Edit: I take it back, I don't follow you. Your first two sources are irrelevant, as they do not differentiate between high end PCs/GPUs and gaming PCs/GPUs. And your third point simply proves that high end gaming exists in some capacity. SLI is a relatively new technology; as it is implemented, no matter how small the scale, the average GPUs/PC will increase. A far cry from your original assertion that the PC gaming market is larger than the console market.DarthBilf
If the market is already admittedly large, (which it seems we can agree upon even if we disagree on its nature, you seem to feel it trends to basic units), then for there to be a rise in the average number of GPUs means that the practice would have to be relatively widespread to be statistically significant at all.Secondly, and I get kind of tired of saying this, the first source labours to point out the methodology used in determining it's different definitions of gaming, (mainstream, enthusiast and performance). The lowest bracket is the mainstream gaming bracket, machines with a value of approximately $750 USD, or machines with higher end GPUs that are bottlenecked by older systems.
Simply put, in 2008 JPR didn't really consider casual social network or flash based gaming a thing, they felt for you to be a mainstream gamer, the worst thing would be you had a cheap machine, or an expensive card in an old machine. So that 200 million userbase figure does not include people playing games over Facebook.
However, if you look at their 2011 report, (which to my detriment, I did not link) it now even elucidates this lowest bracket from what they call the rise of casual social networking and web based games helped by AMD and Intel's integrated chips.
This makes sense if you think about it, in 2008 this phenomenon wasn't really present (Farmville rose in 2009, Zygna exploded in 2010, Pop Cap the same, as it was bought by EA this year).
So, given that their 2011 report indicates that all catergories have grown (and, like NVIDIA, they cite aging console hardware as a key factor) not only does the userbase based on those 2008 catergories rise, but that doesn't necessarily include the rise in the casual market.
http://jonpeddie.com/press-releases/details/jon-peddie-research-announces-2011-international-pc-gaming-hardware-estimat/
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