halflife didn't do much of anything for the FPS genre...

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ninjaxams

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#1 ninjaxams
Member since 2004 • 7500 Posts

Heres my beef. Marathon was out 4 years prior and did far more to advance the FPS genre. Heres a list.

1. bungie invented mouse look for FPSs. you hermits should be thankful.

2.it was the first FPS to be storyline driven. well, that and system shock. they were only a few months apart.

3.marathon was the fist to have duel wielding. not a huge deal but still an acomplishment.

4. first FPS to have advanced AI and buddy AI. AI that fights along side you FTW!

Yet, bungie gets zero credit...

So what exactly did HL do again. Oh yes, out source its MP with what started as a mod because valve didn't have the talent to come up with it. HL has got to be the most overated FPS series out there. HL2 was nothing more than a glorified tech demo and was extremely light on gunplay, which for a FPS is pathetic. It was so incredibly basic, especially for a game that claims to be so revolutionary. Also, sorry, but the grav gun is a lame gimic. Now I admit, the way the levels strung together was pretty cool, and I loved dog, but beyond that, the game is merely average in my eyes. Add to that zero replay value and zero story, and you have a game that should garner no more that a 7 on all fronts except graphics. At least it looks supurb.

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Shusty_lives

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#2 Shusty_lives
Member since 2007 • 584 Posts
lol, wannabe started something. I hope Hermits eat you alive.
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donmohsin

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#3 donmohsin
Member since 2003 • 1083 Posts
Mate your going to get verbally molested. Be prepared.
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ninjaxams

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#4 ninjaxams
Member since 2004 • 7500 Posts
lol, wannabe started something. I hope Hermits eat you alive.Shusty_lives
wannabe what? and it wouldn't kill you to use proper grammar next time.
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Shusty_lives

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#5 Shusty_lives
Member since 2007 • 584 Posts

[QUOTE="Shusty_lives"]lol, wannabe started something. I hope Hermits eat you alive.ninjaxams
wannabe what? and it wouldn't kill you to use proper grammar next time.

buh I bez from da hood, yo.

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hongkingkong

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#6 hongkingkong
Member since 2006 • 9368 Posts

half life is influential but not classic imo.

Now HL2 is a classic but then not at all influential in comparisson.

What was my point again?

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Planeforger

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#7 Planeforger
Member since 2004 • 20082 Posts

So what exactly did HL do again.

ninjaxams

Well, to borrow the opening paragraph of the Gamespot review:

"A major goal in any game is to create the illusion of reality, a fact that is especially true for first-person shooters. The whole point of the genre is to put you, literally, in the role of the protagonist. In light of this, it's surprising that so many games have stuck to a blueprint that breaks the illusion at every possible opportunity, with text-based mission briefings, jarring level transitions, and weapons and power-ups scattered around like decorative furniture. But Valve Software has obviously spent a lot of time studying the mistakes of the past. The result is Half-Life, the closest thing to a revolutionary step the genre has ever taken. Through a series of subtle and artistic design decisions, Half-Life creates a reality that is self-contained, believable, and thoroughly engaging. And while it may be surprising that no game has utilized any of these ideas in the past, it's clear that any future shooter will be remiss to overlook them."

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gamerchris810

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#8 gamerchris810
Member since 2007 • 2372 Posts

Heres my beef. Marathon was out 4 years prior and did far more to advance the FPS genre. Heres a list.

1. bungie invented mouse look for FPSs. you hermits should be thankful.

2.it was the first FPS to be storyline driven. well, that and system shock. they were only a few months apart.

3.marathon was the fist to have duel wielding. not a huge deal but still an acomplishment.

4. first FPS to have advanced AI and buddy AI. AI that fights along side you FTW!

Yet, bungie gets zero credit...

So what exactly did HL do again. Oh yes, out source its MP with what started as a mod because valve didn't have the talent to come up with it. HL has got to be the most overated FPS series out there. HL2 was nothing more than a glorified tech demo and was extremely light on gunplay, which for a FPS is pathetic. It was so incredibly basic, especially for a game that claims to be so revolutionary. Also, sorry, but the grav gun is a lame gimic. Now I admit, the way the levels strung together was pretty cool, and I loved dog, but beyond that, the game is merely average in my eyes. Add to that zero replay value and zero story, and you have a game that should garner no more that a 7 on all fronts except graphics. At least it looks supurb.

ninjaxams

ALL WRONG,

Doom anyone?

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Svarthek

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#9 Svarthek
Member since 2005 • 1431 Posts
[QUOTE="ninjaxams"]

So what exactly did HL do again.

Planeforger

Well, to borrow the opening paragraph of the Gamespot review:

"A major goal in any game is to create the illusion of reality, a fact that is especially true for first-person shooters. The whole point of the genre is to put you, literally, in the role of the protagonist. In light of this, it's surprising that so many games have stuck to a blueprint that breaks the illusion at every possible opportunity, with text-based mission briefings, jarring level transitions, and weapons and power-ups scattered around like decorative furniture. But Valve Software has obviously spent a lot of time studying the mistakes of the past. The result is Half-Life, the closest thing to a revolutionary step the genre has ever taken. Through a series of subtle and artistic design decisions, Half-Life creates a reality that is self-contained, believable, and thoroughly engaging. And while it may be surprising that no game has utilized any of these ideas in the past, it's clear that any future shooter will be remiss to overlook them."


Thanks for posting that, I couldn't have said it better myself.
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chutup

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#10 chutup
Member since 2005 • 7656 Posts
It was realistic. All other FPSs trying to be realistic comes from HL. Only being able to carry 2 guns in Halo, is because they want to be realistic. Teh uber grafex in FEAR is because they want to be realistic. The entire FPS genre is now based around realism, all because of Half-Life. Also, the physics craze was started by HL2.
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donmohsin

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#11 donmohsin
Member since 2003 • 1083 Posts
[QUOTE="ninjaxams"]

So what exactly did HL do again.

Planeforger

Well, to borrow the opening paragraph of the Gamespot review:

"A major goal in any game is to create the illusion of reality, a fact that is especially true for first-person shooters. The whole point of the genre is to put you, literally, in the role of the protagonist. In light of this, it's surprising that so many games have stuck to a blueprint that breaks the illusion at every possible opportunity, with text-based mission briefings, jarring level transitions, and weapons and power-ups scattered around like decorative furniture. But Valve Software has obviously spent a lot of time studying the mistakes of the past. The result is Half-Life, the closest thing to a revolutionary step the genre has ever taken. Through a series of subtle and artistic design decisions, Half-Life creates a reality that is self-contained, believable, and thoroughly engaging. And while it may be surprising that no game has utilized any of these ideas in the past, it's clear that any future shooter will be remiss to overlook them."

Great post. By the way, love the avatar.

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ninjaxams

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#12 ninjaxams
Member since 2004 • 7500 Posts
[QUOTE="ninjaxams"]

So what exactly did HL do again.

Planeforger

Well, to borrow the opening paragraph of the Gamespot review:

"A major goal in any game is to create the illusion of reality, a fact that is especially true for first-person shooters. The whole point of the genre is to put you, literally, in the role of the protagonist. In light of this, it's surprising that so many games have stuck to a blueprint that breaks the illusion at every possible opportunity, with text-based mission briefings, jarring level transitions, and weapons and power-ups scattered around like decorative furniture. But Valve Software has obviously spent a lot of time studying the mistakes of the past. The result is Half-Life, the closest thing to a revolutionary step the genre has ever taken. Through a series of subtle and artistic design decisions, Half-Life creates a reality that is self-contained, believable, and thoroughly engaging. And while it may be surprising that no game has utilized any of these ideas in the past, it's clear that any future shooter will be remiss to overlook them."

well problem is, I can't say jason ocampo opinion is valid. he did give FC instincts a 9.2.....or that being said, GSs opinion in general as they gave trash like gears a 9.6. theres so much hypocracy in the VG media its horrible. what is a cardinal sin for one game ok for another. its really become kind of a joke.
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ninjaxams

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#13 ninjaxams
Member since 2004 • 7500 Posts
It was realistic. All other FPSs trying to be realistic comes from HL. Only being able to carry 2 guns in Halo, is because they want to be realistic. Teh uber grafex in FEAR is because they want to be realistic. The entire FPS genre is now based around realism, all because of Half-Life. Also, the physics craze was started by HL2.chutup
well, deus ex IW had a great physics engine long before HL2 came out.
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gamerchris810

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#14 gamerchris810
Member since 2007 • 2372 Posts

[QUOTE="chutup"]It was realistic. All other FPSs trying to be realistic comes from HL. Only being able to carry 2 guns in Halo, is because they want to be realistic. Teh uber grafex in FEAR is because they want to be realistic. The entire FPS genre is now based around realism, all because of Half-Life. Also, the physics craze was started by HL2.ninjaxams
well, deus ex IW had a great physics engine long before HL2 came out.

:| self owned.

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IgGy621985

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#15 IgGy621985
Member since 2004 • 5922 Posts

Heres my beef. Marathon was out 4 years prior and did far more to advance the FPS genre. Heres a list.

1. bungie invented mouse look for FPSs. you hermits should be thankful.

2.it was the first FPS to be storyline driven. well, that and system shock. they were only a few months apart.

3.marathon was the fist to have duel wielding. not a huge deal but still an acomplishment.

4. first FPS to have advanced AI and buddy AI. AI that fights along side you FTW!

Yet, bungie gets zero credit...

So what exactly did HL do again. Oh yes, out source its MP with what started as a mod because valve didn't have the talent to come up with it. HL has got to be the most overated FPS series out there. HL2 was nothing more than a glorified tech demo and was extremely light on gunplay, which for a FPS is pathetic. It was so incredibly basic, especially for a game that claims to be so revolutionary. Also, sorry, but the grav gun is a lame gimic. Now I admit, the way the levels strung together was pretty cool, and I loved dog, but beyond that, the game is merely average in my eyes. Add to that zero replay value and zero story, and you have a game that should garner no more that a 7 on all fronts except graphics. At least it looks supurb.

ninjaxams

Dude, Halo sucks

Half Life ownz

It's that simple. Live with it.

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BrokenDreams13

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#16 BrokenDreams13
Member since 2004 • 1206 Posts
Yeah say Half Life gets a zero for story? Topic ended.
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x_boyfriend

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#17 x_boyfriend
Member since 2005 • 718 Posts
[QUOTE="ninjaxams"]

So what exactly did HL do again.

Planeforger

Well, to borrow the opening paragraph of the Gamespot review:

"A major goal in any game is to create the illusion of reality, a fact that is especially true for first-person shooters. The whole point of the genre is to put you, literally, in the role of the protagonist. In light of this, it's surprising that so many games have stuck to a blueprint that breaks the illusion at every possible opportunity, with text-based mission briefings, jarring level transitions, and weapons and power-ups scattered around like decorative furniture. But Valve Software has obviously spent a lot of time studying the mistakes of the past. The result is Half-Life, the closest thing to a revolutionary step the genre has ever taken. Through a series of subtle and artistic design decisions, Half-Life creates a reality that is self-contained, believable, and thoroughly engaging. And while it may be surprising that no game has utilized any of these ideas in the past, it's clear that any future shooter will be remiss to overlook them."

Ownage right here.

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DivergeUnify

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#18 DivergeUnify
Member since 2007 • 15150 Posts

[QUOTE="ninjaxams"][QUOTE="Shusty_lives"]lol, wannabe started something. I hope Hermits eat you alive.Shusty_lives

wannabe what? and it wouldn't kill you to use proper grammar next time.

buh I bez from da hood, yo.

:lol: and to ninjaxams: did you really just ask him to use proper grammar when you didn't even punctuate your sentenses?
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DivergeUnify

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#19 DivergeUnify
Member since 2007 • 15150 Posts
Yeah, but Half-Life has the crow bar ;)
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coolviper2003

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#20 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="Planeforger"][QUOTE="ninjaxams"]

So what exactly did HL do again.

ninjaxams

Well, to borrow the opening paragraph of the Gamespot review:

"A major goal in any game is to create the illusion of reality, a fact that is especially true for first-person shooters. The whole point of the genre is to put you, literally, in the role of the protagonist. In light of this, it's surprising that so many games have stuck to a blueprint that breaks the illusion at every possible opportunity, with text-based mission briefings, jarring level transitions, and weapons and power-ups scattered around like decorative furniture. But Valve Software has obviously spent a lot of time studying the mistakes of the past. The result is Half-Life, the closest thing to a revolutionary step the genre has ever taken. Through a series of subtle and artistic design decisions, Half-Life creates a reality that is self-contained, believable, and thoroughly engaging. And while it may be surprising that no game has utilized any of these ideas in the past, it's clear that any future shooter will be remiss to overlook them."

well problem is, I can't say jason ocampo opinion is valid. he did give FC instincts a 9.2.....or that being said, GSs opinion in general as they gave trash like gears a 9.6. theres so much hypocracy in the VG media its horrible. what is a cardinal sin for one game ok for another. its really become kind of a joke.

You're completly avoiding your topic now and changing it to one guy's opinion on Half Life and how GS's opinion isn't valid. Well guess what? Neither is yours, so quit while you're ahead and leave this alone.
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coolviper2003

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#21 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="chutup"]It was realistic. All other FPSs trying to be realistic comes from HL. Only being able to carry 2 guns in Halo, is because they want to be realistic. Teh uber grafex in FEAR is because they want to be realistic. The entire FPS genre is now based around realism, all because of Half-Life. Also, the physics craze was started by HL2.ninjaxams
well, deus ex IW had a great physics engine long before HL2 came out.

Deus Ex's physics weren't as good or as widespeard in comparison to Half Life 2's. Everyone will agree to that.
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omgimba

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#22 omgimba
Member since 2007 • 2645 Posts

Just read a review from 1999 and you will see what HL did..

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Cyan-Killer

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#23 Cyan-Killer
Member since 2005 • 45 Posts

DeusEx 1 was one of the first games that pretty much introduced physics to games. But thats not what the topic is about.

HalfLife, although didn't play much of it. Started a whole revolutionary chapter to Sci-Fi gaming, without HL there wouldn't be great games like Halo, DeusEx, FEAR. All the games you guy mention were helped created because of Half Life.

Alot of amazing games were taken from HalfLife.

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solidte

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#25 solidte
Member since 2005 • 3616 Posts
Half Life 1 is revolutionary and amazing we left it at that almost nine years ago.
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Planeforger

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#26 Planeforger
Member since 2004 • 20082 Posts

DeusEx 1 was one of the first games that pretty much introduced physics to games. But thats not what the topic is about.Cyan-Killer

Trespasser had great physics, and it came out the same year as Half-Life.
Unfortunately, the game was hilariously broken and was overshadowed by the crapload of great games released that year.

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Meu2k7

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#27 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="chutup"]It was realistic. All other FPSs trying to be realistic comes from HL. Only being able to carry 2 guns in Halo, is because they want to be realistic. Teh uber grafex in FEAR is because they want to be realistic. The entire FPS genre is now based around realism, all because of Half-Life. Also, the physics craze was started by HL2.ninjaxams
well, deus ex IW had a great physics engine long before HL2 came out.

No its physics was crap ... seriously I dont expect any less arrogance from a Halo Fanboy.... no suprise at all.

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fenwickhotmail

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#28 fenwickhotmail
Member since 2004 • 7308 Posts
wtf
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Drukter

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#29 Drukter
Member since 2006 • 1484 Posts

TC is COMPLETELY right. HL didn't do much at like System Shock and Marathon did. It's because these games were underground games and not famous. But HL was a commercial success, yay.

Don't get me wrong, HL did do some new stuff, but it was not TEH OMG REVOLUTIONIZER of all fps.

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#30 Meu2k7
Member since 2007 • 11809 Posts

TC is COMPLETELY right. HL didn't do much at like System Shock and Marathon did. It's because these games were underground games and not famous. But HL was a commercial success, yay.

Don't get me wrong, HL did do some new stuff, but it was not TEH OMG REVOLUTIONIZER of all fps.

Drukter

Name me one FPS experiance like Half-Life 2s ... I mean the second you start the game you have the feeling of being apressed and rushed around, then escaping the city through the sewers while being chased by combine and escaping helicopters. (and all the stuff in between)

Show me any FPS that is as engaging as Half-Life 2 is ... if you say Halo ... il just a 1-man army guy with barely an personality (Halo CE) fighting possible the most retardedly boring aliens I have ever seen ... not only that, those "Massiv ebattles" were 4 humans vs like 8 minature aliens ... whoa ....

Halo is the biggest over-marketed successful FPS there is.

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#31 omgimba
Member since 2007 • 2645 Posts

TC is COMPLETELY right. HL didn't do much at like System Shock and Marathon did. It's because these games were underground games and not famous. But HL was a commercial success, yay.

Don't get me wrong, HL did do some new stuff, but it was not TEH OMG REVOLUTIONIZER of all fps.

Drukter

Well.. Did some revolutionary stuff.. (thinking the game through!) But.. it was morelike refining the FPS genre.. Like Blizzard has done with the strategy and MMORPG genre.. The results are kickass games..

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rykaziel

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#32 rykaziel
Member since 2003 • 1149 Posts
You know, I don't really like the Half Life series much either. Was seriously not impressed with HL2 either. I thought Far Cry was a much more enjoyable FPS (until the Trigens were introduced). Half-life 2 was definitely light on gunplay for an FPS, and I didn't like having to resort to the damn gravity gun for everything. I felt it should have been classified more as an FPA than an FPS. Although the atmosphere, mood, and storytelling was all top of the line.
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#33 Lilac_Benjie
Member since 2006 • 12287 Posts

I want to report the thread-starter for being ignorant, but I doubt the moderates would sympathise.

Prior to Half Life, storyline was handed out in chunks of pre-text to create context. Half Life was the first person shooter to place you in the story as it unfolds. Old fashioned level structure disappeared. Ammunition was no longer a power up found floating around in the corners of the level. Navigation consisted of much more than following corridors though into rooms. The environment was (arguably) the first completely realistic design to be used in a first person shooter.

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Subcritical

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#34 Subcritical
Member since 2004 • 2286 Posts

DeusEx 1 was one of the first games that pretty much introduced physics to games. But thats not what the topic is about.

HalfLife, although didn't play much of it. Started a whole revolutionary chapter to Sci-Fi gaming, without HL there wouldn't be great games like Halo, DeusEx, FEAR. All the games you guy mention were helped created because of Half Life.

Alot of amazing games were taken from HalfLife.

Cyan-Killer

Can people please stop saying things like this? Whether it be Half Life or Halo.

The truth in the matter is Half Life influenced developers. So many people make the blanket statement that if Half Life didn't exist nothing else would of ever been released. That is just simply not true. Great games like Half Life or Halo CE will influence other developers, but it isn't going to stop games from being released or refined.

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Subcritical

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#35 Subcritical
Member since 2004 • 2286 Posts

You know, I don't really like the Half Life series much either. Was seriously not impressed with HL2 either. I thought Far Cry was a much more enjoyable FPS (until the Trigens were introduced). Half-life 2 was definitely light on gunplay for an FPS, and I didn't like having to resort to the damn gravity gun for everything. I felt it should have been classified more as an FPA than an FPS. Although the atmosphere, mood, and storytelling was all top of the line.rykaziel

NPC character movements in HL2 when talking, etc were and probably still are the best to date.

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rykaziel

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#36 rykaziel
Member since 2003 • 1149 Posts

[QUOTE="rykaziel"]You know, I don't really like the Half Life series much either. Was seriously not impressed with HL2 either. I thought Far Cry was a much more enjoyable FPS (until the Trigens were introduced). Half-life 2 was definitely light on gunplay for an FPS, and I didn't like having to resort to the damn gravity gun for everything. I felt it should have been classified more as an FPA than an FPS. Although the atmosphere, mood, and storytelling was all top of the line.Subcritical

NPC character movements in HL2 when talking, etc were and probably still are the best to date.

I'll definitely agree here. Everything OTHER than the shooting aspect of HL2 was fantastic. Honestly, I can't remember a more unsatisying collection of weaponry, gunfights, and enemies. Pheropods as a weapon made me so mad, I felt like the game was trying too hard to steer me away from using actual guns. Although using those guns wasn't that satisfying to begin with, so maybe it was a blessing in disguise.

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#37 Wartzay
Member since 2006 • 2036 Posts

Heres my beef. Marathon was out 4 years prior and did far more to advance the FPS genre. Heres a list.

1. bungie invented mouse look for FPSs. you hermits should be thankful.

2.it was the first FPS to be storyline driven. well, that and system shock. they were only a few months apart.

3.marathon was the fist to have duel wielding. not a huge deal but still an acomplishment.

4. first FPS to have advanced AI and buddy AI. AI that fights along side you FTW!

Yet, bungie gets zero credit...

So what exactly did HL do again. Oh yes, out source its MP with what started as a mod because valve didn't have the talent to come up with it. HL has got to be the most overated FPS series out there. HL2 was nothing more than a glorified tech demo and was extremely light on gunplay, which for a FPS is pathetic. It was so incredibly basic, especially for a game that claims to be so revolutionary. Also, sorry, but the grav gun is a lame gimic. Now I admit, the way the levels strung together was pretty cool, and I loved dog, but beyond that, the game is merely average in my eyes. Add to that zero replay value and zero story, and you have a game that should garner no more that a 7 on all fronts except graphics. At least it looks supurb.

ninjaxams

Half Life invented random event scripting. It actually felt like you were in a real world. Instead of text based mission briefings and then rushing through a level with floating power-ups and spawning enemies you learnd everything from ingame events. It was seamless from beginning to end and you understood the story perfectly without any cut scenes to take you out of the game.

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Lilac_Benjie

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#38 Lilac_Benjie
Member since 2006 • 12287 Posts
[QUOTE="Cyan-Killer"]

DeusEx 1 was one of the first games that pretty much introduced physics to games. But thats not what the topic is about.

HalfLife, although didn't play much of it. Started a whole revolutionary chapter to Sci-Fi gaming, without HL there wouldn't be great games like Halo, DeusEx, FEAR. All the games you guy mention were helped created because of Half Life.

Alot of amazing games were taken from HalfLife.

Subcritical

Can people please stop saying things like this? Whether it be Half Life or Halo.

The truth in the matter is Half Life influenced developers. So many people make the blanket statement that if Half Life didn't exist nothing else would of ever been released. That is just simply not true. Great games like Half Life or Halo CE will influence other developers, but it isn't going to stop games from being released or refined.

What he said is true. Half Life set the premise for flowing storylines that exist in games such as Deus Ex and Halo: CE. It allowed them to evolve.

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MADVLAD123

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#39 MADVLAD123
Member since 2005 • 6053 Posts

Half Life >>>>>>>>>> you

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jrhawk42

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#40 jrhawk42
Member since 2003 • 12764 Posts

Yea wasn't too impressed by Halfife it was good just not revolutionary. Counter Strike was probably the best thing about half-life, I've clocked in so many hours on that mod.

Half-life 2 on the other hand is still pretty amazing. Though it's not the first to use physics I think it used them the best, and still it's alot of fun to play around with. Also the story was pretty deep for a FPS, and I loved how it completely told the story in game, not relying on cut-scenes and such. Though some areas were pretty annoying places like Ravenholm were legendary.

As for Halo it brought be back to console gaming. Really anyway you look at that game it's just fun. Great use of vehicles, the best FPS storytelling at the time (remember this was back in 01), unique weapons (though useless in MP), and the shield health system. Who cares that it was slow as mollasses gameplay it was still loads of fun. Then came Halo 2 which you may not realize this but really took game storytelling to a whole new level there's loads of stuff going on in that game of course most people just remember they wanted to keep fighting at the ending.

Really if you don't like these games though why are you on a gaming forum cause you obviously don't like video games. :shock:

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Subcritical

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#41 Subcritical
Member since 2004 • 2286 Posts
[QUOTE="Subcritical"]

[QUOTE="rykaziel"]You know, I don't really like the Half Life series much either. Was seriously not impressed with HL2 either. I thought Far Cry was a much more enjoyable FPS (until the Trigens were introduced). Half-life 2 was definitely light on gunplay for an FPS, and I didn't like having to resort to the damn gravity gun for everything. I felt it should have been classified more as an FPA than an FPS. Although the atmosphere, mood, and storytelling was all top of the line.rykaziel

NPC character movements in HL2 when talking, etc were and probably still are the best to date.

I'll definitely agree here. Everything OTHER than the shooting aspect of HL2 was fantastic. Honestly, I can't remember a more unsatisying collection of weaponry, gunfights, and enemies. Pheropods as a weapon made me so mad, I felt like the game was trying too hard to steer me away from using actual guns. Although using those guns wasn't that satisfying to begin with, so maybe it was a blessing in disguise.

I believe I can draw a conclusion that both you and I havevery similarfeelings about half Life 2: It was good, but not the greatest FPS.

When playing Half Life 2, one thing that was fairly irritating was running into the other rebels that were supposed to be joining me in my quest. They just kept getting in the way. Same thing with the bugs.

The water effects were fantastic. They were even better in Dark Messiah (which uses the same engine).

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Subcritical

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#42 Subcritical
Member since 2004 • 2286 Posts
[QUOTE="Subcritical"][QUOTE="Cyan-Killer"]

DeusEx 1 was one of the first games that pretty much introduced physics to games. But thats not what the topic is about.

HalfLife, although didn't play much of it. Started a whole revolutionary chapter to Sci-Fi gaming, without HL there wouldn't be great games like Halo, DeusEx, FEAR. All the games you guy mention were helped created because of Half Life.

Alot of amazing games were taken from HalfLife.

Lilac_Benjie

Can people please stop saying things like this? Whether it be Half Life or Halo.

The truth in the matter is Half Life influenced developers. So many people make the blanket statement that if Half Life didn't exist nothing else would of ever been released. That is just simply not true. Great games like Half Life or Halo CE will influence other developers, but it isn't going to stop games from being released or refined.

What he said is true. Half Life set the premise for flowing storylines that exist in games such as Deus Ex and Halo: CE. It allowed them to evolve.

Deus Ex has far more in common with System Shock 2 than it does with Half Life. System Shock 2 is far superior to anything found in Half Life. Even though Half Life was released 10 months prior to System Shock 2, I'd imagine SS2 was far into development upon the release of Half Life.

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ninjaxams

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#43 ninjaxams
Member since 2004 • 7500 Posts
[QUOTE="Drukter"]

TC is COMPLETELY right. HL didn't do much at like System Shock and Marathon did. It's because these games were underground games and not famous. But HL was a commercial success, yay.

Don't get me wrong, HL did do some new stuff, but it was not TEH OMG REVOLUTIONIZER of all fps.

Meu2k7

Name me one FPS experiance like Half-Life 2s ... I mean the second you start the game you have the feeling of being apressed and rushed around, then escaping the city through the sewers while being chased by combine and escaping helicopters. (and all the stuff in between)

Show me any FPS that is as engaging as Half-Life 2 is ... if you say Halo ... il just a 1-man army guy with barely an personality (Halo CE) fighting possible the most retardedly boring aliens I have ever seen ... not only that, those "Massiv ebattles" were 4 humans vs like 8 minature aliens ... whoa ....

Halo is the biggest over-marketed successful FPS there is.

I'm pretty sure MC has 10x the personality of gorden (since he doesn't say anything or seem like a living being at all) and he actually has a massive backstory. You have no idea how stupid you sound.
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freeload

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#44 freeload
Member since 2003 • 8139 Posts

Heres my beef. Marathon was out 4 years prior and did far more to advance the FPS genre. Heres a list.

1. bungie invented mouse look for FPSs. you hermits should be thankful.

2.it was the first FPS to be storyline driven. well, that and system shock. they were only a few months apart.

3.marathon was the fist to have duel wielding. not a huge deal but still an acomplishment.

4. first FPS to have advanced AI and buddy AI. AI that fights along side you FTW!

Yet, bungie gets zero credit...

So what exactly did HL do again. Oh yes, out source its MP with what started as a mod because valve didn't have the talent to come up with it. HL has got to be the most overated FPS series out there. HL2 was nothing more than a glorified tech demo and was extremely light on gunplay, which for a FPS is pathetic. It was so incredibly basic, especially for a game that claims to be so revolutionary. Also, sorry, but the grav gun is a lame gimic. Now I admit, the way the levels strung together was pretty cool, and I loved dog, but beyond that, the game is merely average in my eyes. Add to that zero replay value and zero story, and you have a game that should garner no more that a 7 on all fronts except graphics. At least it looks supurb.

ninjaxams

I think the Half-Life games are really good FPS games but I certainly don't rate them up there with classics like the DOOMs, Goldeneyes, Halos and even Counter Strike itself...

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ninjaxams

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#45 ninjaxams
Member since 2004 • 7500 Posts

[QUOTE="ninjaxams"][QUOTE="chutup"]It was realistic. All other FPSs trying to be realistic comes from HL. Only being able to carry 2 guns in Halo, is because they want to be realistic. Teh uber grafex in FEAR is because they want to be realistic. The entire FPS genre is now based around realism, all because of Half-Life. Also, the physics craze was started by HL2.Meu2k7

well, deus ex IW had a great physics engine long before HL2 came out.

No its physics was crap ... seriously I dont expect any less arrogance from a Halo Fanboy.... no suprise at all.

and another thig mister "the physics WAS (should be WERE BTW) crap", you think you know me because I have MC as my avatar? wow just wow... I can think of a dozen FPSs I like more than halo.
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MortalDecay

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#46 MortalDecay
Member since 2005 • 4298 Posts

This threadreminds me of the movie Billy Madison. The part where the kid and Adam Sandler were arguing which was better: Mortal Kombat, or Donkey Kong.

Anyways, I felt Halo was alittle on the boring side. I have always prefered Half Life, and believed that Halo was overrated garbage. HOWEVER, Halo 3 looks like it might be worth a shot.

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kittykatz5k

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#47 kittykatz5k
Member since 2004 • 32249 Posts

You call marathon advanced AI? :lol:

It invented a real first person story telling, as in no pausing to read text screens that explain everything, no locking you into 1 place as you watch a cutscene, just you in a base with people talking to you like you're a person. It created believeable worlds, in a world where your average fps was quake or system shock. You would fight in dams and inside labs against helicopters and grunts, anda aggainst the xen who would teleprot in as a result of your lab expiraments. Not inside spaceships shooting alien crap or inside an enviorment that made no sense at all.

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SumerianDaemon

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#48 SumerianDaemon
Member since 2006 • 868 Posts
Imo Half-Life series is the best action game.On ANY platform.
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Meu2k7

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#49 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"][QUOTE="Drukter"]

TC is COMPLETELY right. HL didn't do much at like System Shock and Marathon did. It's because these games were underground games and not famous. But HL was a commercial success, yay.

Don't get me wrong, HL did do some new stuff, but it was not TEH OMG REVOLUTIONIZER of all fps.

ninjaxams

Name me one FPS experiance like Half-Life 2s ... I mean the second you start the game you have the feeling of being apressed and rushed around, then escaping the city through the sewers while being chased by combine and escaping helicopters. (and all the stuff in between)

Show me any FPS that is as engaging as Half-Life 2 is ... if you say Halo ... il just a 1-man army guy with barely an personality (Halo CE) fighting possible the most retardedly boring aliens I have ever seen ... not only that, those "Massiv ebattles" were 4 humans vs like 8 minature aliens ... whoa ....

Halo is the biggest over-marketed successful FPS there is.

I'm pretty sure MC has 10x the personality of gorden (since he doesn't say anything or seem like a living being at all) and he actually has a massive backstory. You have no idea how stupid you sound.

Back story? one you have to read in a book ... oh yes FANTASTIC ... no story to Gordon? You do realize thats the point in Half-Life, its the similar setup to ZELDA, YOU are gordon, he doesnt think for you.

You have no idea how fanboyish you sound, He barely spoke throuout Halo CE ...

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ninjaxams

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#50 ninjaxams
Member since 2004 • 7500 Posts
[QUOTE="ninjaxams"][QUOTE="Meu2k7"][QUOTE="Drukter"]

TC is COMPLETELY right. HL didn't do much at like System Shock and Marathon did. It's because these games were underground games and not famous. But HL was a commercial success, yay.

Don't get me wrong, HL did do some new stuff, but it was not TEH OMG REVOLUTIONIZER of all fps.

Meu2k7

Name me one FPS experiance like Half-Life 2s ... I mean the second you start the game you have the feeling of being apressed and rushed around, then escaping the city through the sewers while being chased by combine and escaping helicopters. (and all the stuff in between)

Show me any FPS that is as engaging as Half-Life 2 is ... if you say Halo ... il just a 1-man army guy with barely an personality (Halo CE) fighting possible the most retardedly boring aliens I have ever seen ... not only that, those "Massiv ebattles" were 4 humans vs like 8 minature aliens ... whoa ....

Halo is the biggest over-marketed successful FPS there is.

I'm pretty sure MC has 10x the personality of gorden (since he doesn't say anything or seem like a living being at all) and he actually has a massive backstory. You have no idea how stupid you sound.

Back story? one you have to read in a book ... oh yes FANTASTIC ... no story to Gordon? You do realize thats the point in Half-Life, its the similar setup to ZELDA, YOU are gordon, he doesnt think for you.

You have no idea how fanboyish you sound, He barely spoke throuout Halo CE ...

whoa whoa whoa, wasn't one of your dislikes about halo was MC not having a personality? yet its ok for gorden not to have one? now who sounds like a fanboy. quit wasting my time kid.