And here they are:
"I had plans to do an elaborate post about this the whole time I've been playing.
I'm about 8.5 hours into the game now and it's just gotten better and better.
Too much to talk about really, so I guess I'll just answer RStein's question.
Combat is really fun. There are occasional problems with the AI, but it's really nothing 3rd/1st person shooter fans aren't already used to in teammates found in the genre (GRAW, RS: Vegas, etc). I set my squad to "active" which lets the AI use both defensive and offensive abilities on their own (without you having to pause the action, choose targets, and say "perform a neuro blast" or whatever). They definitely get the job done and I often find them stealing my kills. Thankfully, XP and loot goes to the party and it's up to you to divvy up items.
When I said earlier that this game is a shooter first and an RPG second, I was wrong. It's really a great balance of both genres. Mechanically speaking, this is an action game through and through. You dodge bullets, spring to cover, and do all the things required of you in games like Gears of War. You point your gun at something and fire and there is a 1-to-1 cause-and-effect reaction and stuff takes damage and blow up, etc.
Stats act more like modifiers. For instance, if I do a full auto burst with my assault rifle, the reticle will gradually grow wider and bigger the longer you fire, representing the kick and recoil of the assault rifle. As a result, the spread of your shots will go from tight to practically useless through the duration of your burst. As you invest in your assault rifle skill, that behavior improves so your spread is tighter even if you fire longer. Of course, if you play the game like I do and just do controlled bursts, it really isn't too much of a problem.
This basically goes for all weapons (sniper rifle, shotguns, etc.) and I think it works great. In the end, combat is an action affair and really there's no other game like Mass Effect where it combines my favorite genre with a genre I no longer play. It's such a nice RPG homecoming.
The only aspect of the combat that can be clunky at times is trying to get under cover mode against an obstacle that's shorter, as it requires you to duck. Whereas Gears of War automatically makes you duck and puts you against lower cover, you have to do so manually here so there's the added click of the left stick -- and in the heat of combat, it can be frustrating... particularly because combat is really chaotic and crazy at times.
Anyway, I know it's too early to know what's GOTY at this point since I haven't played SMG, COD4, or Uncharted, but I know for a fact that Mass Effect is already an easy contender.
I'll take some phone pics and post 'em tonight. This game is RIDICULOUSLY gorgeous and 8 hours later, I am still slackjawed."
*Link to thread: http://www.neogaf.com/forum/showthread.php?p=8478387#post8478387
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