This is like those people who ask what is more important, 1080p or 60fps..
IT DEPENDS ON THE GAME. Anything other than this answer is wrong.
60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.
This is like those people who ask what is more important, 1080p or 60fps..
IT DEPENDS ON THE GAME. Anything other than this answer is wrong.
60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.
I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh. Sifting through menus at a high framerate is muy importante.
This is like those people who ask what is more important, 1080p or 60fps..
IT DEPENDS ON THE GAME. Anything other than this answer is wrong.
60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.
I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh.
I don't see why not. Tales of Symphonia ran at 60 fps and it looked great. And that was back on the Gamecube.
I've enjoyed games with great stories and minimal gameplay, and games with great gameplay and minimal story, and some with strengths in both departments. Making good games isn't as simple as focusing on one or the other.
No doubt gameplay. There's too much emphasis on story. With good gameplay and art direction the player becomes more engulfed with whats on screen. I can remember playing Super Mario Bros as a child. The game had the most basic of stories but at the same time allowed for the imagination to take part in. That's a reason I'm not too big on dialog for games like Zelda. While a story is still their, the series still allows for the player to fill the role of the protagonist, etc.
Neither and both.
I don't understand why ppl pick one over the other. It depends on the game. Resogun doesn't need a story....it's an old style arcade type game....but if TLoU didn't have story, there would have been no real cohesiveness to the game.
So they are both needed...and at the same time....neither of them are more important.
Stupid poll, it's not either or, if the gameplay sucks it it doesn't matter if the story is really great or not. Games that are story driven can get away with decent gamplay if the story and atmosphere are great but ultimately gameplay is the single most important aspect since it's an interactive medium.
A game can stand without a good story, but it can't stand without a good gameplay. Game is a medium of interactivity, first and foremost.
And besides, story is only part of the bigger pillar of narrative system. Gaming is still adolescent in handling narrative, probably around Griffith era or even before if we compare it to film history.
Not really. The narratives in Griffith movies are hardly much better than 8-bit video games.
This is like those people who ask what is more important, 1080p or 60fps..
IT DEPENDS ON THE GAME. Anything other than this answer is wrong.
60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.
I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh.
I don't see why not. Tales of Symphonia ran at 60 fps and it looked great. And that was back on the Gamecube.
The Tales games are action RPG's, so 60 fps is pretty important for the action. On the other hand, 60 fps isn't really necessary for turn-based RPG's.
A game can stand without a good story, but it can't stand without a good gameplay. Game is a medium of interactivity, first and foremost.
And besides, story is only part of the bigger pillar of narrative system. Gaming is still adolescent in handling narrative, probably around Griffith era or even before if we compare it to film history.
Not really. The narratives in Griffith movies are hardly much better than 8-bit video games.
This is like those people who ask what is more important, 1080p or 60fps..
IT DEPENDS ON THE GAME. Anything other than this answer is wrong.
60 frames. One effects gameplay and everything that has to do with interacting in ..oh right an interactive medium, the other effects what visual quality, so superficial shit.
I'm imagining you playing a JRPG at 60fps and.. well.. It makes me laugh.
I don't see why not. Tales of Symphonia ran at 60 fps and it looked great. And that was back on the Gamecube.
The Tales games are action RPG's, so 60 fps is pretty important for the action. On the other hand, 60 fps isn't really necessary for turn-based RPG's.
Its an rpg. Action RPG is for games like Mass Effect. Even outside of battle the game is still 60 fps. On the GameCube. Even then, Mass Effect was 30 fps on the 360.
Your poll is fail as its all to one extreme or the other. I agree with jg4xchamp that gameplay is more important being that interaction is the driving factor of this medium. For me, I like a story as well. I don't need Nathan Hawthorne, Poe, or Shakespeare, just an attempt to make me want to listen to dialogue and cutscenes in the first play through.
Man, your attempts to downplay Bayo2 are getting sadder and sadder.
He's going to be found with a copy of Bayonetta 2, a couple of bottles of Mad Dog 20/20, mascara smeared on his face from the tears, whimpering "why cant I destroy you...........why cant I kill you............."
A game can stand without a good story, but it can't stand without a good gameplay. Game is a medium of interactivity, first and foremost.
And besides, story is only part of the bigger pillar of narrative system. Gaming is still adolescent in handling narrative, probably around Griffith era or even before if we compare it to film history.
Not really. The narratives in Griffith movies are hardly much better than 8-bit video games.
I didn't mean it like that.
I don't think one is more important than the other these days. Developers choose to either focus on story or gameplay, with each being equally important. One thing has to be sacrificed to accel at the other. I do feel like having a horrible story gets penalized a lot harsher by people than below average gameplay though.
Unable to vote in poll, because I think both are equally important, I mean sure, I agree that Gameplay needs to be great, but it feels like a game can be even more of a success with an awesome story. However, the game just probably needs more Gameplay than story, but at the same time the story still works, key is finding a happy medium.
This thread shouldn't even be a question.
people play half life for the story?? half life had a story? lol wut?
Yeah that's what a lot of people who praise the game masturbate over.
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