Giant Bomb Quick Look: Pillars of Eternity

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#1  Edited By cfisher2833
Member since 2011 • 2150 Posts

OMG OMG OMG OMG

Link

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Heil68

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#2  Edited By Heil68
Member since 2004 • 60831 Posts

Another KickStarter game. I'll wait till relapse to judge. Wasteland 2 should make it out before it soon and its a party based RPG too.

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#3  Edited By lawlessx
Member since 2004 • 48753 Posts

@Heil68 said:

Another KickStarter game. I'll wait till relapse to judge. Wasteland 2 should make it out before it soon and its a party based RPG too.

which is also a kickstarter game

game is coming along nicely. Hopefully ill have time to enjoy the beta next month

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uninspiredcup

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#4 uninspiredcup
Member since 2013 • 62852 Posts

Looks like a real RPG. Before consoles turned them into pie chart simulators.

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padaporra

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#5 padaporra
Member since 2005 • 3508 Posts

Hopefully it won't be stuck in the past.

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Heil68

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#6 Heil68
Member since 2004 • 60831 Posts

@lawlessx said:

@Heil68 said:

Another KickStarter game. I'll wait till relapse to judge. Wasteland 2 should make it out before it soon and its a party based RPG too.

which is also a kickstarter game

game is coming along nicely. Hopefully ill have time to enjoy the beta next month

Yea, that's why I said another kickstarter game. It looks good, but im interested in wasteland 2 due to the guys making it and they games they previously made.

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#7  Edited By MlauTheDaft
Member since 2011 • 5189 Posts

I'm really happy that we'll end up with a trifecta of new old school rpgs :)

Divinity: OS, Wasteland 2 and Pillars of Eternity..

@padaporra said:

Hopefully it won't be stuck in the past.

I'm afraid that your idea of being stuck in the past, is exactly, what fans want from this game.

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nini200

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#8 nini200
Member since 2005 • 11484 Posts

Hopefully it wont suffer the fate as Yogventures

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#9 lawlessx
Member since 2004 • 48753 Posts

@nini200 said:

Hopefully it wont suffer the fate as Yogventures

thats pretty much impossible at this point...

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cfisher2833

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#10 cfisher2833
Member since 2011 • 2150 Posts

@nini200 said:

Hopefully it wont suffer the fate as Yogventures

I really doubt it will; it hasn't even had to go into Early Access to net additional funding. The game is pretty far into development without any issues, and you actually have a professional games studio with a proven track record developing this, so....yeah.

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PapaTrop

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#11 PapaTrop
Member since 2014 • 1792 Posts

I've only played a small handful of old RPGs, but I've found that many have overly complicated menus, cumbersome controls, confusing ideas, and a whole lot of other problems I can only imagine dealing with 15+ years ago when standards were lower.

Based on this quick look it seems pretty fluid, plus the HD graphics help to distinguish what is what, and makes the UI so much nicer to look at. It's not something I'd get on day 1, but I'd be up to try it if it goes on sale for a good price. Same goes for both Divinity OS, and Wasteland 2.

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#12 Cloud_imperium
Member since 2013 • 15146 Posts

Reminds me of Diablo 2 , Baldur's Gate etc . Interested .

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#13 jhonMalcovich
Member since 2010 • 7090 Posts

Divinity, Wasteland 2 and Pillars... the best rpg year ever.

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#14  Edited By heretrix
Member since 2004 • 37881 Posts

I cannot wait for this. I'm picking up Divinity (maybe tonight). It's good to see some good old-school like RPGs coming out.

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#15 cfisher2833
Member since 2011 • 2150 Posts

IGN coverage

When Obsidian developers Josh Sawyer and Brandon Adler ask to drop by the IGN office, you make time to see what they’re up to. The creators of such classics RPGs as Planescape: Torment and Icewind Dale (and more recently, South Park: The Stick of Truth) have a resumé littered with memorable role-playing games that all feature impressive depth, breadth, and overall variety. Their latest is Pillars of Eternity, and if it fulfills its promises, it’s sure to keep me in the world of Eora for a long time to come.

Creation and Customization

I immediately get a feel for how immersive Pillars is when Sawyer (the game’s project director) introduces me to the Character Creation system. This part of an RPG has always been a bit of an obsession of mine; I’ve been known to spend an hour or more fussing with the way my avatar looks and sounds, so I’m excited to see the myriad options available to players at the very start of their adventure. And there are a lot of choices: players can pick between six core races, seven cultures, 11 classes, various ethnicities (the number varies amongst races), ten social backgrounds, and can distribute six attribute points as they see fit. For my demo, we decide on a highly intelligent human Barbarian slave from the meadows of Aedyr.

Once we’ve created our character, we see our Barbarian slave riding in a caravan. Sawyer explains that the caravan has just arrived in the Eastern Reach, a land full of mysterious ancient ruins. The caravan leader decides to call a halt near one of the ruins. It’s a good thing we’ve stopped for the night, because as it turns out our protagonist has come down with Rumbling Rot. He’ll need to forage for special berries that will cure him, but since the locals are hostile to colonists, the caravan leader suggests taking Calisca with us, a no-nonsense fighter who can help if we get into trouble. At this point I ask Josh about romance options, and he explains that romance just wasn’t something Obsidian could fit into the game, as there were so many other variables to juggle. I’m a bit disappointed by this (romance always adds an interesting dynamic to the story in my opinion), but Josh assures me I’ll have plenty of opportunities to shape my relationships with NPCs, even if these relationships are just platonic.

A Whole New World

As we transverse the surrounding countryside searching for fruit, I’m awed by the lush foliage and sparkling, crystal clear waters of the Eastern Reach. The world of Eora is incredibly beautiful and dynamic, with a day-to-night cycle, weather effects like fog and lightning, and rivers and lakes that rise and fall. The beauty of our surroundings belies its dangers, however, and soon we run into a pack of wolves looking for a human-size snack.

Here we engage in pausable real-time combat, an enjoyable (if oxymoronic-sounding) mix of old school turn-based role-playing and action-orientated battle. For this particular encounter we have Calisca draw the wolves forward for close quarters engagement, while our Barbarian uses Frenzy (a berserk attack that does heavy damage for a short time). Enemies have their own set of tactics, however, and one of the wolves manages to knock Calisca down and take a bite out of her. Luckily she’s a Fighter and can heal over time, and soon our heroes are able to take down the vicious beasts.

Our victory is short-lived however, as now the local Glanfathan appear, and they’re not happy with our being so close to the their sacred ruins. For this battle, Sawyer suggests using Wild Sprint to have our Barbarian knock down a Glanfathan archer before he can loose an arrow at us. This ability is almost impossible to stop once it starts, and I’m impressed when the Barbarian bulrushes the archer with his pike and skewers him through. Meanwhile, our Fighter uses her own set of skills to take out the other Glanfathan, and we’re finally able to gather berries in peace.

Watch Your Tongue

As cool as battles are in Pillars of Eternity, the most impressive gameplay feature lies in the dizzying amount of choices players can make throughout their campaign. Every action causes a reaction in Pillars of Eternity, and every choice results in consequences that could affect party members long into the game.

For example, no sooner does our party return to the caravan then we find ourselves in a hostage situation. Now we must decide what to do via a number of dialogue options, each of which is influenced by a specific personality type. Answers can range anywhere from honest to passionate to diplomatic, and how our Barbarian answers will determine the fate of the poor hostage.

Given our choice of class, our hero has a high “mighty” option, though Sawyer warns me that the answer with the highest number of points doesn’t mean it’s the ideal choice. We choose it anyway, and sure enough, by trying to strong-arm our way out of the hostage negotiation we end up picking a fight. (Interestingly enough, one dialogue option is locked out, as our Barbarian doesn’t have the right attributes to unlock it. Sawyer explains that if we were to create a new character with the right attributes, the option would unlock and we could see events play out differently.)

Battle ensues, and yet another decision needs to be made: do we throw a weapon to help the hostage escape an enemy, or do we leave him to his own devices? Both decisions will have an impact going forward, but in the end we decide to throw our Barbarian’s pike to free the victim. The result is that we’ve gained a new party member, but have lost one of our Barbarian’s two weapons. This is a great example of choices having long-term consequences, because until we find another weapon to replace the pike, our Barbarian is at a disadvantage.

Mind Over Matter

We finally manage to defeat the enemy and save the hostage, but now a bulwic (a strange phenomenon that can tear souls from living bodies) swoops down on our party, forcing us to take shelter in the nearby ruins. It’s a dangerous predicament, and Josh and I will have to use our brains if we want our heroes to make it out alive.

After cautiously navigating a series of dark corridors within the ruins, we come across a room with the Pillars’ first puzzle in it: a floor with glyphs etched into the stone. Stepping on the glyphs will spring a fire trap, so our party will need to find a way to neutralize the glyphs before crossing the floor, otherwise we’ll be roasted alive.

The floor trap definitely seems tricky, but luckily our new party member Heodan is a Rogue who can use his skills to disarm part of it. Further investigation of the ruins not only reveals a way to make the rest of the glyphs disappear, but uncovers hidden loot as well. Strategy and exploration have always been key components in classic table-top gaming, and I’m glad to see that these features are a big part of Pillars of Eternity.

Once we’ve neutralized all the glyphs, we safely walk across the floor and reach glorious daylight. Even then, though, our group can’t catch a break. Once outside we run staight into a group of mysterious beings summoning some sort of massive (and ominous) spell. Things look bad, and Sawyer slyly informs me that I’ll have to play the rest of the game to find out what happens. My demo is over.

Old Meets New

After spending some time with Pillars of Eternity, I love how it manages to tap into the nostalgia of old-school CRPGs with its numerous options and deep customization, while also bringing the genre into the 21st century with more dynamic environments, beautiful graphics, and faster combat. Pillars of Eternity promises to have something for everyone, and so far I’m confident Obsidian can deliver on that promise.

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#16 dommeus
Member since 2004 • 9433 Posts

Already funded the game. Looking forward to playing the beta next month

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#17 BPoole96
Member since 2008 • 22818 Posts

@jhonMalcovich said:

Divinity, Wasteland 2 and Pillars... the best rpg year ever.

Plus Dark Souls 2 and South Park: SoT :)

Imagine if The WItcher 3 made it out this year...

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#18  Edited By Nanomage
Member since 2011 • 2371 Posts

Great times ahead for RPG´s with actual deep role playing systems,complexity and depth,at least it balances out the genre a bit since many others were/are just becoming action adventure games with some very superficial role playing elements.

Divinity: Original Sin,Wasteland 2,Pillars of Eternity and Torment: Tides of Numenera are what the genre desperately needed,at least for people that actually like RPG´s.

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#19  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

doesn't look bad. I think I might appreciate this more than divinity simply because there's an actual story that looks interesting and not slap stick humor around every bend.

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#20 Mozuckint
Member since 2012 • 831 Posts

@Heil68 said:

@lawlessx said:

@Heil68 said:

Another KickStarter game. I'll wait till relapse to judge. Wasteland 2 should make it out before it soon and its a party based RPG too.

which is also a kickstarter game

game is coming along nicely. Hopefully ill have time to enjoy the beta next month

Yea, that's why I said another kickstarter game. It looks good, but im interested in wasteland 2 due to the guys making it and they games they previously made.

This comment doesn't make any sense though, The reason InXile brought Obsidian onto the development of Wasteland 2 is because the devs at obsidian ALSO worked on the likes of wasteland/fallout/Icewind Dale ect... They were literally on the same dev team(Black Isle/Interplay). Saying that you are interested in Wasteland 2 more because of the group behind it while proclaiming caution on nearly the same dev team is silly.

Both are proven developers, it's why each got mountains of cash.

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#21  Edited By 7MDMA
Member since 2014 • 315 Posts

Now they have to live up to Divinity even though I was always hyping POE most. What an awesome year for (proper) RPG's this is turning out to be.

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uninspiredcup

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#22 uninspiredcup
Member since 2013 • 62852 Posts

@Nanomage said:

Great times ahead for RPG´s with actual deep role playing systems,complexity and depth,at least it balances out the genre a bit since many others were/are just becoming action adventure games with some very superficial role playing elements.

Divinity: Original Sin,Wasteland 2,Pillars of Eternity and Torment: Tides of Numenera are what the genre desperately needed,at least for people that actually like RPG´s.

Very strange. You whine and whine and whine about casual console barely RPG's. Then 3 comes along at once and in all likelihood, are too time consuming to be done at once.

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Heil68

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#23  Edited By Heil68
Member since 2004 • 60831 Posts

@Mozuckint said:

@Heil68 said:

@lawlessx said:

@Heil68 said:

Another KickStarter game. I'll wait till relapse to judge. Wasteland 2 should make it out before it soon and its a party based RPG too.

which is also a kickstarter game

game is coming along nicely. Hopefully ill have time to enjoy the beta next month

Yea, that's why I said another kickstarter game. It looks good, but im interested in wasteland 2 due to the guys making it and they games they previously made.

This comment doesn't make any sense though, The reason InXile brought Obsidian onto the development of Wasteland 2 is because the devs at obsidian ALSO worked on the likes of wasteland/fallout/Icewind Dale ect... They were literally on the same dev team(Black Isle/Interplay). Saying that you are interested in Wasteland 2 more because of the group behind it while proclaiming caution on nearly the same dev team is silly.

Both are proven developers, it's why each got mountains of cash.

I didn't know guys on thus game also worked on the first 2 Fallouts. That does make a difference to me, BUT Wasteland 2 does come out soon and I dont know if I would get this game.

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#24 Postosuchus
Member since 2005 • 910 Posts

This looks almost exactly like an infinity engine game, just slightly modernized and with better character models. I finished the 2 Icewind dales recently and this looks like it'll be a great successor.

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cfisher2833

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#25 cfisher2833
Member since 2011 • 2150 Posts

@Postosuchus said:

This looks almost exactly like an infinity engine game, just slightly modernized and with better character models. I finished the 2 Icewind dales recently and this looks like it'll be a great successor.

It'll be nice to have that same look but in true 1080p. Games like Fallout 2 simply zoom out to an insane degree when in 1080p.

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#26 illmatic87
Member since 2008 • 17935 Posts

Looks like dry toss.

At least, next to Divinity: OS.