Good thing that mature games still exist

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nameless12345

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#1 nameless12345
Member since 2010 • 15125 Posts

It's a good thing that mature games still exist in today's casual and streamlined times.

For example Zelda Skyward Sword.

This game does not rely on any cinematic QTE nonsense, does not have childish "realistic" graphics, does not try to reinvent itself in a senseless way and does not overact with the amount of content but still manges to deliver a brilliant gameplay experience, outstandingly stylish visuals, great level design, lots of content, polish and almost revolutionary new way of control.

In many ways, Zelda SS is the antithesis to today's shallow "cinematic" games that bet everything on realistic graphics and simplistic design merged with dull gameplay.

So it's a good thing non-conforming companies like Nintendo still exist and give us what really matters - excellent games that don't need any gimmicks like "realistic graphics" or "cinematic experience" in order to sell.

Of course such approach is not appreciated by the masses of today's gamers but it takes a exquisite taste in order to appreciate good game design above everything else :P

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15strong

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#2 15strong
Member since 2007 • 2806 Posts

I'm confused, mature=non cinematic?

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nameless12345

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#3 nameless12345
Member since 2010 • 15125 Posts

I'm confused, mature=non cinematic?

15strong

Well, in my opinion games are primarily about gameplay. Yeah, Heavy Rain is a pretty mature game too, but it's more of a interactive movie than a game if you know what I mean.

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simomate

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#4 simomate
Member since 2011 • 1875 Posts

Nintendo does seem to focus on gameplay not story dont they. :3 Look at Mario for example, its pretty much the same thing over and over again but they keep retelling the story because its not about the story its about how mario achieves his goal. But just so you know, Zelda is built around a story not a gameplay :o But they need to do that considering we've developed a timeline :P

Xenoblade Chronicles, I wonder if anyone knew this, was built entirely around the gameplay and world. The story was not added until very much into production.

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-Corruption-

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#5 -Corruption-
Member since 2009 • 158 Posts

I always did think the "Mature" rated games were the most immature.

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nameless12345

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#6 nameless12345
Member since 2010 • 15125 Posts

But just so you know, Zelda is built around a story not a gameplay :o

simomate

And it delivers in the story department as well. Just remember Majora and it's interesting "dark twist" to it's story and deep characters. It also makes probably the best usage of time manipulation I've yet seen in a game.

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#7 15strong
Member since 2007 • 2806 Posts

[QUOTE="15strong"]

I'm confused, mature=non cinematic?

nameless12345

Well, in my opinion games are primarily about gameplay. Yeah, Heavy Rain is a pretty mature game too, but it's more of a interactive movie than a game if you know what I mean.

No, not really.

And I am going to say what I always say in these anti-cinimatic game threads.

Until an opened ended, 100% gameplay focused, give the player total freedom type of game can produce the set pieces, fantastic pacing, and supremely high quality of a "cinematic" game like Uncharted, why label cinematic as negative? Should we rid of the fantastic gameplay that comes from cinematic games just becuase it isn't "game" enough(whatever that means). Should we limit ourselves to one expirience. I say take the blinders off and try to understand the importance of cinematic games on the industry.

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nameless12345

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#8 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="15strong"]

I'm confused, mature=non cinematic?

15strong

Well, in my opinion games are primarily about gameplay. Yeah, Heavy Rain is a pretty mature game too, but it's more of a interactive movie than a game if you know what I mean.

No, not really.

And I am going to say what I always say in these anti-cinimatic game threads.

Until an opened ended, 100% gameplay focused, give the player total freedom type of game can produce the set pieces, fantastic pacing, and supremely high quality of a "cinematic" game like Uncharted, why label cinematic as negative? Should we rid of the fantastic gameplay that comes from cinematic games just becuase it isn't "game" enough(whatever that means). Should we limit ourselves to one expirience. I say take the blinders off and try to understand the importance of cinematic games on the industry.

I'm not against cinematic games per-se. Infact I appreciate some. What I'm talking about here is that almost all games are going in that direction (namely realistic graphics and a cinematic approach) and that it's considered a "bad" thing if a game does not follow that. In this sense Nintendo is quite deviant actually since they rather do what they want instead of following the others. This is also evident in their unique controllers which were always praised as innovative.

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#9 Ross_the_Boss6
Member since 2009 • 4056 Posts

I don't think a game is mature just because it doesn't try to be mature.

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nameless12345

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#10 nameless12345
Member since 2010 • 15125 Posts

I don't think a game is mature just because it doesn't try to be mature.

Ross_the_Boss6

Well, we could polemicize if any game is actually "mature" :)

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001011000101101

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#11 001011000101101
Member since 2008 • 4395 Posts
I'd rather have a game with a good story and tons of cinematics, than a game that plays like something from 1996.
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#12 nameless12345
Member since 2010 • 15125 Posts

I'd rather have a game with a good story and tons of cinematics, than a game that plays like something from 1996.001011000101101

I didn't know SS played like games from 1996 :?

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#13 arkephonic
Member since 2006 • 7221 Posts
Mature games will always exist. I get what you're trying to say with the Zelda example, but I'm not so sure that those qualities are necessarily what constitutes a "mature" game. Nintendo has watermelon sized balls that are as hard as steel. Talk about risk takers. They are always leading in innovation, and the concept behind skyward sword is something that has never been done before in gaming. To take a flagship franchise like Zelda and implement a control scheme previously unseen and then to utilize it to near perfection and literally change the way we think and feel about action adventure games is quite an impressive feat, but that's just another day in the biz for Nintendo. I think people are overreacting a bit to much about lots of things. Mature games aren't going anywhere, never will. How about the people who say call of duty is ruining the industry? They cry foul about cod clones, but how many cod clones are there really? They probably compromise like 1% of the available library this gen, people just like to overreact. Gaming is more robust than ever, and every little problem just seems to get blown out of proportion at every given opportunity. Sorry probably lots of typos, I typed this on my iPhone.
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#14 Kandlegoat
Member since 2009 • 3147 Posts

I'd rather have a game with a good story and tons of cinematics, than a game that plays like something from 1996.001011000101101

Seeing how the mid 90's to early 21st century is considered by many to be the "Golden Age of Gaming"....i'm failing to see how the f*ck this is an insult? :|

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#15 hakanakumono
Member since 2008 • 27455 Posts

This isn't supposed to make sense, right?

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#16 tenaka2
Member since 2004 • 17958 Posts

It's a good thing that mature games still exist in today's casual and streamlined times.

For example Zelda Skyward Sword.

This game does not rely on any cinematic QTE nonsense, does not have childish "realistic" graphics, does not try to reinvent itself in a senseless way and does not overact with the amount of content but still manges to deliver a brilliant gameplay experience, outstandingly stylish visuals, great level design, lots of content, polish and almost revolutionary new way of control.

In many ways, Zelda SS is the antithesis to today's shallow "cinematic" games that bet everything on realistic graphics and simplistic design merged with dull gameplay.

So it's a good thing non-conforming companies like Nintendo still exist and give us what really matters - excellent games that don't need any gimmicks like "realistic graphics" or "cinematic experience" in order to sell.

Of course such approach is not appreciated by the masses of today's gamers but it takes a exquisite taste in order to appreciate good game design above everything else :P

nameless12345

7.5 average game. Its a flop let it go.

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#17 call_of_duty_10
Member since 2009 • 4954 Posts

It's a good thing that mature games still exist in today's casual and streamlined times.

For example Zelda Skyward Sword.

This game does not rely on any cinematic QTE nonsense, does not have childish "realistic" graphics, does not try to reinvent itself in a senseless way and does not overact with the amount of content but still manges to deliver a brilliant gameplay experience, outstandingly stylish visuals, great level design, lots of content, polish and almost revolutionary new way of control.

In many ways, Zelda SS is the antithesis to today's shallow "cinematic" games that bet everything on realistic graphics and simplistic design merged with dull gameplay.

So it's a good thing non-conforming companies like Nintendo still exist and give us what really matters - excellent games that don't need any gimmicks like "realistic graphics" or "cinematic experience" in order to sell.

Of course such approach is not appreciated by the masses of today's gamers but it takes a exquisite taste in order to appreciate good game design above everything else :P

nameless12345
7.5
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#18 trugs26
Member since 2004 • 7541 Posts

I get your point TC and yes I'm glad they exist. But I must add that I don't believe there exists a "mature" game. Every game is just that - a game. We play in some fantasy world. Whether it be in the military playing out in over the top action, or in a vibrant, exotic world adventuring through vast lands. We're just doing what we did in our backyard - only now we're doing it in a virtual world. It's all childish and there's nothing wrong with that.

Within the past 10 years, and particularly during the HD generation, there has been more emphasis on the cinematic experience. We've probably hit a point in graphical capability that actually appeals to the masses now. So in this day in age, we have a lot of gamers who enjoy the cinematic experience, and other gamers who enjoyed what gaming has provided since the beginning - the core gameplay experience. Zelda is a good example of the core gameplay experience, while Uncharted 3 is a good example of the "cinematic" experience. But these games cater to different gamers. Some like it one way, others like it another way, and some like both st-yles. They're both good in their own ways.

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001011000101101

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#19 001011000101101
Member since 2008 • 4395 Posts

[QUOTE="001011000101101"]I'd rather have a game with a good story and tons of cinematics, than a game that plays like something from 1996.Kandlegoat

Seeing how the mid 90's to early 21st century is considered by many to be the "Golden Age of Gaming"....i'm failing to see how the f*ck this is an insult? :|

Well, not by me. I took off my nostalgia goggles around 5 years ago. It's all a matter of opinions of course, but the games I remembered as being amazing back in 90's, hasn't stood the test of time. I'd much rather play a game like LA Noire, than the original Monkey Island games.

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#20 Nega3
Member since 2010 • 1069 Posts

Thank god for Nintendo :D

If you also look at Atlus, they can implement both great cinematics and outstanding gameplay. Look at Catherine for example.

Doesn't stop me from hating their PAL neglect though. :x

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nameless12345

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#21 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

It's a good thing that mature games still exist in today's casual and streamlined times.

For example Zelda Skyward Sword.

This game does not rely on any cinematic QTE nonsense, does not have childish "realistic" graphics, does not try to reinvent itself in a senseless way and does not overact with the amount of content but still manges to deliver a brilliant gameplay experience, outstandingly stylish visuals, great level design, lots of content, polish and almost revolutionary new way of control.

In many ways, Zelda SS is the antithesis to today's shallow "cinematic" games that bet everything on realistic graphics and simplistic design merged with dull gameplay.

So it's a good thing non-conforming companies like Nintendo still exist and give us what really matters - excellent games that don't need any gimmicks like "realistic graphics" or "cinematic experience" in order to sell.

Of course such approach is not appreciated by the masses of today's gamers but it takes a exquisite taste in order to appreciate good game design above everything else :P

tenaka2

7.5 average game. Its a flop let it go.

Most critics and players disagree ;)

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nameless12345

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#22 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

It's a good thing that mature games still exist in today's casual and streamlined times.

For example Zelda Skyward Sword.

This game does not rely on any cinematic QTE nonsense, does not have childish "realistic" graphics, does not try to reinvent itself in a senseless way and does not overact with the amount of content but still manges to deliver a brilliant gameplay experience, outstandingly stylish visuals, great level design, lots of content, polish and almost revolutionary new way of control.

In many ways, Zelda SS is the antithesis to today's shallow "cinematic" games that bet everything on realistic graphics and simplistic design merged with dull gameplay.

So it's a good thing non-conforming companies like Nintendo still exist and give us what really matters - excellent games that don't need any gimmicks like "realistic graphics" or "cinematic experience" in order to sell.

Of course such approach is not appreciated by the masses of today's gamers but it takes a exquisite taste in order to appreciate good game design above everything else :P

call_of_duty_10

7.5

You mean 9.3 ;)

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#23 ActicEdge
Member since 2008 • 24492 Posts

Mature games imo are games that aren't trying to convince you of what they are. Something like Metroid Prime for example.

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#24 Heil68
Member since 2004 • 60812 Posts
so the butthurt continues? Someones not embracing the flop..
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nameless12345

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#25 nameless12345
Member since 2010 • 15125 Posts

so the butthurt continues? Someones not embracing the flop.. Heil68

What kind of "flop" ? It lived up the the expectations of most critics, fans and players and it's selling great. I honestly could care less what some reviewer here at GameSpot has to say about it ;)

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#26 Heil68
Member since 2004 • 60812 Posts

[QUOTE="Heil68"]so the butthurt continues? Someones not embracing the flop.. nameless12345

What kind of "flop" ? It lived up the the expectations of most critics, fans and players and it's selling great. I honestly could care less what some reviewer here at GameSpot has to say about it ;)

Except here and you obviously *do* care hence the need for you to make this useless thread, when there is still a sticky.
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#27 Am_Confucius
Member since 2011 • 3229 Posts

I always did think the "Mature" rated games were the most immature.

-Corruption-
How ironic. There is some truth in it.
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#28 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="nameless12345"]

[QUOTE="Heil68"]so the butthurt continues? Someones not embracing the flop.. Heil68

What kind of "flop" ? It lived up the the expectations of most critics, fans and players and it's selling great. I honestly could care less what some reviewer here at GameSpot has to say about it ;)

Except here and you obviously *do* care hence the need for you to make this useless thread, when there is still a sticky.

He used SS as an example but this same thread could have been made with pretty much any other game that focuses on gameplay first. Take like DMC3 for example.

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nameless12345

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#29 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Heil68"][QUOTE="nameless12345"]

What kind of "flop" ? It lived up the the expectations of most critics, fans and players and it's selling great. I honestly could care less what some reviewer here at GameSpot has to say about it ;)

ActicEdge

Except here and you obviously *do* care hence the need for you to make this useless thread, when there is still a sticky.

He used SS as an example but this same thread could have been made with pretty much any other game that focuses on gameplay first.

My toughts exactly.

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nameless12345

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#30 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="-Corruption-"]

I always did think the "Mature" rated games were the most immature.

Am_Confucius

How ironic. There is some truth in it.

You know, rite? Big guns & big explosions & spectacular graphics equals mature game is just rubbish logic:)

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#31 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Am_Confucius"][QUOTE="-Corruption-"]

I always did think the "Mature" rated games were the most immature.

nameless12345

How ironic. There is some truth in it.

You know, rite? Big guns & big explosions & spectacular graphics equals mature game is just rubbish logic:)

The opposite doesn't prove true either. Having all those things doesn't make a game immature either.

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#32 skrat_01
Member since 2007 • 33767 Posts
Mature? Depends what you define as mature. Skyward Sword actually does seem it in tone, even if it is very much aimed for a general audience, particularly kids. Mature as in adult? Well the likes of COD are juvenile in tone, and super simple mechanically, so I'd point at something like Tribes Ascend if we needed a shooter comparison or Metro 2033 in themes and tone.
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#33 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="nameless12345"]

[QUOTE="Am_Confucius"] How ironic. There is some truth in it.ActicEdge

You know, rite? Big guns & big explosions & spectacular graphics equals mature game is just rubbish logic:)

The opposite doesn't prove true either. Having all those things doesn't make a game immature either.

It all boils down to how everything works to create a tone. A mastabatory powerfantasy is very much juvenile; not to say you can't have great juvenile, or something juvenile in tone that can have very deep and complex functionality. Problem with lets say COD, is that it is trying very hard to be 'mature' and the writers either don't understand what 'mature' is (thinking 24 or Michael Bay films are) - like a 13 year old straining to grow a moustache to be 'manly'; which can have its wide appeal (people like dumb, spectacle empowerment).
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#34 jun_aka_pekto
Member since 2010 • 25255 Posts

I'm a mature minded person. But, I can shift gears and still occasionally play games like this:

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#35 MLBknights58
Member since 2006 • 5016 Posts

It's a good thing that mature games still exist in today's casual and streamlined times.

For example Zelda Skyward Sword.

This game does not rely on any cinematic QTE nonsense, does not have childish "realistic" graphics, does not try to reinvent itself in a senseless way and does not overact with the amount of content but still manges to deliver a brilliant gameplay experience, outstandingly stylish visuals, great level design, lots of content, polish and almost revolutionary new way of control.

In many ways, Zelda SS is the antithesis to today's shallow "cinematic" games that bet everything on realistic graphics and simplistic design merged with dull gameplay.

So it's a good thing non-conforming companies like Nintendo still exist and give us what really matters - excellent games that don't need any gimmicks like "realistic graphics" or "cinematic experience" in order to sell.

Of course such approach is not appreciated by the masses of today's gamers but it takes a exquisite taste in order to appreciate good game design above everything else :P

nameless12345

Such...wisdom and... beauty.. can't even..I...