Graphics vs Gameplay?

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sam_fisher_lock

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#1 sam_fisher_lock
Member since 2009 • 179 Posts

People nowadays seem to be more intrested in graphics then the actual game itself, for me I prefer how the game plays the how the game looks, but do you think?

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AAllxxjjnn

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#2 AAllxxjjnn
Member since 2008 • 19992 Posts

I like having both. I want good visuals and gameplay.

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pp_sven_berg

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#3 pp_sven_berg
Member since 2006 • 38 Posts
Avatar the game is the game which have good visual but not impressive gameplay for me. So i've played this game boring...
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grizzlybear1

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#4 grizzlybear1
Member since 2008 • 1249 Posts

Ill take both thanks.

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majestix1988

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#5 majestix1988
Member since 2006 • 822 Posts

gameplay wise me..it just i really dont care graphics right now its just eye candy excitement for fun....its like i prefer jrpg in 2d(some story are memorable than Western) while i dont like WRPG on high standard(um too much violence and blood???)

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Silent-Hal

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#6 Silent-Hal
Member since 2007 • 9795 Posts
A truly great game need to do both well, and preferably have a good soundtrack to go along with it. A complete package, in other words.
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PandaBear86

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#7 PandaBear86
Member since 2007 • 3389 Posts
Graphics DO affect enjoyability. Imagine if BioShock or Dead Space had PS1 graphics. The gameplay wouldn't change, but the atmosphere would suffer and the games would be given lower ratings because the atmosphere made the games so appealing. Atmosphere is judged by sound effects, artstyle, and GRAPHICS. Gameplay does NOT affect atmosphere.
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Vaasman

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#8 Vaasman
Member since 2008 • 15879 Posts

I voted graphics for teh lulz.

Gameplay obviously comes first, any real gamer would agree. Generally though the best games are great in gameplay and graphics.

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shawn7324

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#9 shawn7324
Member since 2006 • 8690 Posts

Any whom says graphics is loony. It is best to have both, but a game that isn't really grapicallly good can still be a great game due to fun & exciting gameplay. However, this doesn't work the other way around.

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majestix1988

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#10 majestix1988
Member since 2006 • 822 Posts

if gameplay suck.....it gonna be a eye candy than a game so it need more balance on those two

first priority is gameplay(its must be noobie/new gamer friendly) then next graphics(its like first i dont know about dawn of war but i bought dawn of war 2

but its user friendly no need to play first one to play a game..)

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PandaBear86

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#11 PandaBear86
Member since 2007 • 3389 Posts

I voted graphics for teh lulz.

Vaasman

Same here. I just want to see peoples reactions when they see that some crazy people actually believe that graphics is more important than gameplay.Would these crazy people actually play Rogue Warrior over Zelda Ocarina of Time?:P

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Magik85

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#12 Magik85
Member since 2009 • 1078 Posts
Ofc gameplay.....otherwise i would only watch movies instead of playing games..
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ThePlothole

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#13 ThePlothole
Member since 2007 • 11515 Posts
Graphics DO affect enjoyability. Imagine if BioShock or Dead Space had PS1 graphics. The gameplay wouldn't change, but the atmosphere would suffer and the games would be given lower ratings because the atmosphere made the games so appealing. Atmosphere is judged by sound effects, artstyle, and GRAPHICS. Gameplay does NOT affect atmosphere.PandaBear86

The first Silent Hill managed to create a very creepy atmosphere with PS1 graphics.Part of that had to do with the gameplay.

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nervmeister

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#14 nervmeister
Member since 2005 • 15377 Posts
As much as I do enjoy eye candy, gameplay ALWAYS comes first.
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PandaBear86

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#15 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="PandaBear86"]Graphics DO affect enjoyability. Imagine if BioShock or Dead Space had PS1 graphics. The gameplay wouldn't change, but the atmosphere would suffer and the games would be given lower ratings because the atmosphere made the games so appealing. Atmosphere is judged by sound effects, artstyle, and GRAPHICS. Gameplay does NOT affect atmosphere.ThePlothole

The first Silent Hill managed to create a very creepy atmosphere with PS1 graphics. A lot of that had to do with the gameplay.

I disagree. Atmosphere is judged by your senses (what you see and what you hear). Movies have zero gameplay, yet some thriller/horror movies have better atmosphere than any game. Gameplay is basically moving analog sticks with your thumbs. I don't see know this affects atmosphere in any way. Atmosphere is judged by visual/hearing senses, not pressing buttons on a gamepad. If Silent Hill had PS3 graphics, it would GREATLY improve the atmosphere in ways that gameplay can't. Unless your defintion of "atmoshphere" is different to mine.
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Wings_008

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#16 Wings_008
Member since 2008 • 3813 Posts
it's all about the gameplay, gameplay, and then graphics only a fool would pick graphics (cows usually pick the latter)
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delta3074

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#17 delta3074
Member since 2007 • 20003 Posts
gameplay, but then i hail from the days of the zx spectrum, gameplay was all we had ,lol
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ThePlothole

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#18 ThePlothole
Member since 2007 • 11515 Posts

I disagree. Atmosphere is judged by your senses (what you see and what you hear). Movies have zero gameplay, yet some thriller/horror movies have better atmosphere than any game.

Gameplay is basically moving analog sticks with your thumbs. I don't see know this affects atmosphere in any way. Atmosphere is judged by visual/hearing senses, not pressing buttons on a gamepad. If Silent Hill had PS3 graphics, it would GREATLY improve the atmosphere in ways that gameplay can't. Unless your defintion of "atmoshphere" is different to mine.

PandaBear86

That's not gameplay, it's control. Gameplay is the mechanics. Among other things it is whether you are a walking arsenal or almost defenseless. If you're suppose to kill the enemy or escape from it.

Atmosphere is the mood something sets. Mechanics like these helped set the mood for Silent Hill. As did the graphics and sound, despite being primitive by today's standards. In fact I wonder if the fog element that added to this games claustrophobic feel would have been implemented today, when draw distance isn't such an obvious issue anymore.

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GrandJury

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#19 GrandJury
Member since 2009 • 15396 Posts
Gameplay hands down.
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PandaBear86

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#20 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="ThePlothole"][QUOTE="PandaBear86"]

I disagree. Atmosphere is judged by your senses (what you see and what you hear). Movies have zero gameplay, yet some thriller/horror movies have better atmosphere than any game.

Gameplay is basically moving analog sticks with your thumbs. I don't see know this affects atmosphere in any way. Atmosphere is judged by visual/hearing senses, not pressing buttons on a gamepad. If Silent Hill had PS3 graphics, it would GREATLY improve the atmosphere in ways that gameplay can't. Unless your defintion of "atmoshphere" is different to mine.

That's not gameplay, it's control. Gameplay is the mechanics. Among other things it is whether you are a walking arsenal or almost defenseless. If you're suppose to kill the enemy or escape from it.

Atmosphere is the mood something sets. Mechanics like these helped set the mood for Silent Hill. As did the graphics and sound, despite being primitive by today's standards. In fact I wonder if the fog element that added to this games claustrophobic feel would have been implemented today, when draw distance isn't such an obvious issue anymore.

Okay. I feel convinced by your posts :) Perhaps you are right. Gameplay does effect atmosphere in certain ways. In most horror games, you always have limited ammunition, which means you cant go around kicking doors down and blazing your guns like Rambo. Maybe that alone adds to the atmosphere, since horror games force you to accept the fact that you aren't as strong as you want to be? But apart from that Graphics still do have a massive effect on atmosphere. Sound effects are important as well.