Games if released now would score higher

  • 52 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for shutdown_202
shutdown_202

5649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 shutdown_202
Member since 2005 • 5649 Posts

Its clear that if most games in the past released today, they'd score worse. But how about the opposite? Do do you guys think there are games if released now would score better here? No changes to the game. I have a few:

Lost Odyssey

Lost Odyssey came out at a time where the PS2 was still going strong with JRPGs and the 360 was JRPGs like Eternal Sonata. Coupled with that it released right after holiday 2007 which saw games like SMG, Uncharted, Crysis, Mass Effect. The last great traiditional JRPG we got was Persona 4 in late 2008 and its been pretty barren. With FF13 being so different from JRPGs i think Lost Odyssey would be alot more appreciated releasing today. Could easily see it scoring 8.0.

Shadow of the Colossus

Released when Next-Gen hype had set into full gear. Seems like it would score better in the current market.

Do you guys have any?

Avatar image for johny300
johny300

12496

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 johny300
Member since 2010 • 12496 Posts
GOW2 if it came out now i believe it would score a 9.5 maybe a 10, and MGS3 would score a 9.5 instead of that 8.5 score.
Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 glez13
Member since 2006 • 10314 Posts

I'm not feeling your thread. I would understand games that had some kind of bug that drags it down for the time of reviews but then gets patched and with those fixed elements it shines, or maybe even adding new content after the reviews that changes the game for better or something like that. But what you posted, I'm not feeling it.

Avatar image for Luxen90
Luxen90

7427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Luxen90
Member since 2006 • 7427 Posts

I'm not feeling your thread. I would understand games that had some kind of bug that drags it down for the time of reviews but then gets patched and with those fixed elements it shines, or maybe even adding new content after the reviews that changes the game for better or something like that. But what you posted, I'm not feeling it.

glez13
Yeah I'm kind of confused, but I guess I could add something to the thread at least Vampire the Masquerade: Bloodlines, assuming they ironed out all the bugs and such
Avatar image for Not-A-Stalker
Not-A-Stalker

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Not-A-Stalker
Member since 2006 • 5165 Posts
Very interesting... Hm. Not earlier, but I think if God of War 2 was a PS3 game it would have scored better (even though it scored great anyways. whatever). And could have been a HUGE deal for the PS3, because it just came out and only had Resistance and Motorstorm. Actually I think GOW2 released before Motorstorm even. Thinking back... Why the hell didn't Sony make Santa Monica develop God of War 2 for the PS3?
Avatar image for alfredooo
alfredooo

2664

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 alfredooo
Member since 2007 • 2664 Posts

ok maybe if we ignore the graphics... but still what MM scored here will always be an embarrassment for GS.

Avatar image for BPoole96
BPoole96

22818

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 BPoole96
Member since 2008 • 22818 Posts

ok maybe if we ignore the graphics... but still what MM scored here will always be an embarrassment for GS.

alfredooo

I just looked and was surprised it barely got AA. I didn't like it as much as OoT, but I would have still given it a higher score than that. And I don't get GS's line:

"Majora's Mask is a great game, but it isn't for everybody."

As if any game is made for everyone?

Avatar image for spookykid143
spookykid143

10393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 spookykid143
Member since 2009 • 10393 Posts

Mario kart 64

Avatar image for badtaker
badtaker

3806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 badtaker
Member since 2009 • 3806 Posts
deux ex system shock 2 (did gs even review it) half-life
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I really don't see why those two games (or any other game) would score higher without some changes being made. What's the reasoning behind such "feelings" (which is the only argument I'm reading so far)?
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

I just looked and was surprised it barely got AA. I didn't like it as much as OoT, but I would have still given it a higher score than that. And I don't get GS's line:

"Majora's Mask is a great game, but it isn't for everybody."

As if any game is made for everyone?

BPoole96

That expression is not meant to be taken literally.

It means that (in the reviewer's opinion), a specific taste is needed to fully appreciate such a game.

Avatar image for jg4xchamp
jg4xchamp

64054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#12 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="BPoole96"]I just looked and was surprised it barely got AA. I didn't like it as much as OoT, but I would have still given it a higher score than that. And I don't get GS's line:

"Majora's Mask is a great game, but it isn't for everybody."

As if any game is made for everyone?

IronBass

That expression is not meant to be taken literally.

It means that (in the reviewer's opinion), a specific taste is needed to fully appreciate such a game.

Yeah good taste
Avatar image for vashkey
vashkey

33781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 135

User Lists: 25

#13 vashkey
Member since 2005 • 33781 Posts
No... I think Lost Odyssey would score either just the same or lower than before. Still, I love the game, but just because jrpgs haven't been so hot lately doesn't mean standards have lowered.
Avatar image for Devil-Itachi
Devil-Itachi

4387

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Devil-Itachi
Member since 2005 • 4387 Posts
Shadow of the Colossus may score higher now but that would be mostly because of the .5 score system, new reviewers and lack of ps2 games. I doubt Lost Odyssey would score higher in the current environment without it being a coincidence but don't think it would score lower either, considering the lack of evolution in the genre.
Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#15 rolo107
Member since 2007 • 5469 Posts
Interesting idea. For those who don't get it, it's based around the idea that circumstance plays a big part in the scores and reviews games get. It's the environmental roles in play, and I think they definitely can't be discounted.
Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#16 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Lost Odyssey The Legend of Zelda: Majora's Mask Pokemon Gold/Silver Metroid Prime (nothing LESS than a 10) Mario Kart 64 Deus Ex
Avatar image for shutdown_202
shutdown_202

5649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 shutdown_202
Member since 2005 • 5649 Posts

I'm not feeling your thread. I would understand games that had some kind of bug that drags it down for the time of reviews but then gets patched and with those fixed elements it shines, or maybe even adding new content after the reviews that changes the game for better or something like that. But what you posted, I'm not feeling it.

glez13

I really don't see why those two games (or any other game) would score higher without some changes being made. What's the reasoning behind such "feelings" (which is the only argument I'm reading so far)?IronBass

Its posterd under Lost Odyssey.

One reasoning, an abudance of a specific genre or a time frame with many superb games affects the score of other games. If said game were to release at a time with different conditions, would it score better. Thats what im asking. Im not asking for some kind of deep analytical response but just a simple opinion.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
One reasoning, an abudance of a specific genre or a time frame with many superb games affects the score of other games. If said game were to release at a time with different conditions, would it score bettershutdown_202
I don't think that's how it works. FPS games are as abundant as a genre can be, yet the high scores keep coming for games that are practically clones. I would understand if a game would be released earlier (since it had the chance to pioneer certain elements), but later? Unlikely. Even if a specific genre gets less games, gaming as a whole keeps moving on.
Avatar image for DraugenCP
DraugenCP

8486

Forum Posts

0

Wiki Points

0

Followers

Reviews: 69

User Lists: 0

#19 DraugenCP
Member since 2006 • 8486 Posts

[QUOTE="IronBass"]

[QUOTE="BPoole96"]I just looked and was surprised it barely got AA. I didn't like it as much as OoT, but I would have still given it a higher score than that. And I don't get GS's line:

"Majora's Mask is a great game, but it isn't for everybody."

As if any game is made for everyone?

jg4xchamp

That expression is not meant to be taken literally.

It means that (in the reviewer's opinion), a specific taste is needed to fully appreciate such a game.

Yeah good taste

Haha, hit the nail on the head there.

Anyway, one game I think would've scored higher is Team Fortress 2 (PC) due to the many updates, good support and lasting appeal. Although I do not necessarily disagree with its 8.5 score.

Avatar image for wooooode
wooooode

16666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 wooooode
Member since 2002 • 16666 Posts
You say no changes to the game so none of these games would score better. Everything advances so the little quirks that hurt a game in the past will be multiplied now.
Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#21 Cherokee_Jack
Member since 2008 • 32198 Posts
SOTC would probably score higher with the current GS editors, but I don't think it would deserve to. It wasn't perfect.
Avatar image for Twin-Blade
Twin-Blade

6806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Twin-Blade
Member since 2005 • 6806 Posts

NIER.... Actually, I think Gamespot would still score it low for some reason, but this was arguably my GotY 2010, probably second to ME2.

Avatar image for JAB991
JAB991

6077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#23 JAB991
Member since 2007 • 6077 Posts
This thread's silly. Of course games can only be reviewed with their time of release in mind. If Ocarina of Time was released right now, meaning that a straight-up, non-improved port, was released, it wouldn't get a 10.
Avatar image for SaudiFury
SaudiFury

8709

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 1

#24 SaudiFury
Member since 2007 • 8709 Posts

For a moment i was thinking the opposite way. like if you said if games today that scored lower came out earlier would they score better.

and my answer if there was hardware that could play them. hell yeah they'd be amazing...

but i was wrong you meant the opposite way in which case i'm not sure.

Avatar image for SecretPolice
SecretPolice

45667

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 SecretPolice
Member since 2007 • 45667 Posts

:P Hah, I seen the topic title and the first game to hit my mind was the game you listed first in the OP..

Lost Odyssey fo sho and a sequel is way past overdue MS, get on it directly !!!!

Avatar image for deactivated-6079d224de716
deactivated-6079d224de716

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Back in the day everyone was like "LOL not enough shooting compared to Doom 2", "LOL Far Cry jungle", "LOL Half-Life 2 gravi-gun and story". Today we see Dead Space ripping Doom 3 off and getting away as a "great horror adventure game".

Avatar image for nbessiner
nbessiner

731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 nbessiner
Member since 2009 • 731 Posts

Deus ex could be much better with todays technology

Avatar image for antifanboyftw
antifanboyftw

2214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 antifanboyftw
Member since 2007 • 2214 Posts
since we'll ignore graphics, I have to say that if GTA IV somehow got a 10, then so should have San Andreas. Seriously i feel sad when I think that R* may never make something as awesome again and keep up the current trend of smaller worlds, less things to do, less vechicles, more boring stories and characters, gameplay like driving being unfun and removing all memorable and fun missions, etc. i mean, DAMN. gta IV is a fun game and great when you just look at it, but it will never be as good as San Andreas or even Vice City to me. And its not nostalgia. Just replayed IV and now I'm onto San Andreas.
Avatar image for madsnakehhh
madsnakehhh

18368

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#29 madsnakehhh
Member since 2007 • 18368 Posts

While i love Shadow of the Colossus, i've always thought the score is justified, hell, even now i think it deserves an 8.5, the game is short and it has some serious problems with camera and gameplay, don't get me wrong, the game has this amazing atmosphere and feeling that to this day i still love, but it has some technical problems hard to overlook.

Avatar image for madsnakehhh
madsnakehhh

18368

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#30 madsnakehhh
Member since 2007 • 18368 Posts

Back in the day everyone was like "LOL not enough shooting compared to Doom 2", "LOL Far Cry jungle", "LOL Half-Life 2 gravi-gun and story". Today we see Dead Space ripping Doom 3 off and getting away as a "great horror adventure game".

Orchid87

Exactly my feeling, this game recieve to much hate, i played on the original Xbox and the graphics were pretty amazing, it has a nice atmospehere and while it gets repetitive and predictible it's a good game, and yes, when you play Dead Space is nothing else than Doom 3 with RE4 controls, not saying is a bad thing, but Doom 3 was punished for what it did back in the day only to be copied by a much more praised Dead Space, and again, both games are great.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#31 foxhound_fox
Member since 2005 • 98532 Posts

Games that would score higher had they had access to better technology?

Well, Shadow of the Colossus would easily have been a AAAA game had it been HD with 60 fps and a working camera. Not that it already wasn't to me.

Exactly my feeling, this game recieve to much hate, i played on the original Xbox and the graphics were pretty amazing, it has a nice atmospehere and while it gets repetitive and predictible it's a good game, and yes, when you play Dead Space is nothing else than Doom 3 with RE4 controls, not saying is a bad thing, but Doom 3 was punished for what it did back in the day only to be copied by a much more praised Dead Space, and again, both games are great.

madsnakehhh

I thought Doom 3, and especially its expansion Resurrection of Evil, were far better games than Dead Space. Iloved Doom 3 multiplayer. Sneaking around in the shadows and jumping out with point-blank shotgun blasts was just too fun. I find it really odd how Dead Space is so highly praised for basically ripping every one of its main atmosphere and setting elements off of Doom 3. The only difference is that the new religion is "unitology" instead of Christianity and they are demons not necromorphs. Hell, its the exact same story:

Doom 3: Miners/scientists unearth an ancient and mysterious alien technology that unlocks the gates to Hell.
Dead S.: Miners/scientists unearth an ancient and mysterious monolith that unlocks a malicious force.

All I could think while playing Dead Space was: "This feels like System Shock 2 set in Doom 3."

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 glez13
Member since 2006 • 10314 Posts

Back in the day everyone was like "LOL not enough shooting compared to Doom 2", "LOL Far Cry jungle", "LOL Half-Life 2 gravi-gun and story". Today we see Dead Space ripping Doom 3 off and getting away as a "great horror adventure game".

Orchid87

If released today Doom 3 would still have this faults and even worse would have crappy graphics. Now it would be like "LOL Crysis jungle" "LOL F.E.A.R." "LOL even an old game as Half-Life 2 has the gravity-gun and better storytelling". It would be worse not better and the "LOL not enough shooting compared to Doom 2" would still be there.

There is almost no way for a game to score higher if released later, as it did when it actually did without changes. Released earlier is the only thing that makes sense, later is a long shot, stretching it even farther than SW's limits. A different strory is thinking that for example GS scrored a game wrongfully, that is not related to what the TC is asking, and I see some have already posted stuff like that.

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 glez13
Member since 2006 • 10314 Posts

Games that would score higher had they had access to better technology?

Well, Shadow of the Colossus would easily have been a AAAA game had it been HD with 60 fps and a working camera. Not that it already wasn't to me.

foxhound_fox

No. Games that would score higher being the same way as they actually are but released later. Nonsense if you ask me.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#34 foxhound_fox
Member since 2005 • 98532 Posts

No games that would score higher being the same way as they actually are but released later. Nonsense if you ask me.

glez13


The majority of complaints about SOTC was for the piss poor framerate, clunky controls and horrible camera. All things that could easily have been fixed on better hardware. Those who don't understand the "games as art" thing, generally complained there was "nothing to do in between bosses" and "the lack of NPC's was really boring." A lot of people compared it to Zelda, and expected towns and people to interact with, and they just missed the point altogether, and would still miss the point no matter how technically good the game was/is.

Avatar image for Half-Way
Half-Way

5001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Half-Way
Member since 2010 • 5001 Posts

there are many games that would have scored higher if they where released now.

Everything from Zelda TP to Shadow of the Colosuss who didnt get AAA because of the old systems.

To Majoras Mask, Beyond Good and Evil, Sly 2, Psychonauts, Killer7 ect. Who would have been more appreciated now, then they where back then.

But those where all games that scored fine imo, its just that they where released in times where the rating system actually worked :P instead of overrating every second game.

-

There are obviously some games which got a terrible score from GS back then, like Mario Kart 64 :evil:

Avatar image for shutdown_202
shutdown_202

5649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 shutdown_202
Member since 2005 • 5649 Posts

No. Games that would score higher being the same way as they actually are but released later. Nonsense if you ask me.

glez13

Consider changing reviewers too. Remember, we're talking about just GS here. I just see the market conditions and quality of genre 'at that moment in time' affecting scores (just scores, not the review content).

I don't think that's how it works. FPS games are as abundant as a genre can be, yet the high scores keep coming for games that are practically clones. I would understand if a game would be released earlier (since it had the chance to pioneer certain elements), but later? Unlikely. Even if a specific genre gets less games, gaming as a whole keeps moving on.IronBass

Gaming always returns. Its more that it goes side to side in stead of continuously forward. The resurgance of 2D platforming for example.

To use LO again, What is it people ask for in their JRPG now days? HD towns, diverse sidequests, Freedom (although this can still mean linear). If you would have said this as a selling point in 07/08, youd probably be laughed at. But since then with the FFXIII fiasco its became a main point. I think thats enough for it to get a higher score today. Theres also the aspect of a game being ahead of its time, unique features arent appreciated.

Avatar image for Jag85
Jag85

20666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#37 Jag85
Member since 2005 • 20666 Posts

Shenmue. It was released at a time when the concept of sandbox open-world gameplay had not yet caught on. Although the graphics and controls are outdated by now, I'm pretty sure it would score higher if it were released today.

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 glez13
Member since 2006 • 10314 Posts

[QUOTE="glez13"]

No. Games that would score higher being the same way as they actually are but released later. Nonsense if you ask me.

shutdown_202

Consider changing reviewers too. Remember, we're talking about just GS here. I just see the market conditions and quality of genre 'at that moment in time' affecting scores (just scores, not the review content).

I don't think that's how it works. FPS games are as abundant as a genre can be, yet the high scores keep coming for games that are practically clones. I would understand if a game would be released earlier (since it had the chance to pioneer certain elements), but later? Unlikely. Even if a specific genre gets less games, gaming as a whole keeps moving on.IronBass

Gaming always returns. Its more that it goes side to side in stead of continuously forward. The resurgance of 2D platforming for example.

To use LO again, What is it people ask for in their JRPG now days? HD towns, diverse sidequests, Freedom (although this can still mean linear). If you would have said this as a selling point in 07/08, youd probably be laughed at. But since then with the FFXIII fiasco its became a main point. I think thats enough for it to get a higher score today. Theres also the aspect of a game being ahead of its time, unique features arent appreciated.

But that's the problem those standards would still be there. There is almost no way for a game to score higher if released later. Standards go up not down, worst case scenario they remain the same for quite a while.

This is for the most part a "hey I'm mad X game didn't get Y score" thread in disguise. Doubting if an old reviewer did his job well, and if some of the new guys would give it a higher score is also a different story, that I would put in a similar category as the one I described.

Avatar image for shutdown_202
shutdown_202

5649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 shutdown_202
Member since 2005 • 5649 Posts

But that's the problem those standards would still be there. There is almost no way for a game to score higher if released later. Standards go up not down, worst case scenario they remain the same for quite a while.

This is for the most part a "hey I'm mad X game didn't get Y score" thread in disguise. Doubting if an old reviewer did his job well, and if some of the new guys would give it a higher score is also a different story, that I would put in a similar category as the one I described.

glez13

lol, you spend too much time around fanboys.

And yes, standards go up but not as much as you're thinking. Its more down to tastes/trends changing. Just look at the Doom 3/Dead Space example. Why did Dead Space gain crictical acclaim for something Doom 3 did back in 2004? and in many cases, much better. Answers simple, Dead Space released during a time where there was nothing even remotely survival horror close by. This is why you see many devs pushing release dates for complete games up/down. Releasing at the right time is important.

Avatar image for PatchMaster
PatchMaster

6013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#40 PatchMaster
Member since 2003 • 6013 Posts

Majora's mask probably would havereviewed better if it wasn't for the massive hype and acclaim surrounding Ocarina of Time.

Lost Odyssey definitely should have scoredhigher regardless of release date.It's superior tomost of the other AAJRPGs released this gen in many ways.

Avatar image for Jag85
Jag85

20666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#41 Jag85
Member since 2005 • 20666 Posts

Another two games I would add are:

-Tactics Ogre: Let Us Cling Together

-Final Fantasy Tactics

When these games were released back in the 1990s, they received mixed reviews, probably due to unfair comparisons to Final Fantasy VII. Back then, Tactics Ogre and FF Tactics only averaged 77% and 82% respectively at GameRankings. More recently, well over a decade later, the PSP ports of Tactics Ogre and FF Tactics have averaged nearly 90% and 89% respectively at GameRankings, which is an increase of nearly 13% for Tactics Ogre and 7% for FF Tactics. It seems reviewers today appreciate both games' tactical gameplay, hand-drawn art style, political storylines, and in Tactics Ogre's case, non-linear branching paths and moral decisions, more than reviewers did back in the 1990s.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Gaming always returns. Its more that it goes side to side in stead of continuously forward. The resurgance of 2D platforming for example.

To use LO again, What is it people ask for in their JRPG now days? HD towns, diverse sidequests, Freedom (although this can still mean linear). If you would have said this as a selling point in 07/08, youd probably be laughed at. But since then with the FFXIII fiasco its became a main point. I think thats enough for it to get a higher score today. Theres also the aspect of a game being ahead of its time, unique features arent appreciated.

shutdown_202

The things people asked for in JRPGs now is not too different than what was expected in 2007. People expected that exact same things in 2007, just like they expected them from FFXIII (2010). It didn't became a main point, it was always a main point, and that's why FFXIII didn't deliver, because it did well everything else except that.

And if unique features weren't appreciated then, why should they be now? In fact, there is even less chance for them to be appreciated, since with more games being release between then and now, those features, unique and ahead of its time then, may no longer be that now.

Avatar image for shutdown_202
shutdown_202

5649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 shutdown_202
Member since 2005 • 5649 Posts

[QUOTE="shutdown_202"]Gaming always returns. Its more that it goes side to side in stead of continuously forward. The resurgance of 2D platforming for example.

To use LO again, What is it people ask for in their JRPG now days? HD towns, diverse sidequests, Freedom (although this can still mean linear). If you would have said this as a selling point in 07/08, youd probably be laughed at. But since then with the FFXIII fiasco its became a main point. I think thats enough for it to get a higher score today. Theres also the aspect of a game being ahead of its time, unique features arent appreciated.

IronBass

The things people asked for in JRPGs now is not too different than what was expected in 2007. People expected that exact same things in 2007, just like they expected them from FFXIII (2010). It didn't became a main point, it was always a main point, and that's why FFXIII didn't deliver, because it did well everything else except that.

And if unique features weren't appreciated then, why should they be now? In fact, there is even less chance for them to be appreciated, since with more games being release between then and now, those features, unique and ahead of its time then, may no longer be that now.

This thread......tbh i didnt put much thought into it, an idea that popped into my head and hit submit before i could think it through :P Theres alotta 'i thinks' because I wasnt really prepared to defend why it was possible but expecting to comment on peoples lists (Yeah, im punking out. Like a boss).

But i still stand by the change in wants for JRPGs. FFXIII was the turning point. Demand lists in 2007 & 2010 are different. Not just the genre progression type.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

This thread......tbh i didnt put much thought into it, an idea that popped into my head and hit submit before i could think it through :P Theres alotta 'i thinks' because I wasnt really prepared to defend why it was possible but expecting to comment on peoples lists (Yeah, im punking out. Like a boss).

But i still stand by the change in wants for JRPGs. FFXIII was the turning point. Demand lists in 2007 & 2010 are different. Not just the genre progression type.

shutdown_202

FFXIII was not a turning point, not in terms of expectations, at least. The fact that FFXIII failed to deliver proves that.

People expected those things before (and from)FFXIII, and they still expect them now. That's the reason why FF failed.

No one expected/wanted/asked for overly linear JRPGs in 2007, they didn't in 2010 (which is why FFXIII was "poorly" received), and they don't now.

Avatar image for -Xeno-
-Xeno-

454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

#45 -Xeno-
Member since 2007 • 454 Posts

WWF No Mercy.

Gamespot gave it a 7.7 upon release. It's legacy today speaks for itself...

Avatar image for shutdown_202
shutdown_202

5649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 shutdown_202
Member since 2005 • 5649 Posts

FFXIII was not a turning point, not in terms of expectations, at least. The fact that FFXIII failed to deliver proves that.

People expected those things before (and from)FFXIII, and they still expect them now. That's the reason why FF failed.

No one expected/wanted/asked for overly linear JRPGs in 2007, they didn't in 2010 (which is why FFXIII was "poorly" received), and they don't now.

IronBass

Ultra Linearity is something else. Nobody has ever wanted it in any given time. What im trying to say is demand for an expected feature back then is higher now. FFXIIIs failure has highlighted these features.

Towns, NPCs, Quests were synomous with JRPGs till FFXIII. FFXIII disturbed that. Its now something we want/ask for and not expect. Sort of like Health packs. With 2 devs coming out saying the cost of doing such in HD is extremely high, its becoming premium. Mistwalker did this with LO in 2007 and with demand for JRPGs on such things (HD consoles) being at its highest could LO score higher if it released now? I say its possible.

....I havent played JRPGs on handheld so im not sure on the situation there.

WWF No Mercy.

Gamespot gave it a 7.7 upon release. It's legacy today speaks for itself...

-Xeno-

Never understood the love for this game. Played it and wasnt feeling it. Thought WCW Revenge and Wrestlemania 2000 were much better.

Avatar image for Blabadon
Blabadon

33030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#47 Blabadon
Member since 2008 • 33030 Posts

THIS THREAD JUST GOT MUCH MORE AWESOME.

I don't know if SoTC would get a higher score, doubt it, but it sure as hell deserves it,

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#48 Nintendo_Ownes7
Member since 2005 • 30973 Posts

THIS THREAD JUST GOT MUCH MORE AWESOME.

I don't know if SoTC would get a higher score, doubt it, but it sure as hell deserves it,

Blabadon

It could if they fixed stuff like Framerate which they are doing on the Team ICO collection. So it could score higher.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Ultra Linearity is something else. Nobody has ever wanted it in any given time. What im trying to say is demand for an expected feature back then is higher now. FFXIIIs failure has highlighted these features.

Towns, NPCs, Quests were synomous with JRPGs till FFXIII. FFXIII disturbed that. Its now something we want/ask for and not expect. Sort of like Health packs. With 2 devs coming out saying the cost of doing such in HD is extremely high, its becoming premium. Mistwalker did this with LO in 2007 and with demand for JRPGs on such things (HD consoles) being at its highest could LO score higher if it released now? I say its possible.

....I havent played JRPGs on handheld so im not sure on the situation there.shutdown_202

All those features are still common, in plenty of RPG (not only Japanese).DQIX did it last year.Resonance of Fate did it last year. Radiant Historia is coming this month.

FFXIII didn't set a standard. FFXIII didn't disturb anything. It just failed. That's it. The industry and its expectations haven't changed.

Avatar image for Jag85
Jag85

20666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#50 Jag85
Member since 2005 • 20666 Posts

[QUOTE="shutdown_202"]Ultra Linearity is something else. Nobody has ever wanted it in any given time. What im trying to say is demand for an expected feature back then is higher now. FFXIIIs failure has highlighted these features.

Towns, NPCs, Quests were synomous with JRPGs till FFXIII. FFXIII disturbed that. Its now something we want/ask for and not expect. Sort of like Health packs. With 2 devs coming out saying the cost of doing such in HD is extremely high, its becoming premium. Mistwalker did this with LO in 2007 and with demand for JRPGs on such things (HD consoles) being at its highest could LO score higher if it released now? I say its possible.

....I havent played JRPGs on handheld so im not sure on the situation there.IronBass

All those features are still common, in plenty of RPG (not only Japanese).DQIX did it last year.Resonance of Fate did it last year. Radiant Historia is coming this month.

FFXIII didn't set a standard. FFXIII didn't disturb anything. It just failed. That's it. The industry and its expectations haven't changed.

I'd say the gaming industry has changed its tastes over the years. A decade ago, linearity was seen as a good thing, to the point that open-ended RPGs like the SaGa series and Legend of Mana were criticized for their non-linearity, while relatively linear RPGs like Final Fantasy X were widely acclaimed. In recent years, on the other hand, linearity is seen as a negative thing, to the point that it's almost become a dirty word.