I recently have finished playing Mass Effect 2, and despite of many flaws, it is a good game... a engaging one, no wonder I have ended it so quickly. While thinking about it, reviewing it on my mindwhat was good and what was bad in the game, one thing pissed me off more than everything: it's ending. Like the first one the final mission felt somewhat rushed, short; but the major fault about it was that it didn't end (it felt sort like Kung Pow). It is no spoiler, and we all knew when we got the game that there would be a third one (the loading screen even acknowledges it by suggesting to keep your saves for ME3), nevertheless i am getting progessively angry at major IPs for doing this. Some years ago, reviewers would cut down points for games that were inclonclusive, but now leaving space for another sequel seens to be the rule now: GeOW 2, MW2, ME2, Crysis, AC2, PoP, Ep. 1, Ep. 2... you get the idea...
We are buying expansions without knowing, and the game industry is harming the quality of their games in doing so. Each sequel becomes like World of Warcraft, in wich after each expansion of the game, we ponder about the smalluseless aspects that were better than the previous and how the newbalance works.What are they going to do? Kill Shepard in ME 3 again, or even better have him knocking his head and losing his memories? I have no problem with sequels, but what should connect them is the gameplay and the background, and not the story itself. Cutting the story in 3 parts takes away the density, each part will have to present, again, and introduction,middle and a(pseudo) ending. Makinga habit out of trilogys is getting anoying, in the case of ME2, just because the game was so good. So... anybody else feels the same? Please, discuss.
ME3 - coming 2012 :( ?
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