Halo 3 will have the most customizible map on a console in History!

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NEILMEHTA

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#1 NEILMEHTA
Member since 2005 • 525 Posts

Read it and **** your pants...

http://xboxlive.ign.com/articles/950/950839p1.html

http://xboxlive.ign.com/articles/952/952159p1.html

Sandbox Update:

With last week's reveal that there was *gasp* a second limit relevant in Forge play, we thought we'd bring a designer and an engineer in to talk a little bit more about the specifics of what these limits are, why they're built-in in the first place, and what they ultimately mean for those Forgers who will try to squeeze every last piece of scenery they can into Sandbox. Tyson Green and Jon Cable answered the call of the internet and created the short question and answer you see below. Read on to learn everything you never knew you wanted to know about Forge and keep on scrolling for a look at what you can expect to see in Sandbox's Scenery palette.

Limit Break


Q. What is the object limit and why does it exist?


Tyson Green: There are three limits in Forge.

The first is the inventory limit. This is per object type, and is what limits you to placing (for example) two Scorpions, or eight Warthogs. This limit exists because some object types are disproportionately expensive (in terms of memory or CPU performance) and the game would break down if you sold everything else and then bought as many of these as possible.

The second is the global budget. This is the combined cost of all objects on the map, and the limit placed on that cost. This limit exists to keep object memory and performance in line with the innate complexity of a map. A bug allows this limit to be worked around, which works alright with small numbers of players, but the budgets were selected based on more aggressive scenarios with near maximum numbers of players and splitscreen. The goal was to keep performance acceptably high even in those scenarios.

The third limit is a hard limit, imposed by the data format of the map variants. This limit is around 640, and every object initially placed (by Bungie's designers) counts against this limit. On most maps this is around 200-300 objects, which leaves 300-400 object slots free for players to create and place new objects. There is no workaround for this limit, only judicious use of objects.

Jon Cable
: The object limit is an internal "budget" the code has for slots for objects in the map variant. Every map variant has this number of slots, whether they are in use or not (but of course unused slots take up less memory on disk!). The objects that were originally placed on the map in its default configuration have certain slots reserved for them, and they can't be replaced by other objects.

Q. Is this some new mechanic that was added just for Sandbox?

TG: Nope. This has been around since launch. In fact, all three limits are described in the original Forge How-to document, posted around a week before Halo 3 was available in stores:

http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects

JC: We picked this number thinking that no one would ever reach it. And indeed, unless you're doing some underhanded trickery, it's near impossible to reach it on all of our other maps because the limits on individual object types and total budget will stop you first. The fact is, there are *so* many objects you can place on sandbox that the extreme map makers out there will be bumping up against this limit. Part of the problem is also that there are more objects placed on Sandbox in its default configuration (see above), so if you delete them all and then start adding your own, you're wasting that space in the map variant.

Q. So, if it's been there all along, why not just fix it, and why are you just now getting around to letting folks know about it?

JC: We haven't let folks know about it yet because it hasn't been a problem on any of the other maps. Sandbox's ridiculous number of placeable objects and its large number of objects in the default configuration suddenly make this problem relevant. As for "fixing" it, it's not really possible for a number of reasons. The main issue is that networking views objects slightly differently if they were part of the default map configuration, so it's not possible to remove the restriction that those objects have reserved slots in the map variant. Furthermore, there has to be *some* kind of limit - even with the current budget limits in place it's possible to pile objects together or do other things that generally makes the performance of the game suck. And even if you had infinite performance, there's not infinite memory on the machine, or bandwidth on a network. In general the fixed objects like building blocks don't take up any bandwidth during a game, but they do cause network traffic for someone joining in progress on a forge session. They're also not free to render, or free to store in memory. We have to balance all the use cases against each other.

Most people will never have to worry about the total object limit. You're going to be able to do things in Sandbox that you could only dream of before, even in Foundry. For those elite few, we know you know how to work under restrictions already. And if you re-use the objects from the default configuration, you'll be able to push that boundary a little further. But alas, it will always be there.

TG: "Just fixing it" would unfortunately require significant changes to many parts of the game, and this is generally not something we would be willing to do unless it was a defect having a very severely negative impact on the community. The possibility of new bugs creeping in is too high.

In addition, most existing map variants would likely be invalidated by such a change, eliminating a vast body of cool work.

The reason it is particularly relevant now is because Sandbox dwarfs even Foundry in how open it is to user Forging. It has a high budget and players are likely to encounter all three of these limits while working on the map.

Q. Should players attempt to devise ways to get around the limitation, what are some of the problems they could run into?

TG: A map may run well locally, with 1-2 players on it, but may then break down when 8-16 players are on the map, or someone is running in splitscreen. And our players tend to think large, devising maps and games for big groups where this can become a real issue.

On top of poor framerate, network performance can be hampered by excessive object counts and poor performance on the host. We want user authored map variants to work as well as Bungie authored variants, so that nobody feels like they might be making a mistake by downloading one for an evening of games.

JC: The worst thing that could happen is the game crashing. The least is bad performance. I don't believe it will be possible, but who knows? You're sailing into uncharted waters, and we don't have a map.

Q. Talk a little about the evolution of Forge. Are you surprised by its current state of functionality?

JC: Hell yes! I've seen some maps that must have taken days and weeks to get every little detail right. Things like the doors controlled by fusion coil "switches" just blow my mind. And it's even more impressive because it works within the relatively limited system that is Forge. And while things like "object interlocking" weren't intentional, it's pretty cool to see people using tools like that to make their maps even better. I do wish we had a better system for getting really great content out to the masses. Sites like forgehub.com are doing a pretty good job of it themselves, and Shishka is starting to roll fan-made maps into matchmaking so hopefully we will start to see more of what people can do.

TG: Very little about the Forge itself surprises me—I wrote the specs, and other than a bug or three, it does what we planned for it to do.

What continually surprises and amazes me is what people actually do with it. I'm looking forward to the release of Sandbox in particular, to see what some of our brilliant community Forgers do with it. It is so much more flexible than even Foundry was, and I'm sure we're going to see some things we would have never even thought of.

The Breakdown

The Three Forge Limits
  • Inventory - Per object. Limits the total number of any given item (i.e. Double Box, Spawn Point, Battle Rifle, et cetera)
  • Global - The "cost" of all objects placed on the map, represented in dollar form.
  • Hard Limit - Regulates the total number of objects that can be placed on all maps, regardless of type or cost.

Budget "Glitches" and You

  • Performance - The limits exists to guarantee solid performance. While subverting them may not ruin your smaller scale games, larger player counts, or gametypes that use too many costly objects, could result in framerate inconsistency, increased latency, or even crashes.
  • Matchmaking - "Glitched" maps are not allowed in Matchmaking for the reason outlined above.

The "Quick" Fix

  • Majority Rules - Most players will never have to worry about being hindered by the Hard Limit.
  • Consequences - Addressing the Hard Limit issues outlined above could result in more bugs and possibly the "invalidation" of existing player content.

The Final Word
  • Use it or Lose It - You have 640 total objects at your disposal, including the objects Bungie's designers have placed on the map in it's default layout.
  • Don't Canvas - Instead of making a blank slate by deleting all the objects, simply move them to the side while you build and you'll be in control of the full 640 objects.


Technical logistics taken care of by our dynamic duo, let's turn our attention to the palette you'll be using to make the things we've never thought of. Scroll down to take in Sandbox's scenery.


Tools of the Trade


SCENERY

40 WALL $5
20 WALL, HALF $5
20 WALL, QUARTER $5
20 WALL, CORNER $5
20 WALL, SLIT $5
20 WALL, T $5
40 WALL, DOUBLE $5
20 WEDGE, SMALL $5
20 WEDGE, LONG $5
40 BLOCK, LARGE $5
40 BLOCK, DOUBLE $5
30 BLOCK, TALL $5
30 BLOCK, HUGE $5
40 WEDGE, HUGE $5
30 RAMP, LARGE $5
20 WEDGE, LARGE $5
40 WEDGE, CORNER $5
20 TUBE PIECE $5
20 TUBE Y-INTERSECTIONS $5
20 TUBE CORNER $5
20 TUBE RAMP $5
20 COLUMN, STONE SMALL $5
20 COLUMN, DAMAGED SMALL $5
20 COLUMN, BLUE SMALL $5
20 COLUMN, RED SMALL $5
20 COLUMN, LARGE $5
20 COLUMN, STONE LARGE $5
20 BLOCK, TINY $5
20 BLOCK, SMALL $5
20 BLOCK, FLAT $5
20 BLOCK, ANGLED $5
20 CORNER, SMALL $5
20 CORNER, LARGE $5
20 STONE BRIDGE $5
20 OBELISK $5
20 FIN $5
20 RAMP, SHORT $5
20 RAMP, WIDE $5
20 RAMP, THICK $5
30 STONE PLATFORM $5
20 ARCH $5
20 SCAFFOLDING $5
20 WOOD BRIDGE, LARGE $5
20 WOOD BRIDGE, THIN $5
16 BARRICADE $4
16 RADIO ANTENNAE $5
32 FUSION COIL $5
16 PALLET $5
4 GRAV LIFT $10
8 CANNON, MAN $15
8 SHIELD DOOR, LARGE $15
8 WEAPON HOLDER $5
1 FX, NOVA $15
1 FX, PEN AND INK $15
1 FX, OLD TIMEY $15
1 FX, COLORBLIND $15
1 FX, GLOOMY $15
1 FX, JUICY $15
2 BLUE LIGHT $20
2 RED LIGHT $20
4 KILL BALL $4*
8 7-WOOD $2**
18 TIN CUP $2**
9 GOLF BALL $4**

WEAPONS

16 ASSAULT RIFLE $2
16 BATTLE RIFLE $2
8 SHOTGUN $2
8 SNIPER RIFLE $2
16 SMG $2
16 SPIKER $2
16 MAGNUM $2
8 PLASMA PISTOL $2
16 PLASMA RIFLE $2
8 NEEDLER $2
8 BRUTE SHOT $2
8 ROCKET LAUNCHER $2
8 SPARTAN LASER $2
8 ENERGY SWORD $2
4 PLASMA CANNON $6
8 GRAVITY HAMMER $2
16 COVENANT CARBINE $2
8 MAULER $2
4 FUEL ROD GUN $6
8 BEAM RIFLE $2
8 SENTINEL BEAM $2
4 MACHINE GUN TURRET $6
1 FLAMETHROWER $10
3 MISSILE POD $6

VEHICLES

4 BANSHEE $20
4 CHOPPER $20
2 HORNET $20
8 GHOST $15
4 PROWLER $20
8 MONGOOSE $10
2 SCORPION $40
4 WARTHOG $20
2 WARTHOG, GAUSS $20
2 WRAITH $40
2 HORNET, TRANSPORT $20


Sandbox Sampler Platter

*Earlier updates indicated that there would only be two Kill Balls present simultaneously on Sandbox at any given time. Turns out we sold ourselves short. You get four to play with. Go nuts.

**Aesthetic silliness only. No scoring. Just like the soccer ball.

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II-FBIsniper-II

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#2 II-FBIsniper-II
Member since 2005 • 18067 Posts
It doesn't even have better maps than Halo CE, let alone Halo 2.
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svetzenlether

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#3 svetzenlether
Member since 2003 • 3082 Posts
So it'll have Wake Island??? ;)
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NEILMEHTA

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#4 NEILMEHTA
Member since 2005 • 525 Posts

It doesn't even have better maps than Halo CE, let alone Halo 2. II-FBIsniper-II

You obviously didn't follow the links, this map lets you remake your beloved Halo CE and Halo 2 maps.:|

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Aku101

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#5 Aku101
Member since 2009 • 2114 Posts
de_dust2 is still better imo.
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NEILMEHTA

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#6 NEILMEHTA
Member since 2005 • 525 Posts

So it'll have Wake Island??? ;)svetzenlether

If you want, you can make wake Island or any other map you think is better than this, just look at the images.

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ps3_owns_360Wii

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#7 ps3_owns_360Wii
Member since 2008 • 2289 Posts

de_dust2 is still better imo.Aku101

better in every way possible

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II-FBIsniper-II

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#8 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="II-FBIsniper-II"]It doesn't even have better maps than Halo CE, let alone Halo 2. NEILMEHTA
You obviously didn't follow the links, this map lets you remake your beloved Halo CE and Halo 2 maps.:|

I can also remake any of the maps in Halo 3 in any other game with a superior map maker. What's your point?
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DealRogers

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#9 DealRogers
Member since 2005 • 4589 Posts
[QUOTE="NEILMEHTA"][QUOTE="II-FBIsniper-II"]It doesn't even have better maps than Halo CE, let alone Halo 2. II-FBIsniper-II
You obviously didn't follow the links, this map lets you remake your beloved Halo CE and Halo 2 maps.:|

I can also remake any of the maps in Halo 3 in any other game with a superior map maker. What's your point?

That it could have equal or better maps that CE and Halo 2. The fact that there are better map creators is other matter.
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NEILMEHTA

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#10 NEILMEHTA
Member since 2005 • 525 Posts

[QUOTE="Aku101"]de_dust2 is still better imo.ps3_owns_360Wii

better in every way possible

Then remake it in Sandbox.
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Dante2710

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#11 Dante2710
Member since 2005 • 63164 Posts
pretty cool, if i can make something resembling bloodglutch or a few maps that i which were in halo 3,it would be damn sweet, damn, ascension + tower of power = fun time
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II-FBIsniper-II

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#12 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="NEILMEHTA"]You obviously didn't follow the links, this map lets you remake your beloved Halo CE and Halo 2 maps.:|DealRogers
I can also remake any of the maps in Halo 3 in any other game with a superior map maker. What's your point?

That it could have equal or better maps that CE and Halo 2. The fact that there are better map creators is other matter.

No it's not. If you want to include community made maps as "Halo 3's Maps" then why can't I include let's say TF2's or UT3's community maps as "their" maps? My point is that Halo 3's standard map set is nothing to brag about.
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ps3_owns_360Wii

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#13 ps3_owns_360Wii
Member since 2008 • 2289 Posts
[QUOTE="ps3_owns_360Wii"]

[QUOTE="Aku101"]de_dust2 is still better imo.NEILMEHTA

better in every way possible

Then remake it in Sandbox.

which sandbox?

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NEILMEHTA

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#14 NEILMEHTA
Member since 2005 • 525 Posts
[QUOTE="NEILMEHTA"][QUOTE="II-FBIsniper-II"]It doesn't even have better maps than Halo CE, let alone Halo 2. II-FBIsniper-II
You obviously didn't follow the links, this map lets you remake your beloved Halo CE and Halo 2 maps.:|

I can also remake any of the maps in Halo 3 in any other game with a superior map maker. What's your point?

But after you remake them can you... Make it better by adjusting everything in forge. Play them in custom games with up to 16 other people. Make the map in game w/o a mod. Record a machinima on it. Play endless amounts of gametypes on it. etc.
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NEILMEHTA

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#15 NEILMEHTA
Member since 2005 • 525 Posts
[QUOTE="NEILMEHTA"][QUOTE="ps3_owns_360Wii"]

better in every way possible

ps3_owns_360Wii

Then remake it in Sandbox.

which sandbox?

*facepalm* The map in the links.
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II-FBIsniper-II

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#16 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="NEILMEHTA"]You obviously didn't follow the links, this map lets you remake your beloved Halo CE and Halo 2 maps.:|NEILMEHTA
I can also remake any of the maps in Halo 3 in any other game with a superior map maker. What's your point?

But after you remake them can you... Make it better by adjusting everything in forge. Play them in custom games with up to 16 other people. Make the map in game w/o a mod. Record a machinima on it. Play endless amounts of gametypes on it. etc.

You can't do that in other games? Because I'm pretty sure you can. ;)
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NEILMEHTA

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#17 NEILMEHTA
Member since 2005 • 525 Posts
You can't do that in other games? Because I'm pretty sure you can. ;)II-FBIsniper-II
Not on a console
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jg4xchamp

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#18 jg4xchamp
Member since 2006 • 64054 Posts
Halo 3 has some great maps. That said i agree that Halo 2 had the best maps Halo 1 PC had some godly maps though. Death Island But halo 3 My favorites are Ghost Town The Pit Blackout(lockeout) Avalance(Sidewinder) Zanzibar(i didn't care enough to ever learn the new name) i think its time we brought back Collauses, Hang em High, Head Long, Burial Mounds and stuff like that and we need bigger and better Big Team Maps. Sandbox is a start...but its mostly meant for Forge Foundry is a terrible map for competitive play, its genious is from what you do in Forge and custom games. I want a map like Waterworks in Halo 3 :) or Ivory Tower
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ps3_owns_360Wii

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#19 ps3_owns_360Wii
Member since 2008 • 2289 Posts
[QUOTE="ps3_owns_360Wii"][QUOTE="NEILMEHTA"] Then remake it in Sandbox.NEILMEHTA

which sandbox?

*facepalm* The map in the links.

sorry but theres more than one sandbox map:?

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II-FBIsniper-II

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#20 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="II-FBIsniper-II"]You can't do that in other games? Because I'm pretty sure you can. ;)NEILMEHTA
Not on a console

"Halo 3 will have the best maps in the History of FPS's" In case you didn't catch it: "in the History of FPS's"
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#21 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="II-FBIsniper-II"]You can't do that in other games? Because I'm pretty sure you can. ;)NEILMEHTA
Not on a console

Unreal Tournament 3, Farcry 2.
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II-FBIsniper-II

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#22 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="jg4xchamp"] i think its time we brought back Collauses, Hang em High, Head Long, Burial Mounds and stuff like that

Please no. I don't want Bungie to butcher more great maps like they did with Lockout. :(
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NEILMEHTA

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#23 NEILMEHTA
Member since 2005 • 525 Posts

"Halo 3 will have the best maps in the History of FPS's" In case you didn't catch it: "in the History of FPS's"II-FBIsniper-II

I had to bring posters in one way.

[QUOTE="jg4xchamp"] i think its time we brought back Collauses, Hang em High, Head Long, Burial Mounds and stuff like that II-FBIsniper-II
Please no. I don't want Bungie to butcher more great maps like they did with Lockout. :(

He means the community making it.

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Mehdi1984

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#24 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="ps3_owns_360Wii"]

[QUOTE="Aku101"]de_dust2 is still better imo.NEILMEHTA

better in every way possible

Then remake it in Sandbox.

Except, you won't be able to considering it's not even a real map editor.
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NEILMEHTA

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#25 NEILMEHTA
Member since 2005 • 525 Posts
[QUOTE="NEILMEHTA"][QUOTE="ps3_owns_360Wii"]

better in every way possible

Mehdi1984
Then remake it in Sandbox.

Except, you won't be able to considering it's not even a real map editor.

It's an object editor, but I've seen amazing things done with it. Just look at foundry over here: www.forgehub.com And look at the images in the second interview.
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Dante2710

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#26 Dante2710
Member since 2005 • 63164 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="jg4xchamp"] i think its time we brought back Collauses, Hang em High, Head Long, Burial Mounds and stuff like that

Please no. I don't want Bungie to butcher more great maps like they did with Lockout. :(

were u expecting it to be exactly like lockout in halo 2? they stated it was the human version of lockout :?
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II-FBIsniper-II

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#27 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="Dante2710"][QUOTE="II-FBIsniper-II"][QUOTE="jg4xchamp"] i think its time we brought back Collauses, Hang em High, Head Long, Burial Mounds and stuff like that

Please no. I don't want Bungie to butcher more great maps like they did with Lockout. :(

were u expecting it to be exactly like lockout in halo 2? they stated it was the human version of lockout :?

I guess the humans decided to take out all the choke points and jumps that made the map so great.
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#28 Dante2710
Member since 2005 • 63164 Posts
[QUOTE="II-FBIsniper-II"] I guess the humans decided to take out all the choke points and jumps that made the map so great.

Halo 3 is slow like halo CE, prob why Blackout is actually smaller than lockout;that map is still a ton of fun for swat, just like in halo 2 though
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#29 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="Dante2710"][QUOTE="II-FBIsniper-II"] I guess the humans decided to take out all the choke points and jumps that made the map so great.

Halo 3 is slow like halo CE, prob why Blackout is actually smaller than lockout;that map is still a ton of fun for swat, just like in halo 2 though

I'd say Blackout feels much bigger than Lockout. BR3 is enormous, top mid is big and close off, and S1 is also huge. The only thing that really feels smaller is the elbow. My biggest complaints are that they ruined the library, S1, and BR3.
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lebanese_boy

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#30 lebanese_boy
Member since 2003 • 18050 Posts

[QUOTE="Aku101"]de_dust2 is still better imo.ps3_owns_360Wii

better in every way possible

Dust 2 is a classic, we shouldn't even mention that map in arguments it's a clear winner.
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#31 Dante2710
Member since 2005 • 63164 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="Dante2710"][QUOTE="II-FBIsniper-II"] I guess the humans decided to take out all the choke points and jumps that made the map so great.

Halo 3 is slow like halo CE, prob why Blackout is actually smaller than lockout;that map is still a ton of fun for swat, just like in halo 2 though

I'd say Blackout feels much bigger than Lockout. BR3 is enormous, top mid is big and close off, and S1 is also huge. The only thing that really feels smaller is the elbow. My biggest complaints are that they ruined the library, S1, and BR3.

you need to go back to halo 2 and you will def noticed the difference in size, lockout is def bigger, though they did ruin a few good jumping spots that made lockout special. I kind of wish they kept lockout simple (objects and detail wise), and i think the only jump they truly ruin was the one from the top middle to where the sniper used to be located if im not mistaken ( havent play halo 2 in a while)
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thesmiter

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#32 thesmiter
Member since 2004 • 701 Posts
yay for halo. yay, hooray.
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II-FBIsniper-II

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#33 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="Dante2710"] Halo 3 is slow like halo CE, prob why Blackout is actually smaller than lockout;that map is still a ton of fun for swat, just like in halo 2 thoughDante2710
I'd say Blackout feels much bigger than Lockout. BR3 is enormous, top mid is big and close off, and S1 is also huge. The only thing that really feels smaller is the elbow. My biggest complaints are that they ruined the library, S1, and BR3.

you need to go back to halo 2 and you will def noticed the difference in size, lockout is def bigger, though they did ruin a few good jumping spots that made lockout special. I kind of wish they kept lockout simple (objects and detail wise), and i think the only jump they truly ruin was the one from the top middle to where the sniper used to be located if im not mistaken ( havent play halo 2 in a while)

They didn't change the sniper location and the jump is still there... I wasn't talking about jumps in my last post though. I meant the actual locations like the library window and that you can't see from the bottom of BR tower to the bottom of snipe tower.
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drinkerofjuice

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#34 drinkerofjuice
Member since 2007 • 4567 Posts
[QUOTE="ps3_owns_360Wii"]

[QUOTE="Aku101"]de_dust2 is still better imo.lebanese_boy

better in every way possible

Dust 2 is a classic, we shouldn't even mention that map in arguments it's a clear winner.

Dust 2 is classic, but I like Aztec and Nuke more.
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death919

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#35 death919
Member since 2004 • 4724 Posts
Blood Gulch is the greatest CTF map of all time, but I agree that some of those maps (particularly the Sand one) are going to be SWEET!
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Dante2710

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#37 Dante2710
Member since 2005 • 63164 Posts
[QUOTE="II-FBIsniper-II"] They didn't change the sniper location and the jump is still there... I wasn't talking about jumps in my last post though. I meant the actual locations like the library window and that you can't see from the bottom of BR tower to the bottom of snipe tower.

ohh wow, ur right, i remember you used to see all the way back to the bottom of the sniper tower, i remember i used to sit there on sniper or swat games and camp like a n00b lol
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one_on_one

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#38 one_on_one
Member since 2008 • 2368 Posts
Bungie are awesome designing maps, yes.
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DonPerian

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#39 DonPerian
Member since 2005 • 3773 Posts
[QUOTE="ps3_owns_360Wii"]

[QUOTE="Aku101"]de_dust2 is still better imo.lebanese_boy

better in every way possible

Dust 2 is a classic, we shouldn't even mention that map in arguments it's a clear winner.

Nice opinion. I disagree.
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NEILMEHTA

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#40 NEILMEHTA
Member since 2005 • 525 Posts
[QUOTE="ps3_owns_360Wii"]

[QUOTE="Aku101"]de_dust2 is still better imo.lebanese_boy

better in every way possible

Dust 2 is a classic, we shouldn't even mention that map in arguments it's a clear winner.

Well then remake it in sandbox, so halo 3 now has dust 2 so it has the best map for you.
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jg4xchamp

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#41 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="jg4xchamp"]

I had to bring posters in one way.

[QUOTE="II-FBIsniper-II"][QUOTE="jg4xchamp"] i think its time we brought back Collauses, Hang em High, Head Long, Burial Mounds and stuff like that II-FBIsniper-II
Please no. I don't want Bungie to butcher more great maps like they did with Lockout. :(

He means the community making it.

no I mean Bungie making the maps.. on top of brand spanking new ones .
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killab2oo5

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#42 killab2oo5
Member since 2005 • 13621 Posts

:| When do they plan on making the Legendary map pack free...I want Blackout.

EDIT: They also need to remake....

http://haloartofwar.blogsome.com/uploads/haloartofwar/Halo%20Maps.jpg

All of those but the top left one, and Coagulation.

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NEILMEHTA

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#43 NEILMEHTA
Member since 2005 • 525 Posts
no I mean Bungie making the maps.. on top of brand spanking new ones . jg4xchamp
Sorry, I misinterpreted. I have friends that say they will make a tight battle creek, head long and Hang em High. I'm exited to see what www.forgehub.com does with sandbox.
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II-FBIsniper-II

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#44 II-FBIsniper-II
Member since 2005 • 18067 Posts
:| When do they plan on making the Legendary map pack free...I want Blackout.killab2oo5
They said they had no plans in making it free. Halo 3: ODST will land you it though. (Blackout sucks anyway)
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killab2oo5

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#45 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="killab2oo5"]:| When do they plan on making the Legendary map pack free...I want Blackout.II-FBIsniper-II
They said they had no plans in making it free. Halo 3: ODST will land you it though. (Blackout sucks anyway)

:( Whyyyy....and did they mess Lockout (Blackout) up??
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NEILMEHTA

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#46 NEILMEHTA
Member since 2005 • 525 Posts
:| When do they plan on making the Legendary map pack free...I want Blackout.killab2oo5
They said they aren't aware of any plans in making it free. So when the mythic maps come out in marketplace.
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NEILMEHTA

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#47 NEILMEHTA
Member since 2005 • 525 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="killab2oo5"]:| When do they plan on making the Legendary map pack free...I want Blackout.killab2oo5
They said they had no plans in making it free. Halo 3: ODST will land you it though. (Blackout sucks anyway)

:( Whyyyy....and did they mess Lockout (Blackout) up??

I actually like blackout...
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dream431ca

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#48 dream431ca
Member since 2003 • 10165 Posts
It's a good map, but in the history of FPS? That's a pretty big overstatement.
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II-FBIsniper-II

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#49 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="killab2oo5"]:| When do they plan on making the Legendary map pack free...I want Blackout.killab2oo5
They said they had no plans in making it free. Halo 3: ODST will land you it though. (Blackout sucks anyway)

:( Whyyyy....and did they mess Lockout (Blackout) up??

They made BR3 enormous, took out the ability to see from BR1 to Snipe 1, and took out the library window. So yes.
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#50 malikmmm
Member since 2003 • 2235 Posts
de_dust2 is still better imo.Aku101
QFT! de_dust 1+2 the greatest maps ever! if u dont like those maps then u suk at cs or css