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not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)
mouse and keyboard is just too much better :(
i still love halo tho ;)
i agree with everything you said, i like halo it was one of my favs but like i said its like comparing checkers and chess.not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)
mouse and keyboard is just too much better :(
i still love halo tho ;)
Iron-Dragon
not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)
mouse and keyboard is just too much better :(
i still love halo tho ;)
Iron-Dragon
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Learn to work with both :|
[QUOTE="Iron-Dragon"]not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)
mouse and keyboard is just too much better :(
i still love halo tho ;)
-Sora
Â
Learn to work with both :|
i can and do, i was quite good at halo 2, i got to like level 36 or something which was hard as hell to do with so many people cheating in one form or another
its just a fact that a mouse and keyboard is a more accurate method of playing
Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Vandalvideoyeah but its not like halo reinvented FPS with nades, pc games had nades before that hell cs 1.6 has nades. and not a lot of pc games make you use melee attacks like gunbuts cus in most pc FPS by the time you got that close you would be dead because of the accuracy and speed of kb/m
its just a fact that a mouse and keyboard is a more accurate method of playing
Iron-Dragon
Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Vandalvideo
You just skipped the point completely.
1.- The point was that grenades in Halo became a part of the gunplay, instead of another weapon. Grenades have always been useful, but they never were an integral part of most one-on-one confrontations. They were a possible and valid option. There is a marked difference.
2.- Every shooter has a melee weapon. Before Halo, how many had melee in all the weapons? It changes the melee dynamics completely, making them part of the strategy for the match, instead of the last resource of a person with poor ammo management.
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I find the Tribes comment especially funny. They're not alike at all. Yes, they have vehicles and sprawling levels. The focus, gameplay, dynamics and pacing are completely different.
I'm guessing Rainbox Six is the same thing as Half Life, both involve closed spaces and guns...Â
Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.Half-Life 2 two years after release on PC releases on consoles with minor problems. It receives an 8.7. Halo 2 releases on PC with improved graphcis, more multiplayer modes, mods, and EAX sound support. Only draw back is that the requirements are TEH HIGH OMG. It scores 6.*. Yeaaaah.
Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
project343
everything all of you say is bull.. Halo is better than all does FPS none of you just want to admit it :P . i used to play quake and unreal online and with friends all the time but when halo release that was it for does games. Â
it takes skills to play halo just as any other FPS game if you don't believe it then try winning against someone that plays all day. you just simply won't. you might get a few kills in but not winning.Â
[QUOTE="Vandalvideo"]Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Grive
You just skipped the point completely.
1.- The point was that grenades in Halo became a part of the gunplay, instead of another weapon. Grenades have always been useful, but they never were an integral part of most one-on-one confrontations. They were a possible and valid option. There is a marked difference.
2.- Every shooter has a melee weapon. Before Halo, how many had melee in all the weapons? It changes the melee dynamics completely, making them part of the strategy for the match, instead of the last resource of a person with poor ammo management.
Â
I find the Tribes comment especially funny. They're not alike at all. Yes, they have vehicles and sprawling levels. The focus, gameplay, dynamics and pacing are completely different.
I'm guessing Rainbox Six is the same thing as Half Life, both involve closed spaces and guns...Â
"Part of gunplay" and "different weapons" are technically the exact same thing. Nades in PC shooters have always been an integral part of gunplay. They allow for quick disposal of enemies through the use of mathmatical calculation and set nades. Its not like Halo did anything new with grenades. They merely gave you more grenades to chose from, which didn't add anything that already hadn't been added. I also find the point about melee to be extremely irrelevant. PC FPS games HAVE melee, its not like Halo invented it. To what extent it was used doesn't matter in the least. You can use melee in other shooters the same as its used in halo. If you run out of ammo. Its merely how you look at it.Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.
Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
project343
Hit the nail on the head, dead center.Â
[QUOTE="Chris-Hansen"]i had an interesting debate with someone earlier on a thread that got locked i wanna finish what i was gonna say cus honestly saying halo is comparable to pc FPS IMO is blasphemy. QUOTE]
I'm sorry but even though I feel games like Doom 2 and Counter Strike etc are some of the best FPS games ever I also think that the likes of Goldeneye and Halo CE are some of the best FPS games ever.
I really couldn't say the best PC FPS games were better than the best consoles FPS games and that is the gospel truth...
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[QUOTE="Grive"][QUOTE="Vandalvideo"]Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Vandalvideo
You just skipped the point completely.
1.- The point was that grenades in Halo became a part of the gunplay, instead of another weapon. Grenades have always been useful, but they never were an integral part of most one-on-one confrontations. They were a possible and valid option. There is a marked difference.
2.- Every shooter has a melee weapon. Before Halo, how many had melee in all the weapons? It changes the melee dynamics completely, making them part of the strategy for the match, instead of the last resource of a person with poor ammo management.
Â
I find the Tribes comment especially funny. They're not alike at all. Yes, they have vehicles and sprawling levels. The focus, gameplay, dynamics and pacing are completely different.
I'm guessing Rainbox Six is the same thing as Half Life, both involve closed spaces and guns...Â
"Part of gunplay" and "different weapons" are technically the exact same thing. Nades in PC shooters have always been an integral part of gunplay. They allow for quick disposal of enemies through the use of mathmatical calculation and set nades. Its not like Halo did anything new with grenades. They merely gave you more grenades to chose from, which didn't add anything that already hadn't been added. I also find the point about melee to be extremely irrelevant. PC FPS games HAVE melee, its not like Halo invented it. To what extent it was used doesn't matter in the least. You can use melee in other shooters the same as its used in halo. If you run out of ammo. Its merely how you look at it. yeah but its like a ninja or something with their swords, pc FPS main weapon was always the actual gun cus of the accuracy and how lethal it is with kb/m. in halo they almost make nades as important as the guns and melee as well, you almost have to use the nades to remove shields in many cases instead of pure shooting skill, same with melee gunbuts. theres not much skill in walking up to someone and hitting them point blank in the face, or throwing a sticky nade on the, at point blank rangein the pc arena halo dosnt stand on its own feet.....
for pc the best fps in my view is farcry or UT(the first one).... halo was nothing special at all on pc
in the console area it is impressive but in my view pretty over hyped.
anybody who thinks halo is the best fps ever needs to play more fps on pc
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I had more fun with BF2 than Halo 2 but they really are completely different types of FPS games
I think it would be cool if people actually travelled with their squads in BF, wish i could find a serever with people who do that.
-Sora
I agree, BF2/2142 has an excellent squad based system They should use this system for every game, not to mention the commander mode rocks...
"Part of gunplay" and "different weapons" are technically the exact same thing. Nades in PC shooters have always been an integral part of gunplay. They allow for quick disposal of enemies through the use of mathmatical calculation and set nades. Its not like Halo did anything new with grenades. They merely gave you more grenades to chose from, which didn't add anything that already hadn't been added. I also find the point about melee to be extremely irrelevant. PC FPS games HAVE melee, its not like Halo invented it. To what extent it was used doesn't matter in the least. You can use melee in other shooters the same as its used in halo. If you run out of ammo. Its merely how you look at it.Vandalvideo
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Alright, you simply do not want to see what halo brought to the table.
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I don't think I explained myself fully with the grenades comment. Halo uses grenades in a fundamentally different way than most (I'm thinking all, but I can't be sure) FPS before. Claiming it did nothing new is similar to claiming that adding accuracy concerns in games like R6 didn't add anything to the gameplay.
Melee is important in Halo. It's not anywhere else. If you consider it "extremely irrelevant", it really shows you're too entrenched in your PC FPS conventions to understand it. The extent in which things are used - and the dynamics in which it's used - are more important than the simple uses it or doesn't use it binary option. Or are you telling me that Quake 3 and Ghost Recon are both the exact same thing, since both have rocket launchers? After all, the extent and dynamics under which they're used are irrelevant.
Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.Halo on PC...better. You can use the 360 pad if you want. Add this with HD hi-res visuals, EAX sound, and online (for Halo: CE).
Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
project343
[QUOTE="project343"]Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.Halo on PC...better. You can use the 360 pad if you want. Add this with HD hi-res visuals, EAX sound, and online (for Halo: CE).
Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
Beowulf935
If you get around the absolutely abysmal optimization...Â
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