GCS GameWorld- Stalker 2 PC version will the superior one

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Fusiondonut

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#1 Fusiondonut
Member since 2011 • 140 Posts

Announced last August - just days before the start of the GamesCom 2010 - STALKER 2 has been relatively silent. Developer GSC Game World are out of their silence, however, to move some information through a series of questions and answers posted on Facebook dedicated to first person view action game set in 2012 on PC, PlayStation 3 and Xbox 360.

Stalker games have always relied on survival element and Stalker 2 just stays true to the formula, the developers have confirmed that it will indeed utilize those elements well.

If you are a PC gamer and are worried that the console version will hurt the potential of the PC version then no need to feel that way. The developers said that the PC version will be the best one. Both the PC and the console version will feature the same assets but you would be able to do a lot more with the PC version as you have come to expect from the Stalker series and its will support Direct X 11. We all know the DX10 enhanced lighting was tremendous in the previous Stalker game, resulting in terrific looking skyboxes, we cant wait to see how it will look with DX11.

The UI will not be changed for the PC version and it will indeed feature a seperate UI that utilizes the strengths of the PC platform. Console versions might get a different UI.

They say,

"Since we develop primarily on PC, you won't see any compromises in the PC version. The key difference between the PC and console versions will be the beauty of graphics" (meaning PC will offer more of visual effects).

Hopefully they will look at a few graphics mods that don't take up much ram and optimize Stalker 2 well.

Stalker fans will be happy to know that the game runs on a NEW ENGINE. We cant wait to know more about this and the improvements it contains and hopefully its not a buggy mess. We also know the AI was tremendous with animals fighting for food and all that, with the new engine there are a lot of possibilities now and developers did confirm that there will be new mutants in the game.

We are excited to know what the story will be this time, the developers confirm it will have a new set of characters and will be set in the triangle of CNPP, the cities of Chernobyl and Chernobyl 2 (where the huge antenna is located). More X-labs and underground complexes will await you in Stalker 2. They also refused to give details on the story at this point, which is expected.

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Fusiondonut

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#2 Fusiondonut
Member since 2011 • 140 Posts

Also, inb4 consolites who have never played Stalker thus not knowing what they are talking about :D

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hypoty

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#3 hypoty
Member since 2009 • 2825 Posts

I think there is already a thread on this. And I'd be really, really surprised if the console versions were superior for most mutliplats, nevermind Stalker. Really surprised.

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Hakkai007

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#4 Hakkai007
Member since 2005 • 4905 Posts

The STALKER series with the Complete mods already look fantastic and are tweaked well.

I hope the new game takes pointers from those mods.

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gillri

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#5 gillri
Member since 2004 • 5926 Posts

with the hardware available in the PC these days, why wouldnt it be? I mean, it would be utter idiocy if it didnt right?

thanks for telling me that later hardware runs games better than older hardware,

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Fusiondonut

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#6 Fusiondonut
Member since 2011 • 140 Posts

with the hardware available in the PC these days, why wouldnt it be? I mean, it would be utter idiocy if it didnt right?

thanks for telling me that later hardware runs games better than older hardware,

gillri

Yes but it's also good they won't be compromizing the UI to to make a fast port. Instead every platform gets it's own UI wich works the on it. It's not only the graphics wich made the original stand up.

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Harisemo

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#7 Harisemo
Member since 2010 • 4133 Posts

no s*** sherlock, consoles are like 5 year old now

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Fusiondonut

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#8 Fusiondonut
Member since 2011 • 140 Posts

Btw this thread can be closed down since there was already a similar one. My bad.

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Silenthps

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#9 Silenthps
Member since 2006 • 7302 Posts

[QUOTE="gillri"]

with the hardware available in the PC these days, why wouldnt it be? I mean, it would be utter idiocy if it didnt right?

thanks for telling me that later hardware runs games better than older hardware,

Fusiondonut

Yes but it's also good they won't be compromizing the UI to to make a fast port. Instead every platform gets it's own UI wich works the on it. It's not only the graphics wich made the original stand up.

I don't even see why they would need different UI's. The UI in S.T.A.L.K.E.R. is no more complex than that of Resident Evil 4's.
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AnnoyedDragon

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#10 AnnoyedDragon
Member since 2006 • 9948 Posts

with the hardware available in the PC these days, why wouldnt it be? I mean, it would be utter idiocy if it didnt right?

thanks for telling me that later hardware runs games better than older hardware,

gillri

When it comes to cross platform development, some developers behave like they are trying to win a award in how little work they can do on the game. Going as far as to make the PC version a carbon copy of the console version, with no PC specific enhancements, even making some areas worse in some cases.

GCS hasn't made a cross platform game before, so their attitude towards it was still up in the air.

I don't even see why they would need different UI's. The UI in S.T.A.L.K.E.R. is no more complex than that of Resident Evil 4's.Silenthps

UI design for a game meant to be viewed across the room tends to be different from one right in your face.

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Grawse

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#11 Grawse
Member since 2010 • 4342 Posts

Unmodded SoC should look better than the console Stalker 2 lol.

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foxhound_fox

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#12 foxhound_fox
Member since 2005 • 98532 Posts

Yeah, tell us this right after Crytek basically told us they dumbed Crysis 2 down despite promising "PC superiority."

When a PC-only developer moves to consoles, one cannot take anything they say without a grain of salt.

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Sandvichman

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#13 Sandvichman
Member since 2010 • 4006 Posts

Yeah, tell us this right after Crytek basically told us they dumbed Crysis 2 down despite promising "PC superiority."

When a PC-only developer moves to consoles, one cannot take anything they say without a grain of salt.

foxhound_fox

I tell you what, those 2 skills combined made crysis 2 dumbed down. Yeah, screw streamlining, everything has to be complicated and bloated to be good, in my days, we had menus for everything!

Back on topic

I dont care of the pc version is superior, as long as the console version isn't gimped in terms of gameplay, or that the graphics look like ass i will be happy.

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AnnoyedDragon

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#14 AnnoyedDragon
Member since 2006 • 9948 Posts

Yeah, tell us this right after Crytek basically told us they dumbed Crysis 2 down despite promising "PC superiority."

When a PC-only developer moves to consoles, one cannot take anything they say without a grain of salt.

foxhound_fox

Quite frankly I think it's impossible to 'not' consolize a game when consoles are involved. You have to factor console specification and game play environment, there are no two ways about it.

If all the controls won't map to a game pad, you have to make them fit. If there are too many on screen objects, you have to cut them down. If the current game design requires too much in memory simultaneously for consoles to handle... you get the picture.

Consolization is a given when consoles are involved, you cannot utilize PC; while accommodating consoles at the same time. It's a matter of how much of consoles involvement would show in the end product.

I dont care of the pc version is superior, as long as the console version isn't gimped in terms of gameplay, or that the graphics look like ass i will be happy.

Sandvichman

Arguably that's part of the reason most cross platform developers aim for carbon copies being spread across all platforms. If they are all identical, none of the platforms feel they are getting the held back version.

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foxhound_fox

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#15 foxhound_fox
Member since 2005 • 98532 Posts

I tell you what, those 2 skills combined made crysis 2 dumbed down. Yeah, screw streamlining, everything has to be complicated and bloated to be good, in my days, we had menus for everything!Sandvichman

Streamlining doesn't always improve things... especially when the system in Crysis already worked so well. Its not like you had to open a separate menu in order to select the powers... they were all there at the press of a button and it was extremely intuitive to switch.

All the powers added something to the gameplay. Taking them out is only removing something. Streamlining is taking complex combos in action games and turning them into Batman: Arkham Asylum's combat. It doesn't change anything besides the complex input method. Taking out speed has changed the fundamental gameplay.

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lowe0

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#16 lowe0
Member since 2004 • 13692 Posts

Also, inb4 consolites who have never played Stalker thus not knowing what they are talking about :D

Fusiondonut
Nice assumption. I'm a consolite, and I at least gave the first two Stalker games a shot.
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Sandvichman

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#17 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]I tell you what, those 2 skills combined made crysis 2 dumbed down. Yeah, screw streamlining, everything has to be complicated and bloated to be good, in my days, we had menus for everything!foxhound_fox


Streamlining doesn't always improve things... especially when the system in Crysis already worked so well. Its not like you had to open a separate menu in order to select the powers... they were all there at the press of a button and it was extremely intuitive to switch.

All the powers added something to the gameplay. Taking them out is only removing something. Streamlining is taking complex combos in action games and turning them into Batman: Arkham Asylum's combat. It doesn't change anything besides the complex input method. Taking out speed has changed the fundamental gameplay.

Worked so well, telle me how choosing between speed and strength was so amazing? Nothing has been taken, out, just combined

How did those two being seperate add to gameplay, i think you just want more simply because you like a bigger number.

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Sandvichman

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#18 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]I tell you what, those 2 skills combined made crysis 2 dumbed down. Yeah, screw streamlining, everything has to be complicated and bloated to be good, in my days, we had menus for everything!foxhound_fox


Streamlining doesn't always improve things... especially when the system in Crysis already worked so well. Its not like you had to open a separate menu in order to select the powers... they were all there at the press of a button and it was extremely intuitive to switch.

All the powers added something to the gameplay. Taking them out is only removing something. Streamlining is taking complex combos in action games and turning them into Batman: Arkham Asylum's combat. It doesn't change anything besides the complex input method. Taking out speed has changed the fundamental gameplay.

Did you even watch the be a weapon trailer for crysis 2, speed is stil there.

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psn8214

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#19 psn8214
Member since 2009 • 14930 Posts

Worked so well, telle me how choosing between speed and strength was so amazing? Nothing has been taken, out, just combined

How did those two being seperate add to gameplay, i think you just want more simply because you like a bigger number.

Sandvichman

You can no longer access the faster overall movement speed from using Maximum Speed. Not a huge deal, especially considering how Crysis 2's levels seem a lot smaller anyways.

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Sandvichman

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#20 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

Worked so well, telle me how choosing between speed and strength was so amazing? Nothing has been taken, out, just combined

How did those two being seperate add to gameplay, i think you just want more simply because you like a bigger number.

psn8214

You can no longer access the faster overall movement speed from using Maximum Speed. Not a huge deal, especially considering how Crysis 2's levels seem a lot smaller anyways.

They are no smaller then warhead, i dont see people complaing about it. People are just using consoles as a scapegoat for design choices they disagree with. I think its fine the way it is, if not better, i dont want to be running arround like a mechanical yussain bolt.
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AAllxxjjnn

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#21 AAllxxjjnn
Member since 2008 • 19992 Posts
I'm not surprised. I hope they fix the overall jankyness of STALKER with their new engine. Like better foliage, animations, character models, weapon models, denser environments, etc, etc.
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psn8214

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#22 psn8214
Member since 2009 • 14930 Posts

They are no smaller then warhead, i dont see people complaing about it. People are just using consoles as a scapegoat for design choices they disagree with. I think its fine the way it is, if not better, i dont want to be running arround like a mechanical yussain bolt. Sandvichman

Crysis has always been a linear game anyways, so I don't think it's a problem at all, don't get me wrong. The fact of the matter is simply that they did take things out and the devs did have to accomodate consoles this time around, which is fine with me. I think everything is an improvement to be frank, and I cannot wait to see the game in max DX11 on my PC. :D

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psn8214

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#23 psn8214
Member since 2009 • 14930 Posts

I'm not surprised. I hope they fix the overall jankyness of STALKER with their new engine. Like better foliage, animations, character models, weapon models, denser environments, etc, etc. AAllxxjjnn

Better animations would have went a looong way towards making the game more pleasing to the eye, although it's not a huge deal.

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Sandvichman

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#24 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]They are no smaller then warhead, i dont see people complaing about it. People are just using consoles as a scapegoat for design choices they disagree with. I think its fine the way it is, if not better, i dont want to be running arround like a mechanical yussain bolt. psn8214

Crysis has always been a linear game anyways, so I don't think it's a problem at all, don't get me wrong. The fact of the matter is simply that they did take things out and the devs did have to accomodate consoles this time around, which is fine with me. I think everything is an improvement to be frank, and I cannot wait to see the game in max DX11 on my PC. :D

I dont exactly think anything crysis did couldn't be done on consoles, not on the gameplay side. I just think streamlining is better. I will be playing it on pc and ps3 either way so it doesnt matter
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emperorzhang66

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#25 emperorzhang66
Member since 2009 • 1483 Posts
Great. Lets see how "streamlined" it becomes.
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psn8214

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#26 psn8214
Member since 2009 • 14930 Posts

[QUOTE="psn8214"]

[QUOTE="Sandvichman"]They are no smaller then warhead, i dont see people complaing about it. People are just using consoles as a scapegoat for design choices they disagree with. I think its fine the way it is, if not better, i dont want to be running arround like a mechanical yussain bolt. Sandvichman

Crysis has always been a linear game anyways, so I don't think it's a problem at all, don't get me wrong. The fact of the matter is simply that they did take things out and the devs did have to accomodate consoles this time around, which is fine with me. I think everything is an improvement to be frank, and I cannot wait to see the game in max DX11 on my PC. :D

I dont exactly think anything crysis did couldn't be done on consoles, not on the gameplay side. I just think streamlining is better. I will be playing it on pc and ps3 either way so it doesnt matter

I agree. The game mapped to the 360 controller well. I doubt consoles could handle the bigger enviroments, but meh, it's always been a linear game, so...

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WilliamRLBaker

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#27 WilliamRLBaker
Member since 2006 • 28915 Posts

So...basically what they are saying is how it is today? you get allot of hermits saying game A Game B...etc were consolized but the majority of the time its the developer whom is changing the nature of the game to appeal to a wider audiance not because the game appeared on consoles.

So Stalker 2 will look better on pc...is this something new? I doubt there will be this massive difference in gameplay and such though.

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AnnoyedDragon

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#28 AnnoyedDragon
Member since 2006 • 9948 Posts

but the majority of the time its the developer whom is changing the nature of the game to appeal to a wider audiance not because the game appeared on consoles.

WilliamRLBaker

Targeting a broader audience and targeting consoles are one and the same, consoles are a mainstream gaming solution.

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Barbariser

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#29 Barbariser
Member since 2009 • 6785 Posts

I don't give a crap if Stalker 2 PC is better than on consoles - that's something you expect. You can't make the PC version worse than a console version unless you screw it up, accidentally or intentionally. It's not like I'm going to spend $600 bucks on a 360 and PS3 + the $120 for two copies of the same damn game and then jack off to the disparity between the game as it's played by them and the game as it's played by my computer.

The only thing I care about is if STALKER 2 PC is better than STALKER 1. If they don't hit the bar that the first one set - for just about any reason, be it "consolization" or incompetence or whatever - then I'll be very disappointed.

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skrat_01

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#30 skrat_01
Member since 2007 • 33767 Posts
The only thing I am worried about aside from the technical limitations is the design. To see STALKER scaled back or twisted into something for a largely mainstream shooter crowd to gorge on would be gutting. They were onto a brilliant thing with CoP, let's hope it isn't squandered.
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deactivated-5ac102a4472fe

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#31 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I will join the crowd that goes "The only thing STALKER 2 should live up to is the first stalker games".

I really could not care less about any of the console stuff, only that it retains what made the first STALKER games so awesome.

If they do that, I am satisfied, ofcourse I have worries, but lets see, who knows? maybe they will be bale to remove the console fps spotlight a bit from the "all flash no substance" fps games that pleague thier systems. (As the 360 and PS3 fanbase themselves are pretty annoyied by judging from thier sentiments from most new console fps game, that just follows the same mold)

let us see how they pull it off, it is a great series.

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dommeus

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#32 dommeus
Member since 2004 • 9433 Posts

I know I'll probably be lynched for this, but I hope they give the game more of a structure than the previous titles. I didn't really like the text based conversations and the map is pretty difficult to use at the start. Half the time it feels like you have the console up. I don't know, I really want to like the games (I've got SoC & CoP), but I find it hard to get into them.

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deactivated-58b6232955e4a

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#33 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

S.T.A.L.K.E.R. 2 on consoles will look worse than S.T.A.L.K.E.R 1 on Pc without a doubt.

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