https://www.forbes.com/sites/paultassi/2020/04/11/half-life-alyx-should-have-been-vrs-big-moment--it-isnt/#6ee427a86ca3
Good article on how VR is destined to remain niche for many more years.
"Often I’ve wondered what it would take for there to finally be a “turning point” for VR, something that takes it from niche to mainstream. Would it be an ultra-cheap headset? A wireless one? Those have come and gone. But how about a flagship game? One that everyone can point to and go “this, this is why you should play VR.”
By all accounts, that should be Half-Life: Alyx. And yet it’s hard not to think that instead of Alyx bringing much-needed attention to the VR platform, instead it’s the VR platform that has made the vast majority of the gaming public ignore Alyx entirely, despite sky-high review scores. Most people simply cannot play it due to its availability on VR only, and while it may be good, it just is not good enough where it’s going to convince players to buy a VR set/rig specifically for it (though even if they wanted to, Valve’s Index hasn’t exactly been readily available either).
Half-Life: Alyx did set concurrent player records for a VR Game on Steam. Steamcharts puts it at 16,000 or so while SteamDB had it at a higher 42,000 concurrents near launch. But that’s likely as high as it will ever get, as Steamcharts is now showing under 5,000 players as of yesterday, and that doesn’t even land it in the top 100 games played on Steam, Valve’s own platform.
1) Everyone is literally locked indoors with nothing to do but escape reality with video games.
2) Valve put a huge amount of work into making an incredible VR entry of one of the most beloved gaming franchises of all time.
3) Headsets are cheap and as easy to use as they’ve ever been and have been for a while (though you do need more power for Alyx, specifically).
And yet…crickets. All anyone’s talking about is Animal Crossing or FF7. Half-Life: Alyx was the topic of conversation for exactly one day before everyone moved on and 95% of those who might be potentially interested in it couldn’t play it because it was on VR.
I don’t know what it’s going to take for VR to catch on. It seems more and more likely now that there will never be “a moment,” and if VR does continue to grow, it will have to be slow. Brutally slow, perhaps, but at this rate, I would not be surprised to see it remain a niche for another decade or two at the very least. The interest, past a very specific group of players, simply is not there."
Nice take in this article.
Seriously VR is going to remain niche for a long time. Not even Gaben pulling Half Life out of the bag can make VR no longer niche.
Especially agree with the point about how Half Life being announced as a VR only game actually just got many gamers to write the game off rather than convince them to go buy VR hardware.
That's what it did to me lol
If Half Life cant make VR mainstream i wonder what other highly respcted franchise can?
Or maybe developers should focus on creating new VR experiences from scratch rather than rely on pre existing franchises that existed before VR.
About 5,000 concurrent players on steam charts for a brand new Half Life game is crazy
If they had made HL3 KB/M game instead would probably have 500,000 or more.
They should put resources into HL3 instead of these VR spin offs.
Thoughts?
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