Games that never end.

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Masculus

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#1 Masculus
Member since 2009 • 2878 Posts

I recently have finished playing Mass Effect 2, and despite of many flaws, it is a good game... a engaging one, no wonder I have ended it so quickly. While thinking about it, reviewing it on my mindwhat was good and what was bad in the game, one thing pissed me off more than everything: it's ending. Like the first one the final mission felt somewhat rushed, short; but the major fault about it was that it didn't end (it felt sort like Kung Pow). It is no spoiler, and we all knew when we got the game that there would be a third one (the loading screen even acknowledges it by suggesting to keep your saves for ME3), nevertheless i am getting progessively angry at major IPs for doing this. Some years ago, reviewers would cut down points for games that were inclonclusive, but now leaving space for another sequel seens to be the rule now: GeOW 2, MW2, ME2, Crysis, AC2, PoP, Ep. 1, Ep. 2... you get the idea...

We are buying expansions without knowing, and the game industry is harming the quality of their games in doing so. Each sequel becomes like World of Warcraft, in wich after each expansion of the game, we ponder about the smalluseless aspects that were better than the previous and how the newbalance works.What are they going to do? Kill Shepard in ME 3 again, or even better have him knocking his head and losing his memories? I have no problem with sequels, but what should connect them is the gameplay and the background, and not the story itself. Cutting the story in 3 parts takes away the density, each part will have to present, again, and introduction,middle and a(pseudo) ending. Makinga habit out of trilogys is getting anoying, in the case of ME2, just because the game was so good. So... anybody else feels the same? Please, discuss.

ME3 - coming 2012 :( ?

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Hahadouken

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#2 Hahadouken
Member since 2009 • 5546 Posts

Is this a real complaint??

You get a 30 hour long game and you feel like you're getting fleeced because it should have been 90 hours and told the whole story in one game? 6 discs?

Totally disagree. Sequels in games are regularly better than the originals, bring on the sequels. I don't need to see a definitive conclusion to every game. Eventually yeah I would like closure on a story, but I have no problem with sequels or reboots of awesome franchises.

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clubsammich91

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#3 clubsammich91
Member since 2009 • 2229 Posts
If you feel robbed buy a 30 hour game, than get yourself WoW or something, last I heard that game never ends.....Ever.
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Yandere

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#4 Yandere
Member since 2009 • 9878 Posts

I pretty much need a game to have a end for me to play it, but I do agree that 30 hours is too short.

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Masculus

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#5 Masculus
Member since 2009 • 2878 Posts

Is this a real complaint??

You get a 30 hour long game and you feel like you're getting fleeced because it should have been 90 hours and told the whole story in one game? 6 discs?

Totally disagree. Sequels in games are regularly better than the originals, bring on the sequels. I don't need to see a definitive conclusion to every game. Eventually yeah I would like closure on a story, but I have no problem with sequels or reboots of awesome franchises.

Hahadouken

My main complaint is that these are no sequels, they feel like tweaked expansions. And tell me, how better are these sequels?Some of them are, some of them are not, usually they are not so much better.

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funsohng

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#6 funsohng
Member since 2005 • 29976 Posts
what i feel about most of the trilogies is that (movies or games or any media really) 1st one - ends it up real nice, but kinda also leaves the whole thing open for sequels 2nd one - always have this damn cliffhanger 3rd one - either good or bad. depends how much you effed things up in the second one. except for LOTR, really most of the trilogies felt like this. i guess it make sense, since with first one, you dont know how it will commercially turn out, and with 2nd one you are pretty much guaranteed a good commercial success so you just make things ridiculously big and leaves the whole conclusion for the third one, which has to do this nasty job of damage control that has been done with the fiasco in second one. When you think about it (except for LOTR, the whole story feels like it's just one big story divided into 3 parts due to time), all the successful trilogies are pretty much how well you did in second one: Empires is still regarded as the best Star Wars film by many critics and fans, and Godfather Part 2 is thought to be as good as the first one. And when you see Matrix and Pirates of Carribean, they both had amazing kickoff with the first one, and kinda fell flat with second ones, and they had done very poor job in concluding the whole mess with the third one. (exception is Indiana Jones, where the Temple of Doom is least liked by most of the people, but it really doesnt matter in a sense that Indiana Jones films rarely have any direct story relation from each other anyway) i think i went bit off topic on that one did i
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shutdown_202

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#7 shutdown_202
Member since 2005 • 5649 Posts

The problem is 'planned trilogies'. Its something ive mentioned a few times here and you can thank Halo for it (Halo 2 to be specific). Its a problem because they always set up for a dissapointing climax in the final game. But i dont think its too bad with a game like ME where you still have a decent amount of game. Nontheless, i dislike planned trilogies.

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Sully28

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#8 Sully28
Member since 2003 • 5097 Posts

I pretty much need a game to have a end for me to play it, but I do agree that 30 hours is too short.

Yandere

lol 30 hours is to short? People spend 10 dollars on tickets to movies that are 2 hours long on average, a 12 hour game justifies that kind of price. Games that are to long can get dragged out and get very, very, boring. A good example of this was bioshock. Interplay could have cut a good hour or two out of that game and it would have felt much better, but instead they had a few dragged out segments that almost killed the game for me. Luckily i pushed on and enjoyed it, but i stopped playing it for awhile because it felt so dragged out.

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Saturos3091

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#9 Saturos3091
Member since 2005 • 14937 Posts

Well, I'm about 40 hours into ME2, and although I just finished the main quest, I'm still doing other things. The first one was shorter, and the game sacrifices a lot of that time for fast-paced action. If you want a game that lasts longer and tells "the whole story" try Dragon Age (only get the PC version though).

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Yandere

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#10 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

I pretty much need a game to have a end for me to play it, but I do agree that 30 hours is too short.

Sully28

lol 30 hours is to short? People spend 10 dollars on tickets to movies that are 2 hours long on average, a 12 hour game justifies that kind of price. Games that are to long can get dragged out and get very, very, boring. A good example of this was bioshock. Interplay could have cut a good hour or two out of that game and it would have felt much better, but instead they had a few dragged out segments that almost killed the game for me. Luckily i pushed on and enjoyed it, but i stopped playing it for awhile because it felt so dragged out.

Movies and Video Games are two different mediums, 30 hours for a RPG is short.

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dbaron26

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#11 dbaron26
Member since 2009 • 158 Posts

Mass Effect is a good example.

Since it is being split up into 3 seperate games it gives Bioware a chance to fix, tweak, or completly overhaul things that didnt work right. Being stuck with the same issuses over 100+ hours of game time would be horrible, Im talking about scanning/mining here, fix that crap Bioware.

If you want a game that never ends get an mmo, big titles release new content patched often.

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dbaron26

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#12 dbaron26
Member since 2009 • 158 Posts

[QUOTE="Sully28"]

[QUOTE="Yandere"]

I pretty much need a game to have a end for me to play it, but I do agree that 30 hours is too short.

Yandere

lol 30 hours is to short? People spend 10 dollars on tickets to movies that are 2 hours long on average, a 12 hour game justifies that kind of price. Games that are to long can get dragged out and get very, very, boring. A good example of this was bioshock. Interplay could have cut a good hour or two out of that game and it would have felt much better, but instead they had a few dragged out segments that almost killed the game for me. Luckily i pushed on and enjoyed it, but i stopped playing it for awhile because it felt so dragged out.

Movies and Video Games are two different mediums, 30 hours for a RPG is short.

What offline rpg gives more than 30-35 hours of gametime?

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Saturos3091

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#13 Saturos3091
Member since 2005 • 14937 Posts

Mass Effect is a good example.

Since it is being split up into 3 seperate games it gives Bioware a chance to fix, tweak, or completly overhaul things that didnt work right. Being stuck with the same issuses over 100+ hours of game time would be horrible, Im talking about scanning/mining here, fix that crap Bioware.

If you want a game that never ends get an mmo, big titles release new content patched often.

dbaron26
Scanning/Mining totally beats out the terrible "land on planet, search for resource X" formula of the previous game. Even worse is that the resources didn't do anything. That said it could still be improved - getting larger resource bonuses from the crates would help a lot for example. If you take your time with ME2 you can spend over 50 hours on it easily, I'm sure. What they should work on is having a longer main quest. Everything else was well-executed. They just need more to it than what they had. I also guess that's why Mass Effect 1 got irritating. Noveria and Feros were just boring and felt like a waste of time.
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Yandere

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#14 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="Sully28"]

lol 30 hours is to short? People spend 10 dollars on tickets to movies that are 2 hours long on average, a 12 hour game justifies that kind of price. Games that are to long can get dragged out and get very, very, boring. A good example of this was bioshock. Interplay could have cut a good hour or two out of that game and it would have felt much better, but instead they had a few dragged out segments that almost killed the game for me. Luckily i pushed on and enjoyed it, but i stopped playing it for awhile because it felt so dragged out.

dbaron26

Movies and Video Games are two different mediums, 30 hours for a RPG is short.

What offline rpg gives more than 30-35 hours of gametime?

Really? Do I have to name the hundreds of RPGs that do? It would be a better question to ask what offline RPGs give you more than 100+ hours of gameplay.

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Masculus

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#15 Masculus
Member since 2009 • 2878 Posts

Mass Effect is a good example.

Since it is being split up into 3 seperate games it gives Bioware a chance to fix, tweak, or completly overhaul things that didnt work right. Being stuck with the same issuses over 100+ hours of game time would be horrible, Im talking about scanning/mining here, fix that crap Bioware.

If you want a game that never ends get an mmo, big titles release new content patched often.

dbaron26

Yes, but then again there are many things they altered in the second that were not good, they dumbed down the game a bit.

And what i am saying is that, I DO NOT WANT a game that never ends, instead I want a game that does ends.

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Regisland

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#16 Regisland
Member since 2009 • 2390 Posts

[QUOTE="Yandere"]

[QUOTE="Sully28"]

lol 30 hours is to short? People spend 10 dollars on tickets to movies that are 2 hours long on average, a 12 hour game justifies that kind of price. Games that are to long can get dragged out and get very, very, boring. A good example of this was bioshock. Interplay could have cut a good hour or two out of that game and it would have felt much better, but instead they had a few dragged out segments that almost killed the game for me. Luckily i pushed on and enjoyed it, but i stopped playing it for awhile because it felt so dragged out.

dbaron26

Movies and Video Games are two different mediums, 30 hours for a RPG is short.

What offline rpg gives more than 30-35 hours of gametime?

Please dont discuss RPGs with Yandere. You will eventually give up or have suicidal thoughts.

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Regisland

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#17 Regisland
Member since 2009 • 2390 Posts

[QUOTE="dbaron26"]

Mass Effect is a good example.

Since it is being split up into 3 seperate games it gives Bioware a chance to fix, tweak, or completly overhaul things that didnt work right. Being stuck with the same issuses over 100+ hours of game time would be horrible, Im talking about scanning/mining here, fix that crap Bioware.

If you want a game that never ends get an mmo, big titles release new content patched often.

Masculus

Yes, but then again there are many things they altered in the second that were not good, they dumbed down the game a bit.

And what i am saying is that, I DO NOT WANT a game that never ends, instead I want a game that does ends.

It will end,in 3 years though.

btw it can end if Shepard dies lol.

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dbaron26

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#18 dbaron26
Member since 2009 • 158 Posts

[QUOTE="dbaron26"]

[QUOTE="Yandere"]

Movies and Video Games are two different mediums, 30 hours for a RPG is short.

Yandere

What offline rpg gives more than 30-35 hours of gametime?

Really? Do I have to name the hundreds of RPGs that do? It would be a better question to ask what offline RPGs give you more than 100+ hours of gameplay.

Ill take 5titles that give 100+ hours.

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DJ_Headshot

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#19 DJ_Headshot
Member since 2010 • 6427 Posts

[QUOTE="Yandere"]

[QUOTE="dbaron26"]

What offline rpg gives more than 30-35 hours of gametime?

dbaron26

Really? Do I have to name the hundreds of RPGs that do? It would be a better question to ask what offline RPGs give you more than 100+ hours of gameplay.

Ill take 5titles that give 100+ hours.

there are defiantly more then 5 but you got to ask your self how much of those hours was spent grinding?
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Yandere

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#20 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="dbaron26"]

What offline rpg gives more than 30-35 hours of gametime?

dbaron26

Really? Do I have to name the hundreds of RPGs that do? It would be a better question to ask what offline RPGs give you more than 100+ hours of gameplay.

Ill take 5titles that give 100+ hours.

The Magic Candle, Challange of The Five Realms, Demise: Rise of The Ku'Tan, Mordor: The Depths of Dejenol, Nethack, Realms of Arkania 1-3.

There, I gave you more than five.

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dbaron26

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#21 dbaron26
Member since 2009 • 158 Posts

[QUOTE="dbaron26"]

[QUOTE="Yandere"]

Really? Do I have to name the hundreds of RPGs that do? It would be a better question to ask what offline RPGs give you more than 100+ hours of gameplay.

DJ_Headshot

Ill take 5titles that give 100+ hours.

there are defiantly more then 5 but you got to ask your self how much of those hours was spent grinding?

Grinding isnt gameplay. You can play minesweeper for a thousand hours.

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dbaron26

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#22 dbaron26
Member since 2009 • 158 Posts

[QUOTE="dbaron26"]

[QUOTE="Yandere"]

Really? Do I have to name the hundreds of RPGs that do? It would be a better question to ask what offline RPGs give you more than 100+ hours of gameplay.

Yandere

Ill take 5titles that give 100+ hours.

The Magic Candle, Challange of The Five Realms, Demise: Rise of The Ku'Tan, Mordor: The Depths of Dejenol, Nethack, Realms of Arkania 1-3.

There, I gave you more than five.

Got me there, thought we were talking about titles from the last 10 years or so that didnt require reading page after page of text.

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SPYDER0416

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#23 SPYDER0416
Member since 2008 • 16736 Posts

I think with sequels it depends. If you plan on a big trilogy or something and can make a full fledged game for eash one, with a story that arcs perfectly across its good. If you release a brand new one each year witha fewchanges and just the same character in a brand new situation, its not good and I personally feel bad for Mr. FPSkillerMarineguy for thinking he's just beaten the aliens, only for him to somehow be the only person (again) who can take out this brand new race, its like Dragon Ball Z.

The emotion and impact of the hero's journey are lost with sequels since the first would see him overcoming his challenge and finishing his troubles, only for the sequel to unnaturally introduce new ones. Its not like anyone wants a newStar Warsmovie, it wouldn't work now that its over. It barely worked in the prequels to begin, its best left seeing the rest of the universe. Games like GTA do this well with new protagonists, while large scale multi game story arcs like MGS make it work well too.

I think some games like Mass Effect get away with it because of your character's place, as well as the fact that it is "you" in a sense, not some hero. Even then, the Fallout games just give you another "you" that can take place in another stting within the same universe. I also think sequels work great if they can happen every few years with great improvements and differences, like the transition from RE3-RE4 while I'm fine for one or two quicker sequels in between a major new working. In fact, I think thats all RE3 really was, something to give you in between the great RE2 and RE4.

Also, I thought some of this up because of an article I read a few months ago from GI about the sequel problem, though I don't think any series deserves to die, since any game can be saved and reinvigorated (*cough* Sonic *cough). So TC, I can see why you would complain, but Mass Effect doesgood job at changing and improving the series. ME2 took out most of the flaws of the first, added and removed a few things (that may or may not have been flaws), and kept the story going in a natural way. If ME3 can be as big and changed as 2, I'm fine with a cliffhanger (though I usually hate them).

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Yandere

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#24 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="dbaron26"]

Ill take 5titles that give 100+ hours.

dbaron26

The Magic Candle, Challange of The Five Realms, Demise: Rise of The Ku'Tan, Mordor: The Depths of Dejenol, Nethack, Realms of Arkania 1-3.

There, I gave you more than five.

Got me there, thought we were talking about titles from the last 10 years or so that didnt require reading page after page of text.

Wow, you haven't played any of those games have you?