CVG has gotten some hands on time with the Wii version of Ghostbusters. From the article
We've gone hands-on, and it's ace: move with the analogue stick, aim with the Wii pointer, then press Z and - bssszzhhmm! - 500,000Mhz of particle accelerator beam arcs across the room, frazzling ghosts and furniture. When the beam turns blue, you can slam a trapped Slimer against the walls, Eledees. And, yep, you do push the Nunchuk forward to slide a Ghost Trap under a spook before guiding him in with the Remote, 'tugging' him toward you a stubborn fish.
It's lovingly stylised, with a look to Egon, Ray and the crew that's not a million miles from this month's Battalion Wars 2.
And, more crucially, it's designed with Wii's multiplayer strengths in mind: so not only will it have all 10 or so single-player levels, from the streets of New York to the mysterious 'Lost Island', but also a bulging grab bag of four-player modes and minigames.
So, that multiplayer. For one thing: four-player co-op - a full split-screen team of you and your mates, ghost-bustin' through the solo missions. And, for another thing: four-player competitive - solo missions again, but turned into an Eledees beam-criss-crossing battle to be first to the ghosts.
In addition, there's a massive 'Busters vs Ghosts' mode, subdivided into several different types (which you can read about in the box below). Red Fly promise "so many maps it'll almost feel like it's randomised" - and the play, with one team skittering around as ghosts while the others train their beams on them, is shaping up to be some of Wii's most hectic, back-and-forth multiplayering,
Plus, you get a slew of two-to-three-minute minigames - including a 30-second battle to bag 100 ghosts that the developer describes as being "like Hungry Hippos". Aces.
So looks like Red Fly is going to provide the one thing that Terminal Reality isn't going to have in the 360/PS3 version
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