GT5 vs FM3 factsheet (Read first post!!!)

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zero_snake99

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#1 zero_snake99
Member since 2004 • 3478 Posts

I took a lot of time to put this together. Hope this will curb the amount of FUD posts since all facts are up front.

All things listed are confirmed UNLESS noted. Notes include non-specific sources. Put all future GT5 feature releases in this thread.

Please inform me of any additions/corrections for this list and please post source so I can add them to the list. Thanks! =]

Gran Turismo 5
Staff: ~110 (source PD official site)
New engine? Yes
Time Taken: 5 years
Cars: ~200 premium*
800 standard**
Tracks: 20 Tracks - 70 variations "not finalized"

Features:
Day/Night Cycle
16 vehicles
32 player lobbies
Private lobbies
NASCAR
WRC
Super GT
"Customization"
Career mode
Split Screen
"Track Day" (online customized races)
Photomode/Travel up to 18 mega pixels
Youtube video exporting
GTTV
Weather (Dynamic?)***
Track Creator/Editor***
Go-Karts***
Stunt Arena (gymkhana?)***

Noteable Technical Features:
1080p 2xAA 60fps
720p 4xAA
720p Stereoscopic 3D
Triple screen setup
Head Tracking
Particle Illumination
Custom tire physics engine
Car damage
3D rendered environments
Dynamic Crowd
Dynamic Lighting Engine

Notes:
*Premium cars: Headlights with high beams and low beams, Performance Damage, Dirt, Scratches, and Dents, Dislodging/Deformation of Body Panels
**Standard cars: Standard lights only, Performance Damage, Dirt, Scratches, and Dents, no confirmed cockpit, remastered GT4 models
***"Rumors" derived from interview with Shuhei Yoshida (president of SCE Worldwide Studios, Director of GT5)

--------------------------------------------------------------------------------------

Forza Motorsport 3
Staff: ~300 (source Gamasutra interview with Dan G.)
New engine? No
Time Taken: 2 years
Cars: ~400*
Tracks: 19 Tracks - 102 Track Layouts*

Features:
8 cars
Split screen
Livery Editor
Car Customization
Career mode
Online custom races
Private Lobbies.
Auction House / Storefront
Drag racing
Photomode up to 720p
Video Editor

Notable Technical Features:
720p (upscale to 1080p) 2xAA
Triple screen setup
Custom tire physics engine
Car damage
LOD model swapping
Long draw distance
3D rendered mountains/environments/Trees
Static Lighting Engine

Notes:
*Excludes DLC, Pre-order bonuses

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Wassmansdorff

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#2 Wassmansdorff
Member since 2009 • 728 Posts
Wow, nice!
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zero_snake99

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#3 zero_snake99
Member since 2004 • 3478 Posts

Wow, nice!Wassmansdorff
Took me an hour initially, and I've been making revisions since yesterday... lol.

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Riverwolf007

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#4 Riverwolf007
Member since 2005 • 26023 Posts

my fact sheet.

online pedegree forza series: forza 1, forza 2, forza 3.

online pedegree gt series: gt prologue.

if that is not enough to tell you what the dif between these two series will be like then i don't know what else to tell you.

although if you are not into online then you should be golden with gt5

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zero_snake99

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#5 zero_snake99
Member since 2004 • 3478 Posts

my fact sheet.

online pedegree forza series: forza 1, forza 2, forza 3.

online pedegree gt series: gt prologue.

if that is not enough to tell you what the dif between these two series will be like then i don't know what else to tell you.

although if you are not into online then you should be golden with gt5

Riverwolf007
This list isn't for me, but it's for those who like to hop into a thread and post absolutely ignorant comments. I made this in hoping that an actual "discussion" can come from it instead of blatant fanboyism and yelling.
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da-KGB-

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#6 da-KGB-
Member since 2009 • 243 Posts
So when taking out all the features that the two share, you are left with GT5: Day/Night Cycle 16 vehicles 32 player lobbies Private lobbies NASCAR WRC Super GT Youtube video exporting GTTV Weather (Dynamic?)*** Track Creator/Editor*** Go-Karts*** Stunt Arena (gymkhana?)*** Forza 3: 8 cars Livery Editor Drag racing
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Wassmansdorff

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#7 Wassmansdorff
Member since 2009 • 728 Posts

my fact sheet.

online pedegree forza series: forza 1, forza 2, forza 3.

online pedegree gt series: gt prologue.

if that is not enough to tell you what the dif between these two series will be like then i don't know what else to tell you.

although if you are not into online then you should be golden with gt5

Riverwolf007
Unfortunately for you, GT5 online will be much superior. Each player has own profile, where you can check the progress in the game, cars, time trials and see what theyre doing. You can also spectate their race. Also, 16 players in each race, compared to 8. Solid lobbies, and lots of stuff, as said in OT.
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0rin

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#8 0rin
Member since 2006 • 7179 Posts
awesome. GT5 looks to be the ULTIMATE driving/racing experience. FM3 was/is an awesome game... but it looks like Polyphony is stepping up the plate with all the intention and ability to hit it right out of the park.
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Vinegar_Strokes

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#9 Vinegar_Strokes
Member since 2010 • 3401 Posts

do we know if GT5 will have any F1 cars. GT5p had the Ferrari F1 car and the E3 trailer had the Seb Vettel and the Red Bull Racing team so i hope so.

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zero_snake99

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#10 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="da-KGB-"]So when taking out all the features that the two share, you are left with GT5: Day/Night Cycle 16 vehicles 32 player lobbies Private lobbies NASCAR WRC Super GT Youtube video exporting GTTV Weather (Dynamic?)*** Track Creator/Editor*** Go-Karts*** Stunt Arena (gymkhana?)*** Forza 3: 8 cars Livery Editor Drag racing

I believe so. I may have missed some FM3 features. I need more people to post to make sure I have everything correct.
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SwagSurf

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#11 SwagSurf
Member since 2009 • 3022 Posts

As much as I'm hyped for GT5, It's all about the gameplay experience. Forza 1,2, and 3 all had that. PD had worked 5+ years for GT5, it better deliver.

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zero_snake99

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#12 zero_snake99
Member since 2004 • 3478 Posts

do we know if GT5 will have any F1 cars. GT5p had the Ferrari F1 car and the E3 trailer had the Seb Vettel and the Red Bull Racing team so i hope so.

Vinegar_Strokes
Ferrari F1 2007 and since Red Bull Racing is in there with their whole facility modeled, I'm sure they'll include the Red Bull F1 as well.
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Wassmansdorff

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#13 Wassmansdorff
Member since 2009 • 728 Posts

do we know if GT5 will have any F1 cars. GT5p had the Ferrari F1 car and the E3 trailer had the Seb Vettel and the Red Bull Racing team so i hope so.

Vinegar_Strokes
Everything is pointing to that!
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Magik85

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#14 Magik85
Member since 2009 • 1078 Posts
LOD model swappingzero_snake99
Thats also in GT series (and some other games with photomode). Cars in Garage/Photomode are always more detailed than those on track;)
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SaucepanMan

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#15 SaucepanMan
Member since 2010 • 117 Posts
GT5 will definitely be the most fully featured and content loaded "sim" racing game. I'd love to see Turn10 take 5 years for the next Forza game and really jam pack it as well since I love the crap out of FM3. Also, a FM3 feature that could be added is - Online Storefronts and Auction House
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zero_snake99

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#16 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"]LOD model swappingMagik85
Thats also in GT series (and some other games with photomode). Cars in Garage/Photomode are always more detailed than those on track;)

Actually GT5P has had 0 noticeable model swaps. GT3 and 4 had model swaps, though if you raced in GT5p you can literally see the whole dashboard of the car next to you. Digital Foundry discussed this in one of their Forza 3 tech articles. They compared to GT5p in the last page or so.

GT5 will definitely be the most fully featured and content loaded "sim" racing game. I'd love to see Turn10 take 5 years for the next Forza game and really jam pack it as well since I love the crap out of FM3.

Also, a FM3 feature that could be added is
- Online Storefronts and Auction HouseSaucepanMan

Thanks, I added those. I thought I had that in my initial list, I guess I forgot to write it down =P.

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Magik85

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#17 Magik85
Member since 2009 • 1078 Posts

[QUOTE="Magik85"][QUOTE="zero_snake99"]LOD model swappingzero_snake99

Thats also in GT series (and some other games with photomode). Cars in Garage/Photomode are always more detailed than those on track;)

Actually GT5P has had 0 noticeable model swaps.

I cant agree with you m8...in Prologue during the race there are lower polygon models than in garage. When ill find time ill take some pics to prove it. Swapping models isnt bad thing...they can put saved polys to environment...wasting power for small details which you cant see in race (cause camera is too far away) would not be smart :)
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Malta_1980

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#18 Malta_1980
Member since 2008 • 11890 Posts

great job TC... and please ppl lets just discuss about both games not bash them...

:)

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fabz_95

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#19 fabz_95
Member since 2006 • 15425 Posts
Awesome thread, I didn't know about a lot of those features so thanks!
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FIipMode

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#20 FIipMode
Member since 2009 • 10850 Posts
So many features :o, I really want to see that kart racing.
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Ravensmash

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#21 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="da-KGB-"]So when taking out all the features that the two share, you are left with GT5: Day/Night Cycle 16 vehicles 32 player lobbies Private lobbies NASCAR WRC Super GT Youtube video exporting GTTV Weather (Dynamic?)*** Track Creator/Editor*** Go-Karts*** Stunt Arena (gymkhana?)*** Forza 3: 8 cars Livery Editor Drag racing

Well considering this is PD trying to theoretically catch up with Turn 10, I'd expect a load of features. Sounds awesome though, and for 360 owners like me - means potentially huge Forza 4 too!
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chaplainDMK

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#22 chaplainDMK
Member since 2008 • 7004 Posts

[QUOTE="Riverwolf007"]

my fact sheet.

online pedegree forza series: forza 1, forza 2, forza 3.

online pedegree gt series: gt prologue.

if that is not enough to tell you what the dif between these two series will be like then i don't know what else to tell you.

although if you are not into online then you should be golden with gt5

Wassmansdorff

Unfortunately for you, GT5 online will be much superior. Each player has own profile, where you can check the progress in the game, cars, time trials and see what theyre doing. You can also spectate their race. Also, 16 players in each race, compared to 8. Solid lobbies, and lots of stuff, as said in OT.

I doubt Polyphony will be able to beat Forza 3s online integration. Its probably one of the most engenius online components out this gen.

But i can definatly see it comming close if the track editor, customatisation and actualy online races are implemented well.

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stiggy321

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#23 stiggy321
Member since 2009 • 609 Posts

As much as I'm hyped for GT5, It's all about the gameplay experience. Forza 1,2, and 3 all had that. PD had worked 5+ years for GT5, it better deliver.

SwagSurf
Experience is, unequivocally and objectively, a relative and subjective concept. It's also a fairly ambiguous word in general. I think the TC is simply showing the palpable, physical stats, or rather, the "on paper" records and offering of each game. And if this all correct... GT5 destroys FM3.
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Ravensmash

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#24 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="SwagSurf"]

As much as I'm hyped for GT5, It's all about the gameplay experience. Forza 1,2, and 3 all had that. PD had worked 5+ years for GT5, it better deliver.

stiggy321
Experience is, unequivocally and objectively, a relative and subjective concept. It's also a fairly ambiguous word in general. I think the TC is simply showing the palpable, physical stats, or rather, the "on paper" records and offering of each game. And if this all correct... GT5 destroys FM3.

I think he means subjectively for himself too. It may have all those features, but if it's not implemented well - then it's pointless (trying to do too much etc.) I think it'll be a great game though for the PS3.
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zero_snake99

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#25 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="SwagSurf"]

As much as I'm hyped for GT5, It's all about the gameplay experience. Forza 1,2, and 3 all had that. PD had worked 5+ years for GT5, it better deliver.

stiggy321

Experience is, unequivocally and objectively, a relative and subjective concept. It's also a fairly ambiguous word in general. I think the TC is simply showing the palpable, physical stats, or rather, the "on paper" records and offering of each game. And if this all correct... GT5 destroys FM3.

You're 100% correct =]. It's the easiest way to compare games. It removes a lot of room of "opinions." I decided to do it this way cuz I'm a factual straight to the point kind of guy lol.

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mayceV

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#26 mayceV
Member since 2008 • 4633 Posts
............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?
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Malta_1980

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#27 Malta_1980
Member since 2008 • 11890 Posts

............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?mayceV

didnt Sony teach you anything????

PS3... It only does everything... if you're still sceptic ask kevin Butler he'll show you the light :)

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AdrianWerner

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#28 AdrianWerner
Member since 2003 • 28441 Posts

I don't get...why hype Nascar mode when you can only have 16 cars on track?

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mayceV

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#29 mayceV
Member since 2008 • 4633 Posts

[QUOTE="mayceV"]............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?Malta_1980

didnt Sony teach you anything????

PS3... It only does everything... if you're still sceptic ask kevin Butler he'll show you the light :)

I'll admit I lol'ed pretty loud at that.
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Wasdie

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#30 Wasdie  Moderator
Member since 2003 • 53622 Posts

That 800 standard cars scares me. Are they really going to have 800 cars with no cockpits? That just makes no sense.

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Malta_1980

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#31 Malta_1980
Member since 2008 • 11890 Posts

[QUOTE="Malta_1980"]

[QUOTE="mayceV"]............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?mayceV

didnt Sony teach you anything????

PS3... It only does everything... if you're still sceptic ask kevin Butler he'll show you the light :)

I'll admit I lol'ed pretty loud at that.

glad to hear that :)

However judging by gameplay vids shown, i do think PD will deliver both in terms of gameplay & visuals... we'll know that next november once the game gets released :)

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mayceV

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#32 mayceV
Member since 2008 • 4633 Posts

That 800 standard cars scares me. Are they really going to have 800 cars with no cockpits? That just makes no sense.

Wasdie
you think? I thought the same thing, atleast they'll probably pick cars that you've already been inside of or have the ability to go inside of for the standard cars(in other words i doubt you'd really care if you can't jump into a 2003 honda civic cockpit. ) while the 200 premium cars will probably be nice sports cars.
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#33 AndyAlfredo
Member since 2009 • 1402 Posts

[QUOTE="mayceV"]............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?Malta_1980

didnt Sony teach you anything????

PS3... It only does everything... if you're still sceptic ask kevin Butler he'll show you the light :)

The light at the end of the Move controller.

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mayceV

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#34 mayceV
Member since 2008 • 4633 Posts
[QUOTE="Malta_1980"]

[QUOTE="mayceV"][QUOTE="Malta_1980"]

didnt Sony teach you anything????

PS3... It only does everything... if you're still sceptic ask kevin Butler he'll show you the light :)

I'll admit I lol'ed pretty loud at that.

glad to hear that :)

However judging by gameplay vids shown, i do think PD will deliver both in terms of gameplay & visuals... we'll know that next november once the game gets released :)

yeah there's no way the game wll look or play badly. i just wanna see fanboys trying to say" LOLZ we've got 400k polygons in each of our 16 cars on the screen running at 60 FPS 1080p x2MSAA, while BORZA only has 8 with 200k Polygons running at 60 FPS with 720p x2MSAA" then I'll post the previus coment and they'll be like " LEMMING!!! HOW DARE YOU QUESTION THE POWER OF THE PS#3##!!1!!11!1 ITS teh PowERzZZ of TEH CELL!!!" then system wars will start its hilarous repetition.
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zero_snake99

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#35 zero_snake99
Member since 2004 • 3478 Posts

............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?mayceV

Keep in mind that fillrate is ONLY from the GPU. Every 1st party studio has implemented the Cell into their graphical process. I mean... look.

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Snugenz

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#36 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="mayceV"]............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?zero_snake99

Keep in mind that fillrate is ONLY from the GPU. Every 1st party studio has implemented the Cell into their graphical process. I mean... look.

Good use of LOD probably.

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mayceV

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#37 mayceV
Member since 2008 • 4633 Posts

[QUOTE="mayceV"]............ is it possible to have 16 cars with 400k polygons per car on the Ps3? my calcutlations say other wise... not trying to bash the game Just being catious. because the Ps3 can put 275 Million polys on the screen. put that over 60 since the game doesn't run at 1 frame per second, it runs a 60 (theoretically) so 275Million/60 = 4.5833 million. put that over 16 for the number of cars and 4.58333million /16 = 286,458. and thats without couting the fact that theres a track that needs to be rendered with polygons as well. and there's also the problem of theoretical power never being reached in real life. does anyone else find this kinda fishy? I'm not saying that the game will look bad it look magnifecient but 60FPS with a polycount that goes that much higher than theoretical power?zero_snake99

Keep in mind that fillrate is ONLY from the GPU. Every 1st party studio has implemented the Cell into their graphical process. I mean... look.

but to fillup the 400k polygons per car the cell would have to first help the RSX to get to maximum theoretical power which is hard for the RSX since it has dedicated piplines meaning it does math then renders rather than doing both in harmony like modern GPUs. then the Cell would have to make more than2 million polygons just to get to 400k polygons with detailed builings in places like city tracks. I know the cell can do a lot but padding the RSX takes bandwith and then having to render2 million polys seems impossible.

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munu9

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#38 munu9
Member since 2004 • 11109 Posts
The premium cars in GT5 are made completely from scratch and had to be made on a new engine and are more detailed than the cars in FM3. FM3 does about 400 but I bet 60% of those were taken from old forza games and slightly improved. Plus they're could work on the same Engine. From a Technical standpoint, making FM3 in 2 years is about as impressive as making GT5 in 5 years. Though for gamers, FM3 might seem a bit more impressive just in terms of the cars
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designer-

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#39 designer-
Member since 2010 • 1328 Posts
GT5 has considerably more features than Forza. But this is to be expected given how long this game has been in development.
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2mrw

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#40 2mrw
Member since 2008 • 6206 Posts

this comparison makes FM3 looks very tiny .... lol.

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racing1750

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#41 racing1750
Member since 2010 • 14567 Posts

this comparison makes FM3 looks very tiny .... lol.

2mrw
True, but then again 3 years more development time evens it out :P
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#42 Pelon208
Member since 2005 • 3375 Posts

Excelent thread TC, I hope fanboys don't ruin this....

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93soccer

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#43 93soccer
Member since 2009 • 4602 Posts
[QUOTE="SaucepanMan"]GT5 will definitely be the most fully featured and content loaded "sim" racing game. I'd love to see Turn10 take 5 years for the next Forza game and really jam pack it as well since I love the crap out of FM3. Also, a FM3 feature that could be added is - Online Storefronts and Auction House

I wouldnt I would rather have a game out every 2-3 years with more features than have a game be developed for 5 years and get "outdated" by the time it launches
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2mrw

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#44 2mrw
Member since 2008 • 6206 Posts
[QUOTE="racing1750"][QUOTE="2mrw"]

this comparison makes FM3 looks very tiny .... lol.

True, but then again 3 years more development time evens it out :P

the content and the tech of GT5 when compared to FM3 should justify the extra time, dun you think ? :D .
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racing1750

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#45 racing1750
Member since 2010 • 14567 Posts
[QUOTE="racing1750"][QUOTE="2mrw"]

this comparison makes FM3 looks very tiny .... lol.

2mrw
True, but then again 3 years more development time evens it out :P

the content and the tech of GT5 when compared to FM3 should justify the extra time, dun you think ? :D .

I'd say so.
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TintedEyes

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#46 TintedEyes
Member since 2009 • 4769 Posts
[QUOTE="93soccer"][QUOTE="SaucepanMan"]GT5 will definitely be the most fully featured and content loaded "sim" racing game. I'd love to see Turn10 take 5 years for the next Forza game and really jam pack it as well since I love the crap out of FM3. Also, a FM3 feature that could be added is - Online Storefronts and Auction House

I wouldnt I would rather have a game out every 2-3 years with more features than have a game be developed for 5 years and get "outdated" by the time it launches

nah this game has too many features to get outdated
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#47 superapo
Member since 2009 • 1714 Posts
So when taking out all the features that the two share, you are left with GT5: Day/Night Cycle 16 vehicles 32 player lobbies Private lobbies NASCAR WRC Super GT Youtube video exporting GTTV Weather (Dynamic?)*** Track Creator/Editor*** Go-Karts*** Stunt Arena (gymkhana?)*** Forza 3: 8 cars Livery Editor Drag racingda-KGB-
forza 3 has private lobbies
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#48 superapo
Member since 2009 • 1714 Posts
[QUOTE="zero_snake99"]

I took a lot of time to put this together. Hope this will curb the amount of FUD posts since all facts are up front.

All things listed are confirmed UNLESS noted. Notes include non-specific sources. Put all future GT5 feature releases in this thread.

Please inform me of any additions/corrections for this list and please post source so I can add them to the list. Thanks! =]

Gran Turismo 5
Staff: ~110 (source PD official site)
New engine? Yes
Time Taken: 5 years
Cars: ~200 premium*
800 standard**
Tracks: 20 Tracks - 70 variations "not finalized"

Features:
Day/Night Cycle
16 vehicles
32 player lobbies
Private lobbies
NASCAR
WRC
Super GT
"Customization"
Career mode
Split Screen
"Track Day" (online customized races)
Photomode/Travel up to 18 mega pixels
Youtube video exporting
GTTV
Weather (Dynamic?)***
Track Creator/Editor***
Go-Karts***
Stunt Arena (gymkhana?)***

Noteable Technical Features:
1080p 2xAA 60fps
720p 4xAA
720p Stereoscopic 3D
Triple screen setup
Head Tracking
Particle Illumination
Custom tire physics engine
Car damage
3D rendered environments
Dynamic Crowd
Dynamic Lighting Engine

Notes:
*Premium cars: Headlights with high beams and low beams, Performance Damage, Dirt, Scratches, and Dents, Dislodging/Deformation of Body Panels
**Standard cars: Standard lights only, Performance Damage, Dirt, Scratches, and Dents, no confirmed cockpit, remastered GT4 models
***"Rumors" derived from interview with Shuhei Yoshida (president of SCE Worldwide Studios, Director of GT5)

--------------------------------------------------------------------------------------

Forza Motorsport 3
Staff: ~300 (source Gamasutra interview with Dan G.)
New engine? No
Time Taken: 2 years
Cars: ~400*
Tracks: 19 Tracks - 102 Track Layouts*

Features:
8 cars
Split screen
Livery Editor
Car Customization
Career mode
Online custom races
Auction House / Storefront
Drag racing
Photomode up to 720p

Notable Technical Features:
720p (upscale to 1080p) 2xAA
Triple screen setup
Custom tire physics engine
Car damage
LOD model swapping
Long draw distance
3D rendered mountains/environments/Trees
Static Lighting Engine

Notes:
*Excludes DLC, Pre-order bonuses

you should add video editor to forza 3
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#49 TREAL_Since
Member since 2005 • 11946 Posts

awesome. GT5 looks to be the ULTIMATE driving/racing experience. FM3 was/is an awesome game... but it looks like Polyphony is stepping up the plate with all the intention and ability to hit it right out of the park.0rin
NO!

As President of SCE Shuhei Yoshida says: The Definitive Gaming Experience

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Snugenz

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#50 Snugenz
Member since 2006 • 13388 Posts

Why is private lobbies listed as a feature for GT5, private lobbies arent new or special. (hint: they're in Forza)