GoW :
This game is all about attack . while the game have a block/Dodge you won't even think about using it until you play on harder difficulty , and most attack can simply be dodged by running around . With normal combos you will hit almost everything on the screen which make it even more easier to ignore anykind of defense . the minigame kills make-up for the constant beat'em up feel with some of the most awsome cinematic looking kill you will ever see :P
Difficulty : easy - Casual Friendly / Gamer Friendly / Hardcore Friendly
DMC :
I like to see this game as a turn-based action adventure game :P . You do your combo , you ennemy attack ( and you try to dodge it ) , you do your combo , etc :P . the need to dodge get really important against later on monsters and bosses but the camera can make it hard on the timing . Nero in DMC4 can use is Buster to make some awsome kick ass move , a la GoW ( without the minigame ) which is quite welcome ^^ .
Difficulty : medium - Experienced casual / Gamer friendly / Hardcore friendly
NG :
This game is all about defence , don't even try to attack first unless it's really obvious that you can or you gonna get your ass kick . while GoW and DMC are about beating the crap out of the ennemies , this game is about creating opening by dodging/blocking and then counter-attack with a deadly combo . it is know to be one of the hardest game ever .
Difficulty : hard - Casual Killer / Experienced Gamer /Hardcore friendly .
I can see the flames coming , ill go get some water .
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