It's the sad truth, my fellow lemmings. I have been recently indoctrinated into the Logitech G25 cult and have been playing GTR 2 and GT Legends. This wheel surpasses all others, and despite the price listed on Logitech's site, you can get it for $230 CDN.
Now, the 360 wheel has had reported problems of being off-centre approximately 10 degrees, having a loose feeling in the steering column, and the shifter paddles feeling very flimsy. This wheel also has a retail price of $160 CDN.
Now, why am I comparing the two, you ask? Here's why. This is GT:HD running with a Logitech G25, as the wheel is also supported on the PS2 and is fully compatible with the PS3. Currently due to the court case with Immersion, GT:HD does not have "rumble" but it still has "force feedback" (a minor technicality). I'm certain since the lawsuit has been settled that GT5 will have both FF and rumble at its disposal.
Currently there are no plans to support this wheel on the 360. Microsoft is shoving their first party garbage wheel to 360 consumers and not giving us the option for a better wheel. The difference between a flimsy wheel with terrible paddles, no shifter, and two pedals and then going to the G25 is HUGE.
This decision goes against all I had thought about Forza 2 and their goals to make the game as sim-like as possible. Most of the cars in the game do not use paddle shifting, and are full manual. Why would such a popular wheel simply NOT be supported? Forza 2 has just been turned from a near-sim into an arcade sim. Damage modelling or not, I'd rather play with a much better wheel and NO damage modelling, than a half-assed wheel experience with damage.
I'll probably still get Forza 2, but I'll play it with a controller, the way arcade racers SHOULD be played. I'll leave my racing sims on PC. This was my most anticipated game for 360... way to go, Microsoft.
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