Gran Turismo 5 Physics Engine is 'Very Impressive' (56k Warning) (Poll)

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Rikusaki

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#1 Rikusaki
Member since 2006 • 16641 Posts

I highly reccomend that you read at least the bolded part of the article before you replay to this thread.I don't like it when people just look at the title and write false information about the physics engine.Here it is:


Our in-house racing driver takes the new GT title for a spin, and now he won't shut up about it.

Before you get too far into this article and your eyes glaze over, your brain reading the words but not actually comprehending them in any way, I want to make something abundantly clear; this is why you bought a PlayStation 3. Sure, some people will insist your purchase was due to a once badass-turned-geriatric super-soldier known as Solid Snake, or Final Fantasy CLXVII something or other which, if history serves as any clue, will feature at least one character suffering from a wicked case of amnesia. But they would be wrong. You really bought a PS3 to play Gran Turismo 5.

Simply put, Gran Turismo 5: Prologue is the embodiment of a truly groundbreaking next-gen title, even if it is little more than a tech demo for the final game. The graphics will knock you on your ass, the engine noise pumping from your speakers will lead to your eviction and the physics will leave you understeering into the wall if you aren't careful. It's more than just a driving game – it's an experience.

Sony owes a lot to the GT franchise. Back in 2001, the PS2 was languishing with only a few worthwhile titles before GT3 hit early in the summer, after which there was no excuse not to own a PS2. Aside from having one of the best racing game intros ever, GT3 made an incredibly successful (then) next-gen jump and provided astonishing depth, new courses, improved physics and new modes, proving it wasn't just a graphical update to GT2. The game has sold nearly 15 million copies to date, more than any individual Metal Gear Solid or Final Fantasy title managed on the PS2. GT4 continued the tradition, selling 9.5 million copies.

However, I'm not here to go on about the success of the franchise, or tell you how the new game's progression system works. I can do that in a sentence: The games have always been good, and in the new one you win races, get money and buy more cars. Done.

What I'm here to tell you about is how the whole experience stacks up against the real thing – being in an actual race car.

My history in race cars spans back almost seven years. I started in Formula Fords back in 2001, and "single-seaters," as we call them, have dominated my racing experience. I have spent most of my time in Formula Mazdas, which are mid-engine rotary-powered open wheel race cars capable of 150 mph and 2.5 Gs of lateral grip. With roughly the same power-to-weight ratio as a Ferrari F430, they are purpose-built for total speed, and can be a real handful at the limit.


Brian on track in a Formula Mazda in Sonoma, CA


Before I can talk about how GT5: Prologue handles though (don't worry, it handles very well), I'm going to have to give everyone a quick crash course in car balance.

It's important to remember that a car's handling depends on how the weight of the engine shifts between the front and rear of the vehicle. A mid-engine car has a very neutral balance when not accelerating or braking, a state known as "even throttle." Therefore, when you step on the throttle in a mid-engine car, you force the majority of the car's weight onto the rear tires, generating grip. Conversely, if you lift off the throttle, you force the weight of the car onto the front tires, losing traction in the rear. For this reason, you almost always have to be on-throttle before you even enter a turn (especially in fast corners) for the car to maintain maximum grip and control. In a turn, "lifting-off" will cause the car to spin; simple as that. Add to this the fact that on slick racing tires grip doesn't break very progressively, and you realize how easy it is to do something stupid in a formula race car.

Light, mid-engine cars are the ultimate test for a simulation game then. They change direction quickly, and balancing them properly is a detailed affair. There are several cars that mimic this performance in Gran Turismo 5: Prologue, but none do it better than the '96 Lotus Elise. Its power may seem modest at 120bhp, but weighing in at just 720 kg (1587 lbs), the car is still quick and incredibly nimble; and because it has no bulky weight at the corners to betray its mid-engine design, it's a real freakin' handful.

You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does. The level of precision you can achieve is surprisingly accurate, meaning you can generate big, controllable slip angles. The limits feel both progressive and exploitable, but take it too far and you will pay the price, just as you would in a real car.

It doesn't stop there, though; GT5 has managed to believably simulate all drive train systems. For example, all-wheel drive cars certainly have their own particular driving **** When you get on the throttle through a turn in an all-wheel drive car, the power is transferred to the outside wheels (which have the most grip) and the car has a tendency to pull itself out towards the edge of the track. As usual, Polyphony Digital is on top of it, and the all-wheel drive cars in GT5 handle accurately, as do the front and rear-wheel drive vehicles. Each car seems to have its own particular personality, just as it should be.

Major overhauls aside then, there are a lot of small details that impress as the game goes on. The cars actually move on top of their suspension systems, making them react to body roll, bumps and camber changes much more accurately than before. For example, every bump at Daytona has been painstakingly recreated, and your car will bounce on its suspension system as you slam over them. Players will also struggle to find grip on the back half of Fuji Speedway, where the corners turn off camber and fall away from the apex, forcing the car wide for all but the most focused of drivers.

Continue reading here:http://ps3.kombo.com/article.php?artid=6055 - SOURCE









Great video showing how the car's suspension reacts to the imperfect surface of the road.

Close Up of F40 in Motion:

http://www.youtube.com/watch?v=GgttfnWSRZA

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DJ_Lae

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#2 DJ_Lae
Member since 2002 • 42748 Posts
I was kind of hoping he'd have more to talk about than generic descriptions of how different drivetrains handle corners.
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nintendo-4life

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#3 nintendo-4life
Member since 2004 • 18281 Posts
OMG that pic is so freaking real it's scary :shock:
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Rikusaki

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#4 Rikusaki
Member since 2006 • 16641 Posts
OMG that pic is so freaking real it's scary :shock:nintendo-4life
Maybe because it is real? Read the caption lol.
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BobHipJames

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#5 BobHipJames
Member since 2007 • 3126 Posts
Impossible. Forza 2 will be better. I made a Simpsons car.
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BioShockOwnz

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#6 BioShockOwnz
Member since 2006 • 52901 Posts
Until I give it a go myself, Forza 2 is better. GT5: P car physics handled like a piece of ice with no wheels.
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TheGrat1

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#7 TheGrat1
Member since 2008 • 4330 Posts

I almost had a heart attack when I saw that picture, then I saw that it was real.

Rikusaki strikes again!

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Rikusaki

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#8 Rikusaki
Member since 2006 • 16641 Posts
Until I give it a go myself, Forza 2 is better. GT5: P car physics handled like a piece of ice with no wheels.BioShockOwnz
That sounds like Spec I physics to me...
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#9 BobHipJames
Member since 2007 • 3126 Posts
Until I give it a go myself, Forza 2 is better. GT5: P car physics handled like a piece of ice with no wheels.BioShockOwnz
Forza 2 is already better. There is no competition. When GT5 comes out, Forza 2 will still be better. By default. GT5 needs car damage before it stops sucking so hard. TRUTH! SEXBOX>ALL
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nintendo-4life

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#10 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="nintendo-4life"]OMG that pic is so freaking real it's scary :shock:Rikusaki
Maybe because it is real? Read the caption lol.

:lol: i actually realized that when i looked at the pic again after posting. LOL, but the fact that i mistook for GT is very impressive on PS3's part don't you think? :) (i'm trying to keep whatever dignity i have left so work with me eh? :P)
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#11 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]Until I give it a go myself, Forza 2 is better. GT5: P car physics handled like a piece of ice with no wheels.BobHipJames
Forza 2 is already better. There is no competition. When GT5 comes out, Forza 2 will still be better. By default. GT5 needs car damage before it stops sucking so hard. TRUTH! SEXBOX>ALL

Enough sarcasm for a day, methinks.

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BobHipJames

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#12 BobHipJames
Member since 2007 • 3126 Posts

[QUOTE="BobHipJames"][QUOTE="BioShockOwnz"]Until I give it a go myself, Forza 2 is better. GT5: P car physics handled like a piece of ice with no wheels.BioShockOwnz

Forza 2 is already better. There is no competition. When GT5 comes out, Forza 2 will still be better. By default. GT5 needs car damage before it stops sucking so hard. TRUTH! SEXBOX>ALL

Enough sarcasm for a day, methinks.

Neg, let me get my war drums, I'll really kick it up a notch.
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grubsomefood

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#13 grubsomefood
Member since 2008 • 278 Posts

i seen gt5 trailer or demo or some crap was realtime gameplay footage anyway it looked crap.

the world looked so dead.

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Rikusaki

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#14 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"][QUOTE="nintendo-4life"]OMG that pic is so freaking real it's scary :shock:nintendo-4life
Maybe because it is real? Read the caption lol.

:lol: i actually realized that when i looked at the pic again after posting. LOL, but the fact that i mistook for GT is very impressive on PS3's part don't you think? :) (i'm trying to keep whatever dignity i have left so work with me eh? :P)

lol More proof that Gran Turismo is the most realistic console game.
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grubsomefood

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#15 grubsomefood
Member since 2008 • 278 Posts
lol forza2 looks better than gt5
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grubsomefood

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#16 grubsomefood
Member since 2008 • 278 Posts
the footage i seen of gt5 the world looked so stale and unalive lol.
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DJ_Lae

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#17 DJ_Lae
Member since 2002 • 42748 Posts
lol forza2 looks better than gt5 grubsomefood
GT5's cars look better. Of course, you can't paint them at will, put designs on them, add body panels, change rims, spoilers, or anything like that, so it's a toss-up.
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grubsomefood

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#18 grubsomefood
Member since 2008 • 278 Posts

[QUOTE="grubsomefood"]lol forza2 looks better than gt5 DJ_Lae
GT5's cars look better. Of course, you can't paint them at will, put designs on them, add body panels, change rims, spoilers, or anything like that, so it's a toss-up.

The only crap thing i noticed about forza2 was the skybox is not actual clouds...but a picture of clouds...the clouds dont move lol its a picture.

but the world still felt better than the crap gt5 footage i seen playing on ps3 on hdtv at circuit city .

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BobHipJames

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#19 BobHipJames
Member since 2007 • 3126 Posts

[QUOTE="DJ_Lae"][QUOTE="grubsomefood"]lol forza2 looks better than gt5 grubsomefood

GT5's cars look better. Of course, you can't paint them at will, put designs on them, add body panels, change rims, spoilers, or anything like that, so it's a toss-up.

The only crap thing i noticed about forza2 was the skybox is not actual clouds...but a picture of clouds...the clouds dont move lol its a picture.

but the world still felt better than the crap gt5 footage i seen playing on ps3 on hdtv at circuit city .

I made a Simpsons car. It's better than GT5 as it happens.
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#20 foxhound_fox
Member since 2005 • 98532 Posts
So are they actually putting this stuff into the game or just hyping the fanboys up about it?
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Rikusaki

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#21 Rikusaki
Member since 2006 • 16641 Posts
So are they actually putting this stuff into the game or just hyping the fanboys up about it?foxhound_fox
It's already in the Spec III version of Prologue.
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#22 Koalakommander
Member since 2006 • 5462 Posts
Whoever whines about car damage probably doesn't even play racing sims in general.
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Rikusaki

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#23 Rikusaki
Member since 2006 • 16641 Posts
Whoever whines about car damage probably doesn't even play racing sims in general.Koalakommander
Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.
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#24 evlnoodle
Member since 2006 • 359 Posts

[QUOTE="DJ_Lae"][QUOTE="grubsomefood"]lol forza2 looks better than gt5 grubsomefood

GT5's cars look better. Of course, you can't paint them at will, put designs on them, add body panels, change rims, spoilers, or anything like that, so it's a toss-up.

The only crap thing i noticed about forza2 was the skybox is not actual clouds...but a picture of clouds...the clouds dont move lol its a picture.

but the world still felt better than the crap gt5 footage i seen playing on ps3 on hdtv at circuit city .

I think that its really great that you have played the game first before giving your opinion on it /sarcasm. Anywho dont get me wrong i like both forza and GT5: P but i think that GT feels more realistic, except of course for no damage which sucks.
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#25 Travis_Odell
Member since 2008 • 1775 Posts
I will get a ps3 just for Gt5 if it out scores Forza 3, hope it lives up to the hype.
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#26 Koalakommander
Member since 2006 • 5462 Posts
I will get a ps3 just for Gt5 if it out scores Forza 3, hope it lives up to the hype.Travis_Odell
Please don't use gamespot as your basis.
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Devour2Survive

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#27 Devour2Survive
Member since 2008 • 782 Posts
Something tells me Forza 3 will come out and kick the crap out of this game...you know like how the first two did.
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#28 DJ_Lae
Member since 2002 • 42748 Posts

No 'sim' has realistic damage yet, and I doubt they will for a long time - technical limitations when it comes to simulating damage (and the fact that you have to model a great deal of the car's internal structure to do so) plus manufacturer's hesitation to allow anything more than dented panels and broken windshields.

I want cars to look like an accordion after I hit a wall head on at 140mph, not ride the corner like a rollercoaster in GT5:P or turn to the left and have a smashed headlight a la Forza 2. I want the engine to pound through the firewall and snap the rear axle in two. Hitting a pole sideways at high speed should separate the car into two pieces. Clipping a curb the wrong way should flip your car, causing it to roll end over end, losing body panels as it goes.

Driving poorly should have consequences, it shouldn't be encouraged.

As for everything else a racing sim should have, GT5 has a ways to go with regards to customization. GT4 allowed you to add spoilers, change rims, and...yeah. You were stuck with whatever colour car you picked (why is this 'feature' still in GT5:P?).

Detailed physics are fine and all, but if you don't build much of a game around them it doesn't matter if they've successfully modeled the performance of different treads of tires or the effect of a gradually depleted gas tank sloshing around in corners.

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Rikusaki

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#29 Rikusaki
Member since 2006 • 16641 Posts
Something tells me Forza 3 will come out and kick the crap out of this game...you know like how the first two did.Devour2Survive
Forza 3 is obviously coming out after GT5. I have heard nothing about Forza 3.
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Rikusaki

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#30 Rikusaki
Member since 2006 • 16641 Posts

No 'sim' has realistic damage yet, and I doubt they will for a long time - technical limitations when it comes to simulating damage (and the fact that you have to model a great deal of the car's internal structure to do so) plus manufacturer's hesitation to allow anything more than dented panels and broken windshields.

I want cars to look like an accordion after I hit a wall head on at 140mph, not ride the corner like a rollercoaster in GT5:P or turn to the left and have a smashed headlight a la Forza 2. I want the engine to pound through the firewall and snap the rear axle in two. Hitting a pole sideways at high speed should separate the car into two pieces. Clipping a curb the wrong way should flip your car, causing it to roll end over end, losing body panels as it goes.

Driving poorly should have consequences, it shouldn't be encouraged.

As for everything else a racing sim should have, GT5 has a ways to go with regards to customization. GT4 allowed you to add spoilers, change rims, and...yeah. You were stuck with whatever colour car you picked (why is this 'feature' still in GT5:P?).

Detailed physics are fine and all, but if you don't build much of a game around them it doesn't matter if they've successfully modeled the performance of different treads of tires or the effect of a gradually depleted gas tank sloshing around in corners.

DJ_Lae
I don't think you will ever see Paint customization and decal stickers in Gran Turismo. Polyphony isn't interested in that.
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deactivated-5f6dd6241fdcc

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#31 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts

[QUOTE="Koalakommander"]Whoever whines about car damage probably doesn't even play racing sims in general.Rikusaki
Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.

What?... Are you kidding me?  When you bend the side of your car, smash your bumper, destroy your spoiler, that affects the performance of the car!

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Rikusaki

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#32 Rikusaki
Member since 2006 • 16641 Posts

i seen gt5 trailer or demo or some crap was realtime gameplay footage anyway it looked crap.

the world looked so dead.

grubsomefood
Please explain lol. I don't get what you mean by 'dead.'
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Rikusaki

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#33 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"][QUOTE="Koalakommander"]Whoever whines about car damage probably doesn't even play racing sims in general.wapahala

Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.

What?... Are you kidding me?  When you bend the side of your car, smash your bumper, destroy your spoiler, that affects the performance of the car!

Yeah, I know. But I every time you hit a wall or a car your aerodynamic performance will go down depending on the amount of damage done onto your car. You probably won't see it, though.
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deactivated-5f6dd6241fdcc

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#34 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts
[QUOTE="wapahala"]

[QUOTE="Rikusaki"] Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.Rikusaki

What?... Are you kidding me?  When you bend the side of your car, smash your bumper, destroy your spoiler, that affects the performance of the car!

Yeah, I know. But I every time you hit a wall or a car your aerodynamic performance will go down depending on the amount of damage done onto your car. You probably won't see it, though.

Hmm.. that sounds kind of lame. I mean, if you cannot see it, it will pretty much kill most of the experience. Without some kind of HUD, you won't know if your car is screwed up or not. 

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#35 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"][QUOTE="wapahala"]

 

What?... Are you kidding me?  When you bend the side of your car, smash your bumper, destroy your spoiler, that affects the performance of the car!

wapahala

Yeah, I know. But I every time you hit a wall or a car your aerodynamic performance will go down depending on the amount of damage done onto your car. You probably won't see it, though.

Hmm.. that sounds kind of lame. I mean, if you cannot see it, it will pretty much kill most of the experience. Without some kind of HUD, you won't know if your car is screwed up or not. 

I agree that it's lame, but Polyphony is having issues with Ferrari and damaging their cars.
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#36 MrDziekuje
Member since 2004 • 7730 Posts
I see the graphics, I'm happy, then I remember that those games are not fun, and I am sad.
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abuabed

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#37 abuabed
Member since 2005 • 6606 Posts
Wow, that is freaking awesome, great threads as always TC ;) Thanks for bringing us the goods.
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Shattered007

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#38 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="Koalakommander"]Whoever whines about car damage probably doesn't even play racing sims in general.Rikusaki
Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.

I'ma racing sim fan... I think a game that calls it's self a sim and not have car damage after slaming in the back of a person infront of you at 136 Kpm knocking them into gravel/grass and tacking there postion in the race; is a joke. as far as physics go (other then car damage) GT4 really impressed me with things like Drafting and other small details that make a sim great.
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#39 Holyknight_CJ
Member since 2006 • 1091 Posts

Those pics make me drool. GT5 sounds great. Damage would be nice if done right, and I can understand why other people like customizeablility like in Forza 2, but from what I gather GT5 will be amazing. I'd want modrate limitations in what vehicles you can enter into a race and damage, otherwise I have a tendency to get an overpowered car and fly around the track recklessly. I've been playing GT3 recently (my GT4 doesn't work, and I don't have prologue) and trying to actually race with a car only slightly better than the pack, but apparently I'm not a very good driver. Actually I think I just need to learn the tracks better, but that would be a bit tedious for my liking.  /short rant

To the original poster I'm curious what's your favourite car, and what do you drive in real life.

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Shattered007

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#40 Shattered007
Member since 2007 • 3139 Posts
Why is it cool to show garuge pics of GT5? the devs already said that it's at a much higher def then in-game. Not sure about replay mode but I don't get the pics of something your not gonna be playing.
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#41 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="Rikusaki"][QUOTE="Koalakommander"]Whoever whines about car damage probably doesn't even play racing sims in general.Shattered007
Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.

I'ma racing sim fan... I think a game that calls it's self a sim and not have car damage after slaming in the back of a person infront of you at 136 Kpm knocking them into gravel/grass and tacking there postion in the race; is a joke. as far as physics go (other then car damage) GT4 really impressed me with things like Drafting and other small details that make a sim great.

I agree that internal damage should be there, but external damage is just for show. If GT5 has any type of damage I would want internal. If they could pull of "realistic" external damage then great. Forza 2 had great internal damage, but the external damage was a joke. If I hit a wall with a ferrari going 230 miles per hour, my car should be in pieces, not just some small bend in the hood, head lights cracked, and my bumper falls off :? That's what should happen but because the engine they built the game on can't handle that sort of thing, Forza 2 had very minor external damage, but great internal damage. I honestly don't know what's going to happen in GT5, but I loved all the other GT games, so damage or no damage it's a must buy.

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Shattered007

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#42 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="Shattered007"][QUOTE="Rikusaki"] Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.dream431ca

I'ma racing sim fan... I think a game that calls it's self a sim and not have car damage after slaming in the back of a person infront of you at 136 Kpm knocking them into gravel/grass and tacking there postion in the race; is a joke. as far as physics go (other then car damage) GT4 really impressed me with things like Drafting and other small details that make a sim great.

I agree that internal damage should be there, but external damage is just for show. If GT5 has any type of damage I would want internal. If they could pull of "realistic" external damage then great. Forza 2 had great internal damage, but the external damage was a joke. If I hit a wall with a ferrari going 230 miles per hour, my car should be in pieces, not just some small bend in the hood, head lights cracked, and my bumper falls off :? That's what should happen but because the engine they built the game on can't handle that sort of thing, Forza 2 had very minor external damage, but great internal damage. I honestly don't know what's going to happen in GT5, but I loved all the other GT games, so damage or no damage it's a must buy.

I understand the differents in Realistic and fun but I don't think it's better to have no external damage at all.
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rybe1025

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#43 rybe1025
Member since 2004 • 6362 Posts
God not another GT:5Vaporware thread from the TC. At least if your going to endlessly hype a game at least do it for one that is comming out sometime soon. You can put a dress on a pig but in the end it is just a well dressed pig. Same with GT graphics are nice but it is still a sub par racer in todays standards.
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InsaneBasura

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#44 InsaneBasura
Member since 2005 • 12591 Posts

[QUOTE="Koalakommander"]Whoever whines about car damage probably doesn't even play racing sims in general.Rikusaki
Exactly. The only damage that matters it the internal damage that affects the performance of the car and GT5 has that.

We've been over this fivehundredthousand times already.


Whoever whines about car damage cares about proper racing. If you just care about lulling around a track by yourself then by all means do so, it is fully possible even if the game does feature damage. For this reason I do not at all understand why you people so strongly oppose it. It is bizarre. Implying that people who care about damage don't care about racing sims even more so. It is us who want for GT5 to improve and become more of a racing sim while you sit there, childishly going "lalalalalala!" to all criticism, hindering progress with your incapability of acknowledging it is needed and would improve the game, you stubborn, purist, stagnant, conservative, archaic-minded, so called fans. Sadly Polyphony Digital appears to have a similar mindset.

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nervmeister

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#45 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="rybe1025"]God not another GT:5Vaporware thread from the TC. At least if your going to endlessly hype a game at least do it for one that is comming out sometime soon. You can put a dress on a pig but in the end it is just a well dressed pig. Same with GT graphics are nice but it is still a sub par racer in todays standards.

Would you like the game more if I slapped a 360 logo on it?
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ferrarimanf355

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#46 ferrarimanf355
Member since 2005 • 1884 Posts
Everybody, he's going to keep posting these threads over and over and over and over and over and over and over and over and over and over again until everybody reports him for trolling and moves on with their lives. :|
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dream431ca

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#47 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="rybe1025"]God not another GT:5Vaporware thread from the TC. At least if your going to endlessly hype a game at least do it for one that is comming out sometime soon. You can put a dress on a pig but in the end it is just a well dressed pig. Same with GT graphics are nice but it is still a sub par racer in todays standards.nervmeister
Would you like the game more if I slapped a 360 logo on it?

Exactly what I was thinking. 

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rybe1025

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#48 rybe1025
Member since 2004 • 6362 Posts

[QUOTE="nervmeister"][QUOTE="rybe1025"]God not another GT:5Vaporware thread from the TC. At least if your going to endlessly hype a game at least do it for one that is comming out sometime soon. You can put a dress on a pig but in the end it is just a well dressed pig. Same with GT graphics are nice but it is still a sub par racer in todays standards.dream431ca

Would you like the game more if I slapped a 360 logo on it?

Exactly what I was thinking. 

Only one GT has ever got a AAA that was GT:3 and look how old that one is. The latest GT:5P only scored 7.5. So people stop acting like this is a series that scores great on the regular basis.
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foxhound_fox

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#49 foxhound_fox
Member since 2005 • 98532 Posts
I agree that it's lame, but Polyphony is having issues with Ferrari and damaging their cars.Rikusaki

Why is that? Turn 10 does it to well over 20 of them.
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DJ_Lae

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#50 DJ_Lae
Member since 2002 • 42748 Posts
[QUOTE="Rikusaki"]I agree that it's lame, but Polyphony is having issues with Ferrari and damaging their cars.foxhound_fox

Why is that? Turn 10 does it to well over 20 of them.

And Bizarre had no issues mucking up Ferraris in the PGR games.