Actually, Adrian Chmielarz, the former head of People Can Fly, had wanted to inject Dark Souls inspired elements into it.
You can read about it below:
In the latest issue of Official Xbox Magazine, former creative director (and current CD of The Vanishing of Ethan Carter developer The Astronauts) Adrian Chmielarz reveals he wanted make something with a little Hidetaka Miyazaki in its DNA. "I was ecstatic to have the opportunity to lead Gears of War: Judgment for almost two years – so many great memories of the screams and the guts spilled," he says. "My only regret is that the game as released and the game I had in mind are quite different. We knew Judgment was a one-off, so I wanted to use that opportunity to take some risks. I wanted Gears: Dark Souls Edition, a really hard, nerve-racking, ‘blood, sweat and tears’ kind of game in which you felt exhausted after a battle. There was also one crucial innovative gameplay mechanic removed from the final release, and a few other mechanics and design points that were altered to be somewhat safer."
One of those riskier designs was removing the clear signposts that introduced new enemies. "As an example, Judgment reveals new enemy types in a typical way: a cutscene kicks in and the monster presents itself and does something that explains its powers or abilities," explains Chmielarz. "Then we return to gameplay, knowing what we’re dealing with. It’s a good solution, but I wanted the initial confusion. The player was to be surprised and unsure about how to deal with the enemy. But I don’t know if my version was better. It was just different. People say they want innovation, but what they often really want is the same, just with a fresh wrapper. So maybe Epic was right to change Judgment to be more like Gears 3.5. Who knows?"
http://www.gamesradar.com/gears-war-judgment-was-nearly-dark-souls-series/
What do you think? I wonder what other mechanics he had in mind, though. I feel that this explains a lot when it comes to the state of the finished product. The whole power struggle between Epic and People Can Fly, the fact that very rarely was People Can Fly mentioned in the promotional materials which had been mostly mentioning Epic as its creators.
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