Gears Uses Unreal Engine!

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pminooei

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#1 pminooei
Member since 2003 • 1076 Posts

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

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CreepyBacon

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#2 CreepyBacon
Member since 2005 • 3183 Posts
Lol, you plank. Funny topic but uh, yeah. Plank.
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Nedemis

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#3 Nedemis
Member since 2002 • 10715 Posts
KZ2 can easily be done on the 360, don't kid yourself.
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killzowned24

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#4 killzowned24
Member since 2007 • 7345 Posts
Resistance2 looks better then gears1.5, Killzone2 destroys ALL!!
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readingfc_1

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#5 readingfc_1
Member since 2004 • 2548 Posts

KZ2 can easily be done on the 360, don't kid yourself.Nedemis

Agreed. This gen consoles don't have significant advantages over each other like the last generation. Except the Wii obviously.

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POJO_MOFO

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#6 POJO_MOFO
Member since 2004 • 5525 Posts
I dont think there is a PS3 game out today that couldnt be done on the 360....and vice versa
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Snugenz

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#7 Snugenz
Member since 2006 • 13388 Posts
No wai !!!, Gears 2 uses Unreal Engine, are you series ???
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demon565

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#8 demon565
Member since 2005 • 5167 Posts

Resistance2 looks better then gears1.5, Killzone2 destroys ALL!!killzowned24

You try way too hard to be a big cow.

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doobie1975

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#9 doobie1975
Member since 2003 • 2806 Posts

Resistance2 looks better then gears1.5, Killzone2 destroys ALL!!killzowned24

your definatly my new favorite cartoon fanboy. well done sir

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loco145

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#10 loco145
Member since 2006 • 12226 Posts
GeoW 1 looks better than Resistance 2.....
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ragek1ll589

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#11 ragek1ll589
Member since 2007 • 8650 Posts

Resistance2 looks better then gears1.5, Killzone2 destroys ALL!!killzowned24

Resistance 2 and Gears 2 both look very good. There is a definite visual improvement in Resistance 2 compared to the first one and Epic has made some nice changes to Gears 2 via UE3. I don't think one looks better than the other since they are built on different engines and utilize different lighting and rendering.

Killzone 2's visuals at the moment are looking decent, they have the potential to improve by the time the game is out, but I expect them to stay the same. The biggest concern for K2 is if the gameplay lives up to the hype, so it would be hard to hail it as a destroyer at this point and time.

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justforlotr2004

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#12 justforlotr2004
Member since 2004 • 10935 Posts

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

pminooei

Why do people make posts of something they do not understand yet pretend they do?

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Innovazero2000

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#13 Innovazero2000
Member since 2006 • 3159 Posts

Yup

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navyguy21

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#14 navyguy21
Member since 2003 • 17915 Posts

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

pminooei

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

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ElectronicMagic

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#15 ElectronicMagic
Member since 2005 • 5412 Posts

UT3 proves that in graphics and stability, that Gears of War 2 could be made on the PS3 easily. As for Killzone 2, I don't know because I don't know how much space it takes up on the Bluray disc, it might not be a lot or it could be quite a bit. Depending on that, with the limited knowledge on how consoles work, I think Killzone 2 could be done on the X360 and look just as good and stable as it will when it is released on the PS3.

I own both an X360 and PS3, but I wish that Killzone 2 and both Resistance games would have been made on the X360, simply because the X360 has XBOX LIVE and that's what my personal friends play on exclusively. The online in Resistance on PSN I thought was a major downer because no one ever used a mic(because Sony didn't include one with the PS3 nor did they include an HDMI cable). So basically there was no team work and just utter chaos. Which for me, didn't make it fun

Hopefully when Socom: Confrontation comes out, more people will buy a mic so that there can be team work on future great games on the PS3 like Killzone 2 and Resistance 2.

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organic_machine

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#16 organic_machine
Member since 2004 • 10143 Posts

GeoW 1 looks better than Resistance 2.....loco145
But Resistence supposedly has much bigger levels. Gears is a corridor shooter that takes place outside. Meaning that the levels are pretty small, very action intensive, and have focused graphics. It's only expected for Gears to look better. But which is better technically? I'd personally give the edge to Resistence 2. That is, ONLY if it actually delivers on it's promise to have a grand scale. Resistence 1 was a corridor shooter that promised to be an epic and was pretty dissapointing. But what I've seen in Resistence 2 looks great.

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Snugenz

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#17 Snugenz
Member since 2006 • 13388 Posts
[QUOTE="pminooei"]

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

navyguy21

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

That link is crazy, i never really noticed big differences in PS3 vs 360 multiplat comparisons but its impossible not to notice the big chunks missing in the PS3 version. :shock:

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karasill

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#18 karasill
Member since 2007 • 3155 Posts
[QUOTE="pminooei"]

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

navyguy21

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

They look so similar that it takes a side by side comparison to see the very small diferences. For all intensive purposes they look the same and I doubt you would notice the difference while playing.
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karasill

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#19 karasill
Member since 2007 • 3155 Posts
[QUOTE="navyguy21"][QUOTE="pminooei"]

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

Snugenz

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

That link is crazy, i never really noticed big differences in PS3 vs 360 multiplat comparisons but its impossible not to notice the big chunks missing in the PS3 version. :shock:

What big chunks? I see little things missing like maybe some grass or a tree missing in the PS3 version. Or small little props and slightly worse lighting. Nothing big.
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3picuri3

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#20 3picuri3
Member since 2006 • 9618 Posts
i think it's pretty obvious to most that gears 2 just puts everything we've seen for KZ2 and R2 to shame. i don't like any of the games being compared so don't try to call me a fanboy, heh. i'm just going on my eyes... nothing comes close the model and animation complexity and texture work being used in Gears 2... nothing I've seen yet at least.
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navyguy21

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#21 navyguy21
Member since 2003 • 17915 Posts
[QUOTE="navyguy21"][QUOTE="pminooei"]

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

karasill

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

They look so similar that it takes a side by side comparison to see the very small diferences. For all intensive purposes they look the same and I doubt you would notice the difference while playing.

So youre saying you didnt notice things missing in the PS3 frames that were present in the 360 version? Things in the distance, objects on walls, whole buildings gone???

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Snugenz

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#22 Snugenz
Member since 2006 • 13388 Posts
[QUOTE="Snugenz"][QUOTE="navyguy21"][QUOTE="pminooei"]

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

karasill

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

That link is crazy, i never really noticed big differences in PS3 vs 360 multiplat comparisons but its impossible not to notice the big chunks missing in the PS3 version. :shock:

What big chunks? I see little things missing like maybe some grass or a tree missing in the PS3 version. Or small little props and slightly worse lighting. Nothing big.

Are you seriously calling buildings and big ass trees "little" ?

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karasill

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#23 karasill
Member since 2007 • 3155 Posts
[QUOTE="karasill"][QUOTE="navyguy21"][QUOTE="pminooei"]

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

navyguy21

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

They look so similar that it takes a side by side comparison to see the very small diferences. For all intensive purposes they look the same and I doubt you would notice the difference while playing.

So youre saying you didnt notice things missing in the PS3 frames that were present in the 360 version? Things in the distance, objects on walls, whole buildings gone???

What frame had whole buildings gone? I might have missed that one.
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karasill

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#24 karasill
Member since 2007 • 3155 Posts
[QUOTE="karasill"][QUOTE="Snugenz"][QUOTE="navyguy21"][QUOTE="pminooei"]

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

Snugenz

Sorry to burst your bubble there, but UT3 is not the same on both consoles, things had to be removed from frames in the PS3 version because of vRAM constraints. No im not a MS fanboy, i work with software for a living, and any person can tell from these pics

http://www.eurogamer.net/gallery.php?game_id=5653&article_id=202623

That link is crazy, i never really noticed big differences in PS3 vs 360 multiplat comparisons but its impossible not to notice the big chunks missing in the PS3 version. :shock:

What big chunks? I see little things missing like maybe some grass or a tree missing in the PS3 version. Or small little props and slightly worse lighting. Nothing big.

Are you seriously calling buildings and big ass trees "little" ?

Show me the frame because all I saw was grass, a tree or two, and some slightly worse lighting missing. And from what I've seen maybe 5% of all the stuff in the 360 frame is missing in the PS3 frame.
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Snugenz

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#25 Snugenz
Member since 2006 • 13388 Posts

What frame had whole buildings gone? I might have missed that one.karasill

The 8th one and the 6th one ;)

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omgimba

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#26 omgimba
Member since 2007 • 2645 Posts

What does PS3 running the unreal engine have too do with graphics comparison? Sure thePS3 can have equally good textures as the xbox360 but that means you have too remove something else..

Both the Xbox360 and PS3 could definitly run a game using the cryengine 2 just as good as the PC if there isn't too much to render.. Likewise Xbox and PS running Unreal tournament 3 equally good doesn't mean the PS3 can run GeOW 2 as well as the Xbox..

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blackdreamhunk

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#27 blackdreamhunk
Member since 2007 • 3880 Posts

unreal engine sucks and it is very old, just like epic game a has been!!!!

this one i so such much better

http://www.youtube.com/watch?v=bveGvf-kML0

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navyguy21

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#28 navyguy21
Member since 2003 • 17915 Posts

What frame had whole buildings gone? I might have missed that one.karasill

These. Take a look at the trees and the building on the mountain in the first 2, and the draw distance and buildings in the last 2

PS3

360

PS3

360

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organic_machine

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#30 organic_machine
Member since 2004 • 10143 Posts

nothing comes close the model and animation complexity and texture work being used in Gears 2... nothing I've seen yet at least.3picuri3

If by "texture work" you mean normal mapping, then yes. Normal mapping =/= textures. If you disable the normal mapping in the Pc version, you'll see what Gears textures actually look like. And those character models you were praising, without the mapping, are actually pretty standard models.

And animation? Gears animation was nothing to be excited about; KZ2's animation is lightyears better. Although KZ2's animation, IMO, is a little too exaggerated. So I could understand why you pefer Gears. But call it what it is, don't say the textures are great. Say that they do an excellent job mapping it out.

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Shattered007

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#31 Shattered007
Member since 2007 • 3139 Posts
http://www.youtube.com/watch?v=bveGvf-kML0

epic games sucks at making games now lol

blackdreamhunk

Try very hard to unprove facts. Than, when that can't be done, Say that the whole system is broke...

Way to go MCcain

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CreepyBacon

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#32 CreepyBacon
Member since 2005 • 3183 Posts

[QUOTE="3picuri3"]nothing comes close the model and animation complexity and texture work being used in Gears 2... nothing I've seen yet at least.organic_machine

If by "texture work" you mean normal mapping, then yes. Normal mapping =/= textures. If you disable the normal mapping in the Pc version, you'll see what Gears textures actually look like. And those character models you were praising, without the mapping, are actually pretty standard models.

And animation? Gears animation was nothing to be excited about; KZ2's animation is lightyears better. Although KZ2's animation, IMO, is a little too exaggerated. So I could understand why you pefer Gears. But call it what it is, don't say the textures are great. Say that they do an excellent job mapping it out.

Gears of war has great textures. There i said it.

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Teuf_

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#33 Teuf_
Member since 2004 • 30805 Posts

If by "texture work" you mean normal mapping, then yes. Normal mapping =/= textures. If you disable the normal mapping in the Pc version, you'll see what Gears textures actually look like. And those character models you were praising, without the mapping, are actually pretty standard models.

organic_machine


Normal maps work quite a bit differently, but IMO to say it's not texturing is a big stretch. Normal maps are just textures after all, and the art of tweaking them and applying them to models is overall pretty similar to how you'd apply a regular diffuse map.

But yes I agree a big part of what makes Gears and other UE3 games look the way they do is the big high-res normal maps. It adds quite a bit of detail.
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karasill

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#34 karasill
Member since 2007 • 3155 Posts

[QUOTE="karasill"] What frame had whole buildings gone? I might have missed that one.Snugenz

The 8th one and the 6th one ;)

Again, not a big deal. Like I said you wouldn't notice that during actual gameplay. The core level is still intact, it's just a few extras that are missing. Like in the 6th picture a small little hut and a tree is missing, or in the 8th picture a building way off in the background is missing, neither of which effects the overall lay out and look of the level. They look very similar and unless you had these frames to compare almost no one would notice the difference in the real world.
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Snugenz

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#35 Snugenz
Member since 2006 • 13388 Posts
[QUOTE="Snugenz"]

[QUOTE="karasill"] What frame had whole buildings gone? I might have missed that one.karasill

The 8th one and the 6th one ;)

Again, not a big deal. Like I said you wouldn't notice that during actual gameplay. The core level is still intact, it's just a few extra that are missing. Like in the 6th picture a small little hut and a tree is missin, or in the 8th a building way off in the background is missing, neither of which effects the overall lay out and look of the level.

Did i ever say they'd make an impact playing the game? no

I said as a comparison the differences are pretty glaring unlike most other comparisons concerning 360 vs PS3 multiplats.

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karasill

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#36 karasill
Member since 2007 • 3155 Posts
[QUOTE="karasill"][QUOTE="Snugenz"]

[QUOTE="karasill"] What frame had whole buildings gone? I might have missed that one.Snugenz

The 8th one and the 6th one ;)

Again, not a big deal. Like I said you wouldn't notice that during actual gameplay. The core level is still intact, it's just a few extra that are missing. Like in the 6th picture a small little hut and a tree is missin, or in the 8th a building way off in the background is missing, neither of which effects the overall lay out and look of the level.

Did i ever say they'd make an impact playing the game? no

I said as a comparison the differences are pretty glaring unlike most other comparisons concerning 360 vs PS3 multiplats.

I didn't say you said that. I said it has no difference in the layout and look of the level. I never said anything about gameplay. They look very similar and unless you had these frames to compare almost no one would notice the difference in the real world.
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Snugenz

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#37 Snugenz
Member since 2006 • 13388 Posts
[QUOTE="Snugenz"][QUOTE="karasill"][QUOTE="Snugenz"]

[QUOTE="karasill"] What frame had whole buildings gone? I might have missed that one.karasill

The 8th one and the 6th one ;)

Again, not a big deal. Like I said you wouldn't notice that during actual gameplay. The core level is still intact, it's just a few extra that are missing. Like in the 6th picture a small little hut and a tree is missin, or in the 8th a building way off in the background is missing, neither of which effects the overall lay out and look of the level.

Did i ever say they'd make an impact playing the game? no

I said as a comparison the differences are pretty glaring unlike most other comparisons concerning 360 vs PS3 multiplats.

I didn't say you said that. I said it has no difference in the layout and look of the level. I never said anything about gameplay. They look very similar and unless you had these frames to compare almost no one would notice the difference in the real world.

Aye thats true, but we do have the frames and it is a noticeable difference is all i'm saying (compared to most other comparisons). ;)

Should it make PS3 UT3 players unhappy or is it a 1up for 360 owners, of course not because why would you care about the other version if you're enjoying the game.

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blackdreamhunk

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#38 blackdreamhunk
Member since 2007 • 3880 Posts

here check out the new high tech state of the art engine

http://www.youtube.com/watch?v=Lw_QBGUYmy0

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organic_machine

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#39 organic_machine
Member since 2004 • 10143 Posts
Normal maps work quite a bit differently, but IMO to say it's not texturing is a big stretch. Normal maps are just textures after all, and the art of tweaking them and applying them to models is overall pretty similar to how you'd apply a regular diffuse map.

But yes I agree a big part of what makes Gears and other UE3 games look the way they do is the big high-res normal maps. It adds quite a bit of detail. Teufelhuhn

You're right. It was a little bit of an exaggeration. I am of the party the believes that normal mapping should exist to give textures and models and enviornments that extra edge. But games like Gears depend completely on normal mapping to look bearable. And because of this, it bothers me when people praise Gears' graphics.

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Teuf_

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#40 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"]Normal maps work quite a bit differently, but IMO to say it's not texturing is a big stretch. Normal maps are just textures after all, and the art of tweaking them and applying them to models is overall pretty similar to how you'd apply a regular diffuse map.

But yes I agree a big part of what makes Gears and other UE3 games look the way they do is the big high-res normal maps. It adds quite a bit of detail. organic_machine

You're right. It was a little bit of an exaggeration. I am of the party the believes that normal mapping should exist to give textures and models and enviornments that extra edge. But games like Gears depend completely on normal mapping to look bearable. And because of this, it bothers me when people praise Gears' graphics.



I tend to agree too. I prefer the approach KZ2 has taken, where the normal maps are there but the focus is mainly on the lighting and effects.
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shadow_hosi

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#41 shadow_hosi
Member since 2006 • 9543 Posts

Resistance2 looks better then gears1.5, Killzone2 destroys ALL!!killzowned24

you guys do that to every M$ game lol, have fun with killzone 1.5 (i can do that too)

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bungie93

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#42 bungie93
Member since 2008 • 2445 Posts

Yup

Innovazero2000

Wow thats amazing, far more impressive than anything I've seen from Killzone 2.

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PAL360

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#43 PAL360
Member since 2007 • 30574 Posts

people keep saying Gears looks better than KZ2 although i do agree the texture looks better, it doesn't mean the entire game looks better and the reason gears has better texture is not because 360 is more powerful! it's because thats how unreal engine is build! the same texture can be exactly produced on PS3 as well, just look at unreal tournament which uses unreal engine both the game on PS3/360 looks exactly the same, and 360 version was released few month after the PS3 version.

also KZ2 has better animation and physics and lighting and HIGH polygon characters!, this is the reason that makes KZ2 look better now i'm not hyping KZ2 as AAA game or AA it might flop but graphic and gameplay are 2 different things. so stop comparing KZ2 with gears cause it's aboslutly pointless! since we know for a fact that gears can be done on PS3 but we don't know for a fact that KZ2 can be done on 360!

pminooei

Gears 2 runs on unreal engine 3.5. i see no ps3 game using that!!! ;)

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67gt500

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#44 67gt500
Member since 2003 • 4627 Posts

Sure, for a PS3 game, KZ2 will be a good looking game when it releases...

but I doubt very much that it will look as good as Gears2

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markop2003

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#45 markop2003
Member since 2005 • 29917 Posts
both would have to be re-written to work, just try playing any old PS3 game in your 360
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ff7isnumbaone

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#46 ff7isnumbaone
Member since 2005 • 5352 Posts
KZ2 can easily be done on the 360, don't kid yourself.Nedemis
KZ2 can easily be done on the 360, don't kid yourself.Nedemis
you most likely wrong about the word easily. But none you dudes, including me know what were talking about. Were not devs so your statement is just as invalid.
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jackvegas21

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#47 jackvegas21
Member since 2007 • 3157 Posts

Resistance2 looks better then gears1.5, Killzone2 destroys ALL!!killzowned24

NO!

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naruto7777

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#48 naruto7777
Member since 2007 • 8059 Posts
KZ2 can easily be done on the 360, don't kid yourself.Nedemis
i agree the ps3 has a differnent kind of graphics
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WWIAB

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#49 WWIAB
Member since 2006 • 4352 Posts

Gears uses the unreal engine!

Stop the presses!

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iam2green

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#50 iam2green
Member since 2007 • 13991 Posts
i know it seems to me that they r both the same. a lot of games use the unreal engine.