Games are becoming to big for there own good

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_Judge_Gabranth

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#1 _Judge_Gabranth
Member since 2006 • 257 Posts

Games just cost to much money to make these days. Companys just cant afford to take risks when they have to invest millons of dollars into a game. As a result we are getting sequal after sequal. This is one of the reasons Japanese games are suffering this gen. Japanese studios are generaly smaller then american ones so they cant afford the big budget games. They just cant keep up with american studios who can afford to put much more money into there games and they have suffered. The good games they have made have not sold well becuase they cant afford to market like the bigger studios. The big japanese studios like Square are trying to apeal to a larger fanbase and as a result they created that abomination of a game FFXIII. I have seen a lot of games ruined becuase they are forced to try to apeal to a larger audeince. Some examples being FFXIII,R2, Socom4. I dont like the direction the game industry is going.

Before anyone says anything about my name atleast FF changes things up. Each FF game has new characters, world, and changes the battle systme up.

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PC_Otter

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#2 PC_Otter
Member since 2010 • 1623 Posts

Like Hollywood's movies, it's all about creating the biggest and baddest to get attention, which drives up development costs.

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DarkLink77

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#4 DarkLink77
Member since 2004 • 32731 Posts

Games are becoming too "cinematic" for their own good. That's the problem.

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_Judge_Gabranth

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#5 _Judge_Gabranth
Member since 2006 • 257 Posts

You mean "their" own good right?

Pray_to_me

damn you

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wis3boi

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#6 wis3boi
Member since 2005 • 32507 Posts

Games are becoming too "cinematic" for their own good. That's the problem.

DarkLink77
This.
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Midnight-Red

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#7 Midnight-Red
Member since 2011 • 25 Posts
I would say this ridiculous mindset that every game needs a great story is worse. Seriously, games back in the day were so much more fun. Nobody played Sonic or Mario because of it's engaging story.
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eboyishere

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#8 eboyishere
Member since 2011 • 12681 Posts

Games are becoming too "cinematic" for their own good. That's the problem.

DarkLink77

go into a lil more depth, explain what u mean by that

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eboyishere

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#9 eboyishere
Member since 2011 • 12681 Posts

Like Hollywood's movies, it's all about creating the biggest and baddest to get attention, which drives up development costs.

PC_Otter

killzone 2 and especially 3 are the first games that i think of :?

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KHAndAnime

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#10 KHAndAnime
Member since 2009 • 17565 Posts

Games are becoming too "cinematic" for their own good. That's the problem.

DarkLink77
Definitely, and it's becoming more and more apparent every year,
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VoodooHak

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#11 VoodooHak
Member since 2002 • 15989 Posts

The industry knows this already. That's why we're starting to see the growing popularity and quality in XBL/PSN and other smaller, downloadable titles as well as mobile games.

DoubleFine is a great example of this. They're a really creative bunch that likes to take chances. Their big budget games are great, but don't seem to sell well, which drove them to make their smaller games that are really imaginative. They look to be selling pretty well to boot.

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Salt_The_Fries

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#12 Salt_The_Fries
Member since 2008 • 12480 Posts
[QUOTE="Midnight-Red"]I would say this ridiculous mindset that every game needs a great story is worse. Seriously, games back in the day were so much more fun. Nobody played Sonic or Mario because of it's engaging story.

And you are right, in a way.
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icyseanfitz

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#13 icyseanfitz
Member since 2006 • 2493 Posts

I would say this ridiculous mindset that every game needs a great story is worse. Seriously, games back in the day were so much more fun. Nobody played Sonic or Mario because of it's engaging story.Midnight-Red

huh? every game this gen is all about the mp and shiny graphics, i havnt seen this massive increase in games with any bit of a decent story, in fact i could count on one hand the amount of games this gen that had a story that was any bit tolerable. The gen before this had games with good stories as had the one before that but now its all about being like CoD

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funsohng

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#14 funsohng
Member since 2005 • 29976 Posts

Games are becoming too "cinematic" for their own good. That's the problem.

DarkLink77
That's more of an effect, not the cause.
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TheAcountantMan

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#15 TheAcountantMan
Member since 2011 • 1281 Posts
Isnt that why this gen is being kept for 10 years?
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DarkLink77

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#16 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"]

Games are becoming too "cinematic" for their own good. That's the problem.

funsohng
That's more of an effect, not the cause.

Games becoming more cinematic = games become more focused on high production values and scripted moments (which makes them more expensive), thus games become shorter, and have less replay value. I don't see how that's an effect.
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lawlessx

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#17 lawlessx
Member since 2004 • 48753 Posts

Games are becoming too "cinematic" for their own good. That's the problem.

DarkLink77

That right there is worth 5 gold stars

*****

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Chrono-Revenant

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#18 Chrono-Revenant
Member since 2009 • 28 Posts

That's why this gen is probably one of the worst on record.

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crimsonman1245

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#19 crimsonman1245
Member since 2011 • 4253 Posts

Final Fantasy 13 has an 8.5 on gamespot from both critic and user reviews, and its higher on IGN and most other big review sites.

Angry message board posters only account for a small fraction of the FF fanbase, the overwhelming majority of people liked 13.

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WilliamRLBaker

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#20 WilliamRLBaker
Member since 2006 • 28915 Posts

Final Fantasy 13 has an 8.5 on gamespot from both critic and user reviews, and its higher on IGN and most other big review sites.

Angry message board posters only account for a small fraction of the FF fanbase, the overwhelming majority of people liked 13.

crimsonman1245

when most final fantasy fanbase guaranteed us a AAA title and not an AA title then it would lead one to believe no the majority of FF fans did not like the game as much as they did other final fantasies.

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tomarlyn

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#22 tomarlyn
Member since 2005 • 20148 Posts
Handhelds and download games save the day for poor devs.
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NanoMan88

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#23 NanoMan88
Member since 2006 • 1220 Posts

I think publishers are spending way to much on marketing, back in the day gamers knew exactly what was coming out and when. Now with the introduction of casuals, mass marketing is needed to tell the casuals when its time to buy XXX installment.

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LOXO7

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#24 LOXO7
Member since 2008 • 5595 Posts

There's plenty of risk with or without big budgets. They don't have to anything. Or are you saying the publishers are holding a gun to their heads and saying, "If you don't make a great selling game..."? Is that why they result to sequels? I don't think so.

[QUOTE="Pray_to_me"]

You mean "their" own good right?

_Judge_Gabranth

damn you

And you mean "too" big for their own good, right?

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juno84

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#26 juno84
Member since 2004 • 1019 Posts

Disagree. Developers need to learn to streamline their processes and continue to deliver engaging experiences. Some are going the rehash route right now, hopefully other developers will take a deeper look and reevaluate how a game is made.

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funsohng

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#27 funsohng
Member since 2005 • 29976 Posts
[QUOTE="funsohng"][QUOTE="DarkLink77"]

Games are becoming too "cinematic" for their own good. That's the problem.

DarkLink77
That's more of an effect, not the cause.

Games becoming more cinematic = games become more focused on high production values and scripted moments (which makes them more expensive), thus games become shorter, and have less replay value. I don't see how that's an effect.

gaming industry get corporatized = development procedures become less-risk-taking, profit-driven, while trying to find bigger audiences = Call of Duty and the likes become successful, becoming a business model = diverts resources in creating cinematic on-rail sequences and sticks to old formula to lessen the risk = games become more cinematic = direct effect on the decreasing quality of games in general. That's how I see it. It's very similar to what Hollywood has become. The difference is that it's hard to make profitable movies with narrative depth (in terms of games, comparable to gameplay depth) while also making it cinematic, while for games, (at least for now) it seems more lenient on that matter since gaming as a medium isn't really all that restricted compared to movies.
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DarkLink77

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#28 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="funsohng"][QUOTE="DarkLink77"][QUOTE="funsohng"] That's more of an effect, not the cause.

Games becoming more cinematic = games become more focused on high production values and scripted moments (which makes them more expensive), thus games become shorter, and have less replay value. I don't see how that's an effect.

gaming industry get corporatized = development procedures become less-risk-taking, profit-driven, while trying to find bigger audiences = Call of Duty and the likes become successful, becoming a business model = diverts resources in creating cinematic on-rail sequences and sticks to old formula to lessen the risk = games become more cinematic = direct effect on the decreasing quality of games in general. That's how I see it. It's very similar to what Hollywood has become. The difference is that it's hard to make profitable movies with narrative depth (in terms of games, comparable to gameplay depth) while also making it cinematic, while for games, (at least for now) it seems more lenient on that matter since gaming as a medium isn't really all that restricted compared to movies.

That's true, but if you take it back far enough, it becomes: Games become a business = game industry gets corporatized. :P Either way, though, quality goes down the toilet. It sucks.
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mariokart64fan

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#29 mariokart64fan
Member since 2003 • 20828 Posts

games are getting less content lol i dont know where u see bigger , besides saints row ,and gta iv games like that everything has been average this gen as far as overall content

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funsohng

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#30 funsohng
Member since 2005 • 29976 Posts
[QUOTE="DarkLink77"][QUOTE="funsohng"][QUOTE="DarkLink77"] Games becoming more cinematic = games become more focused on high production values and scripted moments (which makes them more expensive), thus games become shorter, and have less replay value. I don't see how that's an effect.

gaming industry get corporatized = development procedures become less-risk-taking, profit-driven, while trying to find bigger audiences = Call of Duty and the likes become successful, becoming a business model = diverts resources in creating cinematic on-rail sequences and sticks to old formula to lessen the risk = games become more cinematic = direct effect on the decreasing quality of games in general. That's how I see it. It's very similar to what Hollywood has become. The difference is that it's hard to make profitable movies with narrative depth (in terms of games, comparable to gameplay depth) while also making it cinematic, while for games, (at least for now) it seems more lenient on that matter since gaming as a medium isn't really all that restricted compared to movies.

That's true, but if you take it back far enough, it becomes: Games become a business = game industry gets corporatized. :P Either way, though, quality goes down the toilet. It sucks.

eh I guess it got little too far back, but what I meant by coporatized was more on how funding was handled. That is the biggest difference between commercial games and indie games, IIRC. But hey, I love cinematic games so yeah.
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nethernova

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#31 nethernova
Member since 2008 • 5721 Posts
[QUOTE="Midnight-Red"]I would say this ridiculous mindset that every game needs a great story is worse. Seriously, games back in the day were so much more fun. Nobody played Sonic or Mario because of it's engaging story.

But I'm not 7 anymore. I enjoy a good story nowadays. Of course games can be good without, but they are even better with one.