

@funsohng said:

A game can stand without a good story, but it can't stand without a good gameplay. Game is a medium of interactivity, first and foremost.

And besides, story is only part of the bigger pillar of narrative system. Gaming is still adolescent in handling narrative, probably around Griffith era or even before if we compare it to film history.

Not really. The narratives in Griffith movies are hardly much better than 8-bit video games.

@bunchanumbers said:
@Shewgenja said:
@jg4xchamp said:
@Shewgenja said:

This is like those people who ask what is more important, 1080p or 60fps..

IT DEPENDS ON THE GAME. Anything other than this answer is wrong.

60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.

I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh.

I don't see why not. Tales of Symphonia ran at 60 fps and it looked great. And that was back on the Gamecube.

The Tales games are action RPG's, so 60 fps is pretty important for the action. On the other hand, 60 fps isn't really necessary for turn-based RPG's.

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donalbane

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#62  Edited By donalbane
Member since 2003 • 16383 Posts
@TrappedInABox91 said:

I can`t play a story.

Sure you can. The Walking Dead, for instance.

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Lulu_Lulu

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#63 Lulu_Lulu
Member since 2013 • 19564 Posts

@donalbane

Need more of those and less Uncharteds

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bunchanumbers

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#64 bunchanumbers
Member since 2013 • 5709 Posts

@Jag85 said:

@funsohng said:

A game can stand without a good story, but it can't stand without a good gameplay. Game is a medium of interactivity, first and foremost.

And besides, story is only part of the bigger pillar of narrative system. Gaming is still adolescent in handling narrative, probably around Griffith era or even before if we compare it to film history.

Not really. The narratives in Griffith movies are hardly much better than 8-bit video games.

@bunchanumbers said:
@Shewgenja said:
@jg4xchamp said:
@Shewgenja said:

This is like those people who ask what is more important, 1080p or 60fps..

IT DEPENDS ON THE GAME. Anything other than this answer is wrong.

60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.

I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh.

I don't see why not. Tales of Symphonia ran at 60 fps and it looked great. And that was back on the Gamecube.

The Tales games are action RPG's, so 60 fps is pretty important for the action. On the other hand, 60 fps isn't really necessary for turn-based RPG's.

Its an rpg. Action RPG is for games like Mass Effect. Even outside of battle the game is still 60 fps. On the GameCube. Even then, Mass Effect was 30 fps on the 360.

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cainetao11

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#65 cainetao11
Member since 2006 • 38077 Posts

Your poll is fail as its all to one extreme or the other. I agree with jg4xchamp that gameplay is more important being that interaction is the driving factor of this medium. For me, I like a story as well. I don't need Nathan Hawthorne, Poe, or Shakespeare, just an attempt to make me want to listen to dialogue and cutscenes in the first play through.

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cainetao11

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#66 cainetao11
Member since 2006 • 38077 Posts

@charizard1605 said:

Man, your attempts to downplay Bayo2 are getting sadder and sadder.

He's going to be found with a copy of Bayonetta 2, a couple of bottles of Mad Dog 20/20, mascara smeared on his face from the tears, whimpering "why cant I destroy you...........why cant I kill you............."

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funsohng

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#67 funsohng
Member since 2005 • 29976 Posts

@Jag85 said:

@funsohng said:

A game can stand without a good story, but it can't stand without a good gameplay. Game is a medium of interactivity, first and foremost.

And besides, story is only part of the bigger pillar of narrative system. Gaming is still adolescent in handling narrative, probably around Griffith era or even before if we compare it to film history.

Not really. The narratives in Griffith movies are hardly much better than 8-bit video games.

I didn't mean it like that.

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yokofox33

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#68 yokofox33
Member since 2004 • 30775 Posts

Gameplay for me. I can tolerate a mediocre story if the game is hella fun to actually play.

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Merex760

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#69  Edited By Merex760
Member since 2008 • 4381 Posts

I don't think one is more important than the other these days. Developers choose to either focus on story or gameplay, with each being equally important. One thing has to be sacrificed to accel at the other. I do feel like having a horrible story gets penalized a lot harsher by people than below average gameplay though.

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Toph_Girl250

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#70 Toph_Girl250
Member since 2008 • 48978 Posts

Unable to vote in poll, because I think both are equally important, I mean sure, I agree that Gameplay needs to be great, but it feels like a game can be even more of a success with an awesome story. However, the game just probably needs more Gameplay than story, but at the same time the story still works, key is finding a happy medium.

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X_CAPCOM_X

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#71 X_CAPCOM_X
Member since 2004 • 9625 Posts

This thread shouldn't even be a question.

@mems_1224 said:

people play half life for the story?? half life had a story? lol wut?

Yeah that's what a lot of people who praise the game masturbate over.

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Rictshard

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#72  Edited By Rictshard
Member since 2014 • 265 Posts

For me Gameplay. I've played plenty of games that were light on story but had amazing mechanics. With a story driven game it can be light on mechanics as long as they are functional. The Walking Dead is a good example of this.