Games that for their times were just beyond any other game out?

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CB4McGusto

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#1 CB4McGusto
Member since 2007 • 2644 Posts

Perfect Dark - Singleplayer co-op, dual wielding weapons, best graphics

Mario 64 - Took platforming to the next level and did it right!!!! Sonic Team and your stupid Sonic 3D blast!!!

Halo - The FPS that started it all on console, hell did anybody even consider FPS's a genre in the console world before Halo came out. After Goldeneye and PD it was just action adventure, sports, fighting and platformers for me.

GTA3 - I remember thinking GTA3 would be one of those boring dick tracy camera view games just like the original GTA's, I was dead wrong. OMG is all I have to say. I didn't know a game like this was possible on ps2 in 2001.

Sonic 2 - Fast paced platforming, casino level, multiplayer(sonic and tales races), and those 3D bonus levels pwned Mario back in 91'

Syphon Filter - Screw MGS this game which pwned MGS in each and every way, took stealth action to a whole new level.

NFL and NBA 2K series - Beyond it's timed and owned both Madden and Live

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RyanShazam

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#2 RyanShazam
Member since 2006 • 6498 Posts
Zelda: Ocarina of Time for doing everything better than any other game out at that time.
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CB4McGusto

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#3 CB4McGusto
Member since 2007 • 2644 Posts
Zelda: Ocarina of Time for doing everything better than any other game out at that time.RyanShazam
Sorry I was to busy drooling over Goldeneye to even pay this game any attention back in 98. The chicken flying and throwing was sort of fun though.
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67gt500

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#4 67gt500
Member since 2003 • 4627 Posts
Resident Evil 4 - it looked Next-Gen, Last-Gen...
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JangoWuzHere

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#5 JangoWuzHere
Member since 2007 • 19032 Posts

Fallout.

Most likely still the most innovative and best RPG of all time.

Half Life.

Changed FPS gameing and is msot likely the most innovative of the whole genre.

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JangoWuzHere

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#6 JangoWuzHere
Member since 2007 • 19032 Posts
I also woulden't consider games like Halo and Mario 64 to be ahead of their times. But thats just me.
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LINKloco

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#7 LINKloco
Member since 2004 • 14514 Posts
Super Mario Bros.
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ToScA-

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#8 ToScA-
Member since 2006 • 5783 Posts
Baldur's Gate 2, Planescape: Torment, Fallout 2...so many years, and no RPG has come close to these three gems imo.
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CB4McGusto

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#9 CB4McGusto
Member since 2007 • 2644 Posts

I also woulden't consider games like Halo and Mario 64 to be ahead of their times. But thats just me.JangoWuzHere

PC gamers have higher standards in terms of games, or so they think.

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Pinkyimp

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#10 Pinkyimp
Member since 2006 • 3623 Posts

Quake 3, Agrubly the best 3d out out at that time, for multiplayer.

As said before, Fallout 1-2, seriously, if you havent played these games, GoG.com, go.

Super Mario 64, Do i have to say anything?.

Warcraft 3, Dota nuff said.

GTA 3, Basically started 3d Free roam/Sanbox games.

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Eddie-Vedder

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#11 Eddie-Vedder
Member since 2003 • 7810 Posts
MGS1, 2 and 4, they were all the first MGS on their console, and there wasn't anything like them at the time. 3 kicked ass as a game but we had already played 2 so it wasn't so shocking, story wise it was tho :P
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Stoner-Pimp

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#12 Stoner-Pimp
Member since 2008 • 979 Posts
As much as i hate the games now as they are just the same with added shiney, Gran Turismo 1, it took racing games to the next level at the time with great graphics, car/track choise, customization and sort of realistic gameplay, IMO if it hadn't been for this game the utterly fantastic Forza would never have been made for Xbox.
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Corey_Barlog_SM

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#13 Corey_Barlog_SM
Member since 2008 • 460 Posts
Metal Gear Solid 3 is the only game I can think of that suffered because of the system it was on. It should have been a PC game, which would have remove the necessity of accessing a backpack thanks to the keyboard, and would have decreased the loading between maps and cutscenes (the motorcycle chase scene lacked cohesion because of the silence/blackness during loading). Aside from its technical shortcomings, the game was perfect.
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CB4McGusto

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#14 CB4McGusto
Member since 2007 • 2644 Posts
MGS1, 2 and 4, they were all the first MGS on their console, and there wasn't anything like them at the time. 3 kicked ass as a game but we had already played 2 so it wasn't so shocking, story wise it was tho :PEddie-Vedder
Syphon Filter owned MGS Splinter Cell owned MGS2 MGS4, mmmmmyeah I'll give you that one
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Dynafrom

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#15 Dynafrom
Member since 2003 • 1027 Posts
Doom, quake, UT, Chrono Trigger, FF7, HL
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Couth_

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#16 Couth_
Member since 2008 • 10369 Posts
MGS4
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Corey_Barlog_SM

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#17 Corey_Barlog_SM
Member since 2008 • 460 Posts
Then of course there's Half Life 2, which took everything to a whole new level. Chapters were cohesive. Physics meant something. Immersion. The Gravity Gun. Laser-guided rockets. Brilliant yet conservative level design. No backtracking. FPS driving controls that actually felt good. And to think, Doom 3 was actually supposed to be its competition.
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CleanPlayer

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#18 CleanPlayer
Member since 2008 • 9822 Posts
Zelda: Ocarina of Time for just being that good.
[QUOTE="Eddie-Vedder"]MGS1, 2 and 4, they were all the first MGS on their console, and there wasn't anything like them at the time. 3 kicked ass as a game but we had already played 2 so it wasn't so shocking, story wise it was tho :PCB4McGusto
Syphon Filter owned MGS Splinter Cell owned MGS2 MGS4, mmmmmyeah I'll give you that one

Games can touch MGS series, but it's not Syphon Filter. That's for sure.
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glez13

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#19 glez13
Member since 2006 • 10314 Posts

Half-Life

Starcraft

Final Fantasy

The legend of Zelda

Wolfenstein 3D (was that its name?)

Street Fighter 2

Regarding your picks i don't know about Halo and Syphon Filter.

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Corey_Barlog_SM

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#20 Corey_Barlog_SM
Member since 2008 • 460 Posts
[QUOTE="CB4McGusto

Halo - The FPS that started it all on console, hell did anybody even consider FPS's a genre in the console world before Halo came out.

Yeah, quite a few actually made a lot of money off of it.
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NeoGen85

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#21 NeoGen85
Member since 2003 • 4270 Posts
Sonic the Hedgehog 2 was absolutely amazing. When the first game came out my sister and I use to fight over the controller or worse.....take turns. But when Sonic 2 was released, we could each have a controller in our hand! Over at the OCRemix website they have a OCRemix album called Hedgehog Heaven which is a remix of the OSV from this game. The casino level was to awesome, so I had to play the House of Cards remix(^%$% awesome). And the special stages were so much better then the ones in Sonic the Hedgehog with the rotating level. Over Christmas break my sister and I(now in our 20s) were playing the old Sonic on my PSP while on the road with our parent; too much fun!
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Stoner-Pimp

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#22 Stoner-Pimp
Member since 2008 • 979 Posts
Then of course there's Half Life 2, which took everything to a whole new level. Chapters were cohesive. Physics meant something. Immersion. The Gravity Gun. Laser-guided rockets. Brilliant yet conservative level design. No backtracking. FPS driving controls that actually felt good. And to think, Doom 3 was actually supposed to be its competition.Corey_Barlog_SM
What are you on about? Doom 3 was never ever HL2's competetion EVER, ID said from start to finish it was a no brainer Doom type game, not once was it ever pinned as or supposed to be a game like HL2 for competition. --- OT. Doom 3, took lighting to a new level for games, at the time no other game came even close to it in this way.
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AAllxxjjnn

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#23 AAllxxjjnn
Member since 2008 • 19992 Posts
Resident Evil 4.
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kingcobrasoccer

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#24 kingcobrasoccer
Member since 2005 • 1924 Posts
NINJA GAIDEN BLACK! this game to this date can keep up in the graphics area with current gen games.
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CT-Link

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#25 CT-Link
Member since 2005 • 362 Posts
I think Black was the first truly cuasi-next-gen game when it came out for PS2 (and Xbox I think?) And RE4 was totally ahead of its time...and for that matter who could forget God of War, that made something as gruesome as gore cool as hell. :D
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CB4McGusto

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#26 CB4McGusto
Member since 2007 • 2644 Posts
[QUOTE="CleanPlayer"] Games can touch MGS series, but it's not Syphon Filter. That's for sure.

9.0>8.5
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Stoner-Pimp

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#27 Stoner-Pimp
Member since 2008 • 979 Posts
Golden Eye (my god how it hasn't been mentioned yet is just weird), started the whole console FPS revolution and showed it could actully be done (and done well), it had pretty much no competition until PD came out.
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Salt_The_Fries

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#28 Salt_The_Fries
Member since 2008 • 12480 Posts

Metroid, Super Metroid - no words needed here

Ultima Underworld: Stygian Abyss (1992) - probably first true 3D FPP game that was released even before Doom and Wolfenstein, and was miles away from them in technical aspects, single-handedly influenced The Elder Scrolls series, you could run, jump, fly, and even swim in water, you had a fully 3-D environment, the game had mouse movement, it pioneered 3D FPP RPG genre and was a blueprint for other great series to come - The Elder Scrolls, NPCs had own rooms and sleeping places

System Shock (1994) - one of the first to feature a pre-rendered FMV intro, precursor of WSAD controlls on keyboard (SXZC), ability to lean left and right, great fusion of RPG and FPP shooter that influenced Half-Life and Deus Ex, with means of story-telling seamlessly integrated in the game in form of audio logs that create a back story without ever interrupting the flow of the gameplay, superior technology - resolution of 640x480,true 3D objects, advanced physics, in addition to standard running, the hacker can jump, crouch, lean, strafe, peek over ledges, look up and down and crawl; the ability to lean if I'm not mistaken was then later used in Thief: The Dark Project in 1998 by the same authors, customizable difficulties of puzzles, combat, cyberspace, and overall difficulty that greatly change the game; GameSpy wrote:

All of the preceding elements blend into an experience that is pure magic. The setting, the style, the sounds, the voices, the writing, the tension, the music, and most of all, the atmosphere combined into one near-perfect whole; System Shock is the progenitor of today's story-based action games, a group with titles as diverse as "Metal Gear Solid," "Resident Evil," and even "Half-Life." But in my opinion, it bests them all.

BioForge (1995) - Precursor to action games with static camera angles, like Resident Evil; Alone in the Dark was first game to feature that, but BioForge was much closer to what became a standard for quite some time; BioForge pioneered quaternion-based skeletal animation, with pose interpolation and interchangeable skeletons, this would later become a common technique in 3d computer and video games, it was basically the first game ever to use motion capture; BioForge uses a software-only 3D engine to draw polygonal objects and characters against pre-rendered backdrops with a fixed resolution of 320x200 pixels in 256 colors, as a character gets more and more injured in combat, wounds and blood appear on the model, which will also limp or move awkwardly, indicating its overall health (effects that diminish while the players regains health), BioForge had the first single-skin, fully texture mapped, skeleton-based characters ever seen in a computer game; the animations were created using the rotoscope technique on live-actor movements captured with the Flock of Birds on-body motion detector system, using an in-house pose editor named System for Animating Lifelike Synthetic Actors (S.A.L.S.A.) that was capable of displaying captured movement as fully rendered models in real time; great story and means of story-telling that still stand the test of time

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CleanPlayer

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#29 CleanPlayer
Member since 2008 • 9822 Posts

[QUOTE="CleanPlayer"] Games can touch MGS series, but it's not Syphon Filter. That's for sure. CB4McGusto
9.0>8.5

They both got 9'shttp://www.gamespot.com/ps/adventure/metalgearsolidintegral/index.html?tag=result;title;2

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CB4McGusto

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#31 CB4McGusto
Member since 2007 • 2644 Posts

They both got 9'shttp://www.gamespot.com/ps/adventure/metalgearsolidintegral/index.html[/URL]

CleanPlayer

Grasping for straws eh

:P

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c1o2d3y

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#32 c1o2d3y
Member since 2006 • 470 Posts
I loved the first three Syphon Filter's, and I loved MGS, and IMO they had nothing in common
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svetzenlether

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#33 svetzenlether
Member since 2003 • 3082 Posts
Nobody's mentioned this one yet, but TIE Fighter was abaolutely amazing for its time.
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SOedipus

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#34 SOedipus
Member since 2006 • 15066 Posts

Starcraft
Baldur's Gate
Half-Life
Goldeneye
Perfect Dark
Metal Gear Solid 2
Castlevania Symphony of the Night
Resident Evil 4

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CleanPlayer

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#35 CleanPlayer
Member since 2008 • 9822 Posts
[QUOTE="CleanPlayer"]

They both got 9'shttp://www.gamespot.com/ps/adventure/metalgearsolidintegral/index.html[/URL]

CB4McGusto

Grasping for straws eh

:P

I do the best I can.
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GeoffZak

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#36 GeoffZak
Member since 2007 • 3715 Posts
Killzone had fantastic graphics, at a glance you'd think it's a PS3 game. Kingdom Hearts 2 also had some pretty great graphics too, everything looked amazing in KH2.
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svetzenlether

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#37 svetzenlether
Member since 2003 • 3082 Posts

Killzone had fantastic graphics, at a glance you'd think it's a PS3 game. Kingdom Hearts 2 also had some pretty great graphics too, everything looked amazing in KH2.GeoffZak

You REALLY haven't been gaming for very long have you? Killzone sucked, get over it.

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SOedipus

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#38 SOedipus
Member since 2006 • 15066 Posts

[QUOTE="GeoffZak"]Killzone had fantastic graphics, at a glance you'd think it's a PS3 game. Kingdom Hearts 2 also had some pretty great graphics too, everything looked amazing in KH2.svetzenlether

You REALLY haven't been gaming for very long have you? Killzone sucked, get over it.

I thought Killzone was a disappointment and I haven't played it since I beat it but the game looked damn good. The system couldn't even run it properly. There were glitches everywhere and the physics were horrible. But the graphics were good, and the audio was awesome. It just proves that fun>graphics.
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AdobeArtist

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#39 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Knights of the Old Republic - an RPG that not only gave you moral choices of actions to take, influcing the direction of the story, but where the NPC interactions had dialog choices you could make, allowing the player decide how they wanted to interact with the inhabitants of the world instead of just watching pre-scripted cinematics.

Splinter Cell - a game that innovated the use of dynamic light and shadows. Not only were they a graphical element but integral to the game play. It was the stealth mechanic of using the shadows to evade detection, being aware of light sources that might cast a shadow giving your position away, and being able to shoot out lights altering the environment to give yourself the means to hide. Then there's the use of analog sensetivity, controlling the speed of your movement to reduce the noice you made and that different surfaces (creaky wood, metal grating, leaf littered surfaces, broken glass, etc...) had their own sound values you had to be careful not to expose yourself.

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foxhound_fox

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#40 foxhound_fox
Member since 2005 • 98532 Posts
Zelda: Ocarina of Time for doing everything better than any other game out at that time.RyanShazam

There were plenty of 3D games that did a lot more for the dimension that came out well before it.

And my answers are Shenmue and Shadow of the Colossus. Two games that are so ahead of their time that gaming itself hasn't come close to catching up yet.
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GeoffZak

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#41 GeoffZak
Member since 2007 • 3715 Posts

[QUOTE="GeoffZak"]Killzone had fantastic graphics, at a glance you'd think it's a PS3 game. Kingdom Hearts 2 also had some pretty great graphics too, everything looked amazing in KH2.svetzenlether

You REALLY haven't been gaming for very long have you? Killzone sucked, get over it.

lol wut? Or right, critics told you Killzone sucked, I thought it was a fun game, but that's besides the point, I was talking about the graphics. You can't deny the fact that Killzone has some great graphics. And you don't know how long I've been gaming for. I've been gaming since the NES which was my first console with Super Mario Brothers+Duck hunt.

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JangoWuzHere

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#42 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="svetzenlether"]

[QUOTE="GeoffZak"]Killzone had fantastic graphics, at a glance you'd think it's a PS3 game. Kingdom Hearts 2 also had some pretty great graphics too, everything looked amazing in KH2.GeoffZak

You REALLY haven't been gaming for very long have you? Killzone sucked, get over it.

lol wut? Or right, critics told you Killzone sucked, I thought it was a fun game, but that's besides the point, I was talking about the graphics. You can't deny the fact that Killzone has some great graphics. And you don't know how long I've been gaming for. I've been gaming since the NES which was my first console with Super Mario Brothers+Duck hunt.

I really have to disagree. Killzone did not have very good graphics even for a PS2 game.
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JangoWuzHere

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#43 JangoWuzHere
Member since 2007 • 19032 Posts

Knights of the Old Republic - an RPG that not only gave you moral choices of actions to take, influcing the direction of the story, but where the NPC interactions had dialog choices you could make, allowing the player decide how they wanted to interact with the inhabitants of the world instead of just watching pre-scripted cinematics.

Splinter Cell - a game that innovated the use of dynamic light and shadows. Not only were they a graphical element but integral to the game play. It was the stealth mechanic of using the shadows to evade detection, being aware of light sources that might cast a shadow giving your position away, and being able to shoot out lights altering the environment to give yourself the means to hide. Then there's the use of analog sensetivity, controlling the speed of your movement to reduce the noice you made and that different surfaces (creaky wood, metal grating, leaf littered surfaces, broken glass, etc...) had their own sound values you had to be careful not to expose yourself.

AdobeArtist
ummmm Games like kotor were done way before its time and better.
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blues35301

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#44 blues35301
Member since 2008 • 2680 Posts
red faction was before halo. the first really great console fps. but then halo topped it.
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Mr_Apple_Soup

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#45 Mr_Apple_Soup
Member since 2006 • 3580 Posts
Cmon guys, nobody said star fox (snes)?
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GeoffZak

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#46 GeoffZak
Member since 2007 • 3715 Posts

Cmon guys, nobody said star fox (snes)?Mr_Apple_Soup

ZZ RR.....Why won't I do a barrel roll!?

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Mr_Apple_Soup

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#47 Mr_Apple_Soup
Member since 2006 • 3580 Posts

[QUOTE="Mr_Apple_Soup"]Cmon guys, nobody said star fox (snes)?GeoffZak

ZZ RR.....Why won't I do a barrel roll!?

RR would do a barrel roll actually...unless youre refering to actually hitting the keys on your keyboard, which in that case, you should probably buy a new keyboard if it didnt work

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Zweihand

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#48 Zweihand
Member since 2008 • 608 Posts

Donkey Kong Country (astounding visuals, excellent sound quality)

Donkey Kong Country 2 (visuals take a step up, soundtrack was legendary)

Omega Boost

NiGHTS into Dreams

Sin & Punishment (single-handedly the most amazing N64 game)

Radiant Silvergun

Zone of the Enders: The 2nd Runner

Half-Life 2

Portal

Ecco: The Tides of Time

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Wartzay

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#49 Wartzay
Member since 2006 • 2036 Posts

Half Life

No ifs ands or buts

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imprezawrx500

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#50 imprezawrx500
Member since 2004 • 19187 Posts
far cry, huge levels best graphics of 2004, some of the best physics, awesome level design, some of the best aim huge amount of enemies that you could kill from miles away, you could play very stealthy and it could be made dam hard if you wanted, also had a great selection of weapons and it came from a first time developer and gave id and valve a big shock. If only crytek hadn't removed all the awesome indoor levels with crysis