I think RockStar having to make a huge streaming world with no load times run smoothly on a no-hardrive 360 on a DVD9is actually hurting the quality of the overall game. I'm sure they are having no problems with the PS3 version of GTA IV. Yes, apparently PS3 is a pain to develop for. So? So was the PS2 compared to the other consoles from what I've read. Developers get used to it. PS3 might be hard to develop for, but it doesn't hold the developers back. Yes, I think the 360 is holding RockStar back. I'm sure RockStar has had plenty of time to get used to the architecture of the PS3. What RockStar is not used to is having to compress, compress, compress some more and worry about whether their games will run smoothly. I'm sure they are having this very concern with the 360 version of GTA IV.
This is what they have to do to get GTA IV to run smoothly on the 360. This is why there is a delay, just like there was a delay with Oblivion. Oblivion had plenty of load times, and Bethesda still had problems getting this game to run smoothly. Lots and lots of fade in on the 360 version when it 1st released. Lots of framerate issues as well. Now, imagine a game that is a huge streaming world with no load times at all trying to run on a harddrive-less 360. It has to be horribly difficult to accomplish this. Sure, it can and will be done and GTA IV will finally release. But don't think for a second that the PS3 version of this game is the main reason for the delay. Blame the 360 folks.
You have to ask what you think is more difficult for a developer. Learningdifferent coding to make a game for the PS3, or having tocompress a game over and over, learn many different graphical tricks to make a game run smoothly, make a game run on no harddrive, and make a game fit on a DVD9. Now, which sounds more difficult...
*Puts up big flame shield.* And yes, I've made a similar thread to this acouple ofmonths ago.
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