This topic is locked from further discussion.
Hooray for normal maps!
No, really though, KZ3 does have some great character models. Not the best models in the industry... not even close, but still great.
You really shouldnt have brought Crysis into this. :(
Oh and you may enjoy this TC.
http://www.pixologic.com/interview/killzone3/1/
tanks, this is awesomeHooray for normal maps!
No, really though, KZ3 does have some great character models. Not the best models in the industry... not even close, but still great.
You really shouldnt have brought Crysis into this. :(
Oh and you may enjoy this TC.
http://www.pixologic.com/interview/killzone3/1/
sandbox3d
[QUOTE="sandbox3d"]tanks, this is awesomeHooray for normal maps!
No, really though, KZ3 does have some great character models. Not the best models in the industry... not even close, but still great.
You really shouldnt have brought Crysis into this. :(
Oh and you may enjoy this TC.
http://www.pixologic.com/interview/killzone3/1/
hip-fire
No prob. And if you are interested in 3d character art then Zbrush is a program you must learn, so you may find yourself on that site more than you'd like to be. :lol:
K3 is plain ugly..some of the worst character models this gen..besides the clothing quality. the faces/hair and just detail on them are YUCK! what happens when you remove blurr and decide to use that detail else where. K2 looks much better. soapandbubbles
You really have no idea what you're talking about regarding character models. Maybe you should check the link I posted for the tc as well.
From what i have seen they do look very nice good level of detail, decent mapping and a good use of baked occlusion. ferret-gamer
Just wondering do you work in 3d? I noticed you seem to know a few things.
And if so do you bake out AO maps as an overlay for your diffuse, or do you use cavity maps? I know they're both similar concepts, but I've been getting better results with cavity maps, yet I still see so many going with AO overlays.
[QUOTE="ferret-gamer"]From what i have seen they do look very nice good level of detail, decent mapping and a good use of baked occlusion. sandbox3d
Just wondering do you work in 3d? I noticed you seem to know a few things.
And if so do you bake out AO maps as an overlay for your diffuse, or do you use cavity maps? I know they're both similar concepts, but I've been getting better results with cavity maps, yet I still see so many going with AO overlays.
I am a hobbyist that works with the UDK, using basically all free software. i have been transitioning from XSI to blender recently and use sculptris for sculpting since i dislike blender's sculpting tools. I bake out my AO maps, never used cavity maps before.[QUOTE="sandbox3d"][QUOTE="ferret-gamer"]From what i have seen they do look very nice good level of detail, decent mapping and a good use of baked occlusion. ferret-gamer
Just wondering do you work in 3d? I noticed you seem to know a few things.
And if so do you bake out AO maps as an overlay for your diffuse, or do you use cavity maps? I know they're both similar concepts, but I've been getting better results with cavity maps, yet I still see so many going with AO overlays.
I am a hobbyist that works with the UDK, using basically all free software. i have been transitioning from XSI to blender recently and use sculptris for sculpting since i dislike blender's sculpting tools. I bake out my AO maps, never used cavity maps before.Oh, cool. That's how most of us start out anyway. Just wait till your hobby takes over your life! :lol:
Blender is great though. Not my program of choice since I'm much faster in Max and Maya, but Blender is just as good as any of the big dogs if not better in some aspects. Definitely has better UV layout than the Autodesk twins. And sculptris is ****ing fantastic. Its as close to voxel sculpting as you will ever get with polys. Still though, if you ever dive into Zbrush you wont be looking back. I know its not free, but it never hurts to check out an evaluation copy. ;)
I am a hobbyist that works with the UDK, using basically all free software. i have been transitioning from XSI to blender recently and use sculptris for sculpting since i dislike blender's sculpting tools. I bake out my AO maps, never used cavity maps before.[QUOTE="ferret-gamer"][QUOTE="sandbox3d"]
Just wondering do you work in 3d? I noticed you seem to know a few things.
And if so do you bake out AO maps as an overlay for your diffuse, or do you use cavity maps? I know they're both similar concepts, but I've been getting better results with cavity maps, yet I still see so many going with AO overlays.
sandbox3d
Oh, cool. That's how most of us start out anyway. Just wait till your hobby takes over your life! :lol:
Blender is great though. Not my program of choice since I'm much faster in Max and Maya, but Blender is just as good as any of the big dogs if not better in some aspects. Definitely has better UV layout than the Autodesk twins. And sculptris is ****ing fantastic. Its as close to voxel sculpting as you will ever get with polys. Still though, if you ever dive into Zbrush you wont be looking back. I know its not free, but it never hurts to check out an evaluation copy. ;)
I have messed with Maya and Zbrush before(Family member has them), and while Zbrush seems godly, there is just something about Maya i don't like, the UI seems cluttered and unintuitive as hell. If i was going to buy a big autodesk tool i would go with XSI Softimage since i love it's rigging and animations tools, which make blender pale in comparison.[QUOTE="sandbox3d"][QUOTE="ferret-gamer"] I am a hobbyist that works with the UDK, using basically all free software. i have been transitioning from XSI to blender recently and use sculptris for sculpting since i dislike blender's sculpting tools. I bake out my AO maps, never used cavity maps before.ferret-gamer
Oh, cool. That's how most of us start out anyway. Just wait till your hobby takes over your life! :lol:
Blender is great though. Not my program of choice since I'm much faster in Max and Maya, but Blender is just as good as any of the big dogs if not better in some aspects. Definitely has better UV layout than the Autodesk twins. And sculptris is ****ing fantastic. Its as close to voxel sculpting as you will ever get with polys. Still though, if you ever dive into Zbrush you wont be looking back. I know its not free, but it never hurts to check out an evaluation copy. ;)
I have messed with Maya and Zbrush before(Family member has them), and while Zbrush seems godly, there is just something about Maya i don't like, the UI seems cluttered and unintuitive as hell. If i was going to buy a big autodesk tool i would go with XSI Softimage since i love it's rigging and animations tools, which make blender pale in comparison.Yeah, Maya has always been known for its steep learning curve. Even Maya pros tend to screw up alot on their video tuts lol. Maya 2011 is much improved though. I'm mainly a Max guy myself, but its just because thats where I started into the world of 3d. Honestly though, the UI isnt too user friendly either, but you use anything enough and it eventually becomes second nature. I still haven't gotten into Softimage, but I've heard great things. Non-linear morph targets sounds like a god-send, but I'm not really much of an animator. Give me Max, Zbrush and Photoshop and I'm good to go! :P
A challenger approaches MFDOOM1983
The new Fight Night on the 360 looks ridiculously good looking. I've only played the demo, but damn, awesome character models.
[QUOTE="killzowned24"]Yes, game is sweet and GG always had top animations to go along with models. Lto_thaG
nice opinion, too bad I for one dont care for it. At least you called it nice. yes ,as to not be rude like you. I could easily say you are a clear troll jumping on sweet texture screen, its so lol and obvious[QUOTE="killzowned24"]
[QUOTE="Lto_thaG"]
That pic reminds me of the KZ2 campaign.Boring.Lto_thaG
At least you called it nice. yes ,as to not be rude like you. I could easily say you are a clear troll jumping on sweet texture screen, its so lol and obvious No,I was pretty serious.The screenshot is as boring as KZ2's campaign.[QUOTE="Lto_thaG"]
[QUOTE="killzowned24"] nice opinion, too bad I for one dont care for it.
killzowned24
At least you called it nice. yes ,as to not be rude like you. I could easily say you are a clear troll jumping on sweet texture screen, its so lol and obvious And I, and the rest of Gamespot could easily say you are the biggest cow in System Wars...but we don't.[QUOTE="Lto_thaG"]
[QUOTE="killzowned24"] nice opinion, too bad I for one dont care for it.
killzowned24
[QUOTE="killzowned24"]yes ,as to not be rude like you. I could easily say you are a clear troll jumping on sweet texture screen, its so lol and obvious No,I was pretty serious.The screenshot is as boring as KZ2's campaign. More like troll to get off topic lol.[QUOTE="Lto_thaG"] At least you called it nice.
Lto_thaG
[QUOTE="Lto_thaG"][QUOTE="killzowned24"] yes ,as to not be rude like you. I could easily say you are a clear troll jumping on sweet texture screen, its so lol and obviousNo,I was pretty serious.The screenshot is as boring as KZ2's campaign. More like troll to get off topic lol. How?killzowned24
[QUOTE="killzowned24"]yes ,as to not be rude like you. I could easily say you are a clear troll jumping on sweet texture screen, its so lol and obvious And I, and the rest of Gamespot could easily say you are the biggest cow in System Wars...but we don't. Biggest cow I doubt. Just as you are biggest hermit amirite. back to topic or maybe not ?[QUOTE="Lto_thaG"] At least you called it nice.
ocstew
[QUOTE="Not-A-Stalker"]
[QUOTE="Lto_thaG"]
That pic reminds me of the KZ2 campaign.Boring.Lto_thaG
You're boring.
I'M NOT HERE TO ENTERTAIN.[QUOTE="ocstew"][QUOTE="killzowned24"] yes ,as to not be rude like you. I could easily say you are a clear troll jumping on sweet texture screen, its so lol and obviousAnd I, and the rest of Gamespot could easily say you are the biggest cow in System Wars...but we don't. Biggest cow I doubt. Just as you are biggest hermit amirite. back to topic or maybe not ? On topic, yes awesome character models. Since the definition of "awesome" character models is big, KZ3 just got another worthless award that some much better looking game deserves to win.killzowned24
Biggest cow I doubt. Just as you are biggest hermit amirite. back to topic or maybe not ? On topic, yes awesome character models. Since the definition of "awesome" character models is big, KZ3 just got another worthless award that some much better looking game deserves to win. Whole game is awesome. best graphics easy and in HD with best AA;)[QUOTE="killzowned24"][QUOTE="ocstew"] And I, and the rest of Gamespot could easily say you are the biggest cow in System Wars...but we don't. ocstew
Please Log In to post.
Log in to comment