Halo as good as PC FPS ???

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Chris-Hansen

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#1 Chris-Hansen
Member since 2007 • 685 Posts
i had an interesting debate with someone earlier on a thread that got locked i wanna finish what i was gonna say cus honestly saying halo is comparable to pc FPS IMO is blasphemy. [QUOTE="swamprat_basic"] You were better off saying nothing. I remember when one of the very first videos of Halo came with my PC Gamer subscription back when it was coming to PC, and everybody was talking about how it was going to be the best shooter ever. It was going to have epic battles, and change the genre forever. Then it disappeared for a long, long time. So long that, at first, I didn't even realize that it was the same game when it showed up on Xbox. And then it went on to do everything they said the game would do originally. You talk about vehicles as if that was the only thing Halo did, when that is actually one of the least original things about Halo. Halo completely changed the way that health systems work in newer FPS games. It completely changed the importance of the grenade in combat. It revolutionized the way that new games use the melee attack as a completely integral and important aspect of combat, and not just as a last resort when you run out of ammo. Halo had the best AI since the original Half-Life, even better, and it really made the gun battles extraordinary and unique. Earlier you said that Halo would have been trashed by UT3. Well Halo did come out on PC, and it did get great reviews. Least of all the fact that the games play completely differently. UT3 is about quick reflexes and fast gunplay. Halo is about tactical use of grenades, when to melee, when to reload, and when to retreat. I was a big FPS gam.er on PC long before Halo ever came out. I still think that Dark Forces II is the best shooter ever, but Halo really was as good as everybody said it was, and it was just as good as anything on PC.

halo 2 is getting crap revies last i heard but it is over 2 years old.yeah like i said people hardly knew about it till it hit xbox, they had a big showin in 99 or whenever they revealed it i forgot, but after that it disappeared almost like duke nukem forever. the health thing was not revolutionary. i dont see a lot of FPS making grenades an intergral part of their fighting, cus on pc when you have a KB/M you dont need to fiddle around with grenades you can aim for a headshot much faster with practice. i still dont see a lot of games making melee combat integral as well. you are acting like halo changed FPS and everyone is copying halo when infact most PC FPS are the same and halo only added these things to try to add more depth to a console FPS and mix it up cus shooting gets mundane on a gamepad when it is like i said whover sees whoever first usually gets the kill, you cant do a quick 180 and headshot someone in half a second like you can with KB/M, and that is also why the shield was added to give you more of a chance to throw a nade before you are blasted i never said it isnt fun, i loved the games but does not require skill like pc FPS does, its like comparing checkers to chess.
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Iron-Dragon

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#2 Iron-Dragon
Member since 2004 • 12461 Posts

not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)

mouse and keyboard is just too much better :(

i still love halo tho ;)

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Kreean

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#3 Kreean
Member since 2006 • 683 Posts
Every FPS without keyboard and mouse is blasphemy!
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Chris-Hansen

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#4 Chris-Hansen
Member since 2007 • 685 Posts

not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)

mouse and keyboard is just too much better :(

i still love halo tho ;)

Iron-Dragon
i agree with everything you said, i like halo it was one of my favs but like i said its like comparing checkers and chess.
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Chris-Hansen

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#5 Chris-Hansen
Member since 2007 • 685 Posts
also i wanna say to some other guy who was trolling me... [QUOTE="hydrophoboe"] Hansen, the only reason you think Halo 1 is better is because you've played it on the PC. You've probably never even owned Halo 2 or played the Halo 3 beta. You're a Sony fanboy that bought a PS3 and can't afford the 360 or Wii. Naturally, you'd hate Halo out right. Personally, I've had more fun in the Halo 3 beta than I've ever had in CS:S. I can't even believe you're comparing. Who cares if it takes more skill in CS:S? I used to rock that game hard, but required skills isn't what makes a game fun in my opinion--it just extends its longevity as a competitive game. PS: Starcraft 2 doesn't look that bad. You should watch the videos.

what the only reason i think halo 1 is better is cus i played it on pc ? what the hell are you talking about ? im a sony fanboy ? you are a lemming, thats why you are so defensive. i play more on my pc than any system and i dont own any next gen systems but i play them regularly, im glad you live in my shoes :roll: my neighbor owns them and brings them over almost every day to play on my hdtv cus he doesnt have one. i had halo 1 on xbox and it was one of my favorite games ever, my favorite level was when you get off the ship and land and the level is so huge and you get to drive the warthog and use the sticks to drive etc. the end you are driving through the ship when it is exploding and crap. i bought halo 2 as well and it was a dissapointment, the levels were much smaller, the level with the buildings in africa or whatever was ok on the part when the extra troops keep coming and the big dude busts through the wall and there is a mounted gun on the top of the bulding, i owned both games and played them a lot, mostly part 1 cus it was better. i did the secret to get the banshee through the tunnels on the big bridge level on part 2 to get that legendary gun and it took me a while to get that baneshee through that tunnel. but i stopped playing cus my xbox burned up FYI buddy. i like how you somehow know i own a ps3 and never played 360 or wii when infact i dont own a ps3 at all but play all systems, and according to you i hate halo when in reality it used to be one of may favorite games, good job i shouldnt even bothered answering you. no one said anything about fun, of course a game is more fun when it doesnt have a steep learning curve etc, halo is very easy for any casual to pick up and play.but the skill level required doesnt compare to pc games
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Vandalvideo

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#6 Vandalvideo
Member since 2003 • 39655 Posts
Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.
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OldParr

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#7 OldParr
Member since 2006 • 2996 Posts
its true that the K/M is better when it comes to aim but u wont be able to react as quickly as u do with a controller but hey i prfer aiming rather than reaction
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tcc024

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#8 tcc024
Member since 2003 • 197 Posts
I don't really like any console fps games, I've been spoiled by the pc.
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-Sora

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#9 -Sora
Member since 2004 • 15152 Posts

not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)

mouse and keyboard is just too much better :(

i still love halo tho ;)

Iron-Dragon

 

Learn to work with both :|

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Iron-Dragon

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#10 Iron-Dragon
Member since 2004 • 12461 Posts
[QUOTE="Iron-Dragon"]

not agreed. i spent this whole year at college playing pc fps only, i come home buy a 360 finaly and boot up the halo 3 beta and i was flat out AWFUL. i couldnt aim for $hit, although im getting pretty damn good with that lazer. i was pretty nuts at halo 2 on xbl back in the day too ;)

mouse and keyboard is just too much better :(

i still love halo tho ;)

-Sora

 

Learn to work with both :|

i can and do, i was quite good at halo 2, i got to like level 36 or something which was hard as hell to do with so many people cheating in one form or another

its just a fact that a mouse and keyboard is a more accurate method of playing

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Chris-Hansen

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#11 Chris-Hansen
Member since 2007 • 685 Posts
Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Vandalvideo
yeah but its not like halo reinvented FPS with nades, pc games had nades before that hell cs 1.6 has nades. and not a lot of pc games make you use melee attacks like gunbuts cus in most pc FPS by the time you got that close you would be dead because of the accuracy and speed of kb/m

but i agree about the tribes thing lol, to an extent
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project343

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#12 project343
Member since 2005 • 14106 Posts
Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.

Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
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project343

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#13 project343
Member since 2005 • 14106 Posts

its just a fact that a mouse and keyboard is a more accurate method of playing

Iron-Dragon


No one can deny that, but at the same time, you can't argue that FPS's are unplayable in any other way (as many hermits seem to say). Halo works due to it's console-oriented design. There is skill involved, a lot of skill.
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#14 Grive
Member since 2006 • 2971 Posts

Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Vandalvideo

You just skipped the point completely.

1.- The point was that grenades in Halo became a part of the gunplay, instead of another weapon. Grenades have always been useful, but they never were an integral part of most one-on-one confrontations. They were a possible and valid option. There is a marked difference.

2.- Every shooter has a melee weapon. Before Halo, how many had melee in all the weapons? It changes the melee dynamics completely, making them part of the strategy for the match, instead of the last resource of a person with poor ammo management.

 

I find the Tribes comment especially funny. They're not alike at all. Yes, they have vehicles and sprawling levels. The focus, gameplay, dynamics and pacing are completely different.

I'm guessing Rainbox Six is the same thing as Half Life, both involve closed spaces and guns... 

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Vandalvideo

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#15 Vandalvideo
Member since 2003 • 39655 Posts
Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.

Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
project343
Half-Life 2 two years after release on PC releases on consoles with minor problems. It receives an 8.7. Halo 2 releases on PC with improved graphcis, more multiplayer modes, mods, and EAX sound support. Only draw back is that the requirements are TEH HIGH OMG. It scores 6.*. Yeaaaah.
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beldugo

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#16 beldugo
Member since 2003 • 2374 Posts

everything all of you say is bull.. Halo is better than all does FPS none of you just want to admit it :P . i used to play quake and unreal online and with friends all the time but when halo release that was it for does games.  

it takes skills to play halo just as any other FPS game if you don't believe it then try winning against someone that plays all day. you just simply won't. you might get a few kills in but not winning. 

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beldugo

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#17 beldugo
Member since 2003 • 2374 Posts
did i mention it has a great story for a FPS?
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#18 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Grive

You just skipped the point completely.

1.- The point was that grenades in Halo became a part of the gunplay, instead of another weapon. Grenades have always been useful, but they never were an integral part of most one-on-one confrontations. They were a possible and valid option. There is a marked difference.

2.- Every shooter has a melee weapon. Before Halo, how many had melee in all the weapons? It changes the melee dynamics completely, making them part of the strategy for the match, instead of the last resource of a person with poor ammo management.

 

I find the Tribes comment especially funny. They're not alike at all. Yes, they have vehicles and sprawling levels. The focus, gameplay, dynamics and pacing are completely different.

I'm guessing Rainbox Six is the same thing as Half Life, both involve closed spaces and guns... 

"Part of gunplay" and "different weapons" are technically the exact same thing. Nades in PC shooters have always been an integral part of gunplay. They allow for quick disposal of enemies through the use of mathmatical calculation and set nades. Its not like Halo did anything new with grenades. They merely gave you more grenades to chose from, which didn't add anything that already hadn't been added. I also find the point about melee to be extremely irrelevant. PC FPS games HAVE melee, its not like Halo invented it. To what extent it was used doesn't matter in the least. You can use melee in other shooters the same as its used in halo. If you run out of ammo. Its merely how you look at it.
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Verge_6

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#19 Verge_6
Member since 2007 • 20282 Posts

Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.

Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
project343

Hit the nail on the head, dead center. 

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freeload

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#20 freeload
Member since 2003 • 8139 Posts

[QUOTE="Chris-Hansen"]i had an interesting debate with someone earlier on a thread that got locked i wanna finish what i was gonna say cus honestly saying halo is comparable to pc FPS IMO is blasphemy. QUOTE]

I'm sorry but even though I feel games like Doom 2 and Counter Strike etc are some of the best FPS games ever I also think that the likes of Goldeneye and Halo CE are some of the best FPS games ever.

I really couldn't say the best PC FPS games were better than the best consoles FPS games and that is the gospel truth...

 

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Chris-Hansen

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#21 Chris-Hansen
Member since 2007 • 685 Posts
[QUOTE="Grive"]

[QUOTE="Vandalvideo"]Actually, nades are used as an integral part of almost any competitive gaming repitoire. The noteriety my clan has received from using nades in matches is great. Everyone in the COD community knows of Area 51's set nades. You can take out entire teams using nades in almost any game. It just requires mathmatics and timing. As far as melee is concerned, almost every single PC FPS has a melee weapon. Especially games like Quake. All Halo is is if you took Tribes and smashed it upside its head until it was really slow.Vandalvideo

You just skipped the point completely.

1.- The point was that grenades in Halo became a part of the gunplay, instead of another weapon. Grenades have always been useful, but they never were an integral part of most one-on-one confrontations. They were a possible and valid option. There is a marked difference.

2.- Every shooter has a melee weapon. Before Halo, how many had melee in all the weapons? It changes the melee dynamics completely, making them part of the strategy for the match, instead of the last resource of a person with poor ammo management.

 

I find the Tribes comment especially funny. They're not alike at all. Yes, they have vehicles and sprawling levels. The focus, gameplay, dynamics and pacing are completely different.

I'm guessing Rainbox Six is the same thing as Half Life, both involve closed spaces and guns... 

"Part of gunplay" and "different weapons" are technically the exact same thing. Nades in PC shooters have always been an integral part of gunplay. They allow for quick disposal of enemies through the use of mathmatical calculation and set nades. Its not like Halo did anything new with grenades. They merely gave you more grenades to chose from, which didn't add anything that already hadn't been added. I also find the point about melee to be extremely irrelevant. PC FPS games HAVE melee, its not like Halo invented it. To what extent it was used doesn't matter in the least. You can use melee in other shooters the same as its used in halo. If you run out of ammo. Its merely how you look at it.

yeah but its like a ninja or something with their swords, pc FPS main weapon was always the actual gun cus of the accuracy and how lethal it is with kb/m. in halo they almost make nades as important as the guns and melee as well, you almost have to use the nades to remove shields in many cases instead of pure shooting skill, same with melee gunbuts. theres not much skill in walking up to someone and hitting them point blank in the face, or throwing a sticky nade on the, at point blank range
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hip-hop-cola

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#22 hip-hop-cola
Member since 2007 • 558 Posts

in the pc arena halo dosnt stand on its own feet.....

for pc the best fps in my view is farcry or UT(the first one).... halo was nothing special at all on pc

in the console area it is impressive but in my view pretty over hyped.

anybody who thinks halo is the best fps ever needs to play more fps on pc

 

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-Sora

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#23 -Sora
Member since 2004 • 15152 Posts

I had more fun with BF2 than Halo 2 but they really are completely different types of FPS games

I think it would be cool if people actually travelled with their squads in BF, wish i could find a serever with people who do that.

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mismajor99

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#24 mismajor99
Member since 2003 • 5676 Posts

I had more fun with BF2 than Halo 2 but they really are completely different types of FPS games

I think it would be cool if people actually travelled with their squads in BF, wish i could find a serever with people who do that.

-Sora

I agree, BF2/2142 has an excellent squad based system  They should use this system for every game, not to mention the commander mode rocks...

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Grive

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#25 Grive
Member since 2006 • 2971 Posts

"Part of gunplay" and "different weapons" are technically the exact same thing. Nades in PC shooters have always been an integral part of gunplay. They allow for quick disposal of enemies through the use of mathmatical calculation and set nades. Its not like Halo did anything new with grenades. They merely gave you more grenades to chose from, which didn't add anything that already hadn't been added. I also find the point about melee to be extremely irrelevant. PC FPS games HAVE melee, its not like Halo invented it. To what extent it was used doesn't matter in the least. You can use melee in other shooters the same as its used in halo. If you run out of ammo. Its merely how you look at it.Vandalvideo

 

Alright, you simply do not want to see what halo brought to the table.

 

I don't think I explained myself fully with the grenades comment. Halo uses grenades in a fundamentally different way than most (I'm thinking all, but I can't be sure) FPS before. Claiming it did nothing new is similar to claiming that adding accuracy concerns in games like R6 didn't add anything to the gameplay.

Melee is important in Halo. It's not anywhere else. If you consider it "extremely irrelevant", it really shows you're too entrenched in your PC FPS conventions to understand it. The extent in which things are used - and the dynamics in which it's used - are more important than the simple uses it or doesn't use it binary option.  Or are you telling me that Quake 3 and Ghost Recon are both the exact same thing, since both have rocket launchers? After all, the extent and dynamics under which they're used are irrelevant.

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#26 Beowulf935
Member since 2005 • 388 Posts
Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.

Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
project343
Halo on PC...better. You can use the 360 pad if you want. Add this with HD hi-res visuals, EAX sound, and online (for Halo: CE).
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#27 fresherfish
Member since 2007 • 159 Posts
Halo CE is definitely up there but, Halo 2, not even close. Man that game sucked. What a dissapointment.
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#28 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="project343"]Halo is to consoles as Half-Life is to PC. You can't compare them directly due to their differing platforms, but both are beyond fantastic for the platform of their release.

Half-Life 2 on Xbox... poor. Halo on PC... poor. Both simply don't work on opposing platforms.
Beowulf935
Halo on PC...better. You can use the 360 pad if you want. Add this with HD hi-res visuals, EAX sound, and online (for Halo: CE).

If you get around the absolutely abysmal optimization... 

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#29 Teuf_
Member since 2004 • 30805 Posts
For me the main problem with Halo on PC isn't its more broad gaming concepts (things like the shield, large-scale battles between 3 sides, good music, etc. are all very good), it's more in its more basic mechanics that it fails as a PC game. The whole thing just feels like its designed for a controller (which it of course is), and not for your average CS and Battlefield-playing PC gamer.
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#30 foxhound_fox
Member since 2005 • 98532 Posts
Halo is an alright console FPS but it is not very good when compared to most PC FPS's.

I prefer Timsplitters, Killzone and Red Faction on consoles.
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#31 GT-JPWhoopass
Member since 2003 • 14840 Posts

lmao what?

 

of course it isÂ