People nowadays seem to be more intrested in graphics then the actual game itself, for me I prefer how the game plays the how the game looks, but do you think?
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People nowadays seem to be more intrested in graphics then the actual game itself, for me I prefer how the game plays the how the game looks, but do you think?
gameplay wise me..it just i really dont care graphics right now its just eye candy excitement for fun....its like i prefer jrpg in 2d(some story are memorable than Western) while i dont like WRPG on high standard(um too much violence and blood???)
if gameplay suck.....it gonna be a eye candy than a game so it need more balance on those two
first priority is gameplay(its must be noobie/new gamer friendly) then next graphics(its like first i dont know about dawn of war but i bought dawn of war 2
but its user friendly no need to play first one to play a game..)
Same here. I just want to see peoples reactions when they see that some crazy people actually believe that graphics is more important than gameplay.Would these crazy people actually play Rogue Warrior over Zelda Ocarina of Time?:PI voted graphics for teh lulz.
Vaasman
Graphics DO affect enjoyability. Imagine if BioShock or Dead Space had PS1 graphics. The gameplay wouldn't change, but the atmosphere would suffer and the games would be given lower ratings because the atmosphere made the games so appealing. Atmosphere is judged by sound effects, artstyle, and GRAPHICS. Gameplay does NOT affect atmosphere.PandaBear86
The first Silent Hill managed to create a very creepy atmosphere with PS1 graphics.Part of that had to do with the gameplay.
[QUOTE="PandaBear86"]Graphics DO affect enjoyability. Imagine if BioShock or Dead Space had PS1 graphics. The gameplay wouldn't change, but the atmosphere would suffer and the games would be given lower ratings because the atmosphere made the games so appealing. Atmosphere is judged by sound effects, artstyle, and GRAPHICS. Gameplay does NOT affect atmosphere.ThePlothole
The first Silent Hill managed to create a very creepy atmosphere with PS1 graphics. A lot of that had to do with the gameplay.
I disagree. Atmosphere is judged by your senses (what you see and what you hear). Movies have zero gameplay, yet some thriller/horror movies have better atmosphere than any game. Gameplay is basically moving analog sticks with your thumbs. I don't see know this affects atmosphere in any way. Atmosphere is judged by visual/hearing senses, not pressing buttons on a gamepad. If Silent Hill had PS3 graphics, it would GREATLY improve the atmosphere in ways that gameplay can't. Unless your defintion of "atmoshphere" is different to mine.I disagree. Atmosphere is judged by your senses (what you see and what you hear). Movies have zero gameplay, yet some thriller/horror movies have better atmosphere than any game.
Gameplay is basically moving analog sticks with your thumbs. I don't see know this affects atmosphere in any way. Atmosphere is judged by visual/hearing senses, not pressing buttons on a gamepad. If Silent Hill had PS3 graphics, it would GREATLY improve the atmosphere in ways that gameplay can't. Unless your defintion of "atmoshphere" is different to mine.
PandaBear86
That's not gameplay, it's control. Gameplay is the mechanics. Among other things it is whether you are a walking arsenal or almost defenseless. If you're suppose to kill the enemy or escape from it.
Atmosphere is the mood something sets. Mechanics like these helped set the mood for Silent Hill. As did the graphics and sound, despite being primitive by today's standards. In fact I wonder if the fog element that added to this games claustrophobic feel would have been implemented today, when draw distance isn't such an obvious issue anymore.
I disagree. Atmosphere is judged by your senses (what you see and what you hear). Movies have zero gameplay, yet some thriller/horror movies have better atmosphere than any game.
Gameplay is basically moving analog sticks with your thumbs. I don't see know this affects atmosphere in any way. Atmosphere is judged by visual/hearing senses, not pressing buttons on a gamepad. If Silent Hill had PS3 graphics, it would GREATLY improve the atmosphere in ways that gameplay can't. Unless your defintion of "atmoshphere" is different to mine.
That's not gameplay, it's control. Gameplay is the mechanics. Among other things it is whether you are a walking arsenal or almost defenseless. If you're suppose to kill the enemy or escape from it.
Atmosphere is the mood something sets. Mechanics like these helped set the mood for Silent Hill. As did the graphics and sound, despite being primitive by today's standards. In fact I wonder if the fog element that added to this games claustrophobic feel would have been implemented today, when draw distance isn't such an obvious issue anymore.
Okay. I feel convinced by your posts :) Perhaps you are right. Gameplay does effect atmosphere in certain ways. In most horror games, you always have limited ammunition, which means you cant go around kicking doors down and blazing your guns like Rambo. Maybe that alone adds to the atmosphere, since horror games force you to accept the fact that you aren't as strong as you want to be? But apart from that Graphics still do have a massive effect on atmosphere. Sound effects are important as well.Please Log In to post.
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