Halo 2 for Vista = 7.0

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NerdMan

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#1 NerdMan
Member since 2002 • 2749 Posts

 Halo 2 for Vista is a solid game that probably won't appeal to anyone who's played any recent high-profile PC shooters.

Not exactly surprising.

http://www.gamespot.com/pc/action/halo2/review.html?sid=6171591&tag=topslot;title;1

 

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KillaHalo2o9

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#2 KillaHalo2o9
Member since 2006 • 5305 Posts
:shock:
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Dark_Link142

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#3 Dark_Link142
Member since 2004 • 6726 Posts
Ouch. That's too bad but it's true that it's not too suprising.
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-Sora

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#4 -Sora
Member since 2004 • 15152 Posts
well Halo 2 is a 3 year old game that isnt meant for the PC
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pundog

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#5 pundog
Member since 2006 • 4491 Posts
Thats pretty good for a 3 year old port.
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zerooslo7990

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#6 zerooslo7990
Member since 2006 • 1222 Posts
I'm not suprised either, besides it is a three year old game.
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NAPK1NS

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#7 NAPK1NS
Member since 2004 • 14870 Posts
Haha. Pretty funny.
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-CheeseEater-

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#8 -CheeseEater-
Member since 2007 • 5258 Posts

"Thats pretty good for a 3 year old port. "

 

Mega damage control :lol:

 

But seriously....7.0 Holy mother of god lol!

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projectpat2007

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#9 projectpat2007
Member since 2007 • 395 Posts

Not exactly surprising.

 

NerdMan

Read the finally paragraph...

"The multiplayer side is fun, too, but all of it feels overshadowed. The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way, making this one best suited for Halo fans that want an easy way to play custom maps. However, even those fans are just as likely to be put off by the imbalance between the game's two controller options, making it a bit of a no-win situation, despite its high production quality."

Lemmings Owned.

Thinking that Halo is god and can compete with PC FPS.  (Sorry if that is old news) :)

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Toaster_Cell

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#10 Toaster_Cell
Member since 2006 • 3062 Posts
You win some, you lose some...
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NerdMan

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#11 NerdMan
Member since 2002 • 2749 Posts

"Thats pretty good for a 3 year old port. "

 

Mega damage control :lol:

 

But seriously....7.0 Holy mother of god lol!

-CheeseEater-

You act like Hermits care about this game. 

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Overthrow

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#12 Overthrow
Member since 2004 • 7025 Posts

I'm not suprised either, besides it is a three year old game. zerooslo7990

Where as games like Starcraft are still going strong after 10 years, and others have endured such as UT2k4, WoW, Half-Life 2, etc.

I don't know who's owned here though, Hermits or Lemmings. I'd say Lemmings. 

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iamanoobkillme

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#13 iamanoobkillme
Member since 2005 • 1166 Posts
wow gamespot gave halo a bad score :shock: i did not think i would live to see the day .
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projectpat2007

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#14 projectpat2007
Member since 2007 • 395 Posts
[QUOTE="-CheeseEater-"]

"Thats pretty good for a 3 year old port. "

 

Mega damage control :lol:

 

But seriously....7.0 Holy mother of god lol!

NerdMan

You act like Hermits care about this game.

We don't and in the review it stated Halo 2 was nothing compared to a PC FPS...lol  In every possible way.:lol:

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Bluestorm-Kalas

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#15 Bluestorm-Kalas
Member since 2006 • 13073 Posts
Thus strengthening the reasoning behind Halo should stay on consoles.  PC has a much, much higher standards for FPS'.  That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera.  The regular gamepad combo works better for a more simplified games such as Halo.  You only really need to shoot, jump and throw gernades.  Thus the port to PC would be deemed inferior as opposed to other FPS'.  It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.
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vgmkyle

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#16 vgmkyle
Member since 2004 • 8795 Posts
Why are people giving it the three year its ok thing?Look at Conkers remake.Zelda OOT got a better score being 10 years old.
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pundog

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#17 pundog
Member since 2006 • 4491 Posts

"Thats pretty good for a 3 year old port. "

 

Mega damage control :lol:

 

But seriously....7.0 Holy mother of god lol!

-CheeseEater-
But when Zelda TP gets a 8.8 GS is biased? We're talking about a 3 year old game that originally was made to run on a 700ish mhz processor and a glorified GeForce 3/4.
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NerdMan

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#18 NerdMan
Member since 2002 • 2749 Posts

The Bad: Gamepad users get potentially unfair advantage in multiplayer with auto-aim; graphics are unimpressive by today's standards; poor single-player storyline with unsatisfying cliff-hanger ending; arbitrary differences between silver and gold users.

 :lol: 

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StarFoxCOM

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#19 StarFoxCOM
Member since 2006 • 5605 Posts
Vista got hosed of course cause it's not x-box it gets a lower score i hates it when reviews get hosed
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-Sora

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#20 -Sora
Member since 2004 • 15152 Posts
[QUOTE="NerdMan"]

Not exactly surprising.

 

 

projectpat2007

Read the finally paragraph...

"The multiplayer side is fun, too, but all of it feels overshadowed. The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way, making this one best suited for Halo fans that want an easy way to play custom maps. However, even those fans are just as likely to be put off by the imbalance between the game's two controller options, making it a bit of a no-win situation, despite its high production quality."

Lemmings Owned.

Thinking that Halo is god and can compete with PC FPS.  (Sorry if that is old news) :)

you hermits act like PC FPs games are so many levels above console FPS games

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MagnuzGuerra

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#21 MagnuzGuerra
Member since 2004 • 1037 Posts

The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way

Gamespot

That's very true.

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projectpat2007

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#22 projectpat2007
Member since 2007 • 395 Posts

Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.Bluestorm-Kalas

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/ 

The score didn't reflect that because of standards. 

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Overthrow

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#23 Overthrow
Member since 2004 • 7025 Posts

you hermits act like PC FPs games are so many levels above console FPS games

-Sora

Enough for Gamespot themselves to say that PC FPS are better in every single way. 

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NerdMan

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#24 NerdMan
Member since 2002 • 2749 Posts
[QUOTE="projectpat2007"][QUOTE="NerdMan"]

Not exactly surprising.

 

 

-Sora

Read the finally paragraph...

"The multiplayer side is fun, too, but all of it feels overshadowed. The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way, making this one best suited for Halo fans that want an easy way to play custom maps. However, even those fans are just as likely to be put off by the imbalance between the game's two controller options, making it a bit of a no-win situation, despite its high production quality."

Lemmings Owned.

Thinking that Halo is god and can compete with PC FPS. (Sorry if that is old news) :)

you hermits act like PC FPs games are so many levels above console FPS games

Uh, that's not acting.  That's stating facts. 

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projectpat2007

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#25 projectpat2007
Member since 2007 • 395 Posts
[QUOTE="-Sora"][QUOTE="projectpat2007"][QUOTE="NerdMan"]

Not exactly surprising.

 

 

NerdMan

Read the finally paragraph...

"The multiplayer side is fun, too, but all of it feels overshadowed. The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way, making this one best suited for Halo fans that want an easy way to play custom maps. However, even those fans are just as likely to be put off by the imbalance between the game's two controller options, making it a bit of a no-win situation, despite its high production quality."

Lemmings Owned.

Thinking that Halo is god and can compete with PC FPS. (Sorry if that is old news) :)

you hermits act like PC FPs games are so many levels above console FPS games

Uh, that's not acting. That's stating facts.

Owned. 

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-Sora

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#26 -Sora
Member since 2004 • 15152 Posts
[QUOTE="-Sora"][QUOTE="projectpat2007"][QUOTE="NerdMan"]

Not exactly surprising.

 

 

NerdMan

Read the finally paragraph...

"The multiplayer side is fun, too, but all of it feels overshadowed. The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way, making this one best suited for Halo fans that want an easy way to play custom maps. However, even those fans are just as likely to be put off by the imbalance between the game's two controller options, making it a bit of a no-win situation, despite its high production quality."

Lemmings Owned.

Thinking that Halo is god and can compete with PC FPS. (Sorry if that is old news) :)

you hermits act like PC FPs games are so many levels above console FPS games

Uh, that's not acting.  That's stating facts. 

I play BF games, and i really dont see it as being miles ahead of Halo, the only difference is Keyboard and mouse.

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Bluestorm-Kalas

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#27 Bluestorm-Kalas
Member since 2006 • 13073 Posts

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.projectpat2007

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/ 

The score didn't reflect that because of standards. 

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go?  It went down the drain due to the simplicity of Halo, as compared to other PC games.

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REVOLUTIONfreak

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#28 REVOLUTIONfreak
Member since 2005 • 18418 Posts
Well, that shows how well that game holds up... which isn't very well at all.  At least some old clas.sics from years past on the new "arcade/Virtual Console/PSN" are holding up with their quality.  For the most part anyway...
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StarFoxCOM

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#29 StarFoxCOM
Member since 2006 • 5605 Posts

The Bad: Gamepad users get potentially unfair advantage in multiplayer with auto-aim; graphics are unimpressive by today's standards; poor single-player storyline with unsatisfying cliff-hanger ending; arbitrary differences between silver and gold users.

 :lol: 

NerdMan

I have an idea get a damn gamepad when forza 2 comes out the owners with a Streeing wheel will have an unfair advantage due to more control of break and gas and prsise turning. They didn't complaian about SC DA's ending or H2 x-boxs ending. And guess what on the 360 Sliver accounts can't play online so now they complain that gold members have a 'advantage but Sliver gets to play so hosed vista got

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solidte

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#30 solidte
Member since 2005 • 3616 Posts
Ouch.
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KrazyKev26

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#31 KrazyKev26
Member since 2005 • 956 Posts
thats the score it should've gotten 3 years ago.
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BioShockOwnz

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#32 BioShockOwnz
Member since 2006 • 52901 Posts
Halo 3 is just more or less Halo 2 with minor improvements. I wonder what it'll score? :cry: :?
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#33 The_AI
Member since 2006 • 4791 Posts
[QUOTE="projectpat2007"][QUOTE="NerdMan"]

Not exactly surprising.

 

 

-Sora

Read the finally paragraph...

"The multiplayer side is fun, too, but all of it feels overshadowed. The PC has more than its fair share of amazing shooters that blow Halo 2 away in every possible way, making this one best suited for Halo fans that want an easy way to play custom maps. However, even those fans are just as likely to be put off by the imbalance between the game's two controller options, making it a bit of a no-win situation, despite its high production quality."

Lemmings Owned.

Thinking that Halo is god and can compete with PC FPS.  (Sorry if that is old news) :)

you hermits act like PC FPs games are so many levels above console FPS games

And it's true...

I wasn't exactly surprised by this.  But heck, I'm gonna buy it anyway, if I ever get Vista.  I've never played Halo 2, and I suck at using gamepads in FPSs.  I wanna check out the multiplayer to see if it's all it's cracked up to be.

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ToScA-

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#34 ToScA-
Member since 2006 • 5783 Posts
[QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.Bluestorm-Kalas

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid. 

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Vandalvideo

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#35 Vandalvideo
Member since 2003 • 39655 Posts
Halo 3 is just more or less Halo 2 with minor improvements. I wonder what it'll score? :cry: :?BioShockOwnz
Have no fear, the reason they scored down Halo 2 on PC was because "It couldn't keep up with the PC big boys". Most ofthose aren't on consoles, so it still has a chance!
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The_AI

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#36 The_AI
Member since 2006 • 4791 Posts
[QUOTE="Bluestorm-Kalas"][QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.ToScA-

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid. 

No, the gameplay was intact, it's just that the optimization was AWFUL.

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Magical_Guy

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#37 Magical_Guy
Member since 2003 • 1673 Posts
console gamers need auto-aim to even compete with pc gamers :lol:
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projectpat2007

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#38 projectpat2007
Member since 2007 • 395 Posts
[QUOTE="Bluestorm-Kalas"][QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.ToScA-

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid.

In what way, the PC version is better in everyway and it still scored lower..lol 

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NerdMan

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#39 NerdMan
Member since 2002 • 2749 Posts

console gamers need auto-aim to even compete with pc gamers :lol:Magical_Guy

This has been known for quite some time. 

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ToScA-

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#40 ToScA-
Member since 2006 • 5783 Posts
[QUOTE="ToScA-"][QUOTE="Bluestorm-Kalas"][QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.The_AI

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid.

No, the gameplay was intact, it's just that the optimization was AWFUL.

Which is what I was pointing at. 

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-Sora

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#41 -Sora
Member since 2004 • 15152 Posts

console gamers need auto-aim to even compete with pc gamers :lol:Magical_Guy

 

give us keyboard and mouse, and we will do just as good as PC games.

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Bluestorm-Kalas

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#42 Bluestorm-Kalas
Member since 2006 • 13073 Posts
[QUOTE="ToScA-"][QUOTE="Bluestorm-Kalas"][QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.The_AI

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid. 

No, the gameplay was intact, it's just that the optimization was AWFUL.

Exactly, it was intact, not revolutionary.  Halo defined how FPS' should be played on two joysticks.  (Perfect Dark and Goldenyeye defined console FPS')
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projectpat2007

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#43 projectpat2007
Member since 2007 • 395 Posts

[QUOTE="Magical_Guy"]console gamers need auto-aim to even compete with pc gamers :lol:-Sora

 

give us keyboard and mouse, and we will do just as good as PC games.

We still have the atvantage of higher rez, aa,af and FPS.

Also, we can tweak the controls out for the mouse and keyboard, in ways which are not possible on consoles (polling rate...etc). 

 

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The_AI

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#44 The_AI
Member since 2006 • 4791 Posts
[QUOTE="ToScA-"][QUOTE="Bluestorm-Kalas"][QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.projectpat2007

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid.

In what way, the PC version is better in everyway and it still scored lower..lol 

Not better in every way.  The PC port was so badly optimized that it couldn't run particularly well on the (at the time) latest hardware.  Nowadays, however, it runs well, leaving PC gamers with the best version of Halo.

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Bluestorm-Kalas

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#45 Bluestorm-Kalas
Member since 2006 • 13073 Posts
[QUOTE="-Sora"]

[QUOTE="Magical_Guy"]console gamers need auto-aim to even compete with pc gamers :lol:projectpat2007

 

give us keyboard and mouse, and we will do just as good as PC games.

We still have the atvantage of higher rez, FPS, and better visuals.

 

I disagree.  Put me on a large, high-def T.V., then on a small, old tube T.V. and I'd do pretty much the same.
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ToScA-

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#46 ToScA-
Member since 2006 • 5783 Posts
In what way, the PC version is better in everyway and it still scored lower..lol projectpat2007
Horrid optimization as well lack of co-op (which is one of the hearts of Halo). The Xbox version was better, deal with it. The only reasons I'd ever play the PC-version over the Xbox-version would had been to a little boost in accuracy due to KB/M as well as the multiplayer (which was barely playable at that time if you didn't have quite a beast of a PC).
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Stevo_the_gamer

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#47 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50074 Posts

Bungie Studios did not make this game plus it's a three year old port - so, this score isn't exacting surprising.

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Bluestorm-Kalas

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#48 Bluestorm-Kalas
Member since 2006 • 13073 Posts
[QUOTE="projectpat2007"][QUOTE="ToScA-"][QUOTE="Bluestorm-Kalas"][QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.The_AI

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid.

In what way, the PC version is better in everyway and it still scored lower..lol 

Not better in every way.  The PC port was so badly optimized that it couldn't run particularly well on the (at the time) latest hardware.  Nowadays, however, it runs well, leaving PC gamers with the best version of Halo.

And yet, you guys hype Crysis..?
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projectpat2007

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#49 projectpat2007
Member since 2007 • 395 Posts
[QUOTE="projectpat2007"][QUOTE="ToScA-"][QUOTE="Bluestorm-Kalas"][QUOTE="projectpat2007"]

[QUOTE="Bluestorm-Kalas"]Thus strengthening the reasoning behind Halo should stay on consoles. PC has a much, much higher standards for FPS'. That is the reason why F.E.A.R. was such an inferior port, because it was designed on PC, and it dealt with the KB/M combo, making the devs able to utilize multiple buttons for the round-house kick, the slide tackle and etcetera. The regular gamepad combo works better for a more simplified games such as Halo. You only really need to shoot, jump and throw gernades. Thus the port to PC would be deemed inferior as opposed to other FPS'. It goes both ways though, a console to PC port of FPS'/a PC to console port of FPS' will most likely fail.The_AI

In what way did Halo for the PC fail..even though its 3 years old..it ended up best on the PC/

The score didn't reflect that because of standards.

Halo for X-Box: 9.7

Halo for PC: 9.

Where did the .7 go? It went down the drain due to the simplicity of Halo, as compared to other PC games.

As well as the fact that the port was absolutely horrid.

In what way, the PC version is better in everyway and it still scored lower..lol

Not better in every way. The PC port was so badly optimized that it couldn't run particularly well on the (at the time) latest hardware. Nowadays, however, it runs well, leaving PC gamers with the best version of Halo.

How do you know, we had Half-Life 2, Farcry, and Doom 3..all look millions of times better and ran well on hardware at the time./ 

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The_AI

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#50 The_AI
Member since 2006 • 4791 Posts

[QUOTE="Magical_Guy"]console gamers need auto-aim to even compete with pc gamers :lol:-Sora

 

give us keyboard and mouse, and we will do just as good as PC games.

Sure.  They wouldn't even know how to use a KB/M setup.