[QUOTE="Giancar"]HL series>>>>>>>>>>>>>>>any other FPS ever madeAncientDozer
I do enjoy this specific debate if only to challenge the commonly accepted beliefs of some individuals. To make them ask the question "why".
As with Halo versus Half-Life, the games really aren't all that different. At least not to the extent that the fans would like.
Both have varying levels of strategy and tactics that could be applied but could easily be bypassed with running and gunning.
Both games have characters that lack depth or personality. The Master Chief with the few arguably cliche lines he spouts and the walking plank of wood that is Gordon Freeman. I want to hammer Freeman a little more because I know Master Chief gets a lot of flak and a lot of people like to put Freeman on a pedestal. But really, what is Freeman? He's suppose to be this lab rat who magically knows how to whup trained marines and aliens alike? Never really explained. The suit helps but it can only go so far. The guy never talks. His expressions are always the same. The characters do talk about him but they build him up even if you run around like an idiot. Really, he's no different from any other FPS lead character with a few novel and trendy ideas (lulz, crowbar and gravity gun).
People love to argue that Halo isn't original but Half-Life is. But when you think about it, Half-Life is really just Doom with a different paint job. In doom, you have some sap that never speaks who gets pulled into something he didn't want to get pulled into. Both games focus on portals/dimensional technology and accidentally releasing enemies into our world. The only difference is cosmetic. In doom it's demons. In Half-Life? Aliens/interdimensional beings.
The one advantage that Half-Life (well, 2) is graphics. It also has mod-ability. Which are big, don't get me wrong, but half of it wasn't even Valve's. Half of it doesn't even have to do with the actual game.
No, I don't hate Half-life. I own it all and I love it. But I do like kicking down pedestals and high horses that belong to other people.
Yes, Halo is like a lot of other FPS games and so is Half-Life. But they provide pretty good experiences and they are worth our time. That's what is important. We don't have to compare them. They do the best they can with what they got.
You clearly have no understanding of why they made Freeman the way that they did.... Gordon Freeman was designed as a nobody, a generic, simple man who was just caught in the middle of something bigger. and AS a nobody, they intended for the PLAYER to identify with him. They intended to have the PLAYER draw their own conclusions about who Freeman was and what he though. Rather than shoving the story down the player's throat, they took another approach and put the player in a world and let the WORLD tell the story. There are a number of MODERN games that can't even pull it off as well as Half-Life did.
And Half-Life 2 only took it forward.
As for wondering why Freeman is as good with a gun as he is, if you payed attention to the DETAILS and seen everything the game had hinted at about it, you would know that it was just a thing. They don't need to explain it. G-Man shows up and "buys" Gordon's contract for the sole purpose of having him fight the Combine. It is made to seem like you just were destined to do what you are doing. There isn't any reason other than you were chosen by the G-Man. And there doesn't NEED to be any more of a reason than that.
As for you arguing that Half-Life is Doom in a different paint job, you are again demonstrating your lack of understanding of what exactly Half-Life did. It made the world and the DETAILS important. The little things that 90% of people won't notice, yet still are needed to make the world complete. It honestly brought a new sense of storytelling into the genre that would be copied 100 times over in all future FPS games.
The story itself may not have been all that original. But it was all about the presentation. Having played Half-Life in 1998 when it came out, that train ride to work was a revolution in its own right.
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