I'm curious what games you have played that are as bad as you were led to believe. Forget agendas and social things that might impart bias; I'm talking about games that are mechanically bad. Maybe it ran poorly, the controls were baffling, or perhaps it just felt sort of "off" to you.
Anyway, that's the question above. Rant below:
The reason I ask is I just had one of the more negative gaming experiences in recent memory: Forspoken.
Now, I know what you're thinking: why did you buy it? Everyone said it was bad. Reviewers said it was bad.
Well, it was $20, and I was curious. Surely this massive AAA fantasy epic, despite it's shortcomings and failure to deliver, couldn't be that bad? Right?!
Well...it is.
At first glance there's a lot to enjoy about Forspoken: a typical but fun fantasy story about an underdog reluctant hero whisked away to an exotic fairy-tale land, a mysterious force corrupting the land, parkour and magic.
But it's sucks. It's just awful. And you warned me.
Some things I don't like:
- Constant interruptions: the initial hour is just terrible. When escaping the gang, they lock your camera. Why!??!?! In telling the story, it interrupts the game every 30 seconds, sometimes for no reason. I guess they ran out of alleyway for me to walk down to tell the story so they just lock my movement?
- Unlikeable protagonist/s: both Alfre and Cuff (your sentient vambrace) are annoying. Initially I liked the concept of a street orphan on her way to jail but they took someone with potential and just made her kind of whiny. And of course they gave the snobby talking jewelry a British accent, because why not.
- Empty game world. After the initial 45 minutes or so you finally get to the game world and...nothing. Very little to really explore. There's this courtyard and I thought "Oh great, finally, a world to explore." Went to check out this fountain, maybe there's a plaque to read. Nope. Just a big empty poorly-textured courtyard.
- Combat seems kind of simple. After my initial 90 minutes and a boss fight, combat is essentially me throwing rocks at a dragon.
- Bad design choices. They removed block for I would guess gameplay reasons, and yet to interact with a chest I have to press the same button twice? Sorry I know that seems nitpicky but if you're streamlining controls why remove a core component of most fantasy games (blocking) but then leave in two input commands for one action.
Anyway, Forspoken is not great. It's not the worst game I've played, but it's arguably the worst I've played in the past few years. I tend to avoid Japanese games, and this is why: most of them tend to be like Forspoken. Just baffling design choices, convoluted story telling, constant interruptions, and tons of jank.
On the bright side, at least the menu let's me quit the game directly. Most Japanese games make me quit to the main menu but only after 30 seconds of essentially relaunching the game and making me watch the main menu animation with shit music.
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