Ghostbusters Wii hands on

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books83

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#1 books83
Member since 2005 • 3733 Posts

CVG has gotten some hands on time with the Wii version of Ghostbusters. From the article

We've gone hands-on, and it's ace: move with the analogue stick, aim with the Wii pointer, then press Z and - bssszzhhmm! - 500,000Mhz of particle accelerator beam arcs across the room, frazzling ghosts and furniture. When the beam turns blue, you can slam a trapped Slimer against the walls, Eledees. And, yep, you do push the Nunchuk forward to slide a Ghost Trap under a spook before guiding him in with the Remote, 'tugging' him toward you a stubborn fish.

It's lovingly stylised, with a look to Egon, Ray and the crew that's not a million miles from this month's Battalion Wars 2.

And, more crucially, it's designed with Wii's multiplayer strengths in mind: so not only will it have all 10 or so single-player levels, from the streets of New York to the mysterious 'Lost Island', but also a bulging grab bag of four-player modes and minigames.

So, that multiplayer. For one thing: four-player co-op - a full split-screen team of you and your mates, ghost-bustin' through the solo missions. And, for another thing: four-player competitive - solo missions again, but turned into an Eledees beam-criss-crossing battle to be first to the ghosts.

In addition, there's a massive 'Busters vs Ghosts' mode, subdivided into several different types (which you can read about in the box below). Red Fly promise "so many maps it'll almost feel like it's randomised" - and the play, with one team skittering around as ghosts while the others train their beams on them, is shaping up to be some of Wii's most hectic, back-and-forth multiplayering,

Plus, you get a slew of two-to-three-minute minigames - including a 30-second battle to bag 100 ghosts that the developer describes as being "like Hungry Hippos". Aces.

So looks like Red Fly is going to provide the one thing that Terminal Reality isn't going to have in the 360/PS3 version

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haziqonfire

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#2 haziqonfire
Member since 2005 • 36392 Posts
Sweet..
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Mizarus

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#3 Mizarus
Member since 2004 • 1379 Posts
it will be kinda ironic if the best wii best mp game turn out to be and movie licensed game
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effthat

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#4 effthat
Member since 2007 • 2314 Posts

it will be kinda ironic if the best wii best mp game turn out to be and movie licensed gameMizarus

Yes, it's true...

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buuzer0

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#5 buuzer0
Member since 2005 • 3792 Posts

I may have to get this game for both the Wii and the 360... if both versions are as awesome as they should be.

I'm not holding my breath though... I'm a huge Ghostbusters fan, but we all know how movie games turn out.

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Pangster007

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#6 Pangster007
Member since 2004 • 4426 Posts

4 player Co-op, splitscreen! wow, i haven't heard of things like that since...N64!

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HappyAppe

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#7 HappyAppe
Member since 2003 • 1543 Posts
I need to see some screenshots of the Wii version.
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p2rus

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#8 p2rus
Member since 2005 • 2859 Posts
this game looks like trash on all systems...
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Cesar_Barba

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#9 Cesar_Barba
Member since 2003 • 3665 Posts

4 player Co-op, splitscreen! wow, i haven't heard of things like that since...N64!

Pangster007
Just remember rule number 1, NEVER cross the streams.
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books83

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#10 books83
Member since 2005 • 3733 Posts

I need to see some screenshots of the Wii version.HappyAppe

Follow the link I provided they have some screen shots

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#11 Blue-Sphere
Member since 2006 • 1972 Posts
Wow, 4-player split screen co-op? Nice. This game sounds like a lot of fun. As long the controls are intuitive and feel smooth, this could be one a surprise big game the Wii could use. :D
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books83

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#12 books83
Member since 2005 • 3733 Posts

4 player Co-op, splitscreen! wow, i haven't heard of things like that since...N64!

Pangster007

Halo 3 had four player co-op splitscreen