GTA IV delay --- It is because of the Xbox 360

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AvIdGaMeR444

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#1 AvIdGaMeR444
Member since 2004 • 7031 Posts

I think RockStar having to make a huge streaming world with no load times run smoothly on a no-hardrive 360 on a DVD9is actually hurting the quality of the overall game. I'm sure they are having no problems with the PS3 version of GTA IV. Yes, apparently PS3 is a pain to develop for. So? So was the PS2 compared to the other consoles from what I've read. Developers get used to it. PS3 might be hard to develop for, but it doesn't hold the developers back. Yes, I think the 360 is holding RockStar back. I'm sure RockStar has had plenty of time to get used to the architecture of the PS3. What RockStar is not used to is having to compress, compress, compress some more and worry about whether their games will run smoothly. I'm sure they are having this very concern with the 360 version of GTA IV.

This is what they have to do to get GTA IV to run smoothly on the 360. This is why there is a delay, just like there was a delay with Oblivion. Oblivion had plenty of load times, and Bethesda still had problems getting this game to run smoothly. Lots and lots of fade in on the 360 version when it 1st released. Lots of framerate issues as well. Now, imagine a game that is a huge streaming world with no load times at all trying to run on a harddrive-less 360. It has to be horribly difficult to accomplish this. Sure, it can and will be done and GTA IV will finally release. But don't think for a second that the PS3 version of this game is the main reason for the delay. Blame the 360 folks.

You have to ask what you think is more difficult for a developer. Learningdifferent coding to make a game for the PS3, or having tocompress a game over and over, learn many different graphical tricks to make a game run smoothly, make a game run on no harddrive, and make a game fit on a DVD9. Now, which sounds more difficult...

*Puts up big flame shield.* And yes, I've made a similar thread to this acouple ofmonths ago.

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legol1

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#2 legol1
Member since 2005 • 1998 Posts
one thing dont fit in your theory all the footage of gtaIV show by rockstar was running on the 360 !
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shoeman12

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#3 shoeman12
Member since 2005 • 8744 Posts
i heard the delay was because of the ps3 because the cell is hard to develop for. and microsoft gave them the ok to make it hard drive required. and why have all the videos been running on the 360?
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Bt25

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#4 Bt25
Member since 2007 • 156 Posts
OMG i came into this thread thinking there was another GTA4 delay cuz there was 2 topics about gta on the 1st page and i thought i missed something major....on topic though, why are we still talking about who caused it? who cares? the game is only a few months away. I know theres gonna be a rush of fanboys coming in and saying it was the ps3s fault because of lack of ram and other fanboys saying its was the 360s fault for lack of blu ray/ HDdvd, and to both of them i say shut up and stop making the wait for gta4 longer by constantly reminding us about the delay
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Always-Honest

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#5 Always-Honest
Member since 2007 • 11261 Posts
yeah, others have the same thoights. it's probably the PS3 though
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Yellow_Rose

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#6 Yellow_Rose
Member since 2002 • 16739 Posts

http://www.gamesindustry.biz/content_page.php?aid=27326

Analyst Michael Pachter believes Rockstar has delayed the release of Grand Theft Auto IV because it is struggling with development on the PlayStation 3.

And the Xbox 360 version of the game has suffered at least a six month delay as a result, due to contractual obligations that will have prevented the publisher from releasing the game first on Microsoft's machine, says the analyst.

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WuTangG

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#7 WuTangG
Member since 2007 • 2189 Posts
You and your opinions...:roll:
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JiveT

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#8 JiveT
Member since 2005 • 8619 Posts

Saint's Row and Crackdown are proof 360 can handle games like these while there is no similar game on the PS3. Even with use of cel shading for the citizens and main characters Crackdown still pulls off a pretty impressive cityscape and Saint's Row was obviously rushed a bit but it's extremely playable even with all the graphical problems.

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ChartTopper93

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#9 ChartTopper93
Member since 2006 • 880 Posts

I think RockStar having to make a huge streaming world with no load times run smoothly on a no-hardrive 360 on a DVD9is actually hurting the quality of the overall game. I'm sure they are having no problems with the PS3 version of GTA IV. Yes, apparently PS3 is a pain to develop for. So? So was the PS2 compared to the other consoles from what I've read. Developers get used to it. PS3 might be hard to develop for, but it doesn't hold the developers back. Yes, I think the 360 is holding RockStar back. I'm sure RockStar has had plenty of time to get used to the architecture of the PS3. What RockStar is not used to is having to compress, compress, compress some more and worry about whether their games will run smoothly. I'm sure they are having this very concern with the 360 version of GTA IV.

This is what they have to do to get GTA IV to run smoothly on the 360. This is why there is a delay, just like there was a delay with Oblivion. Oblivion had plenty of load times, and Bethesda still had problems getting this game to run smoothly. Lots and lots of fade in on the 360 version when it 1st released. Lots of framerate issues as well. Now, imagine a game that is a huge streaming world with no load times at all trying to run on a harddrive-less 360. It has to be horribly difficult to accomplish this. Sure, it can and will be done and GTA IV will finally release. But don't think for a second that the PS3 version of this game is the main reason for the delay. Blame the 360 folks.

You have to ask what you think is more difficult for a developer. Learningdifferent coding to make a game for the PS3, or having tocompress a game over and over, learn many different graphical tricks to make a game run smoothly, make a game run on no harddrive, and make a game fit on a DVD9. Now, which sounds more difficult...

*Puts up big flame shield.* And yes, I've made a similar thread to this acouple ofmonths ago.

AvIdGaMeR444

i could probably ride with yah until i read the BS about Obilvion. Oblivion is rated higher on the 360, making it the better game. so that kind of killed ur whole lil thing there in itself.if any of that was true Oblivion on the ps3 would be hailed as the better version. and like the guy said, MS ok'd it being hard drive required...which isn't a big deal to buy one for GTA4. in a business sense, great move by MS. even added a cherry on top with the DLC in the future.

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locopatho

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#10 locopatho
Member since 2003 • 24300 Posts
Could be disc size of 360 or complicated PS3. We don't know do we....
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deactivated-5e7be39d87e0b

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#11 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts

How can it be fact when the first 2 words in your post are "I think"? Plus, several sources have already confirmed that the PS3 development was the reason GTA4 was being pushed back.

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c_smithii

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#12 c_smithii
Member since 2003 • 1505 Posts
I like to see how Rockstar will try to top Crackdown or Saints Row, GTAIV will flop.
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UnrealSin_X

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#14 UnrealSin_X
Member since 2008 • 925 Posts

I like to see how Rockstar will try to top Crackdown or Saints Row, GTAIV will flop.c_smithii

Wanna bet?

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Lazy_Boy88

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#15 Lazy_Boy88
Member since 2003 • 7418 Posts
No the delay is just everything not coming together. They added that euphoria engine stuff and I'm sure it's hell getting everything to steam well on both systems. But it's prettymuch a dead fact that a PS3 exclusive GTA4 would've been much bigger and better. Core 360 gimps HDD caching and DVD9 holds them back even further.
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BambooBanger

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#16 BambooBanger
Member since 2007 • 1360 Posts

Crackdown and Saints Row say NO to your wild cow theories.

Crackdowns graphics and draw distance still STUN-WOW me to this day!

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theheavydrinker

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#17 theheavydrinker
Member since 2004 • 1524 Posts
I don't see why there'd be a space problem when both console have harddrives. I mean, even if the DVD9 was insufficient, couldn't they just require the gamer to download some content? Correct me if I'm wrong, but wasn't DVD9 used with Xbox games? They're starting to be downloadables now. I remember GTASA had no loading times because it streamed off the disc, but wouldn't streaming from a HDD be, in theory, quicker? Also, it's not like there's be issues with HDD space when both consoles have harddrives well over 100GB.
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gtawoof

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#18 gtawoof
Member since 2003 • 1843 Posts

I don't see why there'd be a space problem when both console have harddrives. I mean, even if the DVD9 was insufficient, couldn't they just require the gamer to download some content? Correct me if I'm wrong, but wasn't DVD9 used with Xbox games? They're starting to be downloadables now. I remember GTASA had no loading times because it streamed off the disc, but wouldn't streaming from a HDD be, in theory, quicker? Also, it's not like there's be issues with HDD space when both consoles have harddrives well over 100GB.theheavydrinker

^Microsoft is making Rockstar make the game so it only fits on the DVD, to accustom the people who dont have the hardrive 360, the core users.

I do believe its the 360's fault, Assassins Creed was done on PS3, the "cell hard to develop for" crap is done already, a big company like Rockstar should already have it figured out, the more logical reasoning for the delay is simply trying to fit it all on the dvd without the kinda problems Mass Effect had, thanks for the downgrade Microsoft.

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butteater86

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#19 butteater86
Member since 2007 • 1306 Posts
I'm not sure if the delay was caused by the 360 but like lazyboy said, GTAIV would of been much better if it was PS3 exclusive.
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lhughey

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#20 lhughey
Member since 2006 • 4890 Posts

one thing dont fit in your theory all the footage of gtaIV show by rockstar was running on the 360 !legol1

+1

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bufu21

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#21 bufu21
Member since 2006 • 1214 Posts
[QUOTE="AvIdGaMeR444"]

I think RockStar having to make a huge streaming world with no load times run smoothly on a no-hardrive 360 on a DVD9is actually hurting the quality of the overall game. I'm sure they are having no problems with the PS3 version of GTA IV. Yes, apparently PS3 is a pain to develop for. So? So was the PS2 compared to the other consoles from what I've read. Developers get used to it. PS3 might be hard to develop for, but it doesn't hold the developers back. Yes, I think the 360 is holding RockStar back. I'm sure RockStar has had plenty of time to get used to the architecture of the PS3. What RockStar is not used to is having to compress, compress, compress some more and worry about whether their games will run smoothly. I'm sure they are having this very concern with the 360 version of GTA IV.

This is what they have to do to get GTA IV to run smoothly on the 360. This is why there is a delay, just like there was a delay with Oblivion. Oblivion had plenty of load times, and Bethesda still had problems getting this game to run smoothly. Lots and lots of fade in on the 360 version when it 1st released. Lots of framerate issues as well. Now, imagine a game that is a huge streaming world with no load times at all trying to run on a harddrive-less 360. It has to be horribly difficult to accomplish this. Sure, it can and will be done and GTA IV will finally release. But don't think for a second that the PS3 version of this game is the main reason for the delay. Blame the 360 folks.

You have to ask what you think is more difficult for a developer. Learningdifferent coding to make a game for the PS3, or having tocompress a game over and over, learn many different graphical tricks to make a game run smoothly, make a game run on no harddrive, and make a game fit on a DVD9. Now, which sounds more difficult...

*Puts up big flame shield.* And yes, I've made a similar thread to this acouple ofmonths ago.

ChartTopper93

i could probably ride with yah until i read the BS about Obilvion. Oblivion is rated higher on the 360, making it the better game. so that kind of killed ur whole lil thing there in itself.if any of that was true Oblivion on the ps3 would be hailed as the better version. and like the guy said, MS ok'd it being hard drive required...which isn't a big deal to buy one for GTA4. in a business sense, great move by MS. even added a cherry on top with the DLC in the future.

i think its because the of the ps3 because it is way harder to develope games for the ps3 then the xbox360.
but if the developers werent in such a rush they would also be able to make ot better graphics then the x360/

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Sir-Conker

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#22 Sir-Conker
Member since 2007 • 180 Posts
key word "i think"
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BambooBanger

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#23 BambooBanger
Member since 2007 • 1360 Posts

I'm not sure if the delay was caused by the 360 but like lazyboy said, GTAIV would of been much better if it was PS3 exclusive.butteater86

Just like all the timeless PS3 exclusives so far, right ? :roll:

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thirstychainsaw

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#24 thirstychainsaw
Member since 2007 • 3761 Posts

[QUOTE="theheavydrinker"]I don't see why there'd be a space problem when both console have harddrives. I mean, even if the DVD9 was insufficient, couldn't they just require the gamer to download some content? Correct me if I'm wrong, but wasn't DVD9 used with Xbox games? They're starting to be downloadables now. I remember GTASA had no loading times because it streamed off the disc, but wouldn't streaming from a HDD be, in theory, quicker? Also, it's not like there's be issues with HDD space when both consoles have harddrives well over 100GB.shadyd1717

^Microsoft is making Rockstar make the game so it only fits on the DVD, to accustom the people who dont have the hardrive 360, the core users.

I do believe its the 360's fault, Assassins Creed was done on PS3, the "cell hard to develop for" crap is done already, a big company like Rockstar should already have it figured out, the more logical reasoning for the delay is simply trying to fit it all on the dvd without the kinda problems Mass Effect had, thanks for the downgrade Microsoft.

Nope, if anything the PS3 is holding it back.

All GTA4 footage has been running on the 360 plus Rockstar stated the 360 version was 2 weeks ahead in developement.

And how does the framerate and texture pop-ins have anything to do with the disc format? It's the Unreal Engine.

Thanks for the post blind fanboy.

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bufu21

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#25 bufu21
Member since 2006 • 1214 Posts

key word "i think"Sir-Conker

but everyone knows that the ps3 is more powerful then the x360
plus its cheaperthen getting an xbox360

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bufu21

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#26 bufu21
Member since 2006 • 1214 Posts
[QUOTE="shadyd1717"]

[QUOTE="theheavydrinker"]I don't see why there'd be a space problem when both console have harddrives. I mean, even if the DVD9 was insufficient, couldn't they just require the gamer to download some content? Correct me if I'm wrong, but wasn't DVD9 used with Xbox games? They're starting to be downloadables now. I remember GTASA had no loading times because it streamed off the disc, but wouldn't streaming from a HDD be, in theory, quicker? Also, it's not like there's be issues with HDD space when both consoles have harddrives well over 100GB.thirstychainsaw

^Microsoft is making Rockstar make the game so it only fits on the DVD, to accustom the people who dont have the hardrive 360, the core users.

I do believe its the 360's fault, Assassins Creed was done on PS3, the "cell hard to develop for" crap is done already, a big company like Rockstar should already have it figured out, the more logical reasoning for the delay is simply trying to fit it all on the dvd without the kinda problems Mass Effect had, thanks for the downgrade Microsoft.

Nope, if anything the PS3 is holding it back.

All GTA4 footage has been running on the 360 plus Rockstar stated the 360 version was 2 weeks ahead in developement.

yer because it is easy to make games on the 360 cause it has no real potential

whatevas inside the 360 wont last long that why there already bringing out another freakin console with things build in cause ppl were like wtf i dnt want all these add ons around my 360

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lightningbugx

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#27 lightningbugx
Member since 2005 • 627 Posts

I highly doubt that DVD9 is holding back the X360. In addition, the lack of a harddrive is meaningless for consoles. If a single game can't fit in RAM, virtual RAM on harddrive will be ineffective. For a single program, loading data to the harddrive only improves the file access time, not size of available RAM.

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johnusabeis

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#28 johnusabeis
Member since 2004 • 2369 Posts
cows must be running out of trolling topics.
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gtawoof

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#29 gtawoof
Member since 2003 • 1843 Posts

Nope, if anything the PS3 is holding it back.

All GTA4 footage has been running on the 360 plus Rockstar stated the 360 version was 2 weeks ahead in developementAnd how does the framerate and texture pop-ins have anything to do with the disc format? It's the Unreal Engine.

Thanks for the post blind fanboy.



lol @ blind fanboy, I have nothing against the 360 until it comes to stuff like this where I feel like dvd is holding back developers, well I wouldnt say holding back 100%, but its making them work harder to try to compress it, which shouldnt have to happen when Blu Ray is available to do as they wish, even if it costs more.

If Assassins Creed, Oblivion, Fight Night, and Rainbow Six was fine if not better on the PS3, then theres no such thing as "hard to develop for" stuff, Rockstar is making a game bigger then all of those combined, I honestly dont believe programming is as big a problem as fitting everything from a next-gen game on the same disc that San Andreas almost took up.
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usule

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#30 usule
Member since 2003 • 1734 Posts

[QUOTE="Sir-Conker"]key word "i think"bufu21

but everyone knows that the ps3 is more powerful then the x360
plus its cheaperthen getting an xbox360

Everyone knows the ps3 is more powerful??? good one!

Since when a computer with more processing power and a lesser graphic card runs game better than a computer with lesser processing power BUT better graphic card??? considering both have sufficient processing power for today's game...

The PS3 is like a racing car with skateboard wheels... lol

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usule

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#31 usule
Member since 2003 • 1734 Posts

Nope, if anything the PS3 is holding it back.

All GTA4 footage has been running on the 360 plus Rockstar stated the 360 version was 2 weeks ahead in developementAnd how does the framerate and texture pop-ins have anything to do with the disc format? It's the Unreal Engine.

Thanks for the post blind fanboy.shadyd1717



lol @ blind fanboy, I have nothing against the 360 until it comes to stuff like this where I feel like dvd is holding back developers, well I wouldnt say holding back 100%, but its making them work harder to try to compress it, which shouldnt have to happen when Blu Ray is available to do as they wish, even if it costs more.

If Assassins Creed, Oblivion, Fight Night, and Rainbow Six was fine if not better on the PS3, then theres no such thing as "hard to develop for" stuff, Rockstar is making a game bigger then all of those combined, I honestly dont believe programming is as big a problem as fitting everything from a next-gen game on the same disc that San Andreas almost took up.

Nope rainbow six is a horrible example...super late and with crappier graphics... check on any website...

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BigBadBully

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#32 BigBadBully
Member since 2006 • 2367 Posts
Rockstar was already setting a time-table for the 2 exclusive download packs for the xbox 360, they wouldn't even be mentioning that if they weren't ready with the original game. And they wouldn't hold up the game just for the xbox 360 exclusive download content when that could be worked on after the game is released.
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heretrix

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#33 heretrix
Member since 2004 • 37881 Posts

I think

AvIdGaMeR444

That and no link to anything definite just killed your entire thread.

You have no idea why the game is delayed.

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cjnwo4life

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#34 cjnwo4life
Member since 2007 • 1587 Posts

[QUOTE="theheavydrinker"]I don't see why there'd be a space problem when both console have harddrives. I mean, even if the DVD9 was insufficient, couldn't they just require the gamer to download some content? Correct me if I'm wrong, but wasn't DVD9 used with Xbox games? They're starting to be downloadables now. I remember GTASA had no loading times because it streamed off the disc, but wouldn't streaming from a HDD be, in theory, quicker? Also, it's not like there's be issues with HDD space when both consoles have harddrives well over 100GB.shadyd1717

^Microsoft is making Rockstar make the game so it only fits on the DVD, to accustom the people who dont have the hardrive 360, the core users.

I do believe its the 360's fault, Assassins Creed was done on PS3, the "cell hard to develop for" crap is done already, a big company like Rockstar should already have it figured out, the more logical reasoning for the delay is simply trying to fit it all on the dvd without the kinda problems Mass Effect had, thanks for the downgrade Microsoft.

Well the game is almost 100% being shown on the 360.

Wow it looks awful.

NOT!

The game will be good and all the haters will find yet another reason to hate!

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gtawoof

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#35 gtawoof
Member since 2003 • 1843 Posts

Nope rainbow six is a horrible example...super late and with crappier graphics... check on any website...

k? i said fine, i didnt say with Crysis graphics, that still doesnt excuse oblivion, assassins creed, and fight night
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OGTiago

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#36 OGTiago
Member since 2005 • 6546 Posts
one thing dont fit in your theory all the footage of gtaIV show by rockstar was running on the 360 !legol1
Indeed
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Yellow_Rose

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#37 Yellow_Rose
Member since 2002 • 16739 Posts

Nope, if anything the PS3 is holding it back.

All GTA4 footage has been running on the 360 plus Rockstar stated the 360 version was 2 weeks ahead in developementAnd how does the framerate and texture pop-ins have anything to do with the disc format? It's the Unreal Engine.

Thanks for the post blind fanboy.shadyd1717



lol @ blind fanboy, I have nothing against the 360 until it comes to stuff like this where I feel like dvd is holding back developers, well I wouldnt say holding back 100%, but its making them work harder to try to compress it, which shouldnt have to happen when Blu Ray is available to do as they wish, even if it costs more.

If Assassins Creed, Oblivion, Fight Night, and Rainbow Six was fine if not better on the PS3, then theres no such thing as "hard to develop for" stuff, Rockstar is making a game bigger then all of those combined, I honestly dont believe programming is as big a problem as fitting everything from a next-gen game on the same disc that San Andreas almost took up.

You do know San Andreas for the Xbox was only 3.5 gb because of various compression methods the Xbox was capable of that the PS2 wasn't, right?

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AIH_PSP

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#38 AIH_PSP
Member since 2005 • 2318 Posts

I think RockStar having to make a huge streaming world with no load times run smoothly on a no-hardrive 360 on a DVD9is actually hurting the quality of the overall game. I'm sure they are having no problems with the PS3 version of GTA IV. Yes, apparently PS3 is a pain to develop for. So? So was the PS2 compared to the other consoles from what I've read. Developers get used to it. PS3 might be hard to develop for, but it doesn't hold the developers back. Yes, I think the 360 is holding RockStar back. I'm sure RockStar has had plenty of time to get used to the architecture of the PS3. What RockStar is not used to is having to compress, compress, compress some more and worry about whether their games will run smoothly. I'm sure they are having this very concern with the 360 version of GTA IV.

This is what they have to do to get GTA IV to run smoothly on the 360. This is why there is a delay, just like there was a delay with Oblivion. Oblivion had plenty of load times, and Bethesda still had problems getting this game to run smoothly. Lots and lots of fade in on the 360 version when it 1st released. Lots of framerate issues as well. Now, imagine a game that is a huge streaming world with no load times at all trying to run on a harddrive-less 360. It has to be horribly difficult to accomplish this. Sure, it can and will be done and GTA IV will finally release. But don't think for a second that the PS3 version of this game is the main reason for the delay. Blame the 360 folks.

You have to ask what you think is more difficult for a developer. Learningdifferent coding to make a game for the PS3, or having tocompress a game over and over, learn many different graphical tricks to make a game run smoothly, make a game run on no harddrive, and make a game fit on a DVD9. Now, which sounds more difficult...

*Puts up big flame shield.* And yes, I've made a similar thread to this acouple ofmonths ago.

AvIdGaMeR444
You're right. The reason for the delay is the 360, but not the way you said it. Microsoft is working on a new compression technology that will be ready later this year. Rockstar is waiting on that technology to compress the game.
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thirstychainsaw

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#39 thirstychainsaw
Member since 2007 • 3761 Posts

Nope, if anything the PS3 is holding it back.

All GTA4 footage has been running on the 360 plus Rockstar stated the 360 version was 2 weeks ahead in developementAnd how does the framerate and texture pop-ins have anything to do with the disc format? It's the Unreal Engine.

Thanks for the post blind fanboy.shadyd1717



lol @ blind fanboy, I have nothing against the 360 until it comes to stuff like this where I feel like dvd is holding back developers, well I wouldnt say holding back 100%, but its making them work harder to try to compress it, which shouldnt have to happen when Blu Ray is available to do as they wish, even if it costs more.

If Assassins Creed, Oblivion, Fight Night, and Rainbow Six was fine if not better on the PS3, then theres no such thing as "hard to develop for" stuff, Rockstar is making a game bigger then all of those combined, I honestly dont believe programming is as big a problem as fitting everything from a next-gen game on the same disc that San Andreas almost took up.

Filled up? GTA: SA is only 4.7GB. Both versions textures would have to be compressed to save RAM and I guess compressing data is a whole lot easier than programming for the PS3 since the 360 version was two weeks ahead.

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gtawoof

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#40 gtawoof
Member since 2003 • 1843 Posts

Filled up? GTA: SA is only 4.7GB. Both versions textures would have to be compressed to save RAM and I guess compressing data is a whole lot easier than programming for the PS3 since the 360 version was two weeks ahead.

If it was 4.7 why did it need to be dual layer =/
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GazzaB

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#41 GazzaB
Member since 2004 • 27139 Posts
You know what? Who actually cares, the game got delayed, deal with it.
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JiveT

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#42 JiveT
Member since 2005 • 8619 Posts

You know what? Who actually cares, the game got delayed, deal with it. GazzaB

Because caring about things no one else on the planet cares about is System Wars contribution to humanity.

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Juggernaut140

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#43 Juggernaut140
Member since 2007 • 36011 Posts

[QUOTE="locopatho"]Could be disc size of 360 or complicated PS3. We don't know do we....WuTangG
The only people that will never know are Wii fankids like you:lol:

Dude, I am sick of reading your posts, just stop it.

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carsales

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#44 carsales
Member since 2006 • 1143 Posts

Nope rainbow six is a horrible example...super late and with crappier graphics... check on any website...shadyd1717

k? i said fine, i didnt say with Crysis graphics, that still doesnt excuse oblivion, assassins creed, and fight night

ac is graphically better on 360, according to gamespot so is fight night. oblivion was in development longer for the ps3.
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lawlessx

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#45 lawlessx
Member since 2004 • 48753 Posts

http://www.gamesindustry.biz/content_page.php?aid=27326

Analyst Michael Pachter believes Rockstar has delayed the release of Grand Theft Auto IV because it is struggling with development on the PlayStation 3.

And the Xbox 360 version of the game has suffered at least a six month delay as a result, due to contractual obligations that will have prevented the publisher from releasing the game first on Microsoft's machine, says the analyst.

Yellow_Rose

well that was quick..

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thirstychainsaw

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#46 thirstychainsaw
Member since 2007 • 3761 Posts

Filled up? GTA: SA is only 4.7GB. Both versions textures would have to be compressed to save RAM and I guess compressing data is a whole lot easier than programming for the PS3 since the 360 version was two weeks ahead.shadyd1717

If it was 4.7 why did it need to be dual layer =/

No clue, I'm going by the hard drive install space needed for the PC version.

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littleman1992

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#47 littleman1992
Member since 2004 • 1727 Posts
I stopped reading when I read "I think"
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Guiltfeeder566

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#48 Guiltfeeder566
Member since 2005 • 10068 Posts
They should just make all games with the assumption that there will be a hard drive, who dosen't have one?
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HolyHandGrenad3

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#49 HolyHandGrenad3
Member since 2007 • 932 Posts
Speculation... lovely.
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67gt500

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#50 67gt500
Member since 2003 • 4627 Posts

Just my two-cents, but I think that the real reason for the delay has more to do with R* waiting for Sony to sell more PS3's over the past Holiday Season so they can release to a larger installed-base.

It's possible - no, make that highly likely - that GTA4 has been ready to ship for both consoles for some time now.

Also, I believe that MGS4 has likely been finished for many months - they too, have just been waiting for Sony to sell more consoles...

okay, so maybe that's more like five-cents...