Gran Turismo 5: DAMAGE ISSUE CLARIFIED. (56k)

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Rikusaki

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#1 Rikusaki
Member since 2006 • 16641 Posts

I see that there is A LOT of confusion on this issue.

Let us clear this up for you guys...

It's not about damage, it's about damage to all the cars to the same degree. If PD wanted to they could strike up an agreement with each manufacturer and just do as much as each manufacturer would allow to each car. That however would result in a terribly unbalanced game where some cars lose wheels and some cars don't even get a loose bumper. Forza 2 to a degree did this but only with regards to parts falling off. Some cars parts would come loose but never come off but on other cars they'd come off quite easily. But Kazunori has repeatedly said he want to do damage properly, that doesn't mean one ding and your cars out, but it means he wants the quality of it to be up there, with the rest of the game (AI excluded, lol). This means he will want each car to be damagable to the same degree, which I can't imagine how hard will be to get all the manufacturers to agree to do to all the cars.

You must understand what license PD has for Ferrari (as an example):

If it includes "make advertisment for our cars and let them shine with realistic physics" but not "you can damage them", you have a problem.
And who knows how expensive it would be.
Forza and PGR are funded by Microsoft, so there isnt any financial problem.


As for Ferrari Challenge, you can only crash Ferraris with Ferraris, so thats not such a big issue anymore.
Race Driver 2 & 3 also had that problem, remember the race editor from RD1? Codemasters had to cut it out because of licensing issues.
Manufacturers didnt want to see their cars race agains some other cars...

Just to let you know, Polyphony is working very hard on Gran Turimo 5.

Expect to see this game on shelves in late 2009.

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Blackbond

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#2 Blackbond
Member since 2005 • 24516 Posts

Long sigh....

  • A wait that seems like an eternity
  • A dev cycle which is massive
  • Taking the time to allow 4 PS3's to hook to one tv to play this game
And yet no car damage. Yeah I know it can't be done do to liscencing but call me disappointed. Forza 1 had this and two GT's later they still don't have it.Darn

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Wasdie

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#3 Wasdie  Moderator
Member since 2003 • 53622 Posts
I know how much you love GT5, but wow man, its been to damn long, throw in the towel!
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game_masta14

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#4 game_masta14
Member since 2005 • 3251 Posts
Ooooh, this won't end well. Prepare for endless barrage of Forza>GT5 or *insert racer here*>GT5 because of no car damage.
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AgentA-Mi6

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#5 AgentA-Mi6
Member since 2006 • 16736 Posts
Wait Car damage was confirmed last year :?
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BioShockOwnz

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#6 BioShockOwnz
Member since 2006 • 52901 Posts
Polyphony is behind the times when it comes to single player and multiplayer sim racing games. Tis a shame, because a long time ago, Polyphony was one of the finest. Hopefully they'll get it back together in time for GT6, which I expect to see on the PS4.
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glenn2709

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#7 glenn2709
Member since 2005 • 1719 Posts
so... there won't be car damage now ? that suck.
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jakarai

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#8 jakarai
Member since 2008 • 4289 Posts
Fine with me I'd rather not drive around dented Ferraris anyway.
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Parasomniac

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#9 Parasomniac
Member since 2007 • 2723 Posts
Forza has damage. No excuses for GT, it's the biggest racer out there.
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AgentA-Mi6

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#10 AgentA-Mi6
Member since 2006 • 16736 Posts
I know how much you love GT5, but wow man, its been to damn long, throw in the towel!Wasdie
Many people already did with GT:Portable, this is insane
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MREvoIX

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#11 MREvoIX
Member since 2008 • 25 Posts
s this for real?
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Rikusaki

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#12 Rikusaki
Member since 2006 • 16641 Posts
so... there won't be car damage now ? that suck.glenn2709
Oops. I didn't mean to say it like that. :?
Wait Car damage was confirmed last year :?AgentA-Mi6
Sorry about that. There might still be damage, if this issue is resolved in time.
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yoshi_64

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#13 yoshi_64
Member since 2003 • 25261 Posts
What are we rambling on? Are we still waiting? I mean, christ on a bike, this game just needs to start making better progress. As for damage modeling, if it's not there, it's not a sim racer, simple as that. Balance or not, it's a consequence to driving poorly. It ruins "balance" to a game if it doesn't have it, because you don't get penalized. Oh, but whatever, I'll drive my Toyota Camry 60 miles into a brick wall, let me see if I can bounce safely away or let me ram another car at 80 miles an hour from the side, so he slides off the track and I'm just penalized with a few seconds of having to rev up my engine again...
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abuabed

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#14 abuabed
Member since 2005 • 6606 Posts
I can see how hard it is to put car damage in the game, although I wouldn't mind not having it in the game but I'd like to see how polyphony does it since they always give quality games but if that'd screw the game up then no thanks. Great topic as usual Rikusaki :) keep them coming
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dotWithShoes

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#15 dotWithShoes
Member since 2006 • 5596 Posts
So Forza is funded by MS is why it can have damage? Isn't GT5 funded by Sony? Pretty sure Sony has money as well... No? Ok..
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glenn2709

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#16 glenn2709
Member since 2005 • 1719 Posts
[QUOTE="glenn2709"]so... there won't be car damage now ? that suck.Rikusaki
Oops. I didn't mean to say it like that. :?

Ah okay, I see you edited your post. :)
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Shattered007

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#17 Shattered007
Member since 2007 • 3139 Posts
What are we rambling on? Are we still waiting? I mean, christ on a bike, this game just needs to start making better progress. As for damage modeling, if it's not there, it's not a sim racer, simple as that. Balance or not, it's a consequence to driving poorly. It ruins "balance" to a game if it doesn't have it, because you don't get penalized. Oh, but whatever, I'll drive my Toyota Camry 60 miles into a brick wall, let me see if I can bounce safely away or let me ram another car at 80 miles an hour from the side, so he slides off the track and I'm just penalized with a few seconds of having to rev up my engine again... yoshi_64
Prepare for the worst argument in SW history
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ZoomZoom2490

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#18 ZoomZoom2490
Member since 2008 • 3943 Posts

sims dont need damage, nobody cared for damage in the first 4 games.

and if im in the mood for some car damage and wrecks, ill just play burnout and other games.

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TREAL_Since

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#19 TREAL_Since
Member since 2005 • 11946 Posts
I'm disappointed, but it's understandable. As long as force feedback issues are fixed I'll be fine.
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DJ_Lae

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#20 DJ_Lae
Member since 2002 • 42748 Posts

If Polyphony wants to damage Ferraris they can pony up whatever paltry amount it would cost to alter their existing license, whether it is an advertising one or not. They throw money away in the form of ridiculously long development time, there's no reason they couldn't funnel some of that into expanding their licenses, if that even is the issue.

I don't buy the Polyphony=perfectionist thing either. GT5: Prologue is not perfect. The backgrounds are ugly, the menus are cumbersome (if shiny) and the game requires far too much install space for its limited content. Plus, the sounds they use for squealing tires are awful. That's not to say the game isn't without merits, but I don't buy the license issues for damage. You can muck up Ferraris in the Need for Speed series, and EA obviously doesn't give a **bleep** about that series any more, not enough to put money towards paying off Ferrari.

I'd put money on it all being Polyphony's stubbornness to make the cars less than pristine, even if it comes at the expense of the driving experience.

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yoshi_64

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#21 yoshi_64
Member since 2003 • 25261 Posts

sims dont need damage, nobody cared for damage in the first 4 games.

and if im in the mood for some car damage and wrecks, ill just play burnout and other games.

ZoomZoom2490

Firstly, I remember when Forza came out and it had Damage, it became expected of GT 4.

"After all, there's no time penalty for going off-course, and no damage is done if you misjudge the 'screw and slam into a wall. So what's the harm? "

Yet, really now, we are supposed to be in a day of "realism" and "Immersion" having no penalties for such actions that would occur in real life sure doesn't make it a "simulation" of any kind. I can't take a commercial airliner in Flight simulator and barrel roll without possibly stalling and plummeting tot he earth either...

The thing is, you people would like to be rewarded for not playing right. That's how I see it. You want a game that rewards you, but you don't want to feel rewarded. Why make a game hold your hand and not give you penalties? No thanks, a sim racer desn't deserve the title if cannot properly implement both sides of the coin. Have your cup half empty if you will.

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alexmurray

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#22 alexmurray
Member since 2005 • 2665 Posts
They should just give up. If they saved time and didnt make prologue (a $40 demo) they would make the best car game ever. RIP GT
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foxhound_fox

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#23 foxhound_fox
Member since 2005 • 98532 Posts
I think I should go take my FXX in Forza 2 out to the Nurburgring right now and smash it to smithereens to spite you Rikusaki.
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TREAL_Since

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#24 TREAL_Since
Member since 2005 • 11946 Posts
They should just give up. If they saved time and didnt make prologue (a $40 demo) they would make the best car game ever. RIP GTalexmurray
They didn't waste time making Prologue :|. It was along the process of making the actual game. They made money from it and tested the online. I really hope Poly proves people wrong (me as well).
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jakarai

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#26 jakarai
Member since 2008 • 4289 Posts
[QUOTE="ZoomZoom2490"]

sims dont need damage, nobody cared for damage in the first 4 games.

and if im in the mood for some car damage and wrecks, ill just play burnout and other games.

yoshi_64

Firstly, I remember when Forza came out and it had Damage, it became expected of GT 4.

"After all, there's no time penalty for going off-course, and no damage is done if you misjudge the 'screw and slam into a wall. So what's the harm? "

Yet, really now, we are supposed to be in a day of "realism" and "Immersion" having no penalties for such actions that would occur in real life sure doesn't make it a "simulation" of any kind. I can't take a commercial airliner in Flight simulator and barrel roll without possibly stalling and plummeting tot he earth either...

The thing is, you people would like to be rewarded for not playing right. That's how I see it. You want a game that rewards you, but you don't want to feel rewarded. Why make a game hold your hand and not give you penalties? No thanks, a sim racer desn't deserve the title if cannot properly implement both sides of the coin. Have your cup half empty if you will.

There's penalties for hitting walls in GT 5. There's also penalties if you don't exactly follow the line which is bs. It's hard to win a race when everyone basically has to follow one line.
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yoshi_64

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#27 yoshi_64
Member since 2003 • 25261 Posts
There's penalties for hitting walls in GT 5. There's also penalties if you don't exactly follow the line which is bs. It's hard to win a race when everyone basically has to follow one line.jakarai
Penalties that are minor compared to say having your tires fall off, alignment messed up, dragging a bumper, losing the aerodynamics, and much more that comes with damage modeling. Yes, you could lose a few precious seconds, and in hardcore trials against others, I'm sure they won't make any mistakes, but when casual play of the game can result in "bumper car" tactics like that to let you win, that's seriously not "simulation" whatsoever. So do not defend the obvious. If you want the title of king simulation, you best well deserve it by doing what's necessary to earn it. To me I don't see that being a plausible in this earth's physical laws. Sorry, but ramming into another car to bump them off the road, gain a position or have no penalty whatsoever from your outcome as your car comes pristine clean like it was bought day one, makes no sense. :|
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jakarai

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#28 jakarai
Member since 2008 • 4289 Posts
[QUOTE="jakarai"] There's penalties for hitting walls in GT 5. There's also penalties if you don't exactly follow the line which is bs. It's hard to win a race when everyone basically has to follow one line.yoshi_64
Penalties that are minor compared to say having your tires fall off, alignment messed up, dragging a bumper, losing the aerodynamics, and much more that comes with damage modeling. Yes, you could lose a few precious seconds, and in hardcore trials against others, I'm sure they won't make any mistakes, but when casual play of the game can result in "bumper car" tactics like that to let you win, that's seriously not "simulation" whatsoever. So do not defend the obvious. If you want the title of king simulation, you best well deserve it by doing what's necessary to earn it. To me I don't see that being a plausible in this earth's physical laws. Sorry, but ramming into another car to bump them off the road, gain a position or have no penalty whatsoever from your outcome as your car comes pristine clean like it was bought day one, makes no sense. :|

There's collision penalties but I can see where you are coming from with the damage penalties.
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foxhound_fox

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#29 foxhound_fox
Member since 2005 • 98532 Posts
Penalties that are minor compared to say having your tires fall off, alignment messed up, dragging a bumper, losing the aerodynamics, and much more that comes with damage modeling. Yes, you could lose a few precious seconds, and in hardcore trials against others, I'm sure they won't make any mistakes, but when casual play of the game can result in "bumper car" tactics like that to let you win, that's seriously not "simulation" whatsoever. So do not defend the obvious. If you want the title of king simulation, you best well deserve it by doing what's necessary to earn it. To me I don't see that being a plausible in this earth's physical laws. Sorry, but ramming into another car to bump them off the road, gain a position or have no penalty whatsoever from your outcome as your car comes pristine clean like it was bought day one, makes no sense. :| yoshi_64

To play devil's advocate for a little while... I've been successful at playing GT styIe bumper cars in Forza 2, it isn't the best way of getting ahead or staying ahead but if you are desperate it works... if you do it right so as to not come out too damaged. However, to stop playing devil's advocate, a tiny bit of aerodynamic damage in the Nurburgring 911 GT3 RSR endurance race, which is seven complete laps of the Ring, will lower you capable top speed by at least 10mph... which causes you to lose places very easily since the competition is so equal.

Penalty isn't what GT has been implementing in GT4 and Prologue... it is performance degradation. Getting too much performance degradation seriously hurts your chances at even finishing the race, let alone winning it. GT's time "penalties" is just Polyphony's way of saying: "see, we can be cool with the times too, see, we have consequences for racing badly!"
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Shattered007

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#30 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="jakarai"] There's penalties for hitting walls in GT 5. There's also penalties if you don't exactly follow the line which is bs. It's hard to win a race when everyone basically has to follow one line.yoshi_64
Penalties that are minor compared to say having your tires fall off, alignment messed up, dragging a bumper, losing the aerodynamics, and much more that comes with damage modeling. Yes, you could lose a few precious seconds, and in hardcore trials against others, I'm sure they won't make any mistakes, but when casual play of the game can result in "bumper car" tactics like that to let you win, that's seriously not "simulation" whatsoever. So do not defend the obvious. If you want the title of king simulation, you best well deserve it by doing what's necessary to earn it. To me I don't see that being a plausible in this earth's physical laws. Sorry, but ramming into another car to bump them off the road, gain a position or have no penalty whatsoever from your outcome as your car comes pristine clean like it was bought day one, makes no sense. :|

The funny thing is I ues to used the bumper car thing as an advantage in GT4. Espceially when hitting walls to ricochet off some turns. But, eh! At least the physics of me being able to do that were there...
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Alpha-Male22

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#31 Alpha-Male22
Member since 2008 • 3782 Posts

Let's try looking at this as positvely as possible:

Good gamers aim to do well in games.

Crashing, is not a good thing.

Therefore, complaining about crashes sounds like your aim is to fail in the racer that is Gran Turismo.

This isn't Burnout-- a game focused around crashes and chaotic racing. Granted, some crash effects would be nice, but does it really detract a lot from the game? Isn't GT all about tuning, racing, customization? I'm not too big on racing games, but there's my thought.

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dream431ca

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#32 dream431ca
Member since 2003 • 10165 Posts

I still like GT, damage or not. I liked the last games without damage, so why should I hate GT now because it has no damage? I played Forza 2 and I liked it, but it didn't grow on me at all like the GT series did. Forza 2 improved on damage, but that's it. Most of the cars in Forza 2 were avaliable in GT4. Another thing that I didn't like about Forza 2 is that the cars felt like they have no weight to them. In GT5p, the cars feel like they have some momentum behind them. Forza 2 felt very floaty, like the tires were just barely touching the surface of the road and one small nudge from the control stick and your off the road and into the grass.

In Forza 2 the damage was great if your talking about internal damage, but lets not forget that GT2 had internal damage too. Forza 2 just took that concept and built aesthetical damage to accompany the internal damage, which is fine, but the aesthetical damage looks very unrealistic with different cars having more damage effects than others as the TC has stated. Furthermore, if Turn 10 wanted to include "real" damage into their game, why not do it? What was holding them back? The manufactures. As was stated by the TC, some cars had more damage effects than others, including parts that came off the cars, like bumpers, while some cars just got scratches, broken headlights and damaged paint, but nothing came off. What this suggests is that certain manufactures allowed more damage on their cars while others were not too keen on damage showing up on their cars. Also this eliminated the possibility of realistic aesthetical damage. When I mean realstic I mean, when you hit a wall faster, more damage appears and thus creates a more realistic effect. In Forza 2, the cars have a "maximum damage" limit. You can damage a car up to this point, after that, no matter how hard you hit the wall, the car will not take on any more aesthetical damage, which degrades the realism as damage is concerned. If the damage in Forza 2 was truly realistic, it would end up something like this:

- A car driving at 170 MPH hits a wall head on. What would be the effect of damage if it was realistic? The car would essentually cease to exist. There would be car parts scattered all over the area, also the wall would be broken where the car had hit.

- In Forza 2 damage, when the car traveling at 170 MPH hits the wall head on, what is the damage effect? Depending on the car, you would get either broken headlights, scratched paint, broken windows, or a bumper comes loose and falls off.

My point is, when damage is talked about, it's mostly the aesthetical part and not the internal part. People want to see the effect of damage as they would in real life. Forza 2 does not provide a realistc view to damage. The game is good, but not as good as some people are claiming.

There is also one drawback to having damage. Less cars. GT4 had over 700 cars, while Forza 2 had close to 300-350. I would sacrifice damage for more cars in a heartbeat. If GT5 was going to have damage in the game, I would like the car selection to be very large like past games. Why less cars? Because it's very difficult for manufactures to accept damage on their cars. They may allow you to use a limited number of cars in the game, but they won't allow a large number because of damage.

The point is damage or not, I will still buy GT5, as millions of other people. I would also like to point out, the GT series did not get it's fame from "damage". It got it's fame for being one of the best racing games. A game that manufactures WANT to have their cars in, speaks for itself.

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masiisam

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#33 masiisam
Member since 2003 • 5723 Posts

I see that there is A LOT of confusion on this issue.

Let us clear this up for you guys...

It's not about damage, it's about damage to all the cars to the same degree. If PD wanted to they could strike up an agreement with each manufacturer and just do as much as each manufacturer would allow to each car. That however would result in a terribly unbalanced game where some cars lose wheels and some cars don't even get a loose bumper. Forza 2 to a degree did this but only with regards to parts falling off. Some cars parts would come loose but never come off but on other cars they'd come off quite easily. But Kazunori has repeatedly said he want to do damage properly, that doesn't mean one ding and your cars out, but it means he wants the quality of it to be up there, with the rest of the game (AI excluded, lol). This means he will want each car to be damagable to the same degree, which I can't imagine how hard will be to get all the manufacturers to agree to do to all the cars.

You must understand what license PD has for Ferrari (as an example):

If it includes "make advertisment for our cars and let them shine with realistic physics" but not "you can damage them", you have a problem.
And who knows how expensive it would be.
Forza and PGR are funded by Microsoft, so there isnt any financial problem.


As for Ferrari Challenge, you can only crash Ferraris with Ferraris, so thats not such a big issue anymore.
Race Driver 2 & 3 also had that problem, remember the race editor from RD1? Codemasters had to cut it out because of licensing issues.
Manufacturers didnt want to see their cars race agains some other cars...

Just to let you know, Polyphony is working very hard on Gran Turimo 5.

Expect to see this game on shelves in late 2009.

Rikusaki

This is the biggest damage control thread I have ever seen!!!...Was it that bad where you had to make ANOTHER thread on it to explain??

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26736532

Poly does not pay you enough Rikusaki

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Jynxzor

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#34 Jynxzor
Member since 2003 • 9313 Posts

Why are people so Anal about damage nowdays you want realistic car damage go drive your car into a wall at 160mph and see if it matches Forzas damage modeling.

The pure and simple point is GT has done fine without the astetic damages for 4 iterations now and shows no signs of stoping because a bumber isn't falling off when the car should be destroyed. More damage means less cars, more damage means more time spent on modeling dings in cars and not polishing the cars to a mirror sheam so we can see it get a dent.

Until the manufacturers decide that they don't mind there porsche and GT twin turbos to be demolished in the name of a hyper realistic simulation. We are just going to have to get used to the fact Damage modeling shouldn't even be a big part of the GT series. Let the game do what it does best...astound us with its mighty awe of beatifully modeled cars....lots of beatifully modeled cars.

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rybe1025

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#35 rybe1025
Member since 2004 • 6362 Posts
Not a biggie. It is not like GT is some AAA series anyways. When forza 3 comes out and probably before GT5 it will show once again how a sim racer is done. Oh ya Race Pro will also do the same. The 360 is the home of the true race games.
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Blackbond

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#36 Blackbond
Member since 2005 • 24516 Posts

Fine with me I'd rather not drive around dented Ferraris anyway.jakarai

This is what you wrote today

i don't even want there to be damage. i prefer that my ferrari not get dented.-Renegade

And this is what you wrote before

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26322511&page=12

Jakari you can't deny it anymore. You are RENEGADE.

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Dreams-Visions

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#37 Dreams-Visions
Member since 2006 • 26578 Posts
so...we're talking superficial damage like Forza? Even more? Even less? Riku, I find myself more confused, not less.
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Dreams-Visions

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#38 Dreams-Visions
Member since 2006 • 26578 Posts

[QUOTE="jakarai"]Fine with me I'd rather not drive around dented Ferraris anyway.Blackbond

This is what you wrote today

i don't even want there to be damage. i prefer that my ferrari not get dented.-Renegade

And this is what you wrote before

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26322511&page=12

Jakari you can't deny it anymore. You are RENEGADE.

+100 Constitution

+150 Charm

+84 Persuasion

You have been promoted to the rank of Super Sleuth! well done.

I hope GT5 turns out better than Renegade was at hiding his identity.

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angryfodder

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#39 angryfodder
Member since 2007 • 20490 Posts

sims dont need damage, nobody cared for damage in the first 4 games.

and if im in the mood for some car damage and wrecks, ill just play burnout and other games.

ZoomZoom2490

You've missed the point sooooo bad that you can't even see the point.

Why people want damage in a racing game has very little to do with visual reasons.

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Blackbond

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#40 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

[QUOTE="jakarai"]

This is what you wrote today

[QUOTE="-Renegade"]i don't even want there to be damage. i prefer that my ferrari not get dented.Dreams-Visions

And this is what you wrote before

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26322511&page=12

Jakari you can't deny it anymore. You are RENEGADE.

+100 Constitution

+150 Charm

+84 Persuasion

You have been promoted to the rank of Super Sleuth! well done.

I hope GT5 turns out better than Renegade was at hiding his identity.

BlackBond is 00***** lol

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Jynxzor

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#41 Jynxzor
Member since 2003 • 9313 Posts
Renegades false identity even furthers my wish for a level restriction on System wars...or something so many fakeboys this time of year.
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PBSnipes

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#42 PBSnipes
Member since 2007 • 14621 Posts
Who cares about damage when the handling characteristics in GT5:.P are so poor and there's no release date in sight? Polyphony Digital has much bigger problems than whether or not they can get a bumper to fall off a Ferrari.
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Syferonik

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#43 Syferonik
Member since 2006 • 3060 Posts
They gonna push this game till next playstation console rofl
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marklarmer

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#44 marklarmer
Member since 2004 • 3883 Posts

I really don't understand why Polyphony is pushing this so hard when it will probably just end up dragging the overall quality of the game down as well as delaying its release until the end of time.

Is all this just to gain some kind of bragging rights against other racing games? It probably would have been a better idea just to have custom paint jobs like in Forza 2 seeing as though GT is hardly recognized for having any kind of consequence for crashing into things, which is probably why it is so popular.

Are they putting damage in to benefit gamers, or just to stop reviewers mentioning it?

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SapSacPrime

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#45 SapSacPrime
Member since 2004 • 8925 Posts

In 2009 (maybe anyway) and on this generation of hardware GT5 should have damage, I don't care if it is no more advanced than FM2 offered or not but parts should damage and performance should be reduced to punish those that crash, for one thing it balances the game so we aren't playing bumber cars.

When Nintendo release a game missing features considered integral to modern gaming all hell breaks lose, why should polyphony be exempt?

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division_9

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#46 division_9
Member since 2005 • 649 Posts
I dont care about damage. Forza 2 is plain pathetic to the point I'll be fine with Gran Turismo 5 with or without damage.
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speedsix

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#47 speedsix
Member since 2003 • 1076 Posts

sims dont need damageZoomZoom2490

Very funny.

nobody cared for damage in the first 4 games.

ZoomZoom2490

You are partially correct, fans of the GT series don't seem to care about evolution of the franchise atall, neither do the developers it seems.

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Lto_thaG

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#48 Lto_thaG
Member since 2006 • 22611 Posts
Forza 3 will be out before GT5 probably :roll:
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MasterY_28

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#49 MasterY_28
Member since 2009 • 58 Posts

Why spend all that money for the damage? If they do put damage it will be nice for us GT fans, but really the ones bashing the game with this comment won't even buy the game even if it has damage.

Do you GT fans really think damage will make this game better or worst? Imagine a noob ramming you in the first turn and making you unable to do one lap without being able to quit the game until the race is finished? If they do put realistic damage i think people will be cheap and ram you in a weak spot making you unable to play anymore without almost any damage to them. Just like ridding wall trick in the beginners ****

I'm not saying the bumper car thing is better but at least you can still race. Penalties are to severe in Prologue. I mean you just go inside a corner too much and you get a short cut penalty. Even that...people found a way to cut in the grass, getting the penalty but keeping the momentum so it makes a huge short cut.

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Jikoku

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#50 Jikoku
Member since 2008 • 50 Posts
Gran Turismo 5 is going to be horrible. I'd rather kill myself than buy it. Just the license system makes me want to throw my copy of Gran Turismo 3 out the window. Thankfully I never picked up the 4th one.