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For our regular Gameplay Chart, we track around 2.5 million active Xbox accounts to find out which are the most-played games of each week. Sure, it's far from the full Xbox player base, but it's still comfortably a large enough sample size to get an accurate cross-section of what people have been playing. Contrary to those plummeting Steam numbers — the game has dropped from a concurrent peak of over 260,000 to below 10,000 players at the time of writing — our data from the last week actually shows a very slightincreasein Halo Infinite's Xbox player base, with more than 10% of all tracked Xbox accounts having played Infinite in the last seven days. You have to assume that the vast majority of that early influx in Steam players was purely due to the game's multiplayer being free, as we wouldn't expect Steam to be the platform of choice for many Halo fans to drop 50 quid on the game, especially with it being included in both Xbox Game Pass and PC Game Pass.
Granted, Infinite's player percentage has dropped off substantially since late last year, with around 25% of tracked players firing up the game in the week its free-to-play multiplayer launched in beta and an extremely impressive 30% of tracked players getting involved in Infinite's full launch week. But no game can expect to retain around a quarter of all Xbox users playing every week for long, and this is to be expected, with many key features still yet to arrive in the shooter and multiplayer offering a pretty bare-bones suite with a progression system that has put a good few noses out of joint. In fact, if we compare the current Halo numbers to similar titles and other big recent launches, having more than 10% of Xbox players on the game this long after launch is a feat not a single other game we checked can boast.Forza Horizon 5dropped to around 8% in the same timeframe (and even that is really solid), Call of Duty Vanguard never once even made it as high as that and hovered around the 5% mark two months in, while big Game Pass additions like Back 4 Blood and Outriders enjoyed explosive launches (17.5% and 12% respectively in their first full week) but quickly fell to around 4% within a month of release, both dropping further to around 1.5% by the end of their second month.
That Business Insider article also points to Twitch numbers to suggest interest in Infinite could be on the decline, but the simple truth there is that Halo has never been a particularly big deal on the streaming platform in the first place. The relatively slow, methodical gameplay is a far cry from the madness of the most popular games on Twitch — whether that's the controlled chaos of MOBAs like League of Legends and DOTA 2 or the fast-paced battle royale mayhem of Fortnite and Apex Legends — and it has neither the pace nor the pizzazz to hold the attention of the younger viewers who make up such a large portion of Twitch's audience. Halo Infinite has just shy of 600,000 followers on the streaming site, absolutely dwarfed by ever-popular games like Minecraft (43 million), GTA 5 (52.5 million), and Fortnite (81 million)... even The Master Chief Collection has only managed to pick up 1.5 million followers in almost a decade, with Halo 5 sat at 1.3 million, to give an idea of the comparative lack of love for the franchise on Twitch.
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